• Title/Summary/Keyword: Heterogeneous networking

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Two-Tree Collective Communication in Grid Computing Systems (그리드 컴퓨팅 시스템에서의 두 개의 트리를 이용한 집합 통신)

  • 차광호;이정희;한동수;유찬수
    • Journal of KIISE:Information Networking
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    • v.31 no.5
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    • pp.450-459
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    • 2004
  • This paper studies the collective communication in the grid computing environment, which is characterized by the combination of heterogeneous networks as well as uneven, long communication delay. Efficient collective communication requires communication schedule, which in turn requires network information. When the network information is not accurate or network faults occur, the performance of collective communication can be markedly degraded. This paper proposes TTCC(Two-Tree Collective Communication) for scheduling collective communication in the grid. It Provides an efficient and reliable schedule even In this unfavorable network condition by maintaining two disjoint communication trees. Benefits of the proposed method are manifested via simulation, where the performance degradation with TTCC is much slower than those using conventional scheduling algorithms.

TCP Throughput Effective Vertical Handoff Decision Scheme for Heterogeneous Wireless Networks (이기종 무선망에서의 TCP 성능 기반 수직적 핸드오프 결정 방안)

  • Seok, Woo-Jin;Choi, Young-Hwan;Kim, Sang-Ha
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.505-513
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    • 2007
  • Vertical handoff is a new type of handoff in wireless networks. It is issued when a mobile node moves over overlapping wireless networks with each proving a different access bandwidth, transmission latency, and coverage. By issuing the vertical handoff, the mobile node can obtain better network bandwidth. In the sense of TCP throughput, however, the vertical handoff does not always produce positive performance gain, so sometimes it is better for the mobile node to stay at lower bandwidth providing network rather than to select and move to higher bandwidth providing network. In this paper, we analyze TCP throughput for vertical handoff, and propose a new handoff decision scheme which can estimate TCP throughput at the moment of vertical handoff. Based on the estimation, a mobile node can decide to issue vertical handoff to produce better TCP throughput, and we verify the results by simulations.

Scalable Media Object Framework of MPEG-2 Video for QoS Adaptation (QoS 적응을 위한 MPEG-2 비디오의 스케일러블 미디어 객체 프레임웍에 관한 연구)

  • Kim, Hyeong-Cheol;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2922-2931
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    • 1999
  • In this paper, we propose a new framework for scalable media object to adapt the various QoS requirements in the heterogeneous networking environment. An MPEG-2 video is split into a set of scalable media objects in terms of temporal scaling and fidelity scaling. The portion of the scalable media objects is selectively delivered to adapt the QoS requirement. This framework can satisfy the various QoS requirements on bandwidth, even though the clients share a multipoint channel. By analysis on the rate-distortion characteristics of scalable media object framework, we shows our approach is feasible to support the various QoS requirements.

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Development of Access Point Supporting Multiple Network Interfaces (다중 네트워크 인터페이스를 지원하는 액세스 포인트 개발에 관한 연구)

  • Lee, Sang-Hak;Chung, Tae-Choong
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.109-114
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    • 2004
  • Increasing popularity of WLAN and advancement of WPAN allow user to connect to the Internet easily today. The increasing of number of networking mobile device such as laptop and PDA requires computing devices to share high speed Internet line or work on networks in most cases. This has stimulated the demand of access point that supports multiple network interfaces. This paper describes the process of design, implementation and test of the wired/wireless integrated access point that supports multiple network interfaces such as wired LAN, wireless LAN, Bluetooth, and Broadband network. We designed and developed the hardware system and protocol software to integrate heterogeneous network. The system has shown compatibility with standard specification and good performance through testing with various network devices.

mSCTP for Vertical Handover between 3G and WiBro (3G-WiBro 망간 수직핸드오버를 위한 mSCTP 기법)

  • Kim, Dong-Phil;Koh, Seok-Joo
    • Journal of KIISE:Information Networking
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    • v.35 no.4
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    • pp.355-366
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    • 2008
  • This paper proposes a mobile SCTP (mSCTP) handover scheme for vertical handover between 3G wireless and WiBro networks. To evaluate the proposed mSCTP vertical handover scheme, we implement the mSCTP handover supporting system over Linux platform in which the movement of a mobile node is automatically detected and the mSCTP vertical handover is performed by the mobile node. We analyze and compare the performance of mSCTP handover and Mobile IP handover over the preconfigured testbed. From the numerical results, we can see that the handover latency of mSCTP could be much more reduced, compared to the Mobile IP handover, if the mobile node would sojourn long enough in the overlapping region between the two heterogeneous networks.

An Analysis Tool for Deriving Bounds on Delay and Buffer Size in Packet Networks (패킷 네트워크에서 지연과 버퍼 크기 한계를 추출할 수 있는 분석 도구)

  • 편기현;송준화;이흥규
    • Journal of KIISE:Information Networking
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    • v.30 no.5
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    • pp.641-648
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    • 2003
  • In this paper, we propose a general analysis tool that derives guaranteed delay bounds for real-time sessions when those sessions pass through heterogeneous schedulers in general packet networks. This tool characterizes each different scheduler by a homogeneous service curve server. We show that service curve servers can characterize a strictly larger class of schedulers than LR servers. That is, we can characterize not only all LR servers but also RC-EDF and SC scheduler by service curve servers. Even with such advantage over LR servers, service curve servers provide accurate analysis results. We prove mathematically that if we analyze a network that can be analyzed by both LR servers and service curve servers,,both cases yield the same delay bound.

Modified Deep Reinforcement Learning Agent for Dynamic Resource Placement in IoT Network Slicing

  • Ros, Seyha;Tam, Prohim;Kim, Seokhoon
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.17-23
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    • 2022
  • Network slicing is a promising paradigm and significant evolution for adjusting the heterogeneous services based on different requirements by placing dynamic virtual network functions (VNF) forwarding graph (VNFFG) and orchestrating service function chaining (SFC) based on criticalities of Quality of Service (QoS) classes. In system architecture, software-defined networks (SDN), network functions virtualization (NFV), and edge computing are used to provide resourceful data view, configurable virtual resources, and control interfaces for developing the modified deep reinforcement learning agent (MDRL-A). In this paper, task requests, tolerable delays, and required resources are differentiated for input state observations to identify the non-critical/critical classes, since each user equipment can execute different QoS application services. We design intelligent slicing for handing the cross-domain resource with MDRL-A in solving network problems and eliminating resource usage. The agent interacts with controllers and orchestrators to manage the flow rule installation and physical resource allocation in NFV infrastructure (NFVI) with the proposed formulation of completion time and criticality criteria. Simulation is conducted in SDN/NFV environment and capturing the QoS performances between conventional and MDRL-A approaches.

Manipulation of the Compressed Video for Multimedia Networking : A Bit rate Shaping of the Compressed Video (멀티미디어 네트워킹을 위한 압축 신호상에서 동영상 처리 : 압축 동영상 비트율 변환)

  • 황대환;조규섭;황수용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11A
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    • pp.1908-1924
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    • 2001
  • Interoperability and inter-working in the various network and media environment with different technology background is very important to enlarge the opportunity of service access and to increase the competitive power of service. The ITU-T and advanced counties are planning ahead for provision of GII enabling user to access advanced global communication services supporting multimedia communication applications, embracing all modes of information. In this paper, we especially forced the heterogeneity of end user applications for multimedia networking. The heterogeneity has several technical aspects, like different medium access methods, heterogeneous coding algorithms for audio-visual data and so on. Among these elements, we have been itemized bit rate shaping algorithm on the compressed moving video. Previous manipulations of video has been done on the uncompressed signal domain. That is, compressed video should be converted to linear PCM signal. To do such a procedures, we should decode, manipulate and then encode the video to compressed signal once again. The traditional approach for processing the video signa1 has several critical weak points, requiring complexity to implement, degradation of image quality and large processing delay. The bit rate shaping algorithm proposed in this paper process the manipulation of moving video on the completely compressed domain to cope with above deficit. With this algorithms. we could realized efficient video bit rate shaping and the result of software simulation shows that this method has significant advantage than that of pixel oriented algorithms.

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Design and Implementation of XML based Global Peer-to-Peer Engine (XML기반 전역 Peer-to-Peer 엔진 설계 및 구현)

  • Kwon Tae-suk;Lee Il-su;Lee Sung-young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1B
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    • pp.73-85
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    • 2004
  • SIn this paper, we introduce our experience for designing and implementing new concept of a global XML-based Peer-to-Peer (P2P) engine to support various P2P applications, and interconnection among PC, Web and mobile computing environments. The proposed P2P engine can support to heterogeneous data exchanges and web interconnection by facilitating with the text-base XML while message exchange are necessary. It is also to provide multi-level security functions as well as to apply different types of security algorithms. The system consist of four modules; a message dispatcher to scheduling and filtering the message, a SecureNet to providing security services and data transmission, a Discovery Manager to constructing peer-to-peer networking, and a Repository Manager to processing data management including XML documents. As a feasibility test, we implement various P2P services such as chatting as a communication service, white-board as an authoring tool set during collaborative working, and a file system as a file sharing service. We also compared the proposed system to a Gnutella in order to measure performance of the systems.

Design and Implementation of Internet GIS based on ObjectWeb (ObjectWeb을 기반으로 한 Internet GIS의 설계 및 구현)

  • Kang, Myoung-Soo;Choy, Yoon-Chul;Koh, Kyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.441-447
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    • 2000
  • In this paper, we design and implement an Internet GIS based on ObjectWeb, which makes to use various distributed services and object paradigm. We use CORBA, which is the standard of distributed object middleware and supports interoperability and reusability regardless of the execution environment and the implementation language of a distributed code, so that it easily extends established systems in networking environment and accesses distributed heterogeneous spatial data. Our method distributes parts of user interactive tasks to clients to reduce and to improve the system performance while existing approaches concentrate all workloads on a server. We implement a travel information system on the developed IGIS. Users receive services from remote servers employing a Java client system running on a web browser.

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