• Title/Summary/Keyword: Human Communication

Search Result 3,214, Processing Time 0.042 seconds

A Study on the Methods of Fault Analysis to Improve Safety in U-Healthcare System for Managing Emergency Rescue for Seniors (시니어들의 응급구난 관리를 위한 U-Healthcare시스템에서 안전성 개선을 위한 결함 분석 방법에 관한 연구)

  • Kim, Gyu-A;Park, Man-Gon
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.2
    • /
    • pp.170-179
    • /
    • 2014
  • Recently the U-Healthcare system has been rapidly advanced to manage emergence rescue for seniors. We can access emergency rescue systems with high quality services anytime, anywhere under ubiquitous healthcare systems. The more the various systems develop, the more software security systems become important. Therefore, the safety-critical system has been widely spread to the world by advancement of the information and communication technologies. There are a lot kind of fault analysis methods to evaluate software security systems. However due to characteristics of software that is not applied by human error, it can be prevented the enormous damages and losses from improving the safety of safety-critical system. So this paper proposes an integration method of FTA and Forward and Backward FMECA. This method has each strength of FTA and FMECA which is visual and numeric in normalization. First, by use of FTA, we can redraw FTA with Forward FMECA and Backward FMECA in consideration of occurrence, severity, detection, correctness, robustness, and security. Also according to value of NRVP at each event, we can modify FTA diagrams as shown critical paths given by severity and occurrence. Also, we propose the improved emergency rescue service platform of ubiquitous healthcare systems through identifying priorities of the criticality according to normalized risk priority values (NRPV).

Beacon Signal Strength Analysis for Efficient Indoor Positioning (효율적인 실내 위치 측위를 위한 비콘 신호세기 분석)

  • Hwang, Hyun-seo;Park, Jin-tae;Yun, Jun-soo;Phyo, Gyung-soo;Moon, Il-young;Lee, Jong-sung
    • Journal of Advanced Navigation Technology
    • /
    • v.19 no.6
    • /
    • pp.552-557
    • /
    • 2015
  • Recent performed by recognizing a user's location, various services have been tailored focus on short-range wireless communication technology. A beacon in which is attracting attention as next-generation technology. Beacon is a terminal by utilizing the frequency of the non-audible area can not be bluetooth and human sending and receiving terminals and information, Apple recently iBeacon like a low-power Bluetooth (BLE; bluetooth low energy) based beacon showing a tendency to rise into the mainstream there. Services using a beacon is basically installs the terminal in a certain place indoor. It is characterized by providing the user the services to catch the user's position, even automatically take a separate action. Various types of location-based service provided by the target interior space began to attract attention. A variety of location-based services are provided in the interior space in order to be successfully deployed and provide guidance to the interior space, the movement route and the like are essentially required to build various types of information. In this paper, for efficient indoor positioning by varying the signal strength of the beacon in such areas were measured and analyzed.

Application-Services, "Islands" utilizing web-picture (웹 영상을 활용한 "섬"앱 서비스에 관한 연구)

  • Kwon, Oh-Tae;Kang, Hyo-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.12
    • /
    • pp.2712-2716
    • /
    • 2011
  • The development of mobile phone is growing everyday according to the change of our age. Most of all, the birth of smart phone has gotten lots of attentions. The Smart Phone has not only nalogue functions for calling and receiving but also has many multiple-service functions satisfying the contemporary digital needs. Due to the smart phone, people could access to various and plenty information simply by touching it. It was Sep. 2011 that the number of smart phone users began to be more than 15,000,000. That number stands for the turning point of digital revolution. In Korea, both of "Omnia" from Samsung and "i-phone" from Apple came into the market near the end of 2009. That time was so called the full-scale first smart-phone war, and thinking of the time, it could be named as the explosive growth of smart phones. We can predict that the smart phone will influence the real life of human beings not only the mobile phone market. In this way, the smart phone has come deeply into our life day by day. For instance, more people can be able to get the informations of their trip for their leisure and free weekends through the smart phone. Thus, our study, began with the theme of "Korean islands trip", will start in the relationship with the Application-Services, "Islands" utilizing web-pictures.

An Experimental Research on the Usability of Indirect Control using Finger Gesture Interaction in Three Dimensional Space (3차원 공간에서 손가락 제스쳐 인터랙션을 이용한 간접제어의 사용성에 관한 실험연구)

  • Ham, Kyung Sun;Lee, Dahye;Hong, Hee Jung;Park, Sungjae;Kim, Jinwoo
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.11
    • /
    • pp.519-532
    • /
    • 2014
  • The emerging technologies for the natural computer interaction can give manufacturers new opportunities of product innovation. This paper is the study on a method of human communication about a finger gestures interaction. As technological advance has been so rapid over the last few decades, the utilizing products or services will be soon popular. The purpose of this experiment are as follows; What is the usefulness of gesture interaction? What is the cognitive impact on gesture interaction users. The finger gestures interaction consist of poking, picking and grasping. By measuring each usability in 2D and 3D space, this study shows the effect of finger gestures interaction. The 2D and 3D experimental tool is developed by using LeapMotion technology. As a results, the experiments involved 48 subjects shows that there is no difference in usability between the gestures in 2D space but in 3D space, the meaningful difference has been found. In addition, all gestures express good usability in 2D space rather than 3D space. Especially, there are the attractive interest that using uni-finger is better than multi-fingers.

Development of Performance Verification Method for Components of IoT-based Industrial Valve Safety Management System (IoT 기반 산업용 밸브 안전관리 시스템 구성장치의 성능검증 방안 개발)

  • Kim, Jae-Ok;Lyu, Geun-Jun;Lee, Kyung-Sik;Kim, Jung-Hoon
    • Journal of the Korean Institute of Gas
    • /
    • v.24 no.5
    • /
    • pp.10-19
    • /
    • 2020
  • Valve leak accidents in petrochemistry plants and gas utilities cause human and property damage. The main reason why happen gas inhalation, poisoning, fire and explosion accidents is gas valve leakage. To prevent gas leakage, inspectors check the facilities in the field. And they are at risk of gas leak accidents. So we applied IoT-based risk assessment, monitoring and automatic control system. It can detect both internal and external gas leakage, do real-time monitoring of industrial valve in the plant by using hybrid sensor. As the new safety management system for industrial valve is developed, it needs method to evaluate device performance and environmental components for the system. This study is about development of method to verify performance of the explosion-proofed hybrid sensing system include gas detector and optical fiber sensor supporting wire and wireless communication.

Wearable Technology with Future Fabrics (웨어러블 테크놀로지와 미래 소재)

  • Park, Hye-Sook;Lee, Jae-Jung
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.30 no.12 s.159
    • /
    • pp.1800-1809
    • /
    • 2006
  • The wearable technology takes the concept of clothing over its limits -integrating software, communication devices, and sensors into the garments to enable them to 'think' for the wearer. A dress is no longer just a dress, but a dress as well as a wearable computer interface. This wearable computer network transports the data power and control signals within the wearer's personal space. The purpose of this thesis is to explore the wearable technology from a commercial perspective. On this theme I made a survey and interviewed 20 men and 20 women in London to find out if many people are familiar with the concept of the wearable technology. The main results of this study include: Firstly, according to the survey, people are not familiar with the concept of the wearable technology, and further people thought negatively about the wearable computer rather than positively they worried about hish prices, inappropriate technology and side effects. Secondly, people are especially interested in items related to health and security, so in this area there are huge potential opportunities for the wearable technology, Finally, wearable technology needs to be a simplified set of interactive devices, which are in a user friendly format for marketability because convenience was one of the biggest concern for consumers. Therefore, development of the wearable computer should be promoted not only through computer engineering but also through the connection with human lift.

Study on the Development of Convergence Class Model about Marketing and Business English in Mongolia University (몽골 대학에서 상업영어와 마케팅 교과간 융합수업 모형 개발에 관한 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.10
    • /
    • pp.610-616
    • /
    • 2018
  • A variety of creative convergence education studies have been conducted around the world, but the study of creative convergence education based on problem-oriented learning is insignificant. STEAM education development research for engineering human resources also recognizes important factors like ethics awareness and consideration, cooperation, leadership, and communication skills. This study developed a model of interdisciplinary classes between marketing and commercial English classes as a way to effectively learn to cultivate the creative and fusion talents required by modern society. A model was developed for the process of convergence classes to be developed for evaluation after class by designing courses, selecting subjects, designing classes, drawing questions, and developing problems, as well as for discussion of pre-convergence courses, class performance, and class evaluation. The Mongolian university discussed in this paper plans to introduce a suitable educational environment by developing a problem for interdisciplinary classes in marketing and business English. Based on the need to nurture talent required by the rapidly changing knowledge-based society, Mongolian universities should continue the strategy of fostering creative convergence talent through the convergence of technology. This is because creativity is the most important thing in the current situation.

Experience of Nursing Professionalism among Nursing Students after Simulation-based Education: Focused on finding from a focus group interview (시뮬레이션 기반 실습 교육을 통한 간호학생의 간호전문직관 인식 경험: 포커스 그룹 인터뷰를 중심으로)

  • Lee, Eunhye
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.2
    • /
    • pp.268-279
    • /
    • 2020
  • This study was undertaken to identify nursing professionalism perceptions among nursing students who had completed a semester of simulation-based education, and to provide the basis for presenting direction of the simulation curriculum that helps in the emergence of a positive nursing professional in future. Data obtained from focus group interviews of study participants determined 17 semantic categories and 6 themes through the process of identifying, comparing, and categorizing meaningful concepts. The perception of nursing students regarding the profession after simulation-based education include 'realization of professionalism', 'ethics and emotions as professional human subjects', 'cultivation of communication skills', 'integrative thinking for problem solving', and 'foundation', and also the importance of a 'foundational knowledge body' and 'reflection of self-capacity'. The results of this study reflect on 5 intuitional areas of a nursing professional: professional self-concept, social awareness, nursing expertise, nursing room role, and independence of nursing. The results of this study indicate that in order to enable nursing students to experience nursing professional intuition through simulation-based hands-on training, it is necessary to actively revise and apply courses for the development of a positive nursing professional intuition through simulation education.

A Study on Quantitative Evaluation Method for STT Engine Accuracy based on Korean Characteristics (한국어 특성 기반의 STT 엔진 정확도를 위한 정량적 평가방법 연구)

  • Min, So-Yeon;Lee, Kwang-Hyong;Lee, Dong-Seon;Ryu, Dong-Yeop
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.7
    • /
    • pp.699-707
    • /
    • 2020
  • With the development of deep learning technology, voice processing-related technology is applied to various areas, such as STT (Speech To Text), TTS (Text To Speech), ChatBOT, and intelligent personal assistant. In particular, the STT is a voice-based, relevant service that changes human languages to text, so it can be applied to various IT related services. Recently, many places, such as general private enterprises and public institutions, are attempting to introduce the relevant technology. On the other hand, in contrast to the general IT solution that can be evaluated quantitatively, the standard and methods of evaluating the accuracy of the STT engine are ambiguous, and they do not consider the characteristics of the Korean language. Therefore, it is difficult to apply the quantitative evaluation standard. This study aims to provide a guide to an evaluation of the STT engine conversion performance based on the characteristics of the Korean language, so that engine manufacturers can perform the STT conversion based on the characteristics of the Korean language, while the market could perform a more accurate evaluation. In the experiment, a 35% more accurate evaluation could be performed compared to the existing methods.

A Study on the Research Trends in Unmanned Surface Vehicle using Topic Modeling (토픽모델링을 이용한 무인수상정 기술 동향 분석)

  • Kim, Kwimi;Ma, Jungmok
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.7
    • /
    • pp.597-606
    • /
    • 2020
  • Because the USV(Unmanned Surface Vehicle) is capable of remote control or autonomous navigation at sea, it can secure the superiority of combat power while minimizing human losses in a future combat environment. To plan the technology for the development of USV, the trend analysis of related technology and the selection of promising technology should be preceded, but there has been little research in this area. The purpose of this paper was to measure and evaluate the technology trends quantitatively. For this purpose, this study analyzed the technology trends and selected promising/declining technologies using topic modeling of papers and patent data. As a result of topic modeling, promising technologies include control and navigation, verification/validation, autonomous level, mission module, and application technology, and declining technologies include underwater communication and image processing technology. This study also identified new technology areas that were not included in the existing technology classification, e.g., technology related to research and development of USV, artificial intelligence, launch/recovery, and operation, such as cooperation with manned and unmanned systems. The technology trends and new technology areas identified through this study may be used to derive key technologies related to the development of the USV and establish appropriate R&D policies.