• 제목/요약/키워드: Human Body Model

검색결과 890건 처리시간 0.032초

낙하 충격을 받는 다점 구속 장치를 착용한 헬기 승무원의 상해도 평가에 관한 연구 (A Study on the Injury Assessment of Helicopter's Crew with Multi Point Restraint System under Drop Impact)

  • 이중현;이영신
    • 대한기계학회논문집A
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    • 제33권6호
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    • pp.590-599
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    • 2009
  • In this paper, a method of modeling seat belts on crew seat during dynamic seat testing was studied. The body segments of the occupant were modeled with joints. The joints consisted with various stiffnesses, dampings, and frictions. Three types of seat belt restraint systems were investigated. The analysis for on the injury assessment of helicopter's crew under drop impact was conducted. The effectiveness of the seat belt system for crashworthiness and safety was evaluated. As the results of impact analysis, head, neck and spine of the crew can be easily damaged in the vertical direction more than the longitudinal direction. Based on the verified model, behavior of human body was studied with three-point restraint systems. The displacement and injury level of the 12-point restraint system was the smallest.

인체 모델의 컴퓨터 형상화 방법 (A survey on human figure representation in computer graphics)

  • 한치근;정의승
    • 대한인간공학회지
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    • 제12권1호
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    • pp.57-73
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    • 1993
  • In this paper, methods of human figure representation in computer graphics are described. Many applications of the human figure representation are found in areas including industry, advertisement, and cartoon production and further research for the methods that show the human figure more realistically is ex- pected. Two analytic methods for human model, kinematics and dynamics, are ex- plained and the characteristics of the man-machine interface systems that include human figure representation are presented. Various techniques of the human figure representation based on kinematics or(and) dynamics are discussed and representation methods of human body segments such as hand, face, spine are introduced in this paper.

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신경행동학적 연구의 동물모형 (Animal Models in the Neurobehavioral Research)

  • 김동구
    • 정신신체의학
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    • 제2권1호
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    • pp.46-51
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    • 1994
  • Model' is one of the well-used, but poorly understood word in the neurobehavioral research. After Darwin's evolutionary theory, it has been generally believed that human is different from animals in terms of the complexity, not of the essential. This notion could be applied to the mind as well as body. Therefore, it became possible to establish animal models in the scientific field of mind. Experimental analysis of the animal behavior becomes an important area for establishing an animal model of human psychopathology because behavior is the ambassador of the mind. A model emphasizes a structural correspondence between sets of causally related variables in two different domains such as the animal and the human. The first selection of elements of the two domains in correspondence called the initial analogy. Once the initial analogy is formed. causally related variables in the two domains are examined and arrayed The structural parallel is the formal analogy of a model, and similarities between corresponding variables are called material analogy. Models may serve any of three major functions ; heuristic, evidential and representative. In many cases, utilizing models may be more practical than directly assessing the domain of primary interest, since technical and/or ethical problems are more serious in the human domain. Although modeling is important to study human psychopathology, rare animal models approved to be a good model for the human psychopathology up to now. Developing the appropriate model is urgent to solve many problems raised from human psychopathology.

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HUMAN MOTION AND SPEECH ANALYSIS TO CONSTRUCT DECISION MODEL FOR A ROBOT TO END COMMUNICATING WITH A HUMAN

  • Otsuka, Naoki;Murakami, Makoto
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.719-722
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    • 2009
  • The purpose of this paper is to develop a robot that moves independently, communicates with a human, and explicitly extracts information from the human mind that is rarely expressed verbally. In a spoken dialog system for information collection, it is desirable to continue communicating with the user as long as possible, but not if the user does not wish to communicate. Therefore, the system should be able to terminate the communication before the user starts to object to using it. In this paper, to enable the construction of a decision model for a system to decide when to stop communicating with a human, we acquired speech and motion data from individuals who were asked many questions by another person. We then analyze their speech and body motion when they do not mind answering the questions, and also when they wish the questioning to cease. From the results, we can identify differences in speech power, length of pauses, speech rate, and body motion.

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Simulated Annealing 기법을 이용한 인체 수직 전신 진동 모델의 파라미터 선정 (Mathematical Model Development of Whole-body Vertical Vibration, Using a Simulated Annealing Method)

  • 최준희;김영은;백광현
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 추계학술대회논문집A
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    • pp.381-386
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    • 2000
  • Simple spring-damper-mass models have been widely used to understand whole-body vertical biodynamic response characteristics of the seated vehicle driver. However, most previous models have not considered about the non-rigid masses(wobbling masses). A simple mechanical model of seated human body developed in this study included the torso represented by a rigid and a wobbling mass. Within the 0.5-20Hz frequency range and for excitation amplitudes maintained below $5ms^{-2}$, this 4-degree-of-freedom driver model is proposed to satisfy the measured vertical vibration response characteristics defined from a synthesis of published data for subjects seated erect without backrest support. The parameters are identified by using the combinatorial optimization technique, simulated annealing method. The model response was found to be provided a closer agreement with the response characteristics than previously published models.

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전신 진동운동기 사용시 인체에 대한 생체역학적 특성 분석을 위한 가상 골격계 모델의 개발 및 검증 (A Study ef Biomechanical Response in Human Body during Whole-Body Vibration through Musculoskeletal Model Development)

  • 최현호;임도형;황선홍;김영호;김한성
    • 한국정밀공학회지
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    • 제25권5호
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    • pp.155-163
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    • 2008
  • This study investigated biomechanical response through the 3-dimensional virtual skeletal model developed and validated. Ten male subjects in standing posture were exposed to whole body vibrations and measured acceleration on anatomical of interest (head, $7^{th}$ cervical, $10^{th}$ thoracic, $4^{th}$ lumbar, knee joint and bottom of the vibrator). Three dimensional virtual skeletal model and vibration machine were created by using BRG LifeMOD and MSC.ADAMS. The results of forward dynamic analysis were compared with results of experiment. The results showed that the accuracy of developed model was $73.2{\pm}19.2%$ for all conditions.

Automatic Person Identification using Multiple Cues

  • Swangpol, Danuwat;Chalidabhongse, Thanarat
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1202-1205
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    • 2005
  • This paper describes a method for vision-based person identification that can detect, track, and recognize person from video using multiple cues: height and dressing colors. The method does not require constrained target's pose or fully frontal face image to identify the person. First, the system, which is connected to a pan-tilt-zoom camera, detects target using motion detection and human cardboard model. The system keeps tracking the moving target while it is trying to identify whether it is a human and identify who it is among the registered persons in the database. To segment the moving target from the background scene, we employ a version of background subtraction technique and some spatial filtering. Once the target is segmented, we then align the target with the generic human cardboard model to verify whether the detected target is a human. If the target is identified as a human, the card board model is also used to segment the body parts to obtain some salient features such as head, torso, and legs. The whole body silhouette is also analyzed to obtain the target's shape information such as height and slimness. We then use these multiple cues (at present, we uses shirt color, trousers color, and body height) to recognize the target using a supervised self-organization process. We preliminary tested the system on a set of 5 subjects with multiple clothes. The recognition rate is 100% if the person is wearing the clothes that were learned before. In case a person wears new dresses the system fail to identify. This means height is not enough to classify persons. We plan to extend the work by adding more cues such as skin color, and face recognition by utilizing the zoom capability of the camera to obtain high resolution view of face; then, evaluate the system with more subjects.

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DRIVER STEERING MODEL AND IMPROVEMENT TECHNIQUE OF VEHICLE MOVEMENT PERFORMANCE DURING DRIFT RUNNING

  • Nozaki, H.
    • International Journal of Automotive Technology
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    • 제7권4호
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    • pp.449-457
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    • 2006
  • The driver model during drift cornering was examined, and a technique to improve vehicle movement performance during drift cornering was investigated. Based on the results obtained, the driver was found to steer using feedback of the body slip angle and the body slip angle velocity during drift cornering. Moreover, improvement of the cornering force characteristic, at which exceeded the maximum cornering force calm as much as possible is important.

성숙배양액에 첨가하는 인간체액 (Human Body Fluids) 및 성선자극호르몬이 생쥐 미성숙난자의 핵성숙과 수정능력에 미치는 영향 (Influences of Human Body Fluids and Gonadotropins Supplemented in the Maturation Medium on the Nuclear Maturation and Fertilizability of Mouse Immature Oocytes)

  • 박기상;손원영;김진희;이경아;한세열;고정재;차광열
    • Clinical and Experimental Reproductive Medicine
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    • 제21권2호
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    • pp.183-190
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    • 1994
  • Purpose of the present study was to find the optimal culture conditions for the maturation and fertilization of immature oocytes by the use human body fluids and gonadotropins (Gn) in the mouse model. Cumulus-enclosed mouse immature oocytes were incubated in the medium containing various human body fluids with or without Gn in vitro, and examined to confirm nuclear maturation (NM) and fertilization. Female ICR mice were stimulated with 7.5 IU pregnant mares' serum gonadotropin (PMSG). Cumulus-enclosed immature oocytes were isolated at 48-52 hr post PMSG injection and cultured in TCM 199 supplemented with various concentrations (20, 50, and 70%) of human body fluids such as fetal cord serum (hCS), follicular fluid (hFF), peritoneal fluid (hPF) and amniotic fluid (hAF) in the presence or absence of 10 IU/ml PMSG and 10 IU/ml human chorionic gonadotropin (hCG) for 18 hr. Fetal calf serum (FCS) was used as a control for the supplements. Matured oocytes were fertilized with sperm collected from the epididymis of male mice. Fertilization was conducted in T6 medium containing 15 mgl ml bovine serum albumin, and confirmed at 6 hr post-insemination. Evaluation of nucler maturation and fertilization was carried out by rapid staining using fuchin. There was no significant difference between the effects of human body fluids and FCS supplements on nuclear maturation of cumulus enclosed mouse immature oocytes. When maturation medium was supplemented with 20% hPF or 20% hAF, fertilization rates were significantly (P<0.01) lower than that of 20% FCS, hCS and hFF groups. However, higher concentrations of body fluids during IVM were not more beneficial on fertilizability of oocytes. The addition of Gn significantly increased the fertilization rates in hPF and hAF groups (hPF without Gn; 51.5%, compared with 85.1% for addition of Gn, and hAF without Gn; 30.1% compared with 85.8% for addition of Gn) at 20% concentration. These results suggest that human body fluids at 20% concentration and gonadotropins can be used as supplements for the maturation of mouse immature oocytes in vitro. When gonadotropins supplemented with the human body fluids in the maturation medium, fertilizability of mouse immature oocytes was increased in hPF and hAF groups. These results can be applied to maturation of human immature oocytes in vitro.

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이상적 몸의 이미지를 갖춘 캐릭터의 창작 연구 (A study of creating character which has the image of ideal human body)

  • 김부자
    • 한국게임학회 논문지
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    • 제3권2호
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    • pp.86-92
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    • 2003
  • 오늘날에는 신체의 시각적 표현이 다양한 범주에서 보여 지고 있고, 컴퓨터 환경이야말로 개별적인 신체의 환경을 뛰어 넘는 커뮤니케이션의 새로운 형태라 말할 수 있다. 사이버 공간에서 몸의 상호 작용의 한 분야로서 게임에서, 캐릭터의 존재와 역할로 커뮤니케이션이 이루어 질 때, 각 캐릭터의 이상적인 신체 표현은 현실을 뛰어 넘는 극적인 아름다움을 표현 한다. 본 논문에서는 미술작품에 나타난 몸의 이미지 표현 방법과 변화과정을 분석하여, 이상적 인간형의 게임캐릭터 창작에 활용할 수 있는 방법을 모색하여 보았다. 캐릭터 제작 기술의 진보는 이미 한계에 이르렀지만, 그리이스시대 이래 현재까지 확립되어 온 신체비 례에 현대적이면서 미래적인 해석을 가미하여, 개성적이고 아름다운 캐릭터 전형을 창조함에 있어서, 이상적 몸의 이미지를 갖춘 캐릭터 창작방법의 바탕을 제시하였다.

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