• 제목/요약/키워드: Human senses

검색결과 218건 처리시간 0.026초

지역 공연문화시설 활성화를 위한 인터랙션디자인 개념 적용 연구 (A Study on Applying the Concepts of the Interaction Design Concept on Local Performance-art Space)

  • 홍성우;강혜경;손광호
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.146-150
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    • 2006
  • The purposed of this study is to analyze the performance-art facilities. Research methods were reference study (interaction, local performance-art facilities) and research on the actual condition (on 4 local performance-art facilities for field investigation). Consequently emotional interractive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space. Interaction design is designing experience of user through the interaction for human, thing, system, and space. The result of this research is to found out the possibility of emotional interaction design concept applied in public service area as a plan to revitalize the performance-art facilities.

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웨어러블 디바이스 기반 근감각-색·음 변환 시스템의 구현 (Implementation of Muscular Sense into both Color and Sound Conversion System based on Wearable Device)

  • 배명진;김성일
    • 한국멀티미디어학회논문지
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    • 제19권3호
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    • pp.642-649
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    • 2016
  • This paper presents a method for conversion of muscular sense into both visual and auditory senses based on synesthetic perception. Muscular sense can be defined by rotation angles, direction changes and motion degrees of human body. Synesthetic interconversion can be made by learning, so that it can be possible to create intentional synesthetic phenomena. In this paper, the muscular sense was converted into both color and sound signals which comprise the great majority of synesthetic phenomena. The measurement of muscular sense was performed by using the AHRS(attitude heading reference system). Roll, yaw and pitch signals of the AHRS were converted into three basic elements of color as well as sound, respectively. The proposed method was finally applied to a wearable device, Samsung gear S, successfully.

PMV 지표에 의한 개별 공조시스템(PACS)의 쾌적성 평가에 관한 연구 (Evaluation of Thermal Comfort in Task Area with Personal Air-Conditioning System(PACS) b PMV Index)

  • 최익순;정광섭;박영칠;한화택;이정재
    • 설비공학논문집
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    • 제13권7호
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    • pp.647-652
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    • 2001
  • The thermal comfort of indoor spaces is very important factor in our life. Regions, cultures, climates and individual difference for establishing thermally comfortable environments should be considered carefully because these factors have a large influence on the thermal comfort doing some complicated interactions with environmental, psychological and physical elements. Recently, predicted mean vote(PMV) based on the heat transfer theory between environmental factors and human bodies has evaluated by many researchers and widely used nowadays. The objective of this study is to evaluate the thermal comfort in workspaces with personal air conditioning system using the measurements of environmental comfort parameters and the questionnaire survey of occupant's thermal senses with response to the environment.

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세지마 가즈요의 주거건축에 나타나는 경계공간에 관한 연구 (A Study on the Spacial Boundary in Sejima Kazuyo's Housing Architecture)

  • 김형준
    • 한국주거학회논문집
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    • 제17권1호
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    • pp.37-45
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    • 2006
  • The purpose of this study is to explore the spacial boundary in Kazuyo Sejima's housing architecture, to give attention to contemporary housing architecture that we inhabit, and to escape from existing architectural concepts. This study seeks to the meaning and possibility of the spacial boundary on the basis of contemporary architecture. The spacial boundary can be studied in the aspect of architectural space that molds human experience and perception. As a result of this study, three properties in the spacial boundary are revealed. One property of the spacial boundary is soft that protect privacy from gaze of exterior. Another property is that communication that changes according to material of boundary and its experience of observer. The other property is to have uncertainty by compound of programs and material-mixing senses including its perception. This results means that the spacial boundary as interface which is represent our everyday life in the contemporary housing architecture.

화학설비 시스템의 이상고장진단을 위한 Expert System의 개발 (Development of Expert System for the Fault Diagnosis of Chemical Facility System)

  • 오재응;신준;신기홍;김두환;김우택;이충휘
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 춘계학술대회 논문집
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    • pp.639-642
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    • 2000
  • Chemical facility system have dangerous elements that can injure the human like an explosion and a fire, gas poisoning by a leakage of the harmful chemical material. In addition to a vibration of the machine occurs the leakage. Therefore, the chemical factory requires for periodic monitoring of the vibration. But, until now, the operator has executed a monitoring of the machine by the senses. So, the diagnostic expert system by which the operator can judge easily and expertly a condition of the machine is developed. This paper describes the structure of diagnostic system and the diagnostic algorithm using fuzzy inference

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Multimodal Curvature Discrimination of 3D Objects

  • Kim, Kwang-Taek;Lee, Hyuk-Soo
    • 융합신호처리학회논문지
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    • 제14권4호
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    • pp.212-216
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    • 2013
  • As virtual reality technologies are advanced rapidly, how to render 3D objects across modalities is becoming an important issue. This study is therefore aimed to investigate human discriminability on the curvature of 3D polygonal surfaces with focusing on the vision and touch senses because they are most dominant when explore 3D shapes. For the study, we designed a psychophysical experiment using signal detection theory to determine curvature discrimination for three conditions: haptic only, visual only, and both haptic and visual. The results show that there is no statistically significant difference among the conditions although the threshold in the haptic condition is the lowest. The results also indicate that rendering using both visual and haptic channels could degrade the performance of discrimination on a 3D global shape. These results must be considered when a multimodal rendering system is designed in near future.

디지털 메체를 적용한 퍼포먼스 행위적 공간연출에 관한 연구 (A study of space-performance with applied digital technology)

  • 황현숙;류호창
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.100-105
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    • 2001
  • The space in today's digital era is developing in a new direction with the changing paradigm, which is different from that in the analog era. The space that appeals to the advanced technology mobilizes all the five senses of the space user with the technical elements of the more variable fields and aesthetic productions, and creates an interactive environment by motivating the user's active participation through the digital media. The environmental device called digital media connects the function pace with living performance. Unlike in the analog space, the different sides of the digital media space create a human consciousness that corresponds to the realistic ambience, further contributing to the lively condition. For the main production technique in the digital medias performance-active space, there are electronic image production, changeable production, impromptu-active production, light and sound production, and total artistic production that lead to the progressive interaction between man and space.

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오피스 휴게공간에서 자연요소의 심리적 효과에 관한 연구 (A Study on Psychological Effect of Natural Element in Rest Space of Office)

  • 강민경;류호창
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.84-87
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    • 2004
  • The stress from the office environment comes from the most psychological things. Therefore, the purpose of this study is to research the psychological effect of natural element for office worker's psychological stability. This study is focused on the light, sound, air, temperature, plant, and water. Perception of these natural elements through the senses of sight, auditory, smell, and touch is effect on human body and mind directly. The application of natural elements provide a health of office workers. The result will show that, with application of the natural element, the rest space will be more powerful for health of workers. And also combination of natural element and geometric pattern will be very useful to prepare healing environment on the rest space

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Low-Frequency Haptic Interface Developed for Electrical Safety Experience Education

  • Cho, Hyun-Seob
    • 한국정보전자통신기술학회논문지
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    • 제8권1호
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    • pp.75-78
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    • 2015
  • Electric shock due to the increased use of power, equipment accidents, electrical accidents, such as electric fire and also continues to grow. To prevent electric shock accidents, an experience education is more effective than indoctrination education. But an electric shock experience education system required a proper physical stimulation on human body to experience electric shock. In this study, we conducted a study to take advantage of the realistic haptic interface using a low-frequency type experiential learning and prevention education. Results of this study could be applied to an electric shock experience education system.

자코비안과 퍼지 추론 시스템을 이용한 이동로봇의 주행문제에 관한 연구 (Study on Mobile Robot's Navigation Problem Using Jacobian and Fuzzy Inference System)

  • 최규종;안두성
    • 제어로봇시스템학회논문지
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    • 제12권6호
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    • pp.554-560
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    • 2006
  • In this paper, we propose the topological map building method about unknown environment using the ultrasonic sensors. An ultrasonic sensor inherently has the range error due to the specular reflection. To decrease this error, we estimate the obstacle states(position and velocity) using the local minimum sensor values and Jacobian. Estimated states are used to avoid the obstacles and build the topological map similar to the type that human being memorizes an environment. When a mobile robot is faced with three problems(comer way, cross way and dead end), it senses the movable directions using FIS(Fuzzy Inference System). Among these directions, it can select the target direction using binary decision tree(Turn Side Selector). Proposed algorithm has been verified with three simulations and three implementations.