• Title/Summary/Keyword: Human sensation

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The Study of Thermo-physiological Responses with Near Infrared Lighted Garment at a Hot Environment (서열환경에서 근적외선 조사의복 착용시의 온열생리반응)

  • Kim, Seong-Suk;Kim, Woo-Jong;Kim, Hee-Eun
    • Fashion & Textile Research Journal
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    • v.7 no.6
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    • pp.665-672
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    • 2005
  • The purpose of this study was to assess the feasibility and the effects of near infrared lighted garments on thermo-physiological responses in human body. Seven healthy adult men were recruited for this study. All subjects were informed the contents and purpose of this study. The experiment was carried out in a climate chamber of $32^{\circ}C$, 60%RH with 'Rest', 'Exercise' and 'Recovery' period. The experimental garments consisted of briefs, undershirts(sleeveless), nightclothes, T-shirts, knee-trousers and socks. Subjects participated in two experiments, one was wearing near infrared lighted garments(NIR-O), the other was wearing regular garments(NIR-X). The order of experiment was randomized, and subjects wore experimental garments before 24 hours in order to benefit by near infrared light. Measurement items included rectal temperature ($T_{re}$), mean skin temperature ($\bar{T}_{sk}$), sweat rate, heart rate, oxygen uptake and subjective sensation. The results are as follows: As to the variation of rectal temperature and mean skin temperature, value of wearing NIR-X was higher than value of wearing NIR-O, indicating a significant level of difference (p<.001). Sweat rate under NIR-O and NIR-X condition were 575.35 g and 535.75 g, respectively. Heart rate value of NIR-X condition was higher than NIR-O. Oxygen uptake measured during experiment was the higher in NIR-X condition with significant difference (p<.001). In the subjective sensation, the value of NIR-O condition was higher than NIR-X condition without significantly difference.

Assessment of Wear Comfort of Water-vapor-permeable (WVP) garments (투습방수의류의 착용쾌적성 평가)

  • Kang, In-Hyeng;Park, Hyo-Suk;Lee, Han-Sup
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.9
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    • pp.928-939
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    • 2012
  • This study evaluates wear comforts of water-vapor-permeable (WVP) garments through a measurement of various parameters such as skin and rectal temperatures, microclimate between skin and clothing, sweat rate, and subjective sensations (thermal, wet and comfort sensations) to correlate the physiological responses of the human body with its comfort feeling. Wear comfort during a specific exercise on a treadmill in a climatic chamber (temperature T = $20{\pm}0.5^{\circ}C$ and relative humidity H = $50{\pm}10%$) were studied using eight men wearing seven sportswear outfits (a long sleeve shirts and a long pants) made with seven different WVP fabrics. A comfort sensation was found to be highly correlated with skin T (p<.001), microclimate (T and H) between skin and clothing (p<.001) and sweat rate (p<.05). A regression model correlating comfort sensations and physiological responses obtained from wearer trials could be established: Y = 14.167 - 0.362 ${\times}$ X1 + 0.424 ${\times}$ X2 - 0.238 ${\times}$ X3 - 0.561 ${\times}$ X4 + 0.253 ${\times}$ X5 + 0.214 ${\times}$ X6 - 0.393 ${\times}$ X7 + 0.023 ${\times}$ X8 - 0.043 ${\times}$ X9. (Y = comfort sensation, X1 = forehead skin T, X2 = forearm skin T, X3 = hand skin T, X4 = thigh skin T, X5 = T of chest microclimate, X6 = T of thigh microclimate, X7 = chest sweat rate, X8 = H of back microclimate, X9 = H of thigh microclimate. The regression model obtained in this work can be used by manufacturers to objectively estimate the comfort sensation of sportswear before it is introduced to the consumer market. This study provides salient information to sportswear manufacturers and sportswear consumers.

Haptic System to Provide the Realistic Sensation of Virtual Impact (사실적인 가상 임팩트 감각 전달을 위한 햅틱 시스템)

  • Jechan Jeon;Jaeyoung Park
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.23-29
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    • 2023
  • As an effort to maximize the immersiveness of user experience in virtual reality, there have been constant efforts to provide a user with tactile sensation by providing haptic feedback. Most of the haptic feedback methods, however, can create only limited or unrealistic haptic sensations since they utilize affordable actuators such as a vibrotactile actuator. When it comes to martial arts training or a game, the limitation of such haptic feedback is apparent due to the significant difference between the physical impact of hitting an object and the sensation departed from a vibrotactile actuator. Noting this, we proposed a haptic impact system that can create a haptic impact when the user hits a virtual object with the fist. The haptic interface uses a quick-return mechanism that can deliver haptic impact feedback to a user's fist. The realism of the haptic impact was evaluated by conducting a human-subject experiment. The results indicate a significant effect of haptic feedback on the realism of the virtual impact.

Immersive Live Sports Experience with Vibrotactile Sensation (스포츠 방송에서의 몰입감 증대를 위한 진동촉감 제시 시스템)

  • Lee, Beom-Chan;Lee, Jun-Hun;Seo, Chang-Hoon;Cha, Jong-En;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.230-237
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    • 2006
  • 본 논문은 스포츠 방송의 몰입감 증대를 위한 진동촉감 제시 시스템 및 장치를 제안하며, 촉감 정보를 효과적으로 전달하기 위한 촉감제시 방법론 및 제어 알고리즘을 제안한다. 최근 디지털 컨텐츠의 전달에 있어 오감을 통한 정보 전달의 관심이 증대됨에 따라, 대중을 대상으로 다양한 정보를 전달하는 디지털 매체에서의 시청각과 더불어 촉감 제시의 역할과 중요성이 증대되었다. 따라서 본 논문에서는 실시간으로 동적인 현장 상황을 실감 있게 전달하는 스포츠 방송에서의 햅틱 효과와 역할 그리고 가능한 시나리오를 정의하고, 진동촉감 제시 장비를 설계하여 촉감 정보 표현에 대한 기초 연구를 수행하였다. 또한 제안된 촉감을 이용한 스포츠 방송 시나리오 중 축구 방송을 기반으로 사용자 촉감 인지 실험을 수행하였으며, 실험 결과를 바탕으로 축구 방송 시스템을 구축하여 실감방송 전시회 시연을 통해 진동촉감 시스템 및 촉감 제시 방법론을 검증하였다. 촉감이 인간의 오감 중 시청각 다음으로 정보를 인지하는 중요한 감각 체계인 만큼 많은 양의 정보를 대중에게 전달하는 방송 시스템에서 시청각과 더불어 효과적인 정보 전달 체계로써 기여할 것이라고 여겨진다.

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A Study on the Sound Quality of Passenger Cars (자동차 실내 소음의 음질 연구)

  • 김정우;최종대;허정기;변언섭
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1998.04a
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    • pp.94-101
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    • 1998
  • This paper presents the psychoacoustic analyses on the vehicle interior, noise generated when accelerating. Following the objective quantification for vehicle noises of different classes, the subjective decision process by the jury test is adopted to interrelate these results based on two different approaches. In particular, the paired comparison method is employed in assessing the sound quality in terms of the quietness, the powerfulness, and the pleasantness of the human auditory sensation. Special attention is paid to the physical interpretation of psychoacoutic parameters and their interrelation to the subjective assessment scores. In order to ensure the integrity of statistics of the survey, various tests are performed. The results show that the consistency of the "quiet" sensation is far higher than that of the "powerful" and the "pleasant" sensations. Also, it is found that the most significant parameter determining these feelings turns out to be the inherent loudness of the noise instead of the conventional indicators such as the weighted sound pressure level. It may be concluded that the psychoacoustic analysis offers more realistic evaluation for vehicle noise and assists the improvement of NVH more efficiently.ement of NVH more efficiently.

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A Film-type Vibrotactile Actuator for Hand-held Devices (휴대용 장치를 위한 필름형 촉감 액추에이터)

  • Kim, Sang-Youn;Kim, Ki-Baek;Kim, Jaehwan;Park, Won-Hyeong;Kyung, Ki-Uk
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.150-155
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    • 2013
  • Vibrotactile actuators for small consumer electronic products, such as mobile devices, have been widely used for conveying haptic sensation to users. One of the most important things in vibrotactile actuators is to be developed in the form of thin actuator which can be easily embedded into mobile devices and to provide vibrotactile signals with wide frequency band to users. Thus, this paper proposes a thin film type haptic actuator with an aim to convey vibrotactile information with high frequency bandwidth to users in mobile devices. To this end, a vibrotactile actuator which creates haptic sensation is designed and constructed based on cellulose acetate material. A cellulose acetate material charged with an electric potential can generate vibration under the AC voltage input. It is found that the motion of the actuator can have concave or convex shape by controlling a polarity of both charged membranes and the actuator performance can be modulated by increasing level of biased electric potential. The experiment clearly shows that the proposed actuator creates enough output force to stimulate human skin with a large frequency bandwidth and to simulate various vibrotactile sensations to users.

Combined Effects of PMV and Acoustics on Indoor Environmental Perception (PMV와 음환경의 복합 작용이 실내 환경 지각에 미치는 영향)

  • Yang, Wonyoung
    • KIEAE Journal
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    • v.16 no.6
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    • pp.135-142
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    • 2016
  • Purpose: The purposes of this paper are to investigate effects of indoor thermal environment on acoustical perception and effects of acoustics on indoor thermal perception, and to understand basic human perception on indoor environment. Method: Subjective assessment was performed in an indoor environmental chamber with 24 university students. Thermal conditions with PMV -1.53, 0.03, 1.53, 1.83 were simulated with a VRF system, a humidifier, a dehumidifier, and a ventilation system. Six noise sources - Cafe, Fan, Traffic, Birds, Music, Water- with sound levels of 45, 50, 55, 60 dBA were played for 2 minutes in random order. Temperature sensation, temperature preference, humidity sensation, humidity preference, noisiness, loudness, annoyance, and acoustic preference were assessed using bipolar visual analogue scales. The ANOVA and Turkey's post hoc test were used for data analysis. Result: Thermal environmental perceptions were not altered through 2 minutes noise exposure. Acoustical perceptions were altered by thermal conditions. The results were consistent with previous papers, however, the noise exposure time should be carefully considered for further development.

Effects of Covering Parts of Body with Garments on Human Thermoregulation and Sensation (신체의 부위별 피복이 체온조절 및 주곤적인 감각에 미치는 영향(I))

  • 이종민;이순원
    • Journal of the Korean Society of Clothing and Textiles
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    • v.18 no.2
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    • pp.273-282
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    • 1994
  • The physiological significances of the upper and lower body on thermoregulation and sensation were studied in this paper. Experiments were carried out on 4 females in a climatic chamber conditioned at 1) $25^{\circ}C\rightarrow35^{\circ}C\rightarrow25^{\circ}C$, 2) $25^{\circ}C\rightarrow15^{\circ}C\rightarrow25^{\circ}C$, both with 50% R.H., covering the upper body (U) or lower body (L) with garments. 1. When the upper or lower body is covered or exposured respectively, the mean skin tempterature of upper body is higher than that of lower body. And upper body is more easily influenced by the environmental temperature than lower body. It means the skin temperatures of the upper body change faster than those of the lower body following the environmental changes. 2. In U and L, the skin temperatures of the upper limbs (thighs, upper arms) are lower than those of the peripherals (hands, feet). 3. Warm sensations and skin temperatures of the upper body showed high correlation and it was the case with cold sensations and skin temperatures of the lower body. 4. In high temperature condition $(25^{\circ}C\rightarrow35^{\circ}C\rightarrow25^{\circ}C)$, mean skill temperature and rectal temperature in L were lower than in U. This lower rectal temperature in L is probably due to the insulation of the lower body with garments that promotes the heat radiation only in the high temperature environment.

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Evaluation of Thermal Physiological Responses and Comfort in Dox Fabric (한지닥 섬유제품의 인체 생리 반응 및 쾌적성 평가)

  • Im, Soon
    • Journal of the Korean Society of Costume
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    • v.63 no.5
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    • pp.102-114
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    • 2013
  • This study performed the evaluation of skin temperature, heart rate, humidity and temperature inside clothing, and subjective sensation to estimate the physiological responses of the human body and its feeling of comfort for developing value-added dox fabric. Experiments were performed on five healthy adult women whose average age was 21, at climate chamber in which temperature, relative humidity and air current were set up below $28{\pm}5^{\circ}C$, $50{\pm}10%$, 0.2m/s, respectively. Two kinds of clothes were used for the experiments: 100% cotton and dox clothes. The clothes were identical in size and form, and the attire consisted of long-sleeved shirts, long trousers, and socks. The experiment was performed for 30 minutes using ergometer. The results are as follows. 1) It showed low skin temperature of forearm, breast, back, forehead and lower leg in exercise, but high skin temperature of them in recovery. However skin temperature of thigh and foot increased from rest to recovery. 2) It showed significant difference (p<0.001, p<0.01) in average skin temperature between cotton and dox clothes. Cotton clothes had a higher average skin temperature compared to dox. Not only was there a significant difference in temperature inside clothing (p<0.001), this was also the case with humidity inside the clothing (p<0.001).

Quality Assessment and Analysis of Stereoscopic 3D Television Pictures (양안식 3D 텔레비전 영상의 화질 평가와 분석)

  • Park, Dae-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.4
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    • pp.278-288
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    • 2010
  • In this paper, we carried out quality assessment and analysis of stereoscopic 3D Television pictures according to ITU-R contribution and recommendation by rating scales using DSCQS (Double-Stimuli Continuous Quality Scale) method. The evaluation results show that overall quality and sharpness of stereoscopic pictures revealed almost no difference compared to cases of mono pictures as to natural outdoor scenes, graphic images, and indoor scenes (about 3.0 above ~ 4.0), but depth perception and sensation of reality of stereoscopic images exhibit better quality performance over mono images as indicated more than 4.0 out of 5.0 grade. Evaluation results should be considered as human factors such as disparity when shooting and/or editing 3DTV.