• Title/Summary/Keyword: Human Walking

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A Correlation Between Spatial Configuration and Circulation in Exhibition Space - Focused on the Position of Connectors - (미술관 전시실의 공간형태와 동선의 상관관계 연구 - 연결로(Connectors)의 위치에 따른 공간 유형 중심으로 -)

  • Chang, Eun-A;Lee, Hyun-Soo
    • Korean Institute of Interior Design Journal
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    • v.24 no.5
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    • pp.144-152
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    • 2015
  • In modern city, art museum is regarded as significant institutions because it includes educational roles beyond the means of facilities for historical exhibitions. Based on these flow, various research of museum's space with view from the operational point to the spatial analysis point has been approached. Moreover, it is required to address human behavior in art museum space on the ground that lots of audience move simultaneously. In the field of interior architecture, it is also necessary to analyze how design elements affect the human behavior directly and use the method of controling a circulation. In this research, based on the role and importance of the basic components of the interior space, re-interprets the exhibition space based on the relevant theory, to comprehensively examine the influence the shape of the space is on the substantially walking behavior. Therefore, first is to determine whether the spatial type corresponding to the position of the connectors in the exhibition space. Second is to conduct the investigation observation for gathering the actual viewing exhibition circulation. Finally, it analyzed whether the observed actual circulation and planned circulation matched. As the result, the position of the connectors is that causes the difference of the spatial configuration, which affects the viewing circulation was found. The significance of the research is to present the form to plans of the interior space as a method of reducing congestion perception of viewing circulation.

Qualitative User Research Method for Design for the Elderly (고령자 대상 디자인을 위한 정성적 사용자 조사 방법)

  • Kim, Ki-Jeong
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.80-87
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    • 2021
  • Aging is rapidly progressing around the world. This study explore and propose a qualitative user research method to specifically understand the needs and desires of the elderly based on a human-centered design philosophy for design targeting the increasing elderly. In particular, the purpose of this study is to propose a user research method that can be easily used when designing products used by the elderly in the actual design site. For this purpose, this study examined the use and implications of using shadowing, interviews, and direct experience while actually proceeding with the walking stick design. The shadowing was organized through the AEIOU frame, and the interview was conducted by adding a significance category to reflect the recent trend of the silver generation. For the direct experience, design implications were derived by setting up four user behavior scenarios, each indoors and outdoors, and experiencing them directly by designers. This study is expected to be an important user research guideline in the current situation where the demand for design for the elderly is diversifying and increasing.

A Study on the Walkability Scores in Jeonju City Using Multiple Regression Models (다중 회귀 모델을 이용한 전주시 보행 환경 점수 예측에 관한 연구)

  • Lee, KiChun;Nam, KwangWoo;Lee, ChangWoo
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.4
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    • pp.1-10
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    • 2022
  • Attempts to interpret human perspectives using computer vision have been developed in various fields. In this paper, we propose a method for evaluating the walking environment through semantic segmentation results of images from road images. First, the Kakao Map API was used to collect road images, and four-way images were collected from about 50,000 points in JeonJu. 20% of the collected images build datasets through crowdsourcing-based paired comparisons, and train various regression models using paired comparison data. In order to derive the walkability score of the image data, the ranking score is calculated using the Trueskill algorithm, which is a ranking algorithm, and the walkability and analysis using various regression models are performed using the constructed data. Through this study, it is shown that the walkability of Jeonju can be evaluated and scores can be derived through the correlation between pixel distribution classification information rather than human vision.

Measurement Method of Posture and Movement for the Aged Person using an Accelerometer

  • Sugimoto, Takao;Mori, Kentarou
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.87-91
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    • 2004
  • High aged society is rapidly progressing in Japan. The rate of aged person more than 65 years old in the population are estimated 25 % in 2017 and rate of younger population will be decreased at same time. As a result, it is estimated that the human resources that is looking after or supporting for the aged person will be drained in Japan. In the other hand, the society has to provide high quality of life in order to be improved living environment for aged person. To decrease the share of nursing and caring for the aged person, it is required that new supporting systems for aged person have to build up as soon as possible. But it is required that various kind of measurement for posture and movement in activities with a simple and single detector for the aged person. The measurement instrument has to be lightweight and simple structure. The results give us a simple measurement method are classified that the posture of sitting down, lying down in stationary statuses and walking, running and going to up and down on the stairs in moving statuses. The detected data will plane to transmit to wireless mobile system to the host computer.

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Control and VR Navigation of a Gait Rehabilitation Robot with Upper and Lower Limbs Connections (상하지가 연동된 보행재활 로봇의 제어 및 VR 네비게이션)

  • Novandy, Bondhan;Yoon, Jung-Won
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.3
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    • pp.315-322
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    • 2009
  • This paper explains a control and navigation algorithm of a 6-DOF gait rehabilitation robot, which can allow a patient to navigate in virtual reality (VR) by upper and lower limbs interactions. In gait rehabilitation robots, one of the important concerns is not only to follow the robot motions passively, but also to allow the patient to walk by his/her intention. Thus, this robot allows automatic walking velocity update by estimating interaction torques between the human and the upper limb device, and synchronizing the upper limb device to the lower limb device. In addition, the upper limb device acts as a user-friendly input device for navigating in virtual reality. By pushing the switches located at the right and left handles of the upper limb device, a patient is able to do turning motions during navigation in virtual reality. Through experimental results of a healthy subject, we showed that rehabilitation training can be more effectively combined to virtual environments with upper and lower limb connections. The suggested navigation scheme for gait rehabilitation robot will allow various and effective rehabilitation training modes.

Effect of Weight Loads Applied to the Ankle on Walking Factors of a Stroke Patient (발목에 적용한 무게 부하가 뇌졸중 환자의 보행요소에 미치는 영향)

  • Lee, Su-Kyoung
    • PNF and Movement
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    • v.16 no.2
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    • pp.179-185
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    • 2018
  • Purpose: This study aimed to analyze the visual and spatial elements of the gait of a stroke patient who had diverse ankle weight loads applied, according to weight changes. Methods: The subject was a 57-year-old stroke patient diagnosed and hospitalized with a left intracerebral hemorrhage. A weight equivalent to 0%, 1%, and 2% of his body weight was applied to the area 5cm upward from the ankle using a Velcro strap. He was then trained on a treadmill, receiving a six-minute walk test to evaluate his gait ability. A gait analyzer was used to collect visual and spatial elements, such as gait distance, gait velocity, cadence, step length, stride length, and swing phase, according to a weight load equivalent to 0%, 1%, and 2% of his body weight. Results: According to the results of applying 0%, 1%, and 2% of his body weight on the ankle, except for gait velocity, his gait distance, cadence, step length, stride length, and swing phase were higher when 1% of his body weight was applied compared to 0% or 2% of his body weight. Conclusion: Applying a weight equivalent to 1% of the body weight to the ankle positively affected the visual and spatial element of the gait and heightened the efficiency of exercise during treadmill training, a gait-training tool generally used for stroke patients. However, the result is difficult to generalize because the number of subjects was small with only one subject.

Gait Training Strategy by CPG in PNF with Brain Injured Patients (고유수용성 신경촉진법에서 CPG를 이용한 뇌손상자 보행훈련전략)

  • Bae Sung-soo
    • The Journal of Korean Physical Therapy
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    • v.17 no.1
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    • pp.108-122
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    • 2005
  • The gait training strategy in very important things for central nervous system(CNS) injury patients. There are many method and strategy for regaining of the gait who had CNS injury. A human being has central pattern generator(CPG) is spinal CPG for locomotion. It is a neural network which make the cyclical patterns and rhythmical activities for walking. Sensory input from loading and hip position is essential for CPG stimulation that makes the central neural rhythm and pattern generating structure. From sensory input, the proprioceptive information facilitate proximal muscles that controlled in voluntarily from cortical level and visual and / or acoustical information facilitate distal muscles that controlled voluntarily from subcortical level. Gait training method can classify that is functional level and structural level. Functional level includ level surface gait, going up and down the stair. It is important to facilitate a guide tempo in order to activate the central pattern generators. During the functional test or functional activities, can point out the poor period in gait that have to be facilitate in structural level. There are many access methods with patient position and potentiality. The methods are using of rhythmic initiation, replication and combination of isotonic with standing position. Clinically using it on weight transfer onto the stance leg, loading response, loading response and pre-swing, terminal stance, up and downwards stairs.

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Design of Robotic Prosthetic Leg for Above-knee Amputees (대퇴 절단자들을 위한 로봇 의지의 설계)

  • Yang, Un-Je;Kim, Jung-Yup
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.10
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    • pp.913-922
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    • 2014
  • This paper describes design of a robotic above-knee prosthetic leg which is powered by electrical motors. As a special feature, the robotic prosthetic leg has enough D.O.F.s. For mimicking the human leg, the robotic prosthetic leg is composed of five joints. Three of them are called 'active joint' which is driven by electrical motors. They are placed at the knee-pitch-axis, the ankle-pitch-axis, and the an! kle-roll-axis. Every 'active joint' has enough torque capacity to overcome ground reaction forces for walking and is backlashless for accurate motion generation and high-performance balance control. Other two joints are called 'passive joint' which is activating by torsion spring. They are placed at the toe part and designed by Crank-rocker mechanism using kinematic design approach. In order to verify working performance of the robotic prosthetic leg, we designed a gait trajectory through motion capture technique and experimentally applied it to the robot.

Seismic Noise Reduction Using Micro-Site Array Stacking (미소-위치 배열 중합을 이용한 지진파의 잡음제거)

  • Choi, Hun;Sohn, Sang-Wook;Bae, Hyeon-Deok
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.3
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    • pp.395-403
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    • 2014
  • This paper presents a new approach to improve the signal to noise ratio (SNR) for local seismic disaster preventing system in densely populated area. The seismic data measured in the local site includes various sensing noises (offset or measurement noise) and man-made/natural noises (road and rail traffic noise, rotating or hammering machinery noise, human activity noise such as walking and running, wind/atmospheric pressure-generated noise, etc.). These additive noises are different in time and frequency characters. The proposed method uses 3-stages processing to reduce these different additive noises. In the first stage, misalignment offset noise are diminished by time average processing, and then the second and third stages, coherent/incoherent noises such as man-made/natural noises are suppressed by array stacking. In addition, we derived the theoretical equation of the SNR gain improved by the proposed method. To evaluate the performance of the proposed method, computer simulations were performed with real seismic data and test equipment generated data as the input.

A Strategy of the Environmental Color of the Frontage Zone of Sidewalk for the Walkability (워커빌리티를 위한 가로변 전면공간의 환경색채 전략)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.27 no.1
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    • pp.12-20
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    • 2018
  • After the "Landscaping Law" was enacted in 2007 Korea, national and local governments has been responding swiftly by seeking various methods. Seoul Metropolitan City and other municipalities have established "Seoul Coloring and Systematization" project, which analyzes and extracts the humanities, humanities and natural environments in 2007 as an opportunity to recognize the importance of environmental color. However, it is necessary to slightly supplement the color scheme created by the observer's concept. In this way, you have to find the color of the environment in a city where real life takes place. The city's environmental color has the concept of "walking" as the basic human behavior. Because the average speed is 4km, it differs from that of a vehicle that travels more than 60km per hour. Also, most of the frontage zone is used except for special cases. Therefore the characteristics of the environmental color and frontage zone on the road side were concluded in this paper as Single Type, Connection Type, and Extension Type. In addition, the principle of environmental color of city was established by the change of texture according to space of time and the characteristics of urban scale, and new media characteristics were found in various interactions. The results of this study suggest an environmental coloring strategy for workability such as hue continuity, hue harmonization and integrated design.