• Title/Summary/Keyword: Human engineering

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RoboSapience : Impending Community of Human and Robots (로보사피엔스 : 현실로 다가온 인간과 로봇이 공존하는 사회)

  • 오상록
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.296-301
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    • 2003
  • Various robots are emerging nowadays to human life from industrial factories. Especially, technologies from multiple disciplines such as information technology (IT), bio technology (BT), and etc. are merged to make novel types of robots. Robots are employed to every place of works such as entertainment, education, service. rescue, medical support, dangerous job, production, etc. The robot in science fictions are now realized so that they become a new species taking human job and more than human.

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The Correlation Analysis of Physical Characteristics on Human Sensibility Space (감성적 의미공간상의 물리특성간 상관분석)

  • 김정만;김병극
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.52
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    • pp.241-246
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    • 1999
  • In this study, to specify an evaluation of human sensibility, the types of color, intensity of illuminations and lights consisting work environmental condition are decided, and image data from examining the change of human sensibility followed by changes of the above three conditions are obtained. Using the factor analysis and quantification theory in multi-variate analysis type of Sensibility Ergonomics, determinating the structure of factors, specifying the relations of environmental conditions and factors can be done so that the structure of image on human sensibility space with the change of environmental conditions is analyzed.

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Analysis on Induced Current Density Inside Human Body of Hot-Line Worker for 765kV Double Circuit Transmission Line (765 kV 2회선 송전선의 활선 작업자 인체내부 유도전류 밀도 해석)

  • Min, Suk-Won;Song, Ki-Hyun
    • Proceedings of the KIEE Conference
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    • 2004.11b
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    • pp.46-50
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    • 2004
  • This paper analysed the induced current density inside human body of hot-line worker for 765kV double circuit transmission line according to locations of human body Human was modelled by several organs, which included brain, heart, lungs, liver and intestines. We applied the 3 dimensional boundary element method to calculate induced electric fields.

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A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation (3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구)

  • Min, Kyong-Cheol;Kim, Dong-Joon
    • Journal of Ocean Engineering and Technology
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    • v.22 no.5
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.

Face Contour Detection by Using B-spline Snake for Creating Human Face Caricature

  • Lee, Jang-Hee;Woo, Jae-Kun;Hoon Kang
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.399-402
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    • 2003
  • This paper deals with the making avatar like a caricature from human face image which is made by web camera. Generally, the Image made by web camera is not low quality but also, there are always various lights and backgrounds. So, It is impossible to recognize a human face's contour by some methods which only find some feature points of a image. Therefore, In this paper, we propose a new method for overcoming defeat of that methods. First, we got the area of human face roughly by color information. And then, we could find the exact human face's contour by using B-spline Snake.

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Quantification Method of Kinesthetic Sense of Arm with Compensation for Individual Difference (개인차 보상을 고려한 팔운동감의 정량화 방법)

  • 정웅철;송재복;김용일
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.2
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    • pp.227-234
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    • 2000
  • The human sensibility caused by the motion of an object grasped by a human operator is defined as kinesthetic sense of arm. Due to nonlinearity and ambiguity of human sense, there is no absolute standard for quantification of kinesthetic sense. In this research, a so-called 2-dimensional arm motion generator is developed to present various mechanical impedance (i.e., stiffness or damping) characteristics to a human arm. The kinesthetic words representing arm kinesthetic sense are selected and then the subject's satisfaction levels on these words for given impedance values are measured and processed by the SD method and factor analysis. In addition, the quantification method using neural network is proposed to take into account the individual difference between the mean sensibility and each subject's sensibility. Through this proposed algorithm, the sensibility of human motion described qualitatively can be converted into engineering data ensuring objectivity, reproducibility, and universality.

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HUMAN-CENTERED DESIGN OF A STOP-AND-GO VEHICLE CRUISE CONTROL

  • Gu, J.S.;Yi, S.;Yi, K.
    • International Journal of Automotive Technology
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    • v.7 no.5
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    • pp.619-624
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    • 2006
  • This paper presents design of a vehicle stop-and-go cruise control strategy based on analyzed results of the manual driving data. Human drivers driving characteristics have been investigated using vehicle driving data obtained from 100 participants on low speed urban traffic ways. The control algorithm has been designed to incorporate the driving characteristics of the human drivers and to achieve natural vehicle behavior of the controlled vehicle that would feel comfortable to the human driver under low speed stop-and-go driving conditions. Vehicle following characteristics of the cruise controlled vehicle have been investigated using a validated vehicle simulator and real driving radar sensor data.

Emotional Model Focused on Robot's Familiarity to Human

  • Choi, Tae-Yong;Kim, Chang-Hyun;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1025-1030
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    • 2005
  • This paper deals with the emotional model of the software-robot. The software-robot requires several capabilities such as sensing, perceiving, acting, communicating, and surviving. and so on. There are already many studies about the emotional model like KISMET and AIBO. The new emotional model using the modified friendship scheme is proposed in this paper. Quite often, the available emotional models have time invariant human respond architectures. Conventional emotional models make the sociable robot get around with humans, and obey human commands during robot operation. This behavior makes the robot very different from real pets. Similar to real pets, the proposed emotional model with the modified friendship capability has time varying property depending on interaction between human and robot.

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An Interactive Robotic Cane

  • Yoon, Joongsun
    • International Journal of Precision Engineering and Manufacturing
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    • v.5 no.1
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    • pp.5-12
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on this interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. The proposed robotic cane, "RoJi,” consists of a long handle with a button-operated interface and a sensor head unit that is attached at the distal end of the handle. A series of sensors, mounted on the sensor head unit, detect obstacles and steer the device around them. The user feels the steering command as a very noticeable physical force through the handle and is able to follow the path of the robotic cane easily and without any conscious effort. The issues discussed include methodologies for human-robot interactions, design issues of an interactive robotic cane, and hardware requirements for efficient human-robot interactions.ions.