• Title/Summary/Keyword: Human senses

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A Study on Quotations in Five Sense Organs Division of 『Dongeuibogam』 (『동의보감(東醫寶鑑)』 오관(五官) 관련문(關聯門)의 인용문(引用文)에 대한 연구(硏究))

  • Choe, Hyeon-Bae;Lee, Hong-Gyu;Jung, Heon-Young
    • Journal of the Korean Institute of Oriental Medical Informatics
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    • v.20 no.1
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    • pp.25-156
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    • 2014
  • This thesis is consisted of studying of the medical literature about Five sense of organs. Five sense of organs are the eyes, tongue, mouth, nose and ears. Five sense of organs are performed human senses which external sensory information by accepting an important feature for maintaining the biological activity to be performed. The contents was compiled up to the Donguibogam to Chinese literature and documents encompass the Korea medical literature, Donguibogam related to the senses to identify the citation of each chapter, the actual quotation through doctrine and other publications revealed that the citation is to investigate how accurately identified through studying the analysis and observation. It is as following as I observed carefully the senses of Donguibogam quotations related to each other through doctrine and publishment institution follows in order of dynasties. There are four volumes of Han-dynasty, one volume of Weijinnanbei-Era, two volumes of Tang-dynasty, nineteen volumes of SongJinYuan-dynasty, seven volumes of Ming-dynasty as Chinese medical literature. There are four volumes of Chosun-dynasty as Korean medical literature. It is the most quotation publishment that the books of SongJinYuan-dynasty of above thirty-six-volume. It is the latest quotation book that is Gujinyigan in Chinese medical literature and Euirimchwalyo in Korean medical literature. It is very positive quotation considering even Donguibogam publishment year in 1613. The reference books are four volumes of Chosun-dynasty as Korean medical literature and thirty-two-volume of Chinese medical literature. By observing the quotation frequency, 157 times in Sheyideaiofang, 115 times in Yixuerumen, 74 times in Yixuegangmu, 39 times in Wanbinghuichun, 31 times in Euibangryuchwi, 30 times in Renzhezhizhifang and Gujinyigan, 28 times in Danxixinfafuyu, 23 times Hwangdineijing, 17 times in Nanshibizang and Yixuezhengchuan. Other else books have been cited less than 10 times. It might be made error that did not find the source of the books even though cited reference, also even though defining the source of reference it is only rare reference book. As mention above, there are a lot of discovering as the feature of reference Publications. Most of all we could find out the reference literature cited in Donguibogam, however we couldn't clarify other books in original books. Thus, we should remember that it did not coincide with cited marks when studying the Donguibogam.

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Recognitions and Attitudes of the New Generation Family on the Family Life (신세대 가족의 가정생활에 대한 의식과 태도 연구)

  • Chong, Young-Sook;Kim, Hyang-Sook;Kweon, Soo-Ae
    • Korean Journal of Human Ecology
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    • v.4 no.1
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    • pp.13-29
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    • 1995
  • The purposes of this study are to investigate the characteristics of recognitions and attitudes of new generation family on the family life, and to help the family members of the new generation family to be able to adapt to the future family and society with the right senses and attitudes on the family life. Three-hundred married men and women who were less than 35 years old, and who continued marriage for less than five years were selected. The results of this study were as follow; 1) Types of family composition was mostly nuclear family, and got help from their parents in managing household work. 2) Most new generation family was more likely to share equal roles and rights in household affairs, decision making and ownership of real properties. 3) Most new generation family considered the personality and the sense of value as the most important conditions which their spouse must have. And they were affirmative to wives' employment. 4) Most new generation family wanted 2 children. And preferred showed that they did not care much about son preference. 5) Most new generation family showed strong sense of responsibility for taking care of their old parents. However, they showed independency of financial planning for later years. 6) In many ways of life, their recognitions and attitudes were progressive but their were conservative in practical life as the older generations did.

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A Proposal of the Olfactory Information Presentation Method and Its Application for Scent Generator Using Web Service

  • Kim, Jeong-Do;Byun, Hyung-Gi
    • Journal of Sensor Science and Technology
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    • v.21 no.4
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    • pp.249-255
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    • 2012
  • Among the human senses, olfactory information still does not have a proper data presentation method unlike that regarding vision and auditory information. It makes presenting the sense of smell into multimedia information impossible, which may be an exploratory field in human computer interaction. In this paper, we propose an olfactory information presentation method, which is a way to use smell as multimedia information, and show an application for scent generation and odor display using a web service. The olfactory information can present smell characteristics such as intensity, persistence, hedonic tone, and odor description. The structure of data format based on olfactory information can also be organized according to data types such as integer, float, char, string, and bitmap. Furthermore, it can be used for data transmitting via a web service and for odor display using a scent generator. The scent generator, which can display information of smell, is developed to generate 6 odors using 6 aroma solutions and a diluted solution with 14 micro-valves and a micropump. Throughout the experiment, we confirm that the remote user can grasp information of smell transmitted by messenger service and request odor display to the computer controlled scent generator. It contributes to enlarge existing virtual reality and to be proposed as a standard reference method regarding olfactory information presentation for future multimedia technology.

The effects of parental child-rearing attitudes and peer relationships on children's mobile phone dependency and use type (부모의 양육태도와 또래관계 속성이 아동의 휴대전화 의존도 및 활용유형에 미치는 영향)

  • Lim, Yang Mi
    • Korean Journal of Human Ecology
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    • v.23 no.2
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    • pp.163-174
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    • 2014
  • This study aimed to discriminate the groups clustered by mobile phone dependency and use type and to explore the quality of parent child-rearing attitudes and peer relationships predicting the types of groups. The subjects were the 688 fourth-grade students participating in the Korea Child Youth Panel Surveys. The data were analyzed with descriptive statistics, cluster analysis, One-way ANOVA and multinominal logistic regressions. The main results of this study were as follows. Firstly, as the result of cluster analysis inputting the mobile phone dependency and use type, the four clustered groups were produced. Secondly, the quality of parent child-rearing attitudes and peer relationships discriminating the four groups were parents' supervision, over-involvement, love, senses of non-alienation from peers and communicating with them. Therefore, this study suggested the parent education and peer-relationship improving program to form children's good habits of mobile phone use.

A Study on the Value Change of Digital Image According to Digital Technology

  • Choi, Won-Ho;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.595-601
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    • 2010
  • The strategy through visual sense is one of the ways that subject builds the outside world and communicates. The visual sense seems higher level of dependence than the other senses and contributes to intercommunication. For this reason, the desire of image dates back to primitive art and visual image(visual media and visual culture) has dialectically developed in the history of mankind. Visual subject, based on perspective of Renaissance, was moved from God to human beings. Andre Bazin's 'la genese automatique' through technical art has epochally changed the paradigm of visual art and visual culture. From primitive art to photo and film, the image, based on visual sense, has reflected human wish, appealed visual desire and led to evolution of image. In the late 20 century, without dialectical evolution of technology and culture, rapidly progressive digital image has changed social and cultural implication over rational strategy of production and distribution and it strengthened authority of image through visual approach of endless desire. The goal of this study is to analyze the value change of digital image developing a new Renaissance through production, reading, communication, and implication of evolution due to digitalized image, which has evolved as object and tool of desire.

Development of Force Sensors of Toes and Heel for Humanoid Robot's Intelligent Foot (인간형 로봇의 지능형 발의 발가락 및 뒤꿈치 힘센서 개발)

  • Kim, Gab-Soon
    • Journal of the Korean Society for Precision Engineering
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    • v.27 no.10
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    • pp.61-68
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    • 2010
  • In order to let the humanoid robot walk on the uneven terrains, the robot's foot should have the similar structure and function as human's. The intelligent foot should be made up of toes and heel. When it walks on the uneven terrains, the foot's sole senses the force and adjusts foot's position before robot losing his balance. In this paper, the force sensors of robot's intelligent foot for having the similar structure and function like human are developed. The heel 3-axis force/moment sensor and toe force sensors for humanoid robot's intelligent foot is developed, and the characteristic tests of them are carried out. As a result of characteristic test, the interference error of the heel 3-axis force/moment sensor is less than 2.2%. It is thought that the developed force sensors could be used to measure the reaction forces which is applied the toes and the heel of a humanoid robot.

A Study on Representation Techniques of Visual Tactility in the Surface of Contemporary Architectutre (현대건축의 표면에 나타난 시각적 촉각의 표현기법에 관한 연구)

  • Jeon, You-Chang;Kim, Sung-Wook
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.139-147
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    • 2008
  • Modern architecture's optical mechanism focused on Ocuularcentrism neglects the tactility of vision and tends to eliminate the optical and tactile dualism of traditional spaces by representing spaces and surfaces that are abstract and cold-hearted. In other words, all sensory experiences, except for visual experiences, are eliminated to make it impossible to create the substantial core of architecture that combines time, image, and surface textures. The fast-changing social trends, the emergence of new materials and technologies, and the corresponding development of various types of media since the Industrial Revolution have changed the paradigm of human perception and representation. With the development of media, other sensory experiences besides visual experience have been stressed and human perception has converted from single perspective to complex perspective. In result, new sensory items, such as visual tactility, have replaced the traditional vision-centered hierarchy. The composition of architectural surfaces has represented the functional and commercial needs of technology, structure, as well as the socio-cultural needs of the community. In contemporary times, it is being changed and developed by the new tactility and the corresponding expression of modern architecture. Based on the visual representation of tactility of architectural surface, this study used a composition of surface that combines various events, meanings, and senses to examine how architecture can mediate and reproduce viewers' visual experiences and discover the existential relationship between architecture and men.

Human Visual Ability Enhancement Technology Trends and Development Prospects (인간 시각 능력 향상 기술 동향 및 발전 전망)

  • C.Y. Jeong;M.S. Kim;S.R. Yun;K.D. Moon;H.C. Shin
    • Electronics and Telecommunications Trends
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    • v.39 no.4
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    • pp.63-72
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    • 2024
  • Vision is a process in which the brain and eyes collaborate to enable sight by analyzing light reflected from objects. Vision is also the most crucial among the five basic human senses for recognizing environments. The eyes contain 70% of the sensory receptors in the body, and 90% of the information processed by the brain is visual. Currently, approximately 2.2 billion people worldwide have vision impairments. A recent study estimated that the global economic productivity losses due to vision impairment and blindness amount to approximately $410 billion. Additionally, as people age, their ability to control their vision declines, leading to presbyopia, which typically starts in their 40s. Since people heavily rely on vision in their daily lives, vision problems can significantly reduce the quality of life. Approaches to solving vision problems can be broadly categorized into visual prostheses requiring surgery, sensory substitution based on neuroplasticity, and smart glasses for presbyopia. We present the trends and future development prospects for three key areas of research: visual prostheses, visual substitution technologies, and smart glasses technologies. These areas are being explored with the aim of addressing visual impairments and blindness.

Volume Haptic Rendering Algorithm for Realistic Modeling (실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘)

  • Jung, Ji-Chan;Park, Joon-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

The Research Related to Kansei Stimulation Elements in Cyber-Space

  • Dong, Oh-Gi
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.68-73
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    • 2001
  • The word "cyber-space" was coined through the developments in communication technology and computers. It became possible to experience disembodied space in practice through a new kind of medium. this research aims to clarify the kansei stimulation elements as realistic sensed by users who use 3-dimensional expressions in cyber-space. The research was carried out by preparing 25 samples of computer graphics, and administering 3 questionnaires to 12 examinees. The Principal Ingredient Analysis method was used for its analysis and assessment. As a result of this research, it can be concluded that materials, reflection and shadow have the strongest effect on human beings' senses in cyber-space.

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