• 제목/요약/키워드: Hierarchical simulation

검색결과 561건 처리시간 0.024초

시뮬레이션의 계층적 애니메이션 (Hierarchical Animation for Simulation)

  • 이미라;조대호
    • 한국시뮬레이션학회논문지
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    • 제8권4호
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    • pp.89-107
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    • 1999
  • There are many issues in computer simulation such as verifying model code, validating models, understanding the dynamics of systems and training the personnel. The developers of simulation tool have been interested in the animation since it can help solve the problems related to the above listed issues. In practice, animation is one of the popular method for displaying the simulation output for solving these problems. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also Increase the computer computation overhead. This paper presents a hierarchical animation environment in which the users can have better focus on the dynamics of system components. In hierarchical animation environment the users can observe the dynamics of system by selectively choosing the hierarchical level and components with in a level of the hierarchically structured model. Especially when the model is large and complex the selection of observation level is needed. The design approach of the hierarchical animator is based on the DEVS(Discrete Event system Specification) formalism which is theoretically well grounded means of expressing modular and hierarchical models.

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DEVS에 기반한 분산 시뮬레이션 환경 $D-DEVSim^{++}$의 설계 및 구현 (Design and Implementation of the DEVS-based Distributed Simulation Environment: D-DEVSim++)

  • 김기형
    • 한국시뮬레이션학회논문지
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    • 제5권2호
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    • pp.41-58
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    • 1996
  • The Discrete Event Systems Specification(DEVS) formalism specifies a discrete event system in a hierarchical, modular form. This paper presents a distributed simulation environment D-DEVSim++ for models specified by the DEVS formalism. D-DEVSim++ employs a new simulation scheme which is a hybrid algorithm of the hierarchical simulation and Time Warp mechanisms. The scheme can utilize both the hierarchical scheduling parallelism and the inherent parallelism of DEVS models. This hierarchical scheduling parallelism is investigated through analysis. Performance of the proposed methodology is evaluated through benchmark simulation on a 5-dimensional hypercube parallel machine. The performance results indicate that the methodology can achieve significant speedup. Also, it is shown that the analyzed speedup for the hierarchical scheduling time corresponds the experiment.

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계층적 RAM 시뮬레이션 모델 프레임워크 (A Hierarchical RAM Simulation Model Framework)

  • 김혜령;최상영
    • 한국군사과학기술학회지
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    • 제13권1호
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    • pp.41-49
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    • 2010
  • In this paper, we propose a hierarchical RAM simulation model framework which are used to analyze the RAM specifications on the concept refinement phase. The hierarchical RAM simulation model framework consists of RAM simulation models, class library and each model's input and output data lists. The hierarchical RAM simulation models are co-operated with 3 kinds of model - type I, II, III. Type I, II models are used to analyze the target operational availability and Type III is used to establish the initial RAM specifications. Each model's input and output data lists are defined by considering each model's purpose of RAM analysis. The class library is arranged with each model's classes for implementing the hierarchical simulation models. The proposed framework may be applied for executing the RAM activities effectively.

계층적 셀 구조를 갖는 이동 통신 시스템의 큐잉 모델 (A Queueing Model for Mobile Communication Systems with Hierarchical Cell Structure)

  • 김기완
    • 한국시뮬레이션학회논문지
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    • 제7권2호
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    • pp.63-78
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    • 1998
  • The hierarchical cell structure consists of the macrocell and microcells to increase the system capacity and to achieve broad coverage. The hierarchical cell structure provides services for users in different mobility. In this paper, an analytical queueing model in mobile networks is proposed for the performance evaluation of the hierarchical cell structure. The model for networks with the multiple levels can simplify multi-dimensional ones into one-dimensional queueing model. The computational advantage will be growing as the layers are constructed in multiple levels. The computer simulation is provided for validating the proposed analytical model.

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계층의 구조를 갖는 시뮬레이션 모델에 있어서 단계적 접근을 위한 모델연결 방법론과 그 적용 예 (Model Coupling Technique for Level Access in Hierarchical Simulation Models and Its Applications)

  • 조대호
    • 한국시뮬레이션학회논문지
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    • 제5권2호
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    • pp.25-40
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    • 1996
  • Modeling of systems for intensive knowledge-based processing requires a modeling methodology that makes efficient access to the information in huge data base models. The proposed level access mothodology is a modeling approach applicable to systems where data is stored in a hierarchical and modular modules of active memory cells(processor/memory pairs). It significantly reduces the effort required to create discrete event simulation models constructed in hierarchical, modular fashion for above application. Level access mothodology achieves parallel access to models within the modular, hierarchical modules(clusters) by broadcasting the desired operations(e.g. querying information, storing data and so on) to all the cells below a certain desired hierarchical level. Level access methodology exploits the capabilities of object-oriented programming to provide a flexible communication paradigm that combines port-to-port coupling with name-directed massaging. Several examples are given to illustrate the utility of the methodology.

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Multi-Finger 3D Landmark Detection using Bi-Directional Hierarchical Regression

  • Choi, Jaesung;Lee, Minkyu;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • 제3권1호
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    • pp.9-11
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    • 2016
  • Purpose In this paper we proposed bi-directional hierarchical regression for accurate human finger landmark detection with only using depth information.Materials and Methods Our algorithm consisted of two different step, initialization and landmark estimation. To detect initial landmark, we used difference of random pixel pair as the feature descriptor. After initialization, 16 landmarks were estimated using cascaded regression methods. To improve accuracy and stability, we proposed bi-directional hierarchical structure.Results In our experiments, the ICVL database were used for evaluation. According to our experimental results, accuracy and stability increased when applying bi-directional hierarchical regression more than typical method on the test set. Especially, errors of each finger tips of hierarchical case significantly decreased more than other methods.Conclusion Our results proved that our proposed method improved accuracy and stability and also could be applied to a large range of applications such as augmented reality and simulation surgery.

이벤트 지향 DEVS 실행 환경의 설계, 구현 및 성능 비교 (Design, Implementation and Performance Analysis of Event-oriented Execution Environment for DEVS)

  • 권세중;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제20권1호
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    • pp.87-96
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    • 2011
  • DEVS는 이산 사건 시스템을 명세하는 집합론에 근거한 수학적인 틀이다. 이러한 DEVS를 통해 시스템을 시뮬레이션할 때는 명세된 DEVS로부터 구현된 모델과 시뮬레이션 엔진으로 이루어진 실행 환경이 필요하다. 시뮬레이션 엔진은 스케줄링 알고리즘을 통해 모델을 해석하고 실행하는데, 주로 DEVS의 계층적이고 모듈러한 특성을 따라 계층적인 스케줄링 방법을 사용한다. 그러나 이 방법은 계층적인 구조로 인해 시간 관리와 메시지 패싱에 있어서 오버헤드가 존재한다. 본 논문에서는 이러한 오버헤드를 해결하기 위해 이벤트 지향 시뮬레이션을 적용한다. 이벤트 지향의 시뮬레이션은 이벤트에 의해서 모델이 실행되며 이벤트 리스트에 의해 이벤트가 관리된다. 이벤트 리스트에 의해서 시간 관리가 되고 메시지 패싱이 이루어지기 때문에 계층적인 오버헤드를 줄이고 성능 향상을 이룰 수 있다. 본 논문은 이벤트 리스트를 이용한 실행 환경을 제안하고 이러한 실행 환경을 위한 모델 구현 방안에 대해 논하며, 각 실행 환경의 성능을 비교, 분석한다.

실시간 옷감 애니메이션과 LOD 제어를 위한 계층적 시뮬레이션 (Hierarchical Simulation for Real-time Cloth Animation and LOD control)

  • 강영민
    • 한국정보통신학회논문지
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    • 제11권3호
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    • pp.479-485
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    • 2007
  • 본 논문에서는 사실적인 질량-스프링 기반 옷감 모델의 애니메이션을 효율적이며 사실적으로 생성하기 위해 근사된 암시적 적분법을 계층적으로 적용하는 기법을 제안한다. 제안된 계층적 시뮬레이션 방법은 매우 많은 정점을 가진 메쉬(mesh)의 사실적인 움직임을 상호작용적으로 생성할 수 있다. 이 기법은 암시적 적분법을 근사하는 빠르고 안정적인 방법을 사용한다. 이 근사 기법은 효율적이기는 하지만 극도로 부정확하며 지나치게 댐핑(damping)이 많이 일어난다. 본 논문에 제안된 계층적 시뮬레이션 기법은 메쉬 구조를 다중 단계로 구성하여 옷감 모델의 사실적인 외형을 표현하도록 하며, 각각의 단계에 시뮬레이션을 적용할 때 현재 단계의 메쉬에 존재하는 일부 질점이 이전 단계의 시뮬레이션 결과를 따르도록 한다. 이러한 계층적 시뮬레이션 방법은 많은 수의 질점으로 구성된 옷감 모델의 사실적인 동작을 효율적으로 생성한다. 또한 계층적 기법은 옷감 모델에 사실적인 주름을 생성할 수 있도록 하며, 계층적 단계에 따라 스프링의 수축 저항을 제어할 수 있도록 하여 주름의 패턴도 쉽게 제어할 수 있도록 한다.

병렬 DEVS 시뮬레이션 환경(P-DEVSIM ++) 성능 평가 (Performance Evaluation of a Parallel DEVS Simulation Environment of P-DEVSIM ++)

  • 성영락
    • 한국시뮬레이션학회논문지
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    • 제2권1호
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    • pp.31-44
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    • 1993
  • Zeigler's DEVS(Discrete Event Systems Specification) formalism supports formal specification of discrete event systems in a hierarchical , modular manner. Associated are hierarchical, distributed simulation algorithms, called abstract simulators, which interpret dynamics of DEVS models. This paper deals with performance evaluation of P-DEVSIM ++, a parallel simulation environment which implements the DEVS formalism and associated simulation algorithms in a parallel environment. Performance simulator has been developed and used to experiment models of parallel simulation executions in different conditions. The experimental result shows that simulation time depends on both the number of processors in the parallel system and the communication overheads among such processors.

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제약조건이 있는 시뮬레이션을 위한 계층적 모델링 방법론 (Hierarchical Modeling Methodology for Contraint Simulations)

  • 이강선
    • 한국시뮬레이션학회논문지
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    • 제9권4호
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    • pp.41-50
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    • 2000
  • We have many simulation constraints to meet as a modeled system becomes large and complex. Real-time simulations are the examples in that they are constrained by certain non-function constraints (e.g., timing constraints). In this paper, an enhanced hierarchical modeling methodology is proposed to efficiently deal with constraint-simulations. The proposed modeling method enhances hierarchical modeling methods to provide multi-resolution model. A simulation model is composed by determining the optimal level of abstraction that is guaranteed to meet the given simulation constraints. Four modeling activities are defined in the proposed method: 1) Perform the logical architectural design activity to produce a multi-resolution model, 2) Organize abstraction information of the multi-resolution model with AT (Abstraction Tree) structure, 3) Formulate the given constraints based on U (Integer Programming) approach and embrace the constraints to AT, and 4) Compose a model based on the determined level of abstraction with which the multi-resolution model can satisfy all given simulation constraints. By systematically handling simulation constraints while minimizing the modeler's interventions, we provide an efficient modeling environment for constraint-simulations.

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