• Title/Summary/Keyword: Human Motion Capture

Search Result 159, Processing Time 0.025 seconds

Writer Identification using Wii Remote Controller

  • Watanabe, Takashi;Shin, Jung-Pil;Chong, Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.14 no.1
    • /
    • pp.21-26
    • /
    • 2013
  • The objective of this study was to develop a system for handwriting recognition in three dimensions (3D) to authenticate users. While previous studies have used a stylus pen for two-dimensional input on a tablet, this study uses the Wii Remote controller because it can capture 3D human motion and could therefore be more effective means of recognition. The information obtained from a Wii Remote controller included x and y coordinates, acceleration (x, y, z), angular velocity (pitch, yaw, roll), twelve input buttons, and time. The proposed system calculates distances using six features extracted after preprocessing the data. In an experiment where 15 subjects wrote "AIZU" 10 times, we obtained a 94.8% identification rate using a combination of writing velocity, the peak value of pitch, and the peak value of yaw. This suggests that this system holds promise for handwriting-based authentication in the future.

A Study on the Practical Human Robot Interface Design for the Development of Shopping Service Support Robot (쇼핑 서비스 지원 로봇 개발을 위한 실체적인 Human Robot Interface 디자인 개발에 관한 연구)

  • Hong Seong-Soo;Heo Seong-Cheol;Kim Eok;Chang Young-Ju
    • Archives of design research
    • /
    • v.19 no.4 s.66
    • /
    • pp.81-90
    • /
    • 2006
  • Robot design serves as the crucial link between a human and a robot, the cutting edge technology. The importance of the robot design certainly will be more emphasized when the consumer robot market matures. For coexistence of a human and a robot, human friendly interface design and robot design with consideration of human interaction need to be developed. This research extracts series of functions in need which are consisted of series of case studies for planning and designing of 'A Shopping Support Robot'. The plan for the robot is carried out according to HRI aspects of Design and the designing process fellows. Definite results are derived by the application of series of HRI aspects such as gestures, expressions and sound. In order to verify the effectiveness of application of HRI aspects, this research suggests unified interaction that is consisted of motion-capture, animation, brain waves and sound between a human and a robot.

  • PDF

Vertical Limb Stiffness Increased with Gait Speed in the Elderly (노인군 보행 속도 증가에 따른 하지 강성 증가)

  • Hong, Hyun-Hwa;Park, Su-Kyung
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.28 no.6
    • /
    • pp.687-693
    • /
    • 2011
  • Spring-mass models have been widely accepted to explain the basic dynamics of human gait. Researchers found that the leg stiffness increased with gait speed to increase energy efficiency. However, the difference of leg stiffness change with gait speed between the young and the elderly has not been verified yet. In this study, we calculated the lower limb stiffness of the elderly using walking model with an axial spring. Vertical stiffness was defined as the ratio of the vertical force change to the vertical displacement change. Seven young and eight elderly subjects participated to the test. The subjects walked on a 12 meter long, 1 meter wide walkway at four different gait speeds, ranging from their self-selected speed to maximum speed randomly. Kinetic and kinematic data were collected using three force plates and motion capture cameras, respectively. The vertical stiffness of the two groups increased as a function of walking speed. Maximum walking speed of the elderly was slower than that of the young, yet the walking speed correlated well with the optimal stiffness that maximizes propulsion energy in both groups. The results may imply that human may use apparent limb stiffness to optimize energy based on spring-like leg mechanics.

Experimental study on vibration serviceability of steel-concrete composite floor

  • Cao, Liang;Liu, Jiepeng;Chen, Y. Frank
    • Structural Engineering and Mechanics
    • /
    • v.74 no.5
    • /
    • pp.711-722
    • /
    • 2020
  • In this study, on-site testing was carried out to investigate the vibration serviceability of a composite steel-bar truss slab with steel girder system. Impulse excitations (heel-drop and jumping) and steady-state motion (walking and running) were performed to capture the primary vibration parameters (natural frequency and damping ratio) and distribution of peak acceleration. The composite floor possesses low frequency (<8.3Hz) and damping ratio (<2.47%). Based on experimental, theoretical, and numerical analyses on fundamental natural frequency, the boundary condition of SCSS (i.e., three edges simply supported and one edge clamped) is deemed more comparable substitutive for the investigated composite floor. Walking and running excitations by one person (single excitation) were considered to evaluate the vibration serviceability of the composite floor. The measured acceleration results show a satisfactory vibration perceptibility. For design convenience and safety, a crest factor βrp describing the ratio of peak acceleration to root-mean-square acceleration induced from the walking and running excitations is proposed. The comparisons of the modal parameters determined by walking and running tests reveal the interaction effect between the human excitation and the composite floor.

Character Motion Control by Using Limited Sensors and Animation Data (제한된 모션 센서와 애니메이션 데이터를 이용한 캐릭터 동작 제어)

  • Bae, Tae Sung;Lee, Eun Ji;Kim, Ha Eun;Park, Minji;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
    • /
    • v.25 no.3
    • /
    • pp.85-92
    • /
    • 2019
  • A 3D virtual character playing a role in a digital story-telling has a unique style in its appearance and motion. Because the style reflects the unique personality of the character, it is very important to preserve the style and keep its consistency. However, when the character's motion is directly controlled by a user's motion who is wearing motion sensors, the unique style can be discarded. We present a novel character motion control method that uses only a small amount of animation data created only for the character to preserve the style of the character motion. Instead of machine learning approaches requiring a large amount of training data, we suggest a search-based method, which directly searches the most similar character pose from the animation data to the current user's pose. To show the usability of our method, we conducted our experiments with a character model and its animation data created by an expert designer for a virtual reality game. To prove that our method preserves well the original motion style of the character, we compared our result with the result obtained by using general human motion capture data. In addition, to show the scalability of our method, we presented experimental results with different numbers of motion sensors.

Development of Joint Angle Measurement System for the Feedback Control in FES Locomotion (FES보행중의 피드백제어를 위한 관절 각도계측 시스템 개발)

  • Moon, Ki-Wook;Kim, Chul-Seung;Kim, Ji-Won;Lee, Jea-Ho;Kwon, Yu-Ri;Kang, Dong-Won;Khang, Gon;Kim, Yo-Han;Eom, Gwang-Moon
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.58 no.1
    • /
    • pp.203-209
    • /
    • 2009
  • The purpose of this study is to develop a minimally constraint joint angle measurement system for the feedback control of FES (functional electrical stimulation) locomotion. Feedback control is desirable for the efficient FES locomotion, however, the simple on-off control schemes are mainly used in clinic because the currently available angle measurement systems are heavily constraint or cosmetically poor. We designed a new angle measurement system consisting of a magnet and magnetic sensors located below and above the ankle joint, respectively, in the rear side of ipsilateral leg. Two magnetic sensors are arranged so that the sensing axes are perpendicular each other. Multiple positions of sensors attachment on the shank part of the ankle joint model and also human ankle joint were selected and the accuracy of the measured angle at each position was investigated. The reference ankle joint angle was measured by potentiometer and motion capture system. The ankle joint angle was determined from the fitting curve of the reference angle and magnetic flux density relationship. The errors of the measured angle were calculated at each sensor position for the ankle range of motion (ROM) $-20{\sim}15$ degrees (dorsiflexion as positive) which covers the ankle ROM of both stroke patients and normal subjects during locomotion. The error was the smallest with the sensor at the position 1 which was the nearest position to the ankle joint. In case of human experiment, the RMS (root mean square) errors were $0.51{\pm}1.78(0.31{\sim}0.64)$ degrees and the maximum errors were $1.19{\pm}0.46(0.68{\sim}1.58)$ degrees. The proposed system is less constraint and cosmetically better than the existing angle measurement system because the wires are not needed.

A Biomechanical Comparison among Three Surgical Methods in Bilateral Subaxial Cervical Facet Dislocation

  • Byun, Jae-Sung;Kim, Sung-Min;Choi, Sun-Kil;Lim, T. Jesse;Kim, Daniel H.
    • Journal of Korean Neurosurgical Society
    • /
    • v.37 no.2
    • /
    • pp.89-95
    • /
    • 2005
  • Objective: The biomechanical stabilities between the anterior plate fixation after anterior discectomy and fusion (ACDFP) and the posterior transpedicular fixation after ACDF(ACDFTP) have not been compared using human cadaver in bilateral cervical facet dislocation. The purpose of this study is to compare the stability of ACDFP, a posterior wiring procedure after ACDFP(ACDFPW), and ACDFTP for treatment of bilateral cervical facet dislocation. Methods: Ten human spines (C3-T1) were tested in the following sequence: the intact state, after ACDFP(Group 1), ACDFPW(Group 2), and ACDFTP(Group 3). Intervertebral motions were measured by a video-based motion capture system. The range of motion(ROM) and neutral zone(NZ) were compared for each loading mode to a maximum of 2.0Nm. Results: ROMs for Group 1 were below that of the intact spine in all loading modes, with statistical significance in flexion and extension, but NZs were decreased in flexion and extension and slightly increased in bending and axial rotation without significances. Group 2 produced additional stability in axial rotation of ROM and in flexion of NZ than Group 1 with significance. Group 3 provided better stability than Group 1 in bending and axial rotation, and better stability than Group 2 in bending of both ROM and NZ. There was no significant difference in extension modes for the three Groups. Conclusion: ACDFTP(Group 3) demonstrates the most effective stabilization followed by ACDFPW(Group 2), and ACDFP(Group 1). ACDFP provides sufficient strength in most loading modes, ACDFP can provide an effective stabilization for bilateral cervical facet dislocation with a brace.

A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing (역운동학 기반 스포츠클라이밍 자세 및 동작 생성 시스템에 관한 연구)

  • Shin, Kyucheol;Son, JongHee;Kim, Dongho
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.5 no.5
    • /
    • pp.243-250
    • /
    • 2016
  • Recently, public interest in virtual reality (VR) and augmented reality (AR) has increased. Therefore, computer graphics-related research has been actively conducted. This has included research on virtual space related to human posture implementation. However, such research has focused on general posture in humans. This paper presents a system with reference to the basic posture in sports climbing and the inverse kinematics method for generating the positions and behavior of virtual characteristics in a three-dimensional virtual space. The simulation based on the inverse kinematics method, produced with an inverse kinematics solver and initial pose animation from motion capture, provides realistic and natural movement. We designed a simulation system to generate correct posture and motions similar to those in sports climbing by applying the basic procedure of sports climbing. The simulation system provides help for producing content about sports climbing, such as learning programs for novice climbers and sports climbing games.

An Exploration on the Piezoelectric Energy Harvesting Clothes based on the Motion Analysis of the Extremities (인체의 사지 동작 분석에 기반한 압전 에너지 수확 의류의 탐색적 연구)

  • Park, Seon-Hyung;Cho, Hyun-Seung;Yang, Jin-Hee;Yun, Dae-Yeon;Yun, Kwang-Seok;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
    • /
    • v.16 no.1
    • /
    • pp.85-94
    • /
    • 2013
  • Recently, researches of piezoelectric energy harvesting were tried and in this study, a piezoelectric energy harvesting clothes was developed. First, piezoelectric energy harvesting zone on the extremities were drawn by 3D motion capturing and as a result, the hip, the elbow, and the knee were determined. A new structure of piezoelectric harvester was developed for appling to clothes. Because it needed to be flexible and sensitive for human body, the 2 layer stacked structure was proposed. A prototype of seamless garment was designed for a harvesting clothes because it needed to be body-tight and not to restrict the movement. High peak-to-peak voltages were acquired from the energy harvesting clothes.

  • PDF

A Novel System with EMG-controlled FES Enhanced Gait Function and Energy Expenditure for Older Adults

  • Jang-hoon Shin;Hye-Kang Park;Joonyoung Jung;Dong-Woo Lee;Hyung cheol Shin;Hwang-Jae Lee;Wan-hee Lee
    • Physical Therapy Rehabilitation Science
    • /
    • v.13 no.2
    • /
    • pp.152-162
    • /
    • 2024
  • Objective: This study was conducted to analyze the effect of wearable Electromyography-controlled functional electrical stimulation (EMG-controlled FES) System on Gait Function and cardiopulmonary metabolic efficiency during walking in older adults. Design: Cross-section study Methods: Total 22 older adult participants suitable to selection criteria of this study participated in this study. The EMG-controlled FES System, which functions as a wearable physical activity assist FES system was used. All participations performed randomly assigned two conditions (Non-FES assist [NFA], FES assist [FA]) of walking. In all conditions, spatio-temporal parameters and kinematics and kinetics parameters during walking was collected via 3D motion capture system and 6 minutes walking test (6MWT) and metabolic cost during walking and stairs climbing was collected via a portable metabolic device (COSMED K5, COSMED Srl, Roma, Italy). Results: In Spatio-temporal parameters aspects, The EMG-controlled FES system significantly improved gait functions measurements of older adults with sarcopenia at walking in comparison to the NFA condition (P<0.05). Hip, knee and ankle joint range of motion increased at walking in FA condition compared to the NFA condition (P<0.05). In the FA condition, moment and ground reaction force was changed like normal gait during walking of older adults in comparison to the NFA condition (P<0.05). The EMG-controlled FES system significantly reduced net cardiopulmonary metabolic energy cost, net energy expenditure measurement at stairs climbing (P<0.05). Conclusions: This study demonstrated that EMG-controlled FES is a potentially useful gait-assist system for improving gait function by making joint range of motion and moment properly.