• Title/Summary/Keyword: Heterogeneous QoS

Search Result 170, Processing Time 0.032 seconds

A study on the Application of Policy-Based Networking for QoS in The Defense Information System (국방정보체계의 서비스 품질(QoS) 보장을 위한 정책기반(Policy-Based)네트워킹 적용에 관한 연구)

  • 김광영;이승종
    • Journal of the military operations research society of Korea
    • /
    • v.29 no.1
    • /
    • pp.57-75
    • /
    • 2003
  • Policy-based networking offers a network manager the ability to manage the network in a holistic and dynamic fashion rather than force a network manager to manage the network by dealing with each device individually. Policy-based networking is focusing on users and applications instead of emphasizing devices and interfaces. An important part of the policy-based networking is to simplify the task of administration and management for different disciplines. The Defense Information System(DIS) of today are complex and heterogeneous systems. Operational needs are not a trivial task and Quality of Service(QoS) is not generally guaranteed. So, important data may be missed or congested by trivial data. Policy-based networking provide a way to support QoS and simplify the management of multiple devices deploying complex technologies. This paper suggest implementation of policy-based networking in DIS to improvement of performance, and implementation is progressed step by step. Especially this paper is focusing on the providing QoS with policy-based networking using Lightweight Directory Access Protocol(LDAP) Server.

Optimal buffer partition for provisioning QoS of wireless network

  • Phuong Nguyen Cao;Dung Le Xuan;Quan Tran Hong
    • Proceedings of the IEEK Conference
    • /
    • summer
    • /
    • pp.57-60
    • /
    • 2004
  • Next generation wireless network is evolving toward IP-based network that can various provide multimedia services. A challenge in wireless mobile Internet is support of quality of service over wireless access networks. DiffServ architecture is proposed for evolving wireless mobile Internet. In this paper we propose an algorithm for optimal buffer partitioning which requires the minimal channel capacity to satisfy the QoS requirements of input traffic. We used a partitioned buffer with size B to serve a layered traffic at each DiffServ router. We consider a traffic model with a single source generates traffic having J $(J\geq2)$ quality of service (QoS) classes. QoS in this case is described by loss probability $\varepsilon_j$. for QoS class j. Traffic is admitted or rejected based on the buffer occupancy and its service class. Traffic is generated by heterogeneous Markov-modulated fluid source (MMFS).

  • PDF

QoS Provisioning for Forced Inter-System Handover (강제 시스템간 핸드오버 시 QoS 보장 방안)

  • Lee, Moon-Ho;Lee, Jong-Chan
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.89-98
    • /
    • 2010
  • In the heterogeneous system of various wired or wireless network with IP-based backbone, the continuities of agreedon QoS for multimedia services should be guaranteed regardless of network types and terminal mobility through seamless vertical handover. This paper proposes a QoS provisioning mechanism called D-ISHO which guarantees the continuities of agreed-on QoS and seamless for multimedia services by considering both such characteristics as delay, loss rate and jitter per each service and such status as available band-width, call arrival rate and data transmission rate during the vertical handover. Simulation is done for performance analysis with the measure of handover failure rate and packet loss rate.

QoS-Aware Power Management of Mobile Games with High-Load Threads (CPU 부하가 큰 쓰레드를 가진 모바일 게임에서 QoS를 고려한 전력관리 기법)

  • Kim, Minsung;Kim, Jihong
    • KIISE Transactions on Computing Practices
    • /
    • v.23 no.5
    • /
    • pp.328-333
    • /
    • 2017
  • Mobile game apps, which are popular in various mobile devices, tend to be power-hungry and rapidly drain the device's battery. Since a long battery lifetime is a key design requirement of mobile devices, reducing the power consumption of mobile game apps has become an important research topic. In this paper, we investigate the power consumption characteristics of popular mobile games with multiple threads, focusing on the inter-thread. From our power measurement study of popular mobile game apps, we observed that some of these apps have abnormally high-load threads that barely affect the user's gaming experience, despite the high energy consumption. In order to reduce the wasted power from these abnormal threads, we propose a novel technique that detects such abnormal threads during run time and reduces their power consumption without degrading user experience. Our experimental results on an Android smartphone show that the proposed technique can reduce the energy consumption of mobile game apps by up to 58% without any negative impact on the user's gaming experience.

QoE-aware Energy Efficiency Maximization Based Joint User Access Selection and Power Allocation for Heterogeneous Network

  • Ji, Shiyu;Tang, Liangrui;Xu, Chen;Du, Shimo;Zhu, Jiajia;Hu, Hailin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.10
    • /
    • pp.4680-4697
    • /
    • 2017
  • In future, since the user experience plays a more and more important role in the development of today's communication systems, quality of experience (QoE) becomes a widely used metric, which reflects the subjective experience of end users for wireless service. In addition, the energy efficiency is an increasingly important problem with the explosive growth in the amount of wireless terminals and nodes. Hence, a QoE-aware energy efficiency maximization based joint user access selection and power allocation approach is proposed to solve the problem. We transform the joint allocation process to an optimization of energy efficiency by establishing an energy efficiency model, and then the optimization problem is solved by chaotic clone immune algorithm (CCIA). Numerical simulation results indicate that the proposed algorithm can efficiently and reliably improve the QoE and ensure high energy efficiency of networks.

Resource Allocation based on Hybrid Sharing Mode for Heterogeneous Services of Cognitive Radio OFDM Systems

  • Lei, Qun;Chen, Yueyun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.1
    • /
    • pp.149-168
    • /
    • 2015
  • In cognitive radio networks (CRNs), hybrid overlay and underlay sharing transmission mode is an effective technique for improving the efficiency of radio spectrum. Unlike existing works in the literature, where only one secondary user (SU) uses overlay and underlay modes, the different transmission modes should be allocated to different SUs, according to their different quality of services (QoS), to achieve the maximal efficiency of radio spectrum. However, hybrid sharing mode allocation for heterogeneous services is still a challenge in CRNs. In this paper, we propose a new resource allocation method for hybrid sharing transmission mode of overlay and underlay (HySOU), to achieve more potential resources for SUs to access the spectrum without interfering with the primary users. We formulate the HySOU resource allocation as a mixed-integer programming problem to optimize the total system throughput, satisfying heterogeneous QoS. To decrease the algorithm complexity, we divide the problem into two sub-problems: subchannel allocation and power allocation. Cutset is used to achieve the optimal subchannel allocation, and the optimal power allocation is obtained by Lagrangian dual function decomposition and subgradient algorithm. Simulation results show that the proposed algorithm further improves spectrum utilization with a simultaneous fairness guarantee, and the achieved HySOU diversity gain is a satisfactory improvement.

Multi-homing in Heterogeneous Wireless Access Networks: A Stackelberg Game for Pricing

  • Lee, Joohyung
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.5
    • /
    • pp.1973-1991
    • /
    • 2018
  • Multimedia applications over wireless networks have been evolving to augmented reality or virtual reality services. However, a rich data size compared to conventional multimedia services causes bandwidth bottlenecks over wireless networks, which is one of the main reasons why those applications are not used widely. To overcome this limitation, bandwidth aggregation techniques, which exploit a multi-path transmission, have been considered to maximize link utilization. Currently, most of the conventional researches have been focusing on the user end problems to improve the quality of service (QoS) through optimal load distribution. In this paper, we address the joint pricing and load distribution problem for multi-homing in heterogeneous wireless access networks (ANs), considering the interests of both the users and the service providers. Specifically, we consider profit from resource allocation and cost of power consumption expenditure for operation as an utility of each service provider. Here, users decide how much to request the resource and how to split the resource over heterogeneous wireless ANs to minimize their cost while supporting the required QoS. Then, service providers compete with each other by setting the price to maximize their utilities over user reactions. We study the behaviors of users and service providers by analyzing their hierarchical decision-making process as a multileader-, multifollower Stackelberg game. We show that both the user and service provider strategies are closed form solutions. Finally, we discuss how the proposed scheme is well converged to equilibrium points.

A Study on QoS Based Resources Management Model for Supporting Multimedia Services (멀티미디어 서비스를 위한 QoS 지원 자원관리 모델 연구)

  • Kung, Sang-Hwan;Yoon, Seok-Hwan;Hwang, Seung-Ku
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.12
    • /
    • pp.2996-3009
    • /
    • 1997
  • A lot of talks on the Quality of services (QoS) so far were limited only either for the network itself or for the end system, But, recently it is becoming more important to have the seamless end-to-end QoS support to meet the networked multimedia service requirements This paper proposes the QoS based resource management architecture which supports the large scale distributed systems under heterogeneous environment. The architecture introduces a couple of key concepts such as abstractions and algorithms. Abstractions capture the three perspectivest found in all systems: application, resource, and system, on the ofter hand algorithms manage system resources based on information in the three abstractions. We also explain the on-line resource management flow as well as the benefit function which specifies the level of benefit accrued to the application user as a function of the level of service provided by the system. At the end of the paper, the QoS based resource management applied to the tele-seminar application is described to show its practical utilization.

  • PDF

Design and Implementation of Negotiation Agent for Heterogeneous Wireless Networks (이종 무선망 환경에서 QoS 지원을 위한 협상 에이전트 설계 및 구현)

  • Park Hyun;Lee Sang-Hee;Lee Hyuk-Joon
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06d
    • /
    • pp.112-114
    • /
    • 2006
  • 3세대 이동통신 망에서는 릴레이 노드를 이용한 셀룰러 망과 애드혹 망의 통합을 통해 셀의 용량 및 셀 커버리지의 증가와 인접 셀 간의 부하 밸런싱 효과를 제공할 수 있다. 이러한 이종 무선 통합 망 환경에서 QoS를 제공하기 위해서는 이종 망 간에 데이터 전송 시 서로 다른 망 간의 네트워크 용량을 고려하여 데이터 릴레이 및 QoS 레벨을 일치시켜 줄 수 있는 릴레이 노드의 중계 역할이 필요하다. 본 논문에서는 과금 서비스에 기반한 보상금과 수익금 제도를 통하여 애드혹 노드와 셀 기지국 간의 데이터 릴레이 기능 및 QoS를 제공하는 협상 에이전트 기법을 제안하며 ns-2 기반 UMTS/WLAN 시뮬레이터를 이용하여 성능을 분석한다.

  • PDF

Multicast Support in DiffServ Using Mobile Agents

  • El Hachimi, Mohamed;Abouaissa, Abdelhafid;Lorenz, Pascal
    • ETRI Journal
    • /
    • v.27 no.1
    • /
    • pp.13-21
    • /
    • 2005
  • Many multicast applications, such as video-on-demand and video conferencing, desire quality of service (QoS) support from an underlying network. The differentiated services (DiffServ) approach will bring benefits for theses applications. However, difficulties arise while integrating native IP multicasting with DiffServ, such as multicast group states in the core routers and a heterogeneous QoS requirement within the same multicast group. In addition, a missing per-flow reservation in DiffServ and a dynamic join/leave in the group introduce heavier and uncontrollable traffic in a network. In this paper, we propose a distributed and stateless admission control in the edge routers. We also use a mobile agents-based approach for dynamic resource availability checking. In this approach, mobile agents act in a parallel and distributed fashion and cooperate with each other in order to construct the multicast tree satisfying the QoS requirements.

  • PDF