• 제목/요약/키워드: Human 3D Modeling

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디지털 휴먼 컨텐츠 생성 시스템의 설계 (The Design of Digital Human Content Creation System)

  • 이상윤;이대식;유영모;이계훈;유현수
    • 한국정보전자통신기술학회논문지
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    • 제15권4호
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    • pp.271-282
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    • 2022
  • 본 논문에서는 디지털 휴먼 컨텐츠 생성 시스템을 제안한다. 디지털 휴먼 컨텐츠 생성 시스템은 전신 스케닝을 통해 3D AI 모델링 작업을 하고, 3D 모델링 후처리와 텍스쳐링, 리깅 작업으로 제작된다. 이를 가상현실 컨텐츠 정보와 결합함으로써 가상현실 내에서 가상 모델의 자연스러운 동작이 이뤄질 수 있고, 하나의 시스템에서 효율적으로 디지털 휴먼 컨텐츠를 생성할 수 있다. 따라서 자원을 최소화하는 가상현실 기반의 디지털 휴먼 컨텐츠 생성이 가능하도록 하는 효과가 있다. 또한 사람에 의한 3D 모델링 및 텍스쳐링 작업은 전처리 과정을 필요로 하지 않는 자동화된 전처리 공정을 제공하며, 다양한 디지털 휴먼 컨텐츠를 효율적으로 관리하는 기술을 제공고자 한다. 특히 가상 모델을 구성하기 위한 3D 모델링 및 텍스쳐링 등의 전처리 공정은 인공지능에 의해 자동으로 수행되도록 함으로써 신속하고 효율적인 가상 모델 구성이 이뤄질 수 있다는 장점이 있다. 또한 시그니처 모션을 통해 디지털 휴먼 컨텐츠 구성 및 관리가 용이하게 이뤄질 수 있다는 장점이 있다.

Bio-CAD를 위한 인체공동부의 3차원 모델링 기술 개발 (Development of 3D Modeling Technology of Human Vacancy for Bio-CAD)

  • 김호찬;배용환;권기수;서태원;이석희
    • 한국정밀공학회지
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    • 제26권12호
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    • pp.138-145
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    • 2009
  • Custom medical treatment is being widely adapted to lots of medical applications. A technology for 3D modeling is strongly required to fabricate medical implants for individual patient. Needs on true 3D CAD data of a patient is strongly required for tissue engineering and human body simulations. Medical imaging devices show human inner section and 3D volume rendering images of human organs. CT or MRI is one of the popular imaging devices for that use. However, those image data is not sufficient to use for medical fabrication or simulation. This paper mainly deals how to generate 3D geometry data from those medical images. A new image processing technology is introduced to reconstruct 3D geometry of a human body vacancy from the medical images. Then a surface geometry data is reconstructed by using Marching cube algorithm. Resulting CAD data is a custom 3D geometry data of human vacancy. This paper introduces a novel 3D reconstruction process and shows some typical examples with implemented software.

3D 모델링 기반 빌딩관제시스템의 설계 및 구현 (Design and Implementation of Building Control System based 3D Modeling)

  • 문상호;김병목;이계은
    • 한국멀티미디어학회논문지
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    • 제23권5호
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    • pp.673-682
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    • 2020
  • Buildings are becoming more and more high-rise and large-scale in recent years, so in the event of a disaster such as a fire, enormous human and economic damage is expected. Therefore, management, security, and fire control are essential for large buildings in the city. Because these large buildings are very complex outside and inside, they need a three-dimensional control based on 3D modeling rather than a simple flat-oriented control. To do this, this paper designed and implemented a building control system based on 3D modeling. Specifically, we designed a 3D building / facility editing module for 3D modeling of buildings, a 3D based control module for building control, and a linkage module that connects information such as firefighting equipment, electrical equipment and IoT equipment. Based on this design, a building control system based on 3D modeling was implemented.

Transfer Learning based Parameterized 3D Mesh Deformation with 2D Stylized Cartoon Character

  • Sanghyun Byun;Bumsoo Kim;Wonseop Shin;Yonghoon Jung;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권11호
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    • pp.3121-3144
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    • 2023
  • As interest in the metaverse has grown, there has been a demand for avatars that can represent individual users. Consequently, research has been conducted to reduce the time and cost required for the current 3D human modeling process. However, the recent automatic generation of 3D humans has been focused on creating avatars with a realistic human form. Furthermore, the existing methods have limitations in generating avatars with imbalanced or unrealistic body shapes, and their utilization is limited due to the absence of datasets. Therefore, this paper proposes a new framework for automatically transforming and creating stylized 3D avatars. Our research presents a definitional approach and methodology for creating non-realistic character avatars, in contrast to previous studies that focused on creating realistic humans. We define a new shape representation parameter and use a deep learning-based method to extract character body information and perform automatic template mesh transformation, thereby obtaining non-realistic or unbalanced human meshes. We present the resulting outputs visually, conducting user evaluations to demonstrate the effectiveness of our proposed method. Our approach provides an automatic mesh transformation method tailored to the growing demand for avatars of various body types and extends the existing method to the 3D cartoon stylized avatar domain.

한국 청소년의 대표 인체치수 및 3D 인체형상자료에 관한 연구 (Studies on Representative Body Sizes and 3D Body Scan Data of Korean Adolescents)

  • 최승일
    • 한국산학기술학회논문지
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    • 제17권2호
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    • pp.227-232
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    • 2016
  • 3D 인체형상자료는 인체 적합성이 우수한 제품과 생활공간을 만들기 위해 다양한 분야에서 활용되고 있다. 본 연구는 한국인 인체치수조사 보급사업에서 2013년에 수집한 청소년층 3차원 측정 자료를 기반으로 한국 청소년의 대표 인체치수를 산출하고 대표 인체치수와 가까운 3D 인체형상자료를 선별하는 방법을 제공한다. 먼저 여러 측정항목으로 이루어진 다차원 벡터공간을 요인분석을 통해 둘레성분과 길이성분의 2차원 벡터공간으로 투영하였다. 다음으로 2차원 성분공간에서 마할라노비스 거리를 이용하여 대표 인체치수와 이에 가까운 3D 인체형상자료를 선별하였다. 2차원 성분공간에 나타난 청소년기의 성장패턴을 고려하여 남자는 4개의 연령그룹으로 여자는 3개의 연령그룹으로 구분하였다. 성분점수 계수행렬의 열벡터에 대응하는 고유형상을 이용하여 남자는 13개 측정항목, 여자는 14개 측정항목에 대한 대표 인체치수를 연령그룹별로 계산하였다. 여기서 구한 대표 인체치수와 3D 인체형상자료는 3차원 대표 형상을 만드는 데에 매우 유용하다.

Molecular Modeling of the Subtype Dopamine Receptor-ligand Interactions

  • Baek, Minkyung;Shin, Woong-Hee
    • EDISON SW 활용 경진대회 논문집
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    • 제2회(2013년)
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    • pp.13-24
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    • 2013
  • Dopamine agonists and antagonists and its receptor play a critical role in the information transfer in the nervous system, and dopamine receptor-ligands interactions are deeply related to Parkinson's disease, schizophrenia and some other mental diseases. However, the only experimental 3D structure available for dopamine receptors is human D3 dopamine receptor. Therefore, it is important to create model of subtype dopamine receptor-ligands interactions. We report here the 3D structures of the human D1 and D2 dopamine receptor predicted by using GalaxyTBM, and its predicted binding site determined by using GalaxyDock. The highly conserved Asp on TM 3 and Phe on TM 6 have critical role in ligand binding. Also, highly conserved serines on TM 5 are essential for binding agonists and some kinds of antagonists. We identify differences between binding sites of agonists and antagonists of human D1 and D2 dopamine receptor, and find the reasons of selective binding of antagonists.

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자기공명 영상을 이용한 피부 움직임 에러 분석에 관한 연구 (Analysis of Skin Movement Artifacts Using MR Images)

  • 류재헌;;;;이관행
    • 한국정밀공학회지
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    • 제21권8호
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    • pp.164-170
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    • 2004
  • The skin movement artifacts are referred to as the relative motion of skin with respect to the motion of underlying bones. This is of great importance in joint biomechanics or internal kinematics of human body. This paper describes a novel experiment that measures the skin movement of a hand based on MR(magnetic resonance) images in conjunction with surface modeling techniques. The proposed approach consists of 3 phases: (1) MR scanning of a hand with surface makers, (2) 3D reconstruction from the MR images, and (3) registration of the 3D models. The MR images of the hand are captured by 3 different postures. And the surface makers which are attached to the skin are employed to trace the skin motion. After reconstruction of 3D models from the scanned MR images, the global registration is applied to the 3D models based on the particular bone shape of different postures. The results of registration are then used to trace the skin movement by measuring the positions of the surface markers.

MRI 영상을 이용한 한국인 인체 두부의 FDTD 모델링 (FDTD Modeling of the Korean Human Head using MRI Images)

  • 이재용;명노훈;최명선;오학태;홍수원;김기회
    • 한국전자파학회논문지
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    • 제11권4호
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    • pp.582-591
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    • 2000
  • 본 논문에서는 휴대전화기에 의한 인체 영향을 FDTD (시간영역 유한차분법) 해석할 수 있도록 한국인 표준 에 알맞는 인체 두부의 FDTD 모텔 제작 방법을 소개하였다. 한국인 표준에 알맞은 사람의 두부를 MRI 촬영한 다음.2차원 MRI 영상 데이터를 이용하여 2차원 segmentation을 하였다. segmentation은 반자동법을 적용하였 으며 제작된 2차원 se밍nentation 데이터를 토대로 $1mm\times1mm\times1mm$크기의 3차원 고해상도 segmentation 데이터를 제작하였다. 3차원 고해상도 segmentation 데이터를 이용하여 휴대전화기의 사용 상황에 어올리도록 다양한 각도로 기울인 인체 두부의 FDTD 모델을 제작하였다.

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Standard Terminology System Referenced by 3D Human Body Model

  • Choi, Byung-Kwan;Lim, Ji-Hye
    • Journal of information and communication convergence engineering
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    • 제17권2호
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    • pp.91-96
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    • 2019
  • In this study, a system to increase the expressiveness of existing standard terminology using three-dimensional (3D) data is designed. We analyze the existing medical terminology system by searching the reference literature and perform an expert group focus survey. A human body image is generated using a 3D modeling tool. Then, the anatomical position of the human body is mapped to the 3D coordinates' identification (ID) and metadata. We define the term to represent the 3D human body position in a total of 12 categories, including semantic terminology entity and semantic disorder. The Blender and 3ds Max programs are used to create the 3D model from medical imaging data. The generated 3D human body model is expressed by the ID of the coordinate type (x, y, and z axes) based on the anatomical position and mapped to the semantic entity including the meaning. We propose a system of standard terminology enabling integration and utilization of the 3D human body model, coordinates (ID), and metadata. In the future, through cooperation with the Electronic Health Record system, we will contribute to clinical research to generate higher-quality big data.