• Title/Summary/Keyword: Human Motion Capture

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Evaluation of Predicted Driving Postures in RAMSIS Digital Human Model Simulation (Digital Human Model Simulation을 위한 RAMSIS 추정 운전자세의 정합성 평가 및 개선)

  • Park, Jang-Woon;Jung, Ki-Hyo;Chang, Joon-Ho;Kwon, Jeong-Ung;You, Hee-Cheon
    • IE interfaces
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    • v.23 no.2
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    • pp.100-107
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    • 2010
  • For proper ergonomic evaluation using a digital human model simulation (DHMS) system such as $RAMSIS^{(R)}$, the postures of humanoids for designated tasks need to be predicted accurately. The present study (1) evaluated the accuracy of driving postures of humanoids predicted by RAMSIS, (2) proposed a method to improve its accuracy, and (3) examined the effectiveness of the proposed method. The driving postures of 12 participants in a seating buck were measured by a motion capture system and compared with their corresponding postures predicted by RAMSIS. Significant discrepancies ($8.7^{\circ}$ to $74.9^{\circ}$) between predicted and measured postures were observed for different body parts and driving tasks. Two methods (constraints addition and user-defined posture) were proposed and their effects on posture estimation accuracy were examined. Of the two proposed methods, the user-defined posture method was found preferred, reducing posture estimation errors by 11.5% to 84.9%. Both the posture prediction accuracy assessment protocol and user-defined posture method would be of use for practitioners to improve the accuracy of predicted postures of humanoids in virtual environments.

Dynamic Characterization of Fall for Development of Fracture Prevention System (골절 방지 시스템의 개발을 위한 낙상 동적 특성 분석)

  • Kim, Seong-Hyun;Kim, Yong-Yook;Kwon, Tae-Kyu;Kim, Dong-Wook;Kim, Nam-Gyun
    • Journal of Biomedical Engineering Research
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    • v.28 no.6
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    • pp.811-816
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    • 2007
  • The social activities of the elderly have been increasing as our society progresses toward an aging society. As their activities are increased, the occurrence of falls that could lead to fractures are increased. Falls are serious health hazards to the elderly and we need more thorough understanding of falls including the progress of falls and the impact area in various fall directions. Many of the traditional methods of falls research dealt with voluntary falls by younger subject since older subject can easily get fracture from voluntary falls. So, it has been difficult to get exact data about falls of the elderly. Here, we tried to capture the characteristics of the movements of major joints using three dimensional motion capture system during falls experiments using a moving mattress that can safely induce unexpected falls. Healthy younger subjects participated in the actual falls experiment and the moving mattress was actuated by a pneumatic system. The kinematic parameters such as velocities and accelerations of major segments were imported to a computer simulation environment and falls to hard surfaces were simulated in a computational environment using a realistic human model of aged persons. The simulation was able to give approximations to contact forces which can occur during actual falls.

Fall Simulation and Impact Absorption system for Development of Fracture Prevention System (골절 방지 시스템의 개발을 위한 낙상 시뮬레이션과 충격 흡수 시스템에 관한 연구)

  • Kim, S.H.;Kim, D.W.;Kim, N.G.
    • Journal of Biomedical Engineering Research
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    • v.31 no.6
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    • pp.438-448
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    • 2010
  • The social activities of the elderly have been increasing as our society progresses toward an aging society. As their activities are increased, the occurrence of falls that could lead to fractures are increased. Falls are serious health hazards to the elderly and we need more thorough understanding of falls including the progress of falls and the impact area in various fall directions. Many of the traditional methods of falls research dealt with voluntary falls by younger subject since older subject can easily get fracture from voluntary falls. So, it has been difficult to get exact data about falls of the elderly. Here, we tried to capture the characteristics of the movements of major joints using three dimensional motion capture system during falls experiments using a moving mattress that can safely induce unexpected falls. Healthy younger subjects participated in the actual falls experiment and the moving mattress was actuated by a pneumatic system. The kinematic parameters such as velocities of major segments were imported to a computer simulation environment and falls to hard surfaces were simulated in a computational environment using a realistic human model of aged persons. The simulation was able to give approximations to contact forces which can occur during actual falls. And we designed impact absorption system to reduce the impact during falls. We can adapt this system to fracture prevention system that we are going to study.

Reproduction of Walking Asymmetry in Knee Osteoarthritis with Split-Belt Conditions (분할 벨트 조건을 이용한 무릎 관절 이상군의 보행 비대칭성 모사)

  • Lee, Myunghyun;Park, Heewon;Park, Sukyung
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.10
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    • pp.885-890
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    • 2015
  • Walking on split-belt treadmill has been applied to study walking disabilities, such as osteoarthritis (OA), to show asymmetric walking characteristics. In this study, we compared asymmetric walking in OA patients with healthy subjects under split-belt conditions and examined the reproduction of walking asymmetry in OA. Seven OA patients were instructed to walk at four frequencies, while four healthy subjects walked on a treadmill with tied-belt and split-belt conditions. To compare walking asymmetries, kinetic and kinematic measurements were made using force-plates and motion capture cameras, and subsequently center of mass (CoM) velocity, mechanical work and potential energy were calculated. Horizontal velocity change during split-belt walking of healthy subjects was similar to OA patients. Difference of mechanical work during single support phase occurred due to fall of CoM in fast belt. OA walking asymmetry could be reproduced by reducing differences of belt speeds to prevent rapid fall of CoM.

Study of Social Network Site Interactivity to Identify and Avert Usability Flaws for Effective User's Experience

  • Abduljalil, Sami;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.3
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    • pp.325-330
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    • 2011
  • Due to the wide growth and popularity of social network website, large numbers of users discover these social network sites are a place where they can be able to spend their leisure time sharing interests, sharing ideas freely, sharing personal experience, and also to search for new friends or partners. These websites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents, which traditionally replace the common traditional methods. These social network websites need accurate and careful investigations and findings on the usability issues for effective interactivity and more usability. However, little research might have previously invested on the usability of these social network websites. Therefore, we propose a new framework to study and test the usability of these social network sites. We namely call our framework "Interactivity". This framework will enable developers to assess the usability of the social network sites. It will provide an overview of the user's behavior while interacting in these social network websites. Performance of the framework will be performed using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.

Development of Iso-Perception Maps to Improve the Driver Workspace Using Drivers' Static Behaviors (운전자 정적 거동 특성을 이용한 차량 패키지 개선용 등가 인지지도 개발)

  • Ahn, Sung-Yong;Kim, Han-Woong;Han, Mi-Ran;Park, Peom;Kyung, Gyou-Hyung
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.1
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    • pp.33-37
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    • 2010
  • This study was aimed at developing 1) iso-perception maps for various groups of drivers in terms of age, gender, and anthropometry and 2) the experiment framework required for obtaining subjective and objective measures. A total of 9 maps, which describe drivers' perceptions regarding their static behaviors inside a typical mid-size sedan, can be used to improve the utilization of the limited driver workspace, and to select better design alternatives for occupant packaging. An adjustable seating buck, $a^{***}$-camera motion capture system (Vicon), and $a^{**}$-channel EMG system were used for the experiment. Each iso-perception map was developed while H-PT, steering wheel center, or TGS knob center was moved to each of pre-defined positions relative to driver-selected positions. Adjustable ranges or positions of the seat, steering wheel, and TGS lever described in iso-perception maps can be used to determine better package layout alternatives.

Smartphone Based Standing Balance Evaluation Using Frequency Domain Analysis of Acceleration (가속도 주파수분석 방법을 이용한 스마트폰 기반 정적균형평가)

  • Hwang, Jisun;Hwang, Seonhong
    • Physical Therapy Korea
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    • v.25 no.3
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    • pp.27-38
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    • 2018
  • Background: At present time, smartphones have become very popular and powerful devices, and smartphone applications with the good validity have been designed to assess human balance ability. Objects: The purpose of this study is to evaluate the feasibility of smartphone acceleration in the assessment of postural control ability for six different conditions. Methods: Twenty healthy college-aged individuals volunteered. Static balance ability was measured twice with one-day interval using smartphone application and 3D motion capture system under the six different conditions. Results: Dominant frequencies for each test condition did not show significant differences except for two conditions. The intra-rater correlation coefficient between the first and second tests showed high correlations in six conditions(r>.70, p<.05). Smartphone acceleration and the acceleration calculated from the 3D marker position data showed high correlation coefficient(r>.80, p<.001). Conclusion: Acceleration recorded from a smartphone could be useful assessment variables for balance test in the clinical field.

Data Creation Technique for Tracking Motionv Pattern from the VR (가상현실공간에서 이동패턴 추적을위한 데이터 생성기술)

  • Kim, Yun-Ho;Kang, Soung-You
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.309-312
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    • 2005
  • Virtual reality(VR) is both one of the high-technology and main paradime in leading next genaration of 21th century. It's application spectrum is various and lead to numorous revolotion as well as transition in technical aspect. These change is a good procept of it's value and influence effect in global fields of human life. In this paper, a development method of virtual reality simulation system is presented, which is based in the shape research about VR.

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Makerless Tracking System for Motion Capture of Human Organism (인체동작 인식을 위한 마커리스 트래킹 시스템)

  • Ahn, Se-Jong;Shin, Sung-Wook;Lee, Hyun-Suk;Lim, Chang-Joo;Park, Young-Jin;Chung, Sung-Taek
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.241-243
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    • 2011
  • 인체동작 인식에 대한 연구는 재활치료, 운동선수의 동작 교정 및 모니터링, 3차원 애니메이션 제작등 많은 분야에서 필요로 하고 있다. 동작 인식에 대한 일반적인 방법으로는 반사 마커를 부착하여 여러 대의 적외선 카메라로 관절 운동을 관찰하는 방식이였다. 이러한 방식은 여러 개의 마커를 사용자들이 옷을 벗고 몸에 붙이거나 특수 복장을 착용해야 하는 불편함이 있을 뿐만 아니라 초기 위치 보정에도 많은 시간이 소모된다. 이와 같은 문제점을 해결하기 위하여 본 연구에서는 어떠한 특수 장비를 착용하거나 몸에 부착하지 않고 즉각적으로 인체의 움직임을 트래킹 할 수 있는 마커리스 트래킹시스템을 개발하였다. 이 시스템은 사람의 동작 분석을 하는데 있어 빠르게 측정 및 분석이 가능하고 특수 장비를 착용하지 않아도 됨으로 인해 동작에 방해를 받지 않아서 3차원 영상을 즉각적으로 확인할 수 있는 편리성을 갖추고 있다.

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The Effects of Gaze Direction on the Stability and Coordination of the Lower Limb Joint during Drop-Landing (드롭랜딩 시 시선 방향의 차이가 하지관절의 안정성과 협응에 미치는 영향)

  • Kim, Kewwan;Ahn, Seji
    • Korean Journal of Applied Biomechanics
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    • v.31 no.2
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    • pp.126-132
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    • 2021
  • Objective: The purpose of this study was to investigate how three gaze directions (bottom, normal, up) affects the coordination and stability of the lower limb during drop landing. Method: 20 female adults (age: 21.1±1.1 yrs, height: 165.7±6.2 cm, weight: 59.4±5.9 kg) participated in this study. Participants performed single-leg drop landing task on a 30 cm height and 20 cm horizontal distance away from the force plate. Kinetic and kinematic data were obtained using 8 motion capture cameras and 1 force plates and leg stiffness, loading rate, DPSI were calculated. All statistical analyses were computed by using SPSS 25.0 program. One-way repeated ANOVA was used to compared the differences between the variables in the direction of gaze. To locate the differences, Bonferroni post hoc was applied if significance was observed. Results: The hip flexion angle and ankle plantar flexion angle were significantly smaller when the gaze direction was up. In the kinetic variables, when the gaze direction was up, the loading rate and DPSI were significantly higher than those of other gaze directions. Conclusion: Our results indicated that decreased hip and ankle flexion angles, increased loading rate and DPSI when the gaze direction was up. This suggests that the difference in visual information can increase the risk of injury to the lower limb during landing.