• Title/Summary/Keyword: Human Behavior Simulation

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Finite element modeling of the influence of FRP techniques on the seismic behavior of historical arch stone bridge

  • Mahdikhani, Mahdi;Naderi, Melika;Zekavati, Mehdi
    • Computers and Concrete
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    • v.18 no.1
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    • pp.99-112
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    • 2016
  • Since the preservation of monuments is very important to human societies, different methods are required to preserve historic structures. In this paper, 3D model of arch stone bridge at Pont Saint Martin, Aosta, Italy, was simulated by 1660 integrated separate stones using ABAQUS$^{(R)}$ software to investigate the seismic susceptibility of the bridge. The main objective of this research was to study a method of preservation of the historical stone bridge against possible earthquakes using FRP techniques. The nonlinear behavior model of materials used theory of plasticity based on Drucker-Prager yield criterion. Then, contact behavior between the block and mortar was modeled. Also, Seismosignal software was used to collect data related to 1976 Friuli Earthquake Italy, which constitutes a real seismic loading. The results show that, retrofitting of the arch stone bridge using FRP techniques decreased displacement of stones of spandrel walls, which prevents the collapse of stones.

Passenger evacuation simulation considering the heeling angle change during sinking

  • Kim, Hyuncheol;Roh, Myung-Il;Han, Soonhung
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.11 no.1
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    • pp.329-343
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    • 2019
  • In order to simulate the evacuation simulation of a ship during a sinking, the slope angle change of the ship must be reflected during the simulation. In this study, the passenger evacuation simulation is implemented by continuously applying the heeling angle change during sinking. To reflect crowd behavior, the human density and the congestion algorithm were developed in this research and the walking speed experiment in the special situation occurring in the inclined ship was conducted. Evacuation simulation was carried out by applying the experimental results and the change of the walking speed according to the heeling angle of the ship. In order to verify the evacuation simulation, test items suggested by International Maritime Organization (IMO) and SAFEGUARD Validation Data Set conducted on a large Ro-PAX ferry (SGVDS 1) which performed real evacuation trial in full-scale ships were performed and the results of simulation were analyzed. Based on hypothetical scenario of when a normal evacuation command is delivered to the passengers of MV SEWOL in time, we predicted and analyzed the evacuation process and the number of casualties.

Group Idea Generation and Simulation (그룹 아이디어 제너레이션을 위한 시뮬레이션 알고리즘의 개발)

  • Jung, J.H.
    • Korean Management Science Review
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    • v.26 no.2
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    • pp.37-59
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    • 2009
  • Electronic brainstorming (EBS) to improve the process and outcomes of group decision making is an artifact of Information Systems legacy. Despite three decades of research with EBS in an effort to become a key resource of organizational performance, its performance when compared to that of nominal is inconclusive because of the recent debate over its usefulness in terms of productivity. Subsequent researchers have directed our attention to the re-examination of cognitive stimulation, which is considered the major benefit in computer-based idea generation, to explain the performance singularity in computer-based groups. While both cognitive and motivational factors that moderate and mediate the group-interaction process remain unexplored, individual differences that are tightly linked to creative behavior have been largely ignored to account for the discrepancy in performance. Since simulations have been widely used in situations where an outcome does not meet the assumptions, the notion of a group simulator and detailed simulation mechanisms are introduced to examine the potential effects of individual differences on the performance of computer-based idea generation groups. In addition, two prior studies that empirically explored cognitive mechanisms with the group simulator are showcased along with six propositions to initiate future research.

Navigation Trajectory Control of Security Robots to Restrict Access to Potential Falling Accident Areas for the Elderly (노약자의 낙상가능지역 진입방지를 위한 보안로봇의 주행경로제어)

  • Jin, Taeseok
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.6
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    • pp.497-502
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    • 2015
  • One of the goals in the field of mobile robotics is the development of personal service robots for the elderly which behave in populated environments. In this paper, we describe a security robot system and ongoing research results that minimize the risk of the elderly and the infirm to access an area to enter restricted areas with high potential for falls, such as stairs, steps, and wet floors. The proposed robot system surveys a potential falling area with an equipped laser scanner sensor. When it detects walking in elderly or infirm patients who in restricted areas, the robot calculates the velocity vector, plans its own path to forestall the patient in order to prevent them from heading to the restricted area and starts to move along the estimated trajectory. The walking human is assumed to be a point-object and projected onto a scanning plane to form a geometrical constraint equation that provides position data of the human based on the kinematics of the mobile robot. While moving, the robot continues these processes in order to adapt to the changing situation. After arriving at an opposite position to the human's walking direction, the robot advises them to change course. The simulation and experimental results of estimating and tracking of the human in the wrong direction with the mobile robot are presented.

Implementation of Microscopic Pedestrian Simulation by using NetLogo (NetLogo를 이용한 미시적 보행시뮬레이션의 구현)

  • Jang, Sung Min;Rhee, Jong Ho;Oh, Seung Hwoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.2D
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    • pp.119-125
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    • 2010
  • Transportation system improved with rapid economic growth has helped human being a lot. However, the system has been also created social problems. The fast increasing auto ownership has not only increased transportation accidents but decreased air quality rapidly. One of the serious problems in transportation is that transportation policies have disregarded human factor, especially pedestrian environment. This research has developed microscopic pedestrian simulation with Netlogo. Netlogo is a very useful program for simulating complex systems such as pedestrian movements. The simulated pedestrian movements has been compared with actual surveyed pedestrian movements on a sidewalk. The comparison has been showed that the simulation program can be used for analyzing various pedestrian environments. Also, the impacts of bollard on the sidewalks have been analyed with the simulation program.

A Study for Autonomous Intelligence of Computer-Generated Forces (가상군(Computer-Generated Forces)의 자율지능화 방안 연구)

  • Han, Chang-Hee;Cho, Jun-Ho;Lee, Sung-Ki
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.69-77
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    • 2011
  • Modeling and Simulation(M&S) technology gets an attention from various parts such as industry and military. Especially, military uses the technology to cope with a different situation from the one in the Cold War and maximize the effect of training against the cost in the new environment. In order for the training based on M&S technology to be effective, the situations of a battlefield and a combat must be more realistically simulated. For this, a technique development on Computer-Generated Forces(CGF) which represents a unit's simulation logic and a human's simulated behaviors is focused. The CGF simulating a human's behaviors can be used in representing an enemy force, experimenting behaviors in a future war, and developing a new combat idea. This paper describes a methodology to accomplish Computer-Generated Forces' autonomous intelligence. It explains the process of applying a task behavior list based on the METT+T element onto CGFs. On the other hand, in the domain knowledge of military field manual, fuzzy facts such as "fast" and "sufficient" whose real values should be decided by domain experts can be easily found. In order to efficiently implement military simulation logics involved with such subjectivity, using a fuzzy inference methodology can be effective. In this study, a fuzzy inference methodology is also applied.

VR-simulated Sailor Training Platform for Emergency (긴급상황에 대한 가상현실 선원 훈련 플랫폼)

  • Park, Chur-Woong;Jung, Jinki;Yang, Hyun-Seung
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.175-178
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    • 2015
  • This paper presents a VR-simulated sailor training platform for emergency in order to prevent a human error that causes 60~80% of domestic/ abroad marine accidents. Through virtual reality technology, the proposed platform provides an interaction method for proficiency of procedures in emergency, and a crowd control method for controlling crowd agents in a virtual ship environment. The interaction method uses speech recognition and gesture recognition to enhance the immersiveness and efficiency of the training. The crowd control method provides natural simulations of crowd agents by applying a behavior model that reflects the social behavior model of human. To examine the efficiency of the proposed platform, a prototype whose virtual training scenario describes the outbreak of fire in a ship was implemented as a standalone system.

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Controlling Dynamic Vehicles in Driving Simulation (드라이빙 시뮬레이션에서의 동적 차량 제어)

  • Cho, Eun-Sang;Choi, Kwang-Jin;Ko, Hyeongseok
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.37-47
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    • 1997
  • This paper presents the algorithms for generating ambient traffic in driving simulation. Each ambient car is modeled as an autonomous agent that obeys the traffic rules by sensing the traffic lights, road signs, lanes, and other cars around. The algorithm is localized to the area where the car driven by the participant is currently located. Therefore the complexity of the algorithm does not depend on the size of the road network, allowing a huge environment to be simulated with no extra overhead. To avoid monotony, we produce artificial fluctuations in the behavior by employing various forms of probability distribution functions. The resulting behavior of the ambient cars is quite realistic. Experiments indicate that it is hard to tell whether an ambient car is computer-controlled or human-controlled.

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Application of Artificial Neural Network method for deformation analysis of shallow NATM tunnel due to excavation

  • Lee, Jae-Ho;Akutagawa, Shnichi;Moon, Hong-Duk;Han, Heui-Soo;Yoo, Ji-Hyeung;Kim, Kwang-Yeun
    • Proceedings of the Korean Society for Rock Mechanics Conference
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    • 2008.10a
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    • pp.43-51
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    • 2008
  • Currently an increasing number of urban tunnels with small overburden are excavated according to the principle of the New Austrian Tunneling Method (NATM). For rational management of tunnels from planning to construction and maintenance stages, prediction, control and monitoring of displacements of and around the tunnel have to be performed with high accuracy. Computational method tools, such as finite element method, have been and are indispensable tool for tunnel engineers for many years. It is, however, a commonly acknowledged fact that determination of input parameters, especially material properties exhibiting nonlinear stress-strain relationship, is not an easy task even for an experienced engineer. Use and application of the acquired tunnel information is important for prediction accuracy and improvement of tunnel behavior on construction. Artificial Neural Network (ANN) model is a form of artificial intelligence that attempts to mimic behavior of human brain and nervous system. The main objective of this paper is to perform the deformation analysis in NATM tunnel by means of numerical simulation and artificial neural network (ANN) with field database. Developed ANN model can achieve a high level of prediction accuracy.

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Structural investigation on the intrinsically disordered N-terminal region of HPV16 E7 protein

  • Lee, Chewook;Kim, Do-Hyoung;Lee, Si-Hyung;Su, Jiulong;Han, Kyou-Hoon
    • BMB Reports
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    • v.49 no.8
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    • pp.431-436
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    • 2016
  • Human papillomavirus (HPV) is the major cause of cervical cancer, a deadly threat to millions of females. The early oncogene product (E7) of the high-risk HPV16 is the primary agent associated with HPV-related cervical cancers. In order to understand how E7 contributes to the transforming activity, we investigated the structural features of the flexible N-terminal region (46 residues) of E7 by carrying out N-15 heteronuclear NMR experiments and replica exchange molecular dynamics simulations. Several NMR parameters as well as simulation ensemble structures indicate that this intrinsically disordered region of E7 contains two transient (10-20% populated) helical pre-structured motifs that overlap with important target binding moieties such as an E2F-mimic motif and a pRb-binding LXCXE segment. Presence of such target-binding motifs in HPV16 E7 provides a reasonable explanation for its promiscuous target-binding behavior associated with its transforming activity.