• 제목/요약/키워드: Human Motion Capture

검색결과 158건 처리시간 0.03초

호환성 있는 인체 애니메이션을 위한 모션 데이터 정의 (A Motion Data Definition for Compatible Human Animation)

  • 정철희;이명원
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제14권2호
    • /
    • pp.35-41
    • /
    • 2008
  • H-Anim은 웹3D 컨소시엄의 휴머노이드 애니메이션 워킹 그룹 (Humanoid Animation Working Croup)에서 제정한 휴먼애니메이션에 필요한 인체 구조를 정의한 국제 표준안이다. 이 구조에 따라 인체를 움직이기 위한 다양한 라이브러리가 제작되고 있으나 인체의 사실적인 움직임을 표현하는 데에는 한계를 갖는다. 본 연구에서는 H-Anim 구조를 바탕으로 인체 애니메이션 생성에 필요한 모션 정의를 위해 모션 캡처 데이터를 활용하여 인체의 사실적인 움직임을 생성하는 방법을 제안한다. 이를 위해 기존의 H-Anim 명세와는 달리 모션 캡처 데이터를 입력 받을 수 있도록 휴머노이드 모션을 위한 데이터 형식을 정의하고 이를 입력 받아 모션을 디스플레이하는 브라우저를 개발하였다. 본 연구에서의 휴머노이드 모션 데이터 형식은 X3D 기반의 데이터 형식으로서 네트워크상 혹은 서로 다른 브라우저들 사이에서 호환성을 갖도록 하는 것을 목적으로 한다.

  • PDF

동작 포착을 이용한 인체 동작의 생성 (Synthesis of Captured Human Motion using Kalman Filter)

  • 정순기;설창환;원광연
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제4권1호
    • /
    • pp.21-29
    • /
    • 1998
  • 동작 포착(motion capture)된 결과의 사용에 있어서, 포착 과정 중의 잡음 등에 의해 생기는 거친 동작을 수정하거나 몇 개의 단위 동착을 결합하기 위한 사후 편집 과정이 필요하다. 본 논문은 Kalman filter 기법을 사용하여 포착된 동작을 편집하는 방법을 기술한다. 제안된 방법은 특히 인체 모형이 갖는 제약 조건을 만족하는 동작을 자동적으로 생성할 수 있다. 아울러, 관측 모텔에 포함되는 불확실성의 조절을 통한 동작의 해상도의 다단계 제어와 매끄러운 동작 전이가 가능하다.

  • PDF

이족 보행로봇의 걸음새구현을 위한 모셔냅쳐 시스템 (Walking motion capture system for the biped-walking robot)

  • 최형식;김영식;전대원;김명훈
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2000년도 추계학술대회 논문집
    • /
    • pp.114-117
    • /
    • 2000
  • We developed a motion capture system to get angle data of human joints in walking mode. The data are used to coordinate the biped-walking robot developed in our laboratory. A pair of motion capture system is composed of three links with the ankle, knee, and pelvis joints. The system has six axes attached with potentiometers. We used an A/D converter was used to get digital data from joint angles. We filterd the data using the Butterworth 4th order digital filter, and simulated walking motion based on the data using the Matlab.

  • PDF

모션캡쳐 데이터베이스를 이용한 인간형 로봇의 인간다운 팔 움직임 계획 (Human-like Arm Movement Planning for Humanoid Robots Using Motion Capture Database)

  • 김승수;김창환;박종현;유범재
    • 로봇학회논문지
    • /
    • 제1권2호
    • /
    • pp.188-196
    • /
    • 2006
  • During the communication and interaction with a human using motions or gestures, a humanoid robot needs not only to look like a human but also to behave like a human to make sure the meanings of the motions or gestures. Among various human-like behaviors, arm motions of the humanoid robot are essential for the communication with people through motions. In this work, a mathematical representation for characterizing human arm motions is first proposed. The human arm motions are characterized by the elbow elevation angle which is determined using the position and orientation of human hands. That representation is mathematically obtained using an approximation tool, Response Surface Method (RSM). Then a method to generate human-like arm motions in real time using the proposed representation is presented. The proposed method was evaluated to generate human-like arm motions when the humanoid robot was asked to move its arms from a point to another point including the rotation of its hand. The example motion was performed using the KIST humanoid robot, MAHRU.

  • PDF

Gait Motion Capture 및 족압 측정을 이용한 보행특성시험 및 동력학적 인체 시뮬레이션 연구 : 한국인 성인 남자의 군장착용 보행 특성 해석 (A Study on the Gait Test Human Dynamic Simulation Using Gait Motion Capture and Foot Pressure Measurement : Analysis of Gait Pattern with Wearing Military Equipment of Korean Male Adult)

  • 이세훈;이영신;최영진;이장원;채제욱;최의중;김인우
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2005년도 춘계학술대회 논문집
    • /
    • pp.877-880
    • /
    • 2005
  • This paper suggests gait analysis and gait simulation method using Gait Motion Capture equipment and plantar pressure measurement system. The gait of normal person and how it will be effected by added weight with wearing military equipments are studied by suggested method. It is measured that a change of gait pattern when wears military equipments with Korean male adult(height 180 cm, weight 70 kg) and simulated its results.

  • PDF

Experimental validation of smartphones for measuring human-induced loads

  • Chen, Jun;Tan, Huan;Pan, Ziye
    • Smart Structures and Systems
    • /
    • 제18권3호
    • /
    • pp.625-642
    • /
    • 2016
  • The rapid technology developments in smartphones have created a significant opportunity for their use in structural live load measurements. This paper presents extensive experiments conducted in two stages to investigate this opportunity. Shaking table tests were carried out in the first stage using selected popular smartphones to measure the sinusoidal waves of various frequencies, the sinusoidal sweeping, and earthquake waves. Comparison between smartphone measurements and real inputs showed that the smartphones used in this study gave reliable measurements for harmonic waves in both time and frequency domains. For complex waves, smartphone measurements should be used with caution. In the second stage, three-dimensional motion capture technology was employed to explore the capacity of smartphones for measuring the movement of individuals in walking, bouncing and jumping activities. In these tests, reflective markers were attached to the test subject. The markers' trajectories were recorded by the motion capture system and were taken as references. The smartphone measurements agreed well with the references when the phone was properly fixed. Encouraged by these experimental validation results, smartphones were attached to moving participants of this study. The phones measured the acceleration near the center-of-mass of his or her body. The human-induced loads were then reconstructed by the acceleration measurements in conjunction with a biomechanical model. Satisfactory agreement between the reconstructed forces and that measured by a force plate was observed in several instances, clearly demonstrating the capability of smartphones to accurately assist in obtaining human-induced load measurements.

동작분석기법을 활용한 골프코칭시스템 개발 (A Development of Golf Coaching using Human Motion Analysis)

  • 임석진
    • 대한안전경영과학회지
    • /
    • 제15권2호
    • /
    • pp.55-61
    • /
    • 2013
  • For years, many studies have mainly been investigated in a complicated human motion analysis. Recently, many motion analysis equipments have been studied and developed. Therefore, the more complex human movement analyses are possible, we have enabled us to perform more and more complicated human movement analyses. A Three-dimensional(3D) motion analysis on of the several methods is a useful tool for analyzing the human motion analysis. The purpose of this study was to develop the 3D human motion analysis using a kalman filter algorithm and a gyro sensor. The algorithm and sensor were used to human motion analysis with high-speed motion capture. In this study, the developed system will be adapted to facilitate golf swing analysis. Using the developed system, golfers and coaches who do not have advanced biomechanical knowledge can easily be used to their golf swing analysis. Future study is necessary for more practical and efficient area such as other sports industries, 3D game industries, rehabilitation training, etc..

Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
    • /
    • 제3권3호
    • /
    • pp.250-265
    • /
    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

Kinect Sensor를 이용한 실시간 3D 인체 전신 융합 모션 캡처 (Realtime 3D Human Full-Body Convergence Motion Capture using a Kinect Sensor)

  • 김성호
    • 디지털융복합연구
    • /
    • 제14권1호
    • /
    • pp.189-194
    • /
    • 2016
  • 최근 카메라, 캠코더 및 CCTV 등의 사용이 활발해지면서 영상 처리 기술의 수요가 급증하고 있다. 특히 키넥트 센서와 같은 깊이(Depth) 카메라를 사용한 3D 영상 기술에 대한 연구개발이 더욱더 활성화되고 있다. 키넥트 센서는 RGB, 골격(Skeleton) 및 깊이(Depth) 영상을 통해 인체의 3D 골격 구조를 실시간 프레임 단위로 획득할 수 있는 고성능 카메라이다. 본 논문에서는 키넥트 센서를 사용하여 인체의 3D 골격 구조를 모션 캡처하고 범용으로 사용되고 있는 모션 파일 포맷($^*.trc$$^*.bvh$)으로 선택하여 저장할 수 있는 시스템을 개발한다. 또한 본 시스템은 광학식 모션 캡처 파일 포맷($^*.trc$)을 자기식 모션 캡처 파일 포맷($^*.bvh$)으로 변환할 수 있도록 하는 기능을 가진다. 마지막으로 본 논문에서는 키넥트 센서를 사용하여 캡처한 모션 데이터가 제대로 캡처되어졌는지 모션 캡처 데이터 뷰어를 통하여 확인한다.