• 제목/요약/키워드: Human visual system

검색결과 873건 처리시간 0.026초

Parameter Estimations of ML Test Based Decoders for Perceptually Watermarked Images

  • Lee, Jin-Geol
    • 한국멀티미디어학회논문지
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    • 제8권12호
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    • pp.1631-1637
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    • 2005
  • Based on the generalized Gaussian pdf of DCT coefficients of images, Hernandez et al. propose the ML test applied watermark decoder. For images with watermarks shaped by the visibility thresholds of DCT coefficients and the luminance masking of human visual system, they conclude that the ML test with an appropriately chosen parameter associated with the pdf of DCT coefficients outperforms the correlation based decoder. In this paper, the parameter is estimated using various methods including a novel one for watermarks shaped by the visibility thresholds of DCT coefficients and the luminance masking as Hernandez et al. did and with the contrast masking added, and its effect on performance is compared.

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인간의 시각 특성을 이용한 의학 영상에서의 블록 코딩 방법에 관한 연구 (New Block Coding Method for the Medical Images based on Human Visual System Characteristics.)

  • 지영준;김영훈;박광석
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1992년도 춘계학술대회
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    • pp.51-54
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    • 1992
  • Recently, the Image compression methods in cooperation with Human Visual System characteristics are being investigated lively. In this study, we propose a new block coding method using i) non-linearity of HVS in the noticeable differences, ii) spatial easting effects, and iii) HVS sensitivity curve according to spatial frequencies. For vector quantization, the third scheme was dole effective than existing ones. We have applied this method on chest images and the results have shown better subjective qualities.

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인간의 시각특성을 고려한 Sub-Band 부호화에서 MRF 비교에 관한 연구 (On the Comparison of MTF in Sub-Band Coding Technique Employing the Human Visual System)

  • 김용관;박섭형;이상욱
    • 대한전자공학회논문지
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    • 제27권5호
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    • pp.784-792
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    • 1990
  • In this paper, attempts have been made to compare the subjective performance of sub-band coding (SBC) techniques incorporating four representative modulation transfer functions (MTF's) of th human visual system(HVS): Sakrison, Nill, Ngan, and Rao. In SBC, the frequency band of input signal is split into 16 equal sub-bands. In addition, 28 sub-band splitting schemd which splits more sub-bands in low spatial frequency is considered to compare the 4 MTF's effectively. In encoding of each sub-band, the weight of each sub-band obtained from the MTF of HVS is applied to bit allocation process which minimize the weighted mean square error (WMSE). The differential pulse code modulation(DPCM) coder is used to encode the lowest sub-band and the pulse code modulation(PCM) coder is used for the rest of sub-bands. It is found that the images incorporating the MTF of Rao yields the best results in subjective criteria, followed by Ngan, Nill, Sakrison, and the images not employing the HVS.

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시각 시스템 모델을 이용한 Subband 코딩 (On Using the Human Visual System Model for Subband Coding)

  • 박용철;김근숙;차일환;윤대희
    • 대한전자공학회논문지
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    • 제27권6호
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    • pp.937-943
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    • 1990
  • In this paper, a subband coding scheme using the human visual system(HVS) model for encoding monochrome images is proposed to produce perceptually higher quality images compared with the regular subband coding scheme. The proposed approach first transforms the intensity image to the density image by a point nonlinear transformation. A frequency band dexomposition of the density image is carried out by means of 2-D seaprable quadrature mirror filters, which split the density image spectrum into 16 equall rate subbands. Bits are allocated among the subbands to minimize the weighted mean squar error (WMSE) for differential pulse code modulation(DPCM) coding of the subbands. The weight for each subband is calculated from the modulation transfer function (MTF) of the HVS model at corresponding frequencies. The performances of the proposed approach are evaluated for 256 * 256 monochrome images at the bit rates of 0.5, 0.75 and 1.0 bita per pixel. Computer simulation results indicate that using the HVS model yields more pleasing reconstructed images than regular subband coding approach which does not use HVS model.

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Wavelet Packet 기반 점진적 영상 전송 (Wavelet Packet-Based Progressive Image Transmission)

  • 송준호;이기헌;박래홍
    • 전자공학회논문지S
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    • 제35S권8호
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    • pp.77-85
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    • 1998
  • 본 논문에서는 다단계 양자기를 이용한 wavelet packet 변환 기반 영상의 점진적 전송기법을 제안하였다. 제안한 방법에서 각 양자화 단계에서의 양자기는 주어진 비트율에 대해 각각 최적화하였다. 스칼라 양자기와 벡터 양자기를 사용하였고 각각의 성능을 비교하였 다. 양자화 단계후 전송이 결정된 부대역들은 전송을 위해 이들의 중요도에 따라 정렬된다. 또한 인간 시각 시스템(human visual system) 특성을 가중값으로 사용함으로써 주관적인 화질 향상을 얻었다.

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웨이블릿 영역에서의 디지털 영상 워터마킹 방법 (Watermaking Method for Digital Images in the Wavelet Domain)

  • 김영식;권오형;박래홍
    • 전자공학회논문지S
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    • 제36S권12호
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    • pp.27-33
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    • 1999
  • 본 논문에서는 인간의 시각 시스템 (human visual system)을 이용한 웨이블릿 기반 다중해상도 워터마킹 방법을 제안하였다. 각 밴드의 에너지에 비례하여 각각 다른 길이의 워터마크가 삽입되었다. 여러 실험영상을 통한 실험결과에 의하면 제안한 3단계 웨이블릿 기반 워터마크 방법이 joint photographic experts group (JPEG) 압축, smoothing, cropping, collusion, 다중 워터마크 등의 다양한 공격에 강건한 것으로 나타났다.

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HVS 기반 주파수 공간에서의 적응적인 워터마킹 (Human Visual System Based Adaptive Watermarking in Frequency Domain)

  • 박기홍;윤병민;김윤호
    • 한국항행학회논문지
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    • 제9권2호
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    • pp.170-176
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    • 2005
  • 본 논문에서 제안한 방법은 웨이블릿 변환을 사용하여 디지털 영상을 주파수 공간으로 변환시킨 후 워터마킹하는 알고리즘을 제안한다. 비가시성을 고려하여 고주파 영역을 국부 블록으로 나누어 각 블록의 대조 감도와 텍스처 감도를 계산하고, 각 계수블록에 워터마크를 삽입 시 블록 특성에 따라 가중치를 달리 하였다. 실험결과, 인간의 시각 시스템을 적용하여 워터마크를 삽입함으로써 워터마크의 강인함과 비가시성을 향상시켰다.

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A Low Frequency Band Watermarking with Weighted Correction in the Combined Cosine and Wavelet Transform Domain

  • Deb, Kaushik;Al-Seraj, Md. Sajib;Chong, Ui-Pil
    • 융합신호처리학회논문지
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    • 제14권1호
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    • pp.13-20
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    • 2013
  • A combined DWT and DCT based watermarking technique of low frequency watermarking with weighted correction is proposed. The DWT has excellent spatial localization, frequency spread and multi-resolution characteristics, which are similar to the theoretical models of the human visual system (HVS). The DCT based watermarking techniques offer compression while DWT based watermarking techniques offer scalability. These desirable properties are used in this combined watermarking technique. In the proposed method watermark bits are embedded in the low frequency band of each DCT block of selected DWT sub-band. The weighted correction is also used to improve the imperceptibility. The extracting procedure reverses the embedding operations without the reference of the original image. Compared with the similar approach by DCT based approach and DWT based approach, the experimental results show that the proposed algorithm apparently preserves superiori mage quality and robustness under various attacks such as JPEG compression, cropping, sharping, contrast adjustments and so on.

Hand Reaching Movement Acquired through Reinforcement Learning

  • Shibata, Katsunari;Sugisaka, Masanori;Ito, Koji
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.474-474
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    • 2000
  • This paper shows that a system with two-link arm can obtain hand reaching movement to a target object projected on a visual sensor by reinforcement learning using a layered neural network. The reinforcement signal, which is an only signal from the environment, is given to the system only when the hand reaches the target object. The neural network computes two joint torques from visual sensory signals, joint angles, and joint angular velocities considering the urn dynamics. It is known that the trajectory of the voluntary movement o( human hand reaching is almost straight, and the hand velocity changes like bell-shape. Although there are some exceptions, the properties of the trajectories obtained by the reinforcement learning are somewhat similar to the experimental result of the human hand reaching movement.

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텍스처 영상의 프락탈 코딩 (Fractal coding of Textural Images)

  • 장종환
    • 자연과학논문집
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    • 제8권2호
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    • pp.77-82
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    • 1996
  • 영상을 텍스처와 같은 성질의 영역으로 세그멘트 함으로써 새로운 very low bit rate 세그멘테이션 영상코딩 기술을 제안한다. 영역은 Human Visual System(HVS) 과 프락탈 특성을 이용하여 3 가지의 다른 텍스처 크래스(인간이 인지한 상 인텐셔티 (크라스 I), 부드러운 텍스처 (크라스 II) 및 거칠은 텍스처 (크리스 III) 중 1 가지로 구분한다. Very low bit rate 영상코더를 설계하기 위해 각각의 텍스처 크라스에 대해 nonoverlap과 overlap 세그멘테이션 방법을 결정하는 것이 중요하다. 좋은 화질을 갖는 재생영상은 여러 종류의 영상에 대해서 약 0.10에서 0.21비트/피셀에서 얻는다.

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