• 제목/요약/키워드: Human Head

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사회 학습 기제로서 IJA와 RJA의 비교: 인간-아바타 머리/손 상호작용을 이용한 연구 (Comparing Initiating and Responding Joint Attention as a Social Learning Mechanism: A Study Using Human-Avatar Head/Hand Interaction)

  • 김민규;김소연;김광욱
    • 정보과학회 논문지
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    • 제43권6호
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    • pp.645-652
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    • 2016
  • 사회학습기제(Social learning mechanisms) 가운데 공동주의(Joint Attention; JA)는 인간의 학습에 핵심적 역할을 하는 것으로 알려져 왔다. 그러나 기존 인간 대 인간 상호작용 연구 방법론으로는 JA 요소 별 상호작용(예: 손 또는 머리)에 대한 연구가 어려웠다. 본 연구에서는 인간-아바타 상호작용(Human-Avatar Interaction)과 가상현실(Virtual Reality) 방법론을 시험적으로 적용하여 JA 요소 별 상호작용을 연구할 수 있는 프로그램을 만들고, 이를 활용하여 정상군의 상호작용에 대하여 2회에 걸친 실험으로 연구하였다. 본 연구 결과에 따르면 상호작용 방법론(손 또는 머리)에 상관없이 능동적 JA(Initiating JA: IJA)가 반응적 JA (Responding JA: RJA)보다 정보처리를 촉진시켰으며, 손을 이용한 상호작용이 머리를 이용한 상호작용 보다 상대적으로 정보처리에 영향을 많이 주는 것을 확인하였다. 본 연구 결과에 대한 잠재적 해석과 연구로써의 한계에 대하여 본 논문에서 논의하였다.

성인 남성 머리와 얼굴 부위의 형태분류와 3차원적 분석 (Classification of Head Shape and 3-dimensional analysis for Korean Men)

  • 최영림;김재승;남윤자
    • 한국의류산업학회지
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    • 제12권6호
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    • pp.812-820
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    • 2010
  • The objectives of this study were to classify the head shapes of Korean men and to suggest computer tomography as a new body measurement method. The 23 head measurement items of 760 men, aged more than 18 in Sizekorea 2004 database were used to analyze, measured by using statistical methods. Factor analysis, cluster analysis and duncan test were performed using these data. Through factor analysis, 5 factors were extracted upon factor scores and those factors comprised 70.91% for the total variances. The head and face shapes were categorized as 5 types-triangle, round, oval, long, rectangle. We decided for the type 1(triangle) to standard head shape since this type was the most observed. 21 participants were measured using computed tomography(CT). The measured data of skin and skeleton and the standard head shapes were illustrated.

Head Pose Estimation by using Morphological Property of Disparity Map

  • Jun, Se-Woong;Park, Sung-Kee;Lee, Moon-Key
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.735-739
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    • 2005
  • This paper presents a new system to estimate the head pose of human in interactive indoor environment that has dynamic illumination change and large working space. The main idea of this system is to suggest a new morphological feature for estimating head angle from stereo disparity map. When a disparity map is obtained from stereo camera, the matching confidence value can be derived by measurements of correlation of the stereo images. Applying a threshold to the confidence value, we also obtain the specific morphology of the disparity map. Therefore, we can obtain the morphological shape of disparity map. Through the analysis of this morphological property, the head pose can be estimated. It is simple and fast algorithm in comparison with other algorithm which apply facial template, 2D, 3D models and optical flow method. Our system can automatically segment and estimate head pose in a wide range of head motion without manual initialization like other optical flow system. As the result of experiments, we obtained the reliable head orientation data under the real-time performance.

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단속형 가변적층쾌속조형공정을 이용한 3차원 스캔데이터로부터 3차원 시작품의 쾌속 제작 (Rapid Manufacturing of 3D Prototype from 3D scan data using VLM-ST)

  • 이상호;안동규;김효찬;양동열;박두섭;채희창
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 춘계학술대회 논문집
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    • pp.536-539
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    • 2002
  • The reverse engineering (RE) technology can quickly generate 3D point cloud data of an object by capturing the surface of a model using a 3D scanner. In the rapid prototyping (RP) technology, prototypes are rapidly produced from 3D CAD models in a layer-by-layer additive basis. In this paper, a physical human head shape is duplicated using a new RP process, the Transfer-type Variable Lamination Manufacturing process using expandable polystyrene foam sheet (VLM-ST), after the point cloud data of a human head shape measured from 3D SNX scanner are converted to STL file. From the duplicated human head shape, it has been shown that the VLM-ST process in connection with the 3D scanner is a fast and efficient process in that shapes with free surface, such as the human head shape, can be duplicated with ease. Considering the measurement time and the shape duplication time, the use of 3D SNX scanner and the VLM-ST process is expected to reduce the lead-time fur the development of new products in comparison with the other existing RE-RP connected manufacturing systems.

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MRI 영상을 이용한 한국인 인체 두부의 FDTD 모델링 (FDTD Modeling of the Korean Human Head using MRI Images)

  • 이재용;명노훈;최명선;오학태;홍수원;김기회
    • 한국전자파학회논문지
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    • 제11권4호
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    • pp.582-591
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    • 2000
  • 본 논문에서는 휴대전화기에 의한 인체 영향을 FDTD (시간영역 유한차분법) 해석할 수 있도록 한국인 표준 에 알맞는 인체 두부의 FDTD 모텔 제작 방법을 소개하였다. 한국인 표준에 알맞은 사람의 두부를 MRI 촬영한 다음.2차원 MRI 영상 데이터를 이용하여 2차원 segmentation을 하였다. segmentation은 반자동법을 적용하였 으며 제작된 2차원 se밍nentation 데이터를 토대로 $1mm\times1mm\times1mm$크기의 3차원 고해상도 segmentation 데이터를 제작하였다. 3차원 고해상도 segmentation 데이터를 이용하여 휴대전화기의 사용 상황에 어올리도록 다양한 각도로 기울인 인체 두부의 FDTD 모델을 제작하였다.

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휴대폰 전자파에 노출된 頭部에 흡수되는 SAR의 FDTD에 의한 해석 (FDTD Calculation for SAR Induced in a Head Model by the Electromagnetic Fields Irradiated from a Cellular Phone)

  • 이윤경;임현준;우종우;윤현보
    • 한국전자파학회논문지
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    • 제9권1호
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    • pp.1-7
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    • 1998
  • 모노폴 안테나를 갖는 휴대폰의 근거리 전자계블 맥스웰 방정식의 적분형을 이용한 FDTD 수식으로부터 계산 하였다. 이 전자계 값을 기존의 맥스웰 방정식의 미분형인 FDTD 수식에 대입하여 頭部의 전자파 노출 부위에 따른 SAR 분포플 계산하였다. 頭部는 유전율과 도전율이 같은 각 부분을 5 mm 크기인 80,000 개의 정육면체 셀로 분할하였고 휴대폰의 입력 전력은 0.6 W 이며 동작 주파수는 833 MHz로 하였다. 안테나로부터 2cm 떨어진 거리에서 頭部모형내 유기되는 최대 SAR 값은 1.5 [W/kg] 이었으며 이 값은 IEEE 의 안전기준인 1.6 L [W /kg] 이하임을 알 수 있다.

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성인 남성 모자를 위한 사이즈 체계 연구 (Sizing System of Head Gears for Men)

  • 이진희
    • 한국생활과학회지
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    • 제12권4호
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    • pp.553-558
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    • 2003
  • The purpose of this paper was to design the sizing system of the head gears which would be a guide of men for selecting their head gears of suitable size. This study was carried out on 214 men and was done by cluster analysis with two variables(head circumference and bitragus to vertex arc length). The results were as follows : First, most of measurements were larger in men than in women. Second, the suitable numbers of size were found that 5 sizes were proper by cluster analysis with two variables. After the design of sizing system, the cover ratio was investigated in order to decide whether it is proper or not. Third, in the cover ratio, the 5 sizes were the highest in all of them.

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Study of Human Perceptual Characteristics of Body Inclination Using a Tilt Bed

  • Inooka, Hikaru;Kim, HiSik
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.94.2-94
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    • 2001
  • This paper investigates human discomfort response to the foot-to-head acceleration. During ambulance transport, a patient suffers from the foot-to-head acceleration, which might deteriorate his illness. To investigate the relationship between the ride discomfort and the foot-to-head acceleration, experiments were performed using a van type automobile similar to an ambulance. The experimental results show that head-ward acceleration is more uncomfortable than the foot-ward acceleration. For further investigation of the difference of ride discomfort caused by the direction of acceleration, two experiments were peformed using a tilt bed. In these experiments, foot-to-head acceleration is applied to the subjects by tilting the bed. Using a tilt bed, we investigated two things; relationship between discomfort and inclination of the bed ...

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Sequential reconstruction for recurrent head and neck cancer: A 10-year experience

  • Chung, Soon Won;Byun, Il Hwan;Lee, Won Jai
    • Archives of Plastic Surgery
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    • 제46권5호
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    • pp.449-454
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    • 2019
  • Background Most patients with head and neck cancer successfully undergo oncologic resection followed by free or local flap reconstruction, depending on the tumor's size and location. Despite effective curative resection and reconstruction, head and neck cancer patients still face a high risk of recurrence and the possibility of a second primary cancer. Moreover, surgeons hesitate to perform sequential reconstruction following curative resection for several reasons. Few large-scale studies on this subject are available. Therefore, we retrospectively evaluated the outcome of sequential head and neck reconstruction to determine the possible risks. Methods In total, 467 patients underwent head and neck reconstruction following cancer resection at our center from 2008 to 2017. Of these cases, we retrospectively reviewed the demographic and clinical features of 58 who had sequential head and neck reconstruction following resection of recurrent cancer. Results Our study included 43 males (74.1%) and 15 females (25.9%). The mean age at the initial operation was $55.4{\pm}15.3years$, while the mean age at the most recent operation was $59.0{\pm}14.3years$. The interval between the first and second operations was $49.2{\pm}62.4months$. Twelve patients (20.7%) underwent surgery on the tongue, and 12 (20.7%) had procedures on the oropharynx. Thirty-four patients (58.6%) received a sequential free flap reconstruction, and 24 patients (41.4%) were treated using locoregional flaps. No cases of flap failure occurred. Conclusions Our findings suggest that patients who need additional operations with recurrent head and neck cancer could optimally benefit from sequential curative resections and reconstructions.

HMD를 이용한 사용자 자세 기반 항공 촬영용 쿼드로터 시스템 제어 인터페이스 개발 (A Posture Based Control Interface for Quadrotor Aerial Video System Using Head-Mounted Display)

  • 김재승;정종민;김한솔;황남웅;최윤호;박진배
    • 전기학회논문지
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    • 제64권7호
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    • pp.1056-1063
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    • 2015
  • In this paper, we develop an interface for aerial photograph platform which consists of a quadrotor and a gimbal using the human body and the head posture. As quadrotors have been widely adopted in many industries such as aerial photography, remote surveillance, and maintenance of infrastructures, the demand of aerial video and photograph has been increasing remarkably. Stick type remote controllers are widely used to control a quadrotor, but this method is not an intuitive way of controlling the aerial vehicle and the camera simultaneously. Therefore, a new interface which controls the serial photograph platform is presented. The presented interface uses the human head movement measured by head-mounted display as a reference for controlling the camera angle, and the human body posture measured from Kinect for controlling the attitude of the quadrotor. As the image captured by the camera is displayed on the head-mounted display simultaneously, the user can feel flying experience and intuitively control the quadrotor and the camera. Finally, the performance of the developed system shown to verify the effectiveness and superiority of the presented interface.