• 제목/요약/키워드: Human visual intelligence

검색결과 74건 처리시간 0.027초

통계적 영상 품질 측정 (Statistical Image Quality Measure)

  • 배경율
    • 지능정보연구
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    • 제13권4호
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    • pp.79-90
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    • 2007
  • 영상의 품질을 측정하는 것은 영상처리에서 매우 중요한 문제이다. 지금까지 영상 품질을 측정하기 위한 다양한 방법들이 제시되었고, 이들은 수학적인 관점에서 영상의 품질을 적절히 표현해주고 있다. 그러나, 수학적인 측정과 인간의 시각에 의해서 측정되는 품질은 서로 다를 수 있고 영상이 전달되는 최종 대상체는 인간의 시각이기 때문에 이를 고려한 영상품질 측정 방법이 필요하다. 본 논문에서는 사람의 시각적 특성을 고려하여 영상 품질을 측정할 수 있는 통계적 방법을 제시하였다. 사람의 시각은 영상의 전체적인 품질을 판단하면서도 국부적인 위치에서의 품질을 판단하며, 전체적인 영상의 품질보다는 국부적인 위치에서의 품질이 시각적인 영상품질 판단에 미치는 영향이 크다. 본 논문에서는 영상을 세그먼트화하고 각 세그먼트화된 영상에서 얻어진 영상 품질 값에 스코어링을 하는 통계적 기법을 사용하여 시각에 의한 판단과 유사한 결과를 얻었다.

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이미지 기반 인공지능을 활용한 현장 적용성 연구 (Application of artificial intelligence-based technologies to the construction sites)

  • 나승욱;허석재;노영숙
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2022년도 봄 학술논문 발표대회
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    • pp.225-226
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    • 2022
  • The construction industry, which has a labour-intensive and conservative nature, is exclusive to adopt new technologies. However, the construction industry is viably introducing the 4th Industrial Revolution technologies represented by artificial intelligence, Internet of Things, robotics and unmanned transportation to promote change into a smart industry. An image-based artificial intelligence technology is a field of computer vision technology that refers to machines mimicking human visual recognition of objects from pictures or videos. The purpose of this article is to explore image-based artificial intelligence technologies which would be able to apply to the construction sites. In this study, we show two examples which is one for a construction waste classification model and another for cast in-situ anchor bolts defection detection model. Image-based intelligence technologies would be used for various measurement, classification, and detection works that occur in the construction projects.

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자동차 항법장치 도로지도의 감성공학적 평가에 관한 연구 (Human Sensibility Ergonomics Evaluation of the Car Navigation System Digital Map)

  • 차두원;백승렬;박범
    • 산업경영시스템학회지
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    • 제21권48호
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    • pp.101-111
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    • 1998
  • CNS (Car Navigation System) is the most compatible candidate among various in-vehicle information systems as a provider of ITS (Intelligence Transport Systems) information. It generally consists of remote controller, display, CD-changer, GPS receiver and so on. Among them, display is the most important and critical element of the HMI (Human-Machine Interface) suggesting the digital map to the driver. Therefore, it is certain that the display gives cognitive, physical, mental and visual workloads to the driver which are directly related with the driver's and road safety with the success of ITS. Until now, various human factors techniques have been developed and applied to estimate the driver's workload and to collect the driver's requirements of the CNS digital map, for example, mental workload assessment, visual activity analysis, cognitive analysis and so on. In addition to these kinds of techniques, this research performed the human sensibility ergonomics approach to directly investigate and evaluate the driver's requirements and sensibilities of the real products.

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A Quality Comparison of English Translations of Korean Literature between Human Translation and Post-Editing

  • LEE, IL-JAE
    • International Journal of Advanced Culture Technology
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    • 제6권4호
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    • pp.165-171
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    • 2018
  • As the artificial intelligence (AI) plays a crucial role in machine translation (MT) which has loomed large as a new translation paradigm, concerns have also arisen if MT can produce a quality product as human translation (HT) can. In fact, several MT experimental studies report cases in which the MT product called post-editing (PE) as equally as HT or often superior ([1],[2],[6]). As motivated from those studies on translation quality between HT and PE, this study set up an experimental situation in which Korean literature was translated into English, comparatively, by 3 translators and 3 post-editors. Afterwards, a group of 3 other Koreans checked for accuracy of HT and PE; a group of 3 English native speakers scored for fluency of HT and PE. The findings are (1) HT took the translation time, at least, twice longer than PE. (2) Both HT and PE produced similar error types, and Mistranslation and Omission were the major errors for accuracy and Grammar for fluency. (3) HT turned to be inferior to PE for both accuracy and fluency.

Robust human tracking via key face information

  • Li, Weisheng;Li, Xinyi;Zhou, Lifang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권10호
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    • pp.5112-5128
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    • 2016
  • Tracking human body is an important problem in computer vision field. Tracking failures caused by occlusion can lead to wrong rectification of the target position. In this paper, a robust human tracking algorithm is proposed to address the problem of occlusion, rotation and improve the tracking accuracy. It is based on Tracking-Learning-Detection framework. The key auxiliary information is used in the framework which motivated by the fact that a tracking target is usually embedded in the context that provides useful information. First, face localization method is utilized to find key face location information. Second, the relative position relationship is established between the auxiliary information and the target location. With the relevant model, the key face information will get the current target position when a target has disappeared. Thus, the target can be stably tracked even when it is partially or fully occluded. Experiments are conducted in various challenging videos. In conjunction with online update, the results demonstrate that the proposed method outperforms the traditional TLD algorithm, and it has a relatively better tracking performance than other state-of-the-art methods.

시각, 청각과 복잡계 기반 뇌과학에 근거한 총명개념과 총명탕 연구 (A Study on Concept of Chongmyeong and Chongmyeong-tang Based on Visual, Auditory Sense and Brain Science Based on Complex System)

  • 전홍석;백규태;전경배;권강
    • 한방안이비인후피부과학회지
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    • 제30권4호
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    • pp.104-130
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    • 2017
  • Objectives : This study was designed to signpost the study of brain, intelligence and memory, while interpreting the concept of 'Chongmyeong(聰明)' neotrically and linking it to the clinic of Korean medicine. Methods : In this paper, the meaning of the word 'Chongmyeong(聰明)' is divided into two parts, intelligence and memory. We also explored the relationship between brain science and 'Chongmyeong(聰明)' based on complex system theory, cognitive science and embodied cognition. Results : Through the process of refining the concept of 'Chongmyeong(聰明)' neoterically, we proposed the new method to understand the concept of 'Chongmyeong(聰明)'. Conclusions : The concept of 'Chongmyeong(聰明)' should be interpreted not as a reductionistic viewpoint of brain science but as a viewpoint of brain science based on visual and auditory system and complex system. Human cognition is physically embodied in the environment, from the viewpoint of embodied cognition that it is constituted and formed in an interactive context with society and culture connected with the environment.

The Influence of Creator Information on Preference for Artificial Intelligence- and Human-generated Artworks

  • Nam, Seungmin;Song, Jiwon;Kim, Chai-Youn
    • 감성과학
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    • 제25권3호
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    • pp.107-116
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    • 2022
  • Purpose: Researchers have shown that aesthetic judgments of artworks depend on contexts, such as the authenticity of an artwork (Newman & Bloom, 2011) and an artwork's location of display (Kirk et al., 2009; Silveira et al., 2015). The present study aims to examine whether contextual information related to the creator, such as whether an artwork was created by a human or artificial intelligence (AI), influences viewers' preference judgments of an artwork. Methods: Images of Impressionist landscape paintings were selected as human-made artworks. AI-made artwork stimuli were created using Google's Deep Dream Generator by mimicking the Impressionist style via deep learning algorithms. Participants performed a preference rating task on each of the 108 artwork stimuli accompanied by one of the two creator labels. After this task, an art experience questionnaire (AEQ) was given to participants to examine whether individual differences in art experience influence their preference judgments. Results: Setting AEQ scores as a covariate in a two-way ANCOVA analysis, the stimuli with the human-made context were preferred over the stimuli with the AI-made context. Regarding the types of stimuli, the viewers preferred AI-made stimuli to human-made stimuli. There was no interaction effect between the two factors. Conclusion: These results suggest that preferences for visual artworks are influenced by the contextual information of the creator when the individual differences in art experience are controlled.

Analysis on the Possibility of Electronic Surveillance Society in the Intelligence Information age

  • Chung, Choong-Sik
    • Journal of Platform Technology
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    • 제6권4호
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    • pp.11-17
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    • 2018
  • In the smart intelligence information society, there is a possibility that the social dysfunction such as the personal information protection issue and the risk to the electronic surveillance society may be highlighted. In this paper, we refer to various categories and classify electronic surveillance into audio surveillance, visual surveillance, location surveillance, biometric information surveillance, and data surveillance. In order to respond to new electronic surveillance in the intelligent information society, it requires a change of perception that is different from that of the past. This starts with the importance of digital privacy and results in the right to self-determination of personal information. Therefore, in order to preemptively respond to the dysfunctions that may arise in the intelligent information society, it is necessary to further raise the awareness of the civil society to protect information human rights.

Hand Reaching Movement Acquired through Reinforcement Learning

  • Shibata, Katsunari;Sugisaka, Masanori;Ito, Koji
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.474-474
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    • 2000
  • This paper shows that a system with two-link arm can obtain hand reaching movement to a target object projected on a visual sensor by reinforcement learning using a layered neural network. The reinforcement signal, which is an only signal from the environment, is given to the system only when the hand reaches the target object. The neural network computes two joint torques from visual sensory signals, joint angles, and joint angular velocities considering the urn dynamics. It is known that the trajectory of the voluntary movement o( human hand reaching is almost straight, and the hand velocity changes like bell-shape. Although there are some exceptions, the properties of the trajectories obtained by the reinforcement learning are somewhat similar to the experimental result of the human hand reaching movement.

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지능형 내용기반검색을 이용한 시각정보 자동추출 (Automatic Selection of Visual Information using Intelligent Content-Based Retrieva)

  • 송점동
    • 정보학연구
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    • 제4권2호
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    • pp.69-81
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    • 2001
  • 지능형 기본구조에 의존하는 내용기반 정보검색 시스템을 발전시키기 위한 많은 노력들이 진행중이다. 실세계에 존재하는 상황을 구축하고 유지하며, 동적 지식 표현을 실용화하고, 문맥을 이용하고, 그리고 진보된 추론과 학습능력을 이용하여 실세계에 존재하는 상황을 구축하고 유지하는 능력을 지능이라고 간주하여 이 지능을 채택한 진보된 내용기반 정보검색시스템을 제안하였다. 지능의 이러한 요소들은 인간의 지각과 인지에 정합하는 의미적 수준에서 시각 정보를 검색하기 위한 효과적인 시스템을 만들어내기 위해 필요로 하는 것들이다. 본 논문에서는 인간이 가지고 있는 지능과 인지 심리학, 인공지능, 기호학의 분야에 존재하는 지능시스템의 구축에 관련한 연구들을 조사해 본 후, 기존의 내용기반 정보검색 시스템의 능력을 개선하기 위해 본 논문에서 제안한 멀티미디어 지식 표현 모형인 MMNet을 알아보고, 이것을 이용하여 시각 정보를 자동적으로 추출하기 위한 지능형 내용기반검색시스템 모형을 만들어 보았다.

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