• Title/Summary/Keyword: Human head model

검색결과 182건 처리시간 0.036초

A Study on the Injury Assessment of Helicopter's Crew with Multi Point Restraint System under Drop Impact (낙하 충격을 받는 다점 구속 장치를 착용한 헬기 승무원의 상해도 평가에 관한 연구)

  • Lee, Jung-Hyun;Lee, Young-Shin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • 제33권6호
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    • pp.590-599
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    • 2009
  • In this paper, a method of modeling seat belts on crew seat during dynamic seat testing was studied. The body segments of the occupant were modeled with joints. The joints consisted with various stiffnesses, dampings, and frictions. Three types of seat belt restraint systems were investigated. The analysis for on the injury assessment of helicopter's crew under drop impact was conducted. The effectiveness of the seat belt system for crashworthiness and safety was evaluated. As the results of impact analysis, head, neck and spine of the crew can be easily damaged in the vertical direction more than the longitudinal direction. Based on the verified model, behavior of human body was studied with three-point restraint systems. The displacement and injury level of the 12-point restraint system was the smallest.

Development of Korean Male Body Model for Computational Dosimetry

  • Lee, Ae-Kyoung;Choi, Woo-Young;Chung, Min-Suk;Choi, Hyung-Do;Choi, Jae-Ick
    • ETRI Journal
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    • 제28권1호
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    • pp.107-110
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    • 2006
  • The dimensions of the human body vary by age, sex, and race. The internal structure and outer dimensions of a body exposed to an electromagnetic field is important for accurate dosimetry. The average physical size of Korean adult males between the ages 18 to 24 was investigated, and a male volunteer was selected whose physical condition is within the physical standards, ${\pm}5%$. Magnetic resonance images and partially computerized tomography images of the volunteer were acquired. The intervals between the transverse images were 1 mm for the head and 3 mm for the rest of the body. About 30 different tissues were manually classified by an anatomist on the raw images, and the segmented images were implemented in the form of a text file appropriate for numerical formulation.

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Localizing Head and Shoulder Line Using Statistical Learning (통계학적 학습을 이용한 머리와 어깨선의 위치 찾기)

  • Kwon, Mu-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제32권2C호
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    • pp.141-149
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    • 2007
  • Associating the shoulder line with head location of the human body is useful in verifying, localizing and tracking persons in an image. Since the head line and the shoulder line, what we call ${\Omega}$-shape, move together in a consistent way within a limited range of deformation, we can build a statistical shape model using Active Shape Model (ASM). However, when the conventional ASM is applied to ${\Omega}$-shape fitting, it is very sensitive to background edges and clutter because it relies only on the local edge or gradient. Even though appearance is a good alternative feature for matching the target object to image, it is difficult to learn the appearance of the ${\Omega}$-shape because of the significant difference between people's skin, hair and clothes, and because appearance does not remain the same throughout the entire video. Therefore, instead of teaming appearance or updating appearance as it changes, we model the discriminative appearance where each pixel is classified into head, torso and background classes, and update the classifier to obtain the appropriate discriminative appearance in the current frame. Accordingly, we make use of two features in fitting ${\Omega}$-shape, edge gradient which is used for localization, and discriminative appearance which contributes to stability of the tracker. The simulation results show that the proposed method is very robust to pose change, occlusion, and illumination change in tracking the head and shoulder line of people. Another advantage is that the proposed method operates in real time.

Real-Time Analysis of Occupant Motion for Vehicle Simulator (차량 시뮬레이터 접목을 위한 실시간 인체거동 해석기법)

  • Oh, Kwangseok;Son, Kwon;Choi, Kyunghyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • 제26권5호
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    • pp.969-975
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    • 2002
  • Visual effects are important cues for providing occupants with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant's posture, therefore, the total human body motion must be considered in a graphic simulator. A real-time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and lane-change for acquiring the accelerations of chassis of the vehicle model. A hybrid III 50%ile adult male dummy model was selected and modeled in an ellipsoid model. Multibody system analysis software, MADYMO, was used in the motion analysis of an occupant model in the seated position under the acceleration field of the vehicle model. Acceleration data of the head were collected as inputs to the viewpoint movement. Based on these data, a back-propagation neural network was composed to perform the real-time analysis of occupant motions under specified driving conditions and validated output of the composed neural network with MADYMO result in arbitrary driving scenario.

An Interpretative Study on the Nam-Sa Village Space by Shamanistic Space Model (무속 공간모형에 의한 남사마을 공간 해석에 관한 연구)

  • 김동찬;이윤수;임상재
    • Journal of the Korean Institute of Landscape Architecture
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    • 제27권2호
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    • pp.95-107
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    • 1999
  • Shamanism is an ancient culture that is also considered as a religious rite by most of people. So, shamanism is an important part of Korean tradition and should be a significant base to the Korean exterior space organization theme. However in the field of Landscape architecture th principle of exterior spacing has not yet clearly been identified as shamanistic. Therefore believe that this study can exhibit a model for the study of shaministic space language and its application to one of Korean's village Namsa. The results of this study are summarized below; 1. Extracted models are Unspecialized· Circular·Coninuous space. These are analyzed on the basis of the shaministic space language. Also shaministic space languages are based with Korean common belief of eternal human identify, circular view of the world. 2. Applying the shamanistic space models to Namsa village shows that shamanistic space models follow the Korean space organization principle. Some area of the village do not apply, because they were built on the structure of the social hierarchy between families or the difference between head households and collateral households. 3. Applying the shamanistic space model to Namsa village shows that the shamanistic space model follows the Korean space organization principle. Therefore can say that Namsa village was built by a shamanistic system that pursued eternal human identity.

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Study on Uncertainty Factors of Head Vibration Measurements (머리 진동 측정치의 불확도 인자들에 관한 연구)

  • Cheung, Wan-Sup;Kim, Young-Tae;Ryu, Je-Dam;Hong, Dong-Pyo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • 제15권1호
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    • pp.20-28
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    • 2005
  • This paper addresses uncertainty issues encountered recently in measuring head vibration using the conventional 6-axis or 9-axis bite-bar model. Those conventional bite-bar models are shown to present insufficient information to evaluate a generalized motion of head vibration. In order to overcome such limit, a new theoretical measurement model that consists of four 3-axis linear accelerometers is suggested. It is shown to enable the measurement of three angular acceleration components and six second-order angular velocity-dependent terms. Those nine angular motion-related ones, in addition to the three linear acceleration terms at the origin, are found to make it possible to evaluate the generalized head vibration for a given position. To examine the feasibility of the proposed method, a newly designed 12-axis bite-bar was developed. Detailed experimental results obtained from the developed 12-axis bite-bar are demonstrated in this paper. They illustrate that the popular 6-axis bite-bar model yield about $4.0\%$ relative measurement uncertainty for the pitch component of head vibration, $14\%$ and $10\%$ relative measurement uncertainty for the roll and yaw components of head vibration, respectively. Furthermore, this paper proposes other uncertainty factors to be considered in the future.

Analysis on Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control Part 1: System Model and Kinematic Constraint (상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 1: 시스템 모델 및 기구학적 제한)

  • Kim, Hyunchul;Lee, Choon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • 제18권12호
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    • pp.1106-1114
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    • 2012
  • To achieve synchronized motion between a wearable robot and a human user, the redundancy must be resolved in the same manner by both systems. According to the seven DOF (Degrees of Freedom) human arm model composed of the shoulder, elbow, and wrist joints, positioning and orientating the wrist in space is a task requiring only six DOFs. Due to this redundancy, a given task can be completed by multiple arm configurations, and thus there exists no unique mathematical solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and their effect on the redundancy resolution of the human arm based on a seven DOF manipulator model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing different cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid for the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each two consecutive points along the task space trajectory. As a first step, the redundancy based on the kinematic criterion will be thoroughly studied based on the motion capture data analysis. Experimental results indicate that by using the proposed redundancy resolution criterion in the kinematic level, error between the predicted and the actual swivel angle acquired from the motor control system is less than five degrees.

Effects of Magnetic Resonance Imaging on the Human Body : Analysis of differences according to Dental Implant Material (자기공명영상이 인체에 미치는 영향 : 치아임플란트 재료에 따른 차이 분석)

  • Choe, Dea-yeon;Kim, Dong-Hyun
    • Journal of the Korean Society of Radiology
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    • 제12권4호
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    • pp.481-489
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    • 2018
  • In MRI examination, when irradiating the human body with RF Pulse to acquire images, the portion of the irradiated RF Pulse energy is absorded into the human body, and this will affect the temperature of the human body. If a metal is inserted into the human body even if the same RF Pulse energy is applied, the SAR value increases and the body temperature changes due to the increase in the electromagnetic wave conductivity of the metal. So we measure and compared with the change in the SAR and temperature in the implant material of the dental implant in Brain MRI examinations. Experiments were performed on a human head model using a 64MHz and 128 MHz RF Pulse frequency generated by a 3.0 Tesla MRI apparatus. And then changed material of dental implants to Titanium and $Al_2O_3$. Using the XFDTD program, the changes in SAR and body temperature around the head were examined. When with Titanium the SAR value and temperature of Brain increased, but with $Al_2O_3$ showed lower SAR and temperature as compared with Titanium. The dental implants were low in SAR and temperature of the head in $Al_2O_3$, which are electrical insulators with low electrical conductivity, compared to Titanium, which is an electrical conductor. It is necessary to study the biologic effect of patient with brain MRI when titanium dental implant material is inserted in the future. Because the maximum value of SAR is much higher than the limit when dental implant material is Titanium. In addition, it is necessary to use an implant of $Al_2O_3$ material to reduce the SAR value and temperature of the Brain in Brain MRI examination.

A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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Human Head Mouse System Based on Facial Gesture Recognition

  • Wei, Li;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • 제10권12호
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    • pp.1591-1600
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    • 2007
  • Camera position information from 2D face image is very important for that make the virtual 3D face model synchronize to the real face at view point, and it is also very important for any other uses such as: human computer interface (face mouth), automatic camera control etc. We present an algorithm to detect human face region and mouth, based on special color features of face and mouth in $YC_bC_r$ color space. The algorithm constructs a mouth feature image based on $C_b\;and\;C_r$ values, and use pattern method to detect the mouth position. And then we use the geometrical relationship between mouth position information and face side boundary information to determine the camera position. Experimental results demonstrate the validity of the proposed algorithm and the Correct Determination Rate is accredited for applying it into practice.

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