• Title/Summary/Keyword: Hierarchical simulation

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Hierarchical Animation for Simulation (시뮬레이션의 계층적 애니메이션)

  • 이미라;조대호
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.89-107
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    • 1999
  • There are many issues in computer simulation such as verifying model code, validating models, understanding the dynamics of systems and training the personnel. The developers of simulation tool have been interested in the animation since it can help solve the problems related to the above listed issues. In practice, animation is one of the popular method for displaying the simulation output for solving these problems. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also Increase the computer computation overhead. This paper presents a hierarchical animation environment in which the users can have better focus on the dynamics of system components. In hierarchical animation environment the users can observe the dynamics of system by selectively choosing the hierarchical level and components with in a level of the hierarchically structured model. Especially when the model is large and complex the selection of observation level is needed. The design approach of the hierarchical animator is based on the DEVS(Discrete Event system Specification) formalism which is theoretically well grounded means of expressing modular and hierarchical models.

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Design and Implementation of the DEVS-based Distributed Simulation Environment: D-DEVSim++ (DEVS에 기반한 분산 시뮬레이션 환경 $D-DEVSim^{++}$의 설계 및 구현)

  • 김기형
    • Journal of the Korea Society for Simulation
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    • v.5 no.2
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    • pp.41-58
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    • 1996
  • The Discrete Event Systems Specification(DEVS) formalism specifies a discrete event system in a hierarchical, modular form. This paper presents a distributed simulation environment D-DEVSim++ for models specified by the DEVS formalism. D-DEVSim++ employs a new simulation scheme which is a hybrid algorithm of the hierarchical simulation and Time Warp mechanisms. The scheme can utilize both the hierarchical scheduling parallelism and the inherent parallelism of DEVS models. This hierarchical scheduling parallelism is investigated through analysis. Performance of the proposed methodology is evaluated through benchmark simulation on a 5-dimensional hypercube parallel machine. The performance results indicate that the methodology can achieve significant speedup. Also, it is shown that the analyzed speedup for the hierarchical scheduling time corresponds the experiment.

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A Hierarchical RAM Simulation Model Framework (계층적 RAM 시뮬레이션 모델 프레임워크)

  • Kim, Hye-Lyeong;Choi, Sang-Yeong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.1
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    • pp.41-49
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    • 2010
  • In this paper, we propose a hierarchical RAM simulation model framework which are used to analyze the RAM specifications on the concept refinement phase. The hierarchical RAM simulation model framework consists of RAM simulation models, class library and each model's input and output data lists. The hierarchical RAM simulation models are co-operated with 3 kinds of model - type I, II, III. Type I, II models are used to analyze the target operational availability and Type III is used to establish the initial RAM specifications. Each model's input and output data lists are defined by considering each model's purpose of RAM analysis. The class library is arranged with each model's classes for implementing the hierarchical simulation models. The proposed framework may be applied for executing the RAM activities effectively.

A Queueing Model for Mobile Communication Systems with Hierarchical Cell Structure (계층적 셀 구조를 갖는 이동 통신 시스템의 큐잉 모델)

  • 김기완
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.63-78
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    • 1998
  • The hierarchical cell structure consists of the macrocell and microcells to increase the system capacity and to achieve broad coverage. The hierarchical cell structure provides services for users in different mobility. In this paper, an analytical queueing model in mobile networks is proposed for the performance evaluation of the hierarchical cell structure. The model for networks with the multiple levels can simplify multi-dimensional ones into one-dimensional queueing model. The computational advantage will be growing as the layers are constructed in multiple levels. The computer simulation is provided for validating the proposed analytical model.

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Model Coupling Technique for Level Access in Hierarchical Simulation Models and Its Applications (계층의 구조를 갖는 시뮬레이션 모델에 있어서 단계적 접근을 위한 모델연결 방법론과 그 적용 예)

  • 조대호
    • Journal of the Korea Society for Simulation
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    • v.5 no.2
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    • pp.25-40
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    • 1996
  • Modeling of systems for intensive knowledge-based processing requires a modeling methodology that makes efficient access to the information in huge data base models. The proposed level access mothodology is a modeling approach applicable to systems where data is stored in a hierarchical and modular modules of active memory cells(processor/memory pairs). It significantly reduces the effort required to create discrete event simulation models constructed in hierarchical, modular fashion for above application. Level access mothodology achieves parallel access to models within the modular, hierarchical modules(clusters) by broadcasting the desired operations(e.g. querying information, storing data and so on) to all the cells below a certain desired hierarchical level. Level access methodology exploits the capabilities of object-oriented programming to provide a flexible communication paradigm that combines port-to-port coupling with name-directed massaging. Several examples are given to illustrate the utility of the methodology.

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Multi-Finger 3D Landmark Detection using Bi-Directional Hierarchical Regression

  • Choi, Jaesung;Lee, Minkyu;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • v.3 no.1
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    • pp.9-11
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    • 2016
  • Purpose In this paper we proposed bi-directional hierarchical regression for accurate human finger landmark detection with only using depth information.Materials and Methods Our algorithm consisted of two different step, initialization and landmark estimation. To detect initial landmark, we used difference of random pixel pair as the feature descriptor. After initialization, 16 landmarks were estimated using cascaded regression methods. To improve accuracy and stability, we proposed bi-directional hierarchical structure.Results In our experiments, the ICVL database were used for evaluation. According to our experimental results, accuracy and stability increased when applying bi-directional hierarchical regression more than typical method on the test set. Especially, errors of each finger tips of hierarchical case significantly decreased more than other methods.Conclusion Our results proved that our proposed method improved accuracy and stability and also could be applied to a large range of applications such as augmented reality and simulation surgery.

Design, Implementation and Performance Analysis of Event-oriented Execution Environment for DEVS (이벤트 지향 DEVS 실행 환경의 설계, 구현 및 성능 비교)

  • Kwon, Se-Jung;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.87-96
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    • 2011
  • DEVS(Discrete Event Systems Specification) is a set theoretic formalism developed for specifying discrete event system. For execution of DEVS, we need an execution environment, which consists of simulation engine and models interpreted by the simulation engine. Common existing environments use hierarchical scheduling algorithm for DEVS execution. This hierarchical scheduling is a proper algorithm for DEVS execution because of hierarchical and modular characteristics. But this algorithm has overheads owing to message passing and time management. To overcome these overheads, we apply event-oriented simulation to DEVS execution and we remove hierarchical overheads. In eventoriented simulation, the scheduling of model execution is performed by events and event list. We propose three event-oriented execution environments for DEVS and experiment about the performance of our proposed environments in comparison with the existing execution environment using the hierarchical scheduling. The experimental results show our environments works better than existing environment using the hierarchical scheduling.

Hierarchical Simulation for Real-time Cloth Animation and LOD control (실시간 옷감 애니메이션과 LOD 제어를 위한 계층적 시뮬레이션)

  • Kang, Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.3
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    • pp.479-485
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    • 2007
  • In this paper, a hierarchical simulation with an approximate implicit method is proposed in order to efficiently and plausibly animate mass-spring based cloth models. The proposed hierarchical simulation method can generate realistic motion of extremely fine mesh in interactive rate. The proposed technique employs a fast and stable simulation method which approximates the implicit integration. Although the approximate method is efficient, it is extremely inaccurate and shows excessively damped behavior. The hierarchical simulation technique proposed in this paper constructs multi-level mesh structure in order to represent the realistic appearance of cloth model and performs simulation on each level of the mesh with constraints that enforce some of the mass-points of current level to follow the movement of the previous level. This hierarchical method efficiently generates a plausible movement of a cloth model composed of large number of mass points. Moreover, this hierarchical method enables us to generate realistic wrinkles on the cloth, and the wrinkle pattern on the cloth model can be easily controlled because we can specify different contraction resistance force of springs according to their hierarchical level.

Performance Evaluation of a Parallel DEVS Simulation Environment of P-DEVSIM ++ (병렬 DEVS 시뮬레이션 환경(P-DEVSIM ++) 성능 평가)

  • 성영락
    • Journal of the Korea Society for Simulation
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    • v.2 no.1
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    • pp.31-44
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    • 1993
  • Zeigler's DEVS(Discrete Event Systems Specification) formalism supports formal specification of discrete event systems in a hierarchical , modular manner. Associated are hierarchical, distributed simulation algorithms, called abstract simulators, which interpret dynamics of DEVS models. This paper deals with performance evaluation of P-DEVSIM ++, a parallel simulation environment which implements the DEVS formalism and associated simulation algorithms in a parallel environment. Performance simulator has been developed and used to experiment models of parallel simulation executions in different conditions. The experimental result shows that simulation time depends on both the number of processors in the parallel system and the communication overheads among such processors.

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Hierarchical Modeling Methodology for Contraint Simulations (제약조건이 있는 시뮬레이션을 위한 계층적 모델링 방법론)

  • 이강선
    • Journal of the Korea Society for Simulation
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    • v.9 no.4
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    • pp.41-50
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    • 2000
  • We have many simulation constraints to meet as a modeled system becomes large and complex. Real-time simulations are the examples in that they are constrained by certain non-function constraints (e.g., timing constraints). In this paper, an enhanced hierarchical modeling methodology is proposed to efficiently deal with constraint-simulations. The proposed modeling method enhances hierarchical modeling methods to provide multi-resolution model. A simulation model is composed by determining the optimal level of abstraction that is guaranteed to meet the given simulation constraints. Four modeling activities are defined in the proposed method: 1) Perform the logical architectural design activity to produce a multi-resolution model, 2) Organize abstraction information of the multi-resolution model with AT (Abstraction Tree) structure, 3) Formulate the given constraints based on U (Integer Programming) approach and embrace the constraints to AT, and 4) Compose a model based on the determined level of abstraction with which the multi-resolution model can satisfy all given simulation constraints. By systematically handling simulation constraints while minimizing the modeler's interventions, we provide an efficient modeling environment for constraint-simulations.

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