• Title/Summary/Keyword: Historical Effect

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Expression of Fashion Illustration on the Costume of the Movie Genre

  • Kang, Kyung-Ae;Lee, Eui-Jung
    • Journal of Fashion Business
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    • v.9 no.6
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    • pp.141-159
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    • 2005
  • Targeting a film that is the medium of having powerful influence upon the masses, the present study examined about a role and characteristics in the movie costume, and a role of costume designers, which are shown in process of being changed the film costume. There are many designers who were in charge of the film costume, but the present study examined centering on designers who participated aiming to create the image of a character from the stage of manufacturing a movie. It presented and analyzed visual materials by dividing four genres such as a historical drama movie, a horror movie, a fantasy movie, and a modern-play movie, and by selecting a typical work. A Historical drama movie needs to be investigated costume by the historical background in a movie, but inside it was shown clothes that were elaborately reproduced and newly created. A horror movie plays a role of medium that reflects the human society and the internal mentality of a human being along with the attribute of entertainment. As a genre that requires much costume, make-up and special effect aiming at dramatic effect, a role of film costume possesses great weight. As a fantasy movie is a field based on 'fiction' of a writer who creates a work, it is a field that requires creativity of a costume designer most. As a modern-play movie is what reproduces reality, it best reflects the phases of that time, and is the field that is influenced by costume or fashion trend. Costume needs to be designed in a bid to allow spectators to be inspired the wholly united and harmonious mood with leading a story of a movie, and the individual image.

The Architectural Characteristics of Piazza Navona, Rome and its Ecological Function and Role in Urban Environments (로마 나보나 광장의 건축적 특성과 도시 생태적 기능 및 역할)

  • Kwon, Gyoung Nam
    • KIEAE Journal
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    • v.16 no.6
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    • pp.83-94
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    • 2016
  • Purpose: A city is regarded as an organic living thing that generates, changes, and fades away in relationship with many components of city. Therefore, a city has its own identity based on its historical trace. Among these elements composing a city, it is a square that makes a city more active and dynamic. Piazza Navona in Rome, Italy has played its role as significant core in the city and has distinctive function from other squares in urban ecological environments. In this study, the distinguishing function and role of Piazza Navona will be defined. Another purpose of study is to figure out what factors of Piazza Navona attracts a lot of diverse people and activities. Method: First, general understanding of function, type, and history of piazza; Second, the historical background of Piazza Navona; Third, site analysis related to surrounding environments; Fourth, architectural characteristic of Piazza Navona in terms of plan and elevation; Fifth, comparing with other representative squares in Rome such as Piazza San Pietro, Piazza del Popolo, and Piazza del Campidoglio in aspects of urban function. Result: Piazza Navona provides both citizen and visitors with an inviting place to embrace all kinds of activities including assembly, annual festival, and daily events. Its functions in the urban environments also involve a tourist attractor as landmark, place for social and cultural interaction, market, and place for meeting and leisure. It is attributed to following factors; historical background as the city center since the first century AD; its location in the center of Rome; enough size and flexibility to accommodate many people and various events; open space enclosed by surrounding buildings; historical baroque structures and sculptures of fountains; synergy effect with commercial and other tourist attractors around Piazza Navona; and comfortable accessibility.

Design and Symbolism of Underwear Shown in Movie Costumes -Focusing on Historical Dramas Set in Europe between the $16^{th}$ and the $18^{th}$ Century- (영화의상에 표현된 언더웨어의 디자인과 상징성 -16세기부터 18세기까지 유럽 배경의 시대극을 중심으로-)

  • Kim, Hee-Jung
    • The Research Journal of the Costume Culture
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    • v.19 no.5
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    • pp.1102-1118
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    • 2011
  • The purpose of this study was to investigate the underwear design shown in historical dramas set in Europe between the $16^{th}$ and the $18^{th}$ century, woman's bodies were highly restricted, in order to analyze the symbolism of the movie costume and provide basic data for the future education of the department of movie costume design. For a study method, literature relating to movie costumes and underwear as well as captured images from 29 historical dramas set in Europe between the $16^{th}$ and the $18^{th}$ century was reviewed. Among them, data from 17 movies where underwear and crinoline were observed was analyzed. Historical movies, set in the $18^{th}$ century Europe exposed underwear more frequently and decisively than movies set in the $16^{th}$ and $17^{th}$ centuries. For the figure wearing underwear, its expression effect was maximized by the implication function of costumes. Underwear can easily express the time and space background and symbolize the character's social and economic position, attitudes, and values. In addition, the exposure of underwear can reveal characters' internal expressions, such as mental status, taste, temper, intention, mood, time and space display. The result of observing the underwear shown in movies reveals that underwear plays a subjective role in expressing ideal femininity as a woman of a particular age, modesty, social position symbolism and eroticism that depended on the situation. It is expected that the study will provide an opportunity to reconsider the function of underwear, which is different from the meaning of costume history, and its role as a means of communication by considering the change of underwear by age.

Analysis and Recovery of CIH virus (CIH 바이러스 분석 및 대책)

  • 김광조
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.9 no.4
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    • pp.49-60
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    • 1999
  • In this paper we introduce the definition and historical overviews of computer virus program and review their side-effect and ways of infections. We describe the feature of CIH virus which damaged lots of PC systems in Asian countries recently and propose new methods how to rescue against destruction under the operating system of the Microsoft's Windows 95/98. Our experiment results can fix hard disk having FAT32 file system structure and show some popular program cases of having recovered by commercial vaccine program.

A Historical Background of Graph Theory and the Computer Representation (그래프 이론의 역사적 배경과 그 컴퓨터 표현)

  • Kim Hwa-jun;Han Su-young
    • Journal for History of Mathematics
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    • v.18 no.1
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    • pp.103-110
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    • 2005
  • This paper is aimed at studying a historical background of graph theory and we deal with the computer representation of graph through a simple example. Graph is represented by adjacency matrix, edge table, adjacency lists and we study the matrix representation by Euler circuit. The effect of the matrix representation by Euler circuit economize the storage capacity of computer. The economy of a storage capacity has meaning on a mobile system.

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A Study on the Historical Comparative of Smoke Control for Fire Safety Law and Building Law (국내의 연기제어 관련 소방법과 건축법의 변천과정에 관한 연구)

  • Kim, Hye-Won;Jin, Seung-Hyun;Kwon, Young-Jin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2017.05a
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    • pp.97-98
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    • 2017
  • These days the buildings are getting higher, bigger, and in a deep. According to that, it was the Large-Scale casuality by smoke from Daeyeongak Hotel fire in 1971 to Uijeongbu apartment fire in 2015, and the law of smoke control has consistently changed. but the analysis for improving the law isn't working. Therefore on this study, it conducts the analysis of historical comparative about smoke control and it will present the basic data for improving the law of smoke control and in-depth analysis.

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Statistical Methods in Non-Inferiority Trials - A Focus on US FDA Guidelines -

  • Kang, Seung-Ho;Wang, So-Young
    • The Korean Journal of Applied Statistics
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    • v.25 no.4
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    • pp.575-587
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    • 2012
  • The effect of a new treatment is proven through the comparison of a new treatment with placebo; however, the number of parent non-inferiority trials tends to grow proportionally to the number of active controls. In a non-inferiority trial a new treatment is approved by proof that the new treatment is not inferior to an active control; however, both additional assumptions and historical trials are needed to show (through the comparison of the new treatment with the active control in a non-inferiority trial) that the new treatment is more efficacious than a putative placebo. The two different methods of using the historical data: frequentist principle method and meta-analytic method. This paper discusses the statistical methods and different Type I error rates obtained through the different methods employed.

Location Conflicts of Landfill, Seoul Metropolitan Region: Through the Concept of Territory as an Effect of Networks (수도권매립지 입지갈등의 전개: 네트워크 효과로서의 영역 개념을 중심으로)

  • Jung, Won-Wook;Kim, Sook-Jin
    • Journal of the Korean Geographical Society
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    • v.51 no.4
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    • pp.541-558
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    • 2016
  • Landfill has been a long pending issue in the Seoul Metropolitan Region since it was created. Adopting Painter's notion of "territory-effect," this paper analyzes the network formation and change of diverse actors and territory as an effect of networked relations according to four periods from the creation of the landfill to current extension of landfill use. The results are as followed. First, the network formation and composition of major actors has been changed together with historical-geographical conditions. Second, these networks created territory as an effect and re-articulated the configuration of conflicts and solidarity of diverse actors. Third, territory created as an network-effect are different in each period, and is continuously reterritorializing. These findings suggest that territory is never complete and always in the making.

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Effect of rheumatoid arthritis on periodontitis: a historical cohort study

  • Torkzaban, Parviz;Hjiabadi, Tayebeh;Basiri, Zahra;Poorolajal, Jalal
    • Journal of Periodontal and Implant Science
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    • v.42 no.3
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    • pp.67-72
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    • 2012
  • Purpose: Rheumatoid arthritis (RA) is a chronic multi-systemic disease that causes damage to the bone and connective tissues. This study was conducted in order to accurately measure the correlation between RA and periodontitis, and to obtain an unbiased estimate of the effect of RA on periodontal indices. Methods: In this historical cohort study, which was conducted from February to May 2011 in Hamadan city, Iran, 53 exposed people (with RA) were compared with 53 unexposed people (without RA) in terms of clinical periodontal indices (the outcomes of interest) including 1) plaque index (PI), 2) bleeding on probing (BOP), and 3) clinical attachment loss (CAL). Results: A sample of 106 volunteers were evaluated, 53 rheumatoid versus 53 non-rheumatoid subjects. There was a statistically significant correlation between RA and BOP (P<0.001) and between RA and CAL (P<0.001). However, there was no statistically significant correlation between RA and any of the periodontal indices. No correlation was seen between gender and any of the indices either. There was a strong positive correlation between age and all three periodontal indices (P<0.001). Conclusions: The present study indicated a potential effect of RA on periodontal indices. However, much more evidence based on a prospective cohort study is needed to support the cause and effect relationship between RA and periodontal indices.

Development of Digital Games Based on Historical Material and its Design Components - With History Based Games of 5 Countries (역사소재 기반 디지털게임의 발전과정 및 기획요소 연구 - 동.서양 5개국의 역사소재 게임을 중심으로)

  • Moon, Man-Ki;Kim, Tae-Yong
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.460-479
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    • 2007
  • When culture took large part in industrial area, every country has tried to utilize own cultural contents for educational or commercial purpose and the various cultures and histories are recognized as a main concept or subject so that a number of scholars who study history increase. In video game field, special characteristics of interface that audiences participate in the game to complete story-telling is considered as efficient material for learning process. As observed above, it is important to analyze the games that every country makes and export to the world in which the video games is understood as a play of human in general. This Paper has firstly analyzed the most favorite historical games developed in Korea, the USA, Japan, Taiwan and Germany from 1980 to 2005 and secondly, compared that wars and historical origin appears in game scenario, a world view and background story and finally after point out the preferable era and genre of the countries then propose the promising way of design for historical video games. In the process of analysis of a view and heroes in historical games, we compared the real persons, the real historical events and novel in which 11.8% only employed the real persons in 8 out of 68 games. Also the real history and background story are appeared in 37 games which is 54.4% of them. We discovered that the main material that is popular for each country is the historical backing rather than real persons where the favorite historical background is chosen at which they are proud of; 3-Throne era with strong ancient Gogurye for Korea, the 1st and 2nd World Wars and the Independence War for the USA, the tide of war around Middle age for Japan, ancient history of Europe for Germany. The favorite age for video games is Ancient times with 37 games for 54.4%, Middle Age with 7 games fer 10.3%, the prehistoric age with 5 games for 7.35%, remote age with 1 for 1.47%, while current historical games favor Ancient or Modern Age.