• 제목/요약/키워드: Hedonic benefits

검색결과 53건 처리시간 0.026초

The Effects of Consumption Value and Consumer Trust on Crowdfunding Participation Intention

  • SHIN, Myoung-Ho;LEE, Young-Min
    • 유통과학연구
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    • 제18권6호
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    • pp.93-101
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    • 2020
  • Purpose: While crowdfunding functions as a purchasing behavior, it is different from other purchasing behavior. It derives from non-existed idea and leads to production and purchase through continuous idea development with participants and participants' support is a proxy for future sales. This study researches on consumption value, customer's trust and consumer's innovativeness to reveal which constructs of consumption value and customer's trust should be considered. Research design, data, and methodology: Crowdfunding participation intentions were examined using consumer's consumption value and trust of platforms as independent variables, and consumer innovation as a control variable. A total of 175 surveys were used for analysis. The hypothesis was tested using hierarchical regression analysis. Results: The results showed economic, epistemic value and ability, benevolence consumer trust to have a significant effect in crowdfunding participation intentions. The moderating effect of innovation was shown to be significant in only economic value and benevolence. Conclusions: The economic and hedonic value of consumers should be emphasized, as well as the evaluation level of the project itself. Moreover, technology or system safety, competency, and product specific information, as well as user benefits for their ideas are core elements in attracting new participants.

Impact of Individual's Regulatory Focus on Value Perceptions of and Willingness to Invest towards Online Mass-Customized Fashion

  • Bhaduri, Gargi;Kim, Jihyun
    • Fashion, Industry and Education
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    • 제16권1호
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    • pp.1-18
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    • 2018
  • The purpose of this study was to investigate the influence of consumers' regulatory focus on their perceived values of the product as well as shopping process, and willingness to invest resources for online mass-customized products. Data were collected using an online survey from 251 young adult consumers, particularly those who have prior purchase experience of mass-customized products. Interpretation of results indicated that consumers' promotion regulatory focus impacted their perceived values of the product (social, emotional, monetary, and epistemic but not performance), perceived values of the shopping process (hedonic and utilitarian), and willingness to invest more money, time and effort. However, as anticipated, prevention regulatory focus had no significant influence on the dependent variables. Researchers provide crucial implications for brands of online mass-customized products to segment their market based on regulatory orientation, as well as better cater to customer demands by positioning their products as offering benefits that specifically caters to the needs of such consumers.

사회기반시설 정비효과계측을 위한 GIS지원시스템 (GIS-Supported System for Measuring the Effect of Social Infrastructure Improvements)

  • 표명영
    • 대한공간정보학회지
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    • 제8권1호
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    • pp.27-42
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    • 2000
  • 본 연구에서는 사회기반시설의 정비효과계측을 위한 GIS지원시스템을 구축하였다. 정비효과를 계측하기 위한 평가수법으로써는 간이헤도닉접근법과 로젠의 2단계접근법을 동시에 적용함으로써 평가결과의 객관성을 확보하고자 하였다. 두 접근법에 필요한 각종의 토지속성데이타는 GIS지원환경속에서 보다 효율적으로 수집 또는 자동생성할 수 있었다. 또한 GIS를 이용함으로써 보다 객관적이고 정확한 데이타를 제공할 수 있었으며, 사회기반시설의 정비에 따른 편익을 실제위치상에서 계측할 수 있었다. 본 연구에서 개발한 시스템을 활용하여 동경도시권내에 현재 계획중인 죠반신선(瀏晨竊猜)의 정비효과계측에 적용함으로써, 본 시스템의 실용성을 확인할 수 있었다. 사회기반시설의 편익계측작업을 GIS와 통합시킴으로써 본 개발시스템은 사회기반시설계획등의 평가에 유용한 툴(tool)이 될 수 있을 것이다.

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Exploring CRM through Technology-enabled Experience in Virtual Environment: The Era of COVID-19

  • HAN, Seung Yeon;CHO, Yooncheong
    • 산경연구논집
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    • 제13권4호
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    • pp.1-14
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    • 2022
  • Purpose: The purpose of the study is to explore the application of Augmented Reality (AR) technology to enhance interactivity and decision making via technology-enabled experience particularly, in the context of COVID-19. This study investigated effects of perceived utilitarian value, hedonic value, social value, and perceived risk on customer satisfaction with AR technology that are rarely examined in previous studies. Research design, data and methodology: Online survey data was used in the study. This study applied factor analysis and regression analysis to test the hypotheses and employed ANOVA and mediation effect analysis to explore additional findings. Results: The results suggested that customers' perceived usefulness, arousal, social preference, innovativeness, financial risk, and performance risk have statistically significant effect on customer satisfaction. Conclusions: The findings of the study provided managerial and policy implications to develop and advertise the introduction of AR technology with the emphasis on the practical and utilitarian benefits of the technology. The result of this study highlighted the importance of customer relationship management by providing advanced services to customers through AR technology. This study contributes to technology-enabled CRM literature by providing the empirical result to verify the assumption that AR technology can be an effective tool of firms' CRM strategy

Gamification on Mobile Payment Application: Uses and Gratification Perspective

  • Mutia Fadhila Putri;Ratna Juita;Achmad Nizar Nidayanto;Dedi I. Inan
    • Asia pacific journal of information systems
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    • 제32권4호
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    • pp.750-769
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    • 2022
  • Indonesia has the largest potential mobile payment (m-payment) market in Southeast Asia. The government has realised this through Government's National Non-Cash Movement to increase its adoption. This is then followed up by advocating its adoption massively. However, for this movement to be a success, ensuring its continued use is critical. Various studies have attempted to contribute to this issue. Incorporating game elements into the application that brings benefits and satisfaction to its user is envisaged as one of the most feasible ways. This study, therefore, sets out to investigate the effects of gamification on the m-payment application, which drive the intention to continued use by employing the Uses dan Gratification Theory (UGT). A total of 826 m-payment users were gathered to be analysed using Structural Equation Modelling. The results show that utilitarian, hedonic and social gratifications have significant effects on the continuance usage intention of m-payment. Theoretically, this study contributes to the literature by showing that gamification applied in the payment significantly affects the m-payment continuance usage intention. Practically, this research informs the m-payment providers to maintain the gamification elements in their applications to ensure their sustainable use. Limitations and future research directions are also discussed.

명화가 유발하는 반응유형이 명화주입효과에 미치는 영향 (The Influence of Artwork-provoked Response Types on Art Infusion Effect)

  • 정보희;배정호
    • 유통과학연구
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    • 제17권1호
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    • pp.95-103
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    • 2019
  • Purpose - Recently, many theoretical researches suggested that arts-based marketing strategies provide many benefits for marketers to differentiate their brand or product from others. However, there has been little research focusing on consumers' response types from artwork (artifact-emotion appraisal; A-emotion vs. represented world-emotion appraisal; R-emotion). In order to deepen our understanding of arts-based marketing strategies, we addressed a research question related to how artwork-provoked consumers' emotional response can impact the perceived evaluation of art infused products. Research design, data, and methodology - To answer the research question, we conducted a pretest and one experimental study. The experimental study was 2(art-provoked response type: A-emotion vs. R-emotion) by 2(emotional valence: positive vs. negative) by 2(produce type: hedonic vs. utilitarian) mixed design. The art-provoked response type and emotional valence were between-subject design and product type was within subject design. For the experimental study, 108 undergraduate students and graduate students were randomly assigned to one of 4 conditions (A-emotion-positive, A-emotion-negative, R-emotion-positive, R-emotion-negative). Participants reported their evaluation of art-infused product and other items for a manipulation check. Results - The major results from the experimental study are as follow. First, participant's art-provoked response type influenced evaluation of art infused products differently. More specifically, the effect of emotional valence of artwork on product evaluation was not significant in A-emotion. However, in R-emotion, relative to the product with artwork provoked negative emotional valence, the product with artwork provoked positive emotional valence elicited significantly higher product evaluation. Second, product type also affected the art infusion effect significantly. Particularly, the differential effect of participant's art-provoked response type on product evaluation revealed when it is for a utilitarian product, but not for a hedonic product. Conclusions - Theoretically, the findings of this study expand academic research on art infusion. And the findings also can be extrapolated to generate lots of implication for marketers. In sum, when they plan art marketing strategies to build the favorable relationship with their customers, they need to consider customers' response type of an infused art and product type.

소비자의 경험적 특성에 따른 패션기업의 판매촉진 유형별 선호 및 만족 (Preference and Satisfaction Regarding the Type of Fashion Retailer's Sales Promotion Based on Consumer's Empirical Characteristics)

  • 황정인;이지연;박재옥
    • 복식문화연구
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    • 제20권2호
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    • pp.169-183
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    • 2012
  • This study was aimed at finding out the preferences and satisfaction levels regarding the type of fashion retailer's sales promotion based on consumers' empirical characteristics. A total of 223 questionnaires were used for the survey of this study. The methods of this study were descriptive analysis, factor analysis, reliability tests, one-way ANOVA, $t$-tests and ${\chi}^2$-test. The consumer groups were divided by habitual experience and self-evaluated knowledge relate to apparel product. The results of this study showed that consumers have different preferences and post-utilization satisfaction regarding the type of sales promotion offered by fashion retailers. Consumers with more experiences in apparel product and with higher self-evaluated knowledge were more active in utilizing the benefits offered through the value-added type of sales promotions, such as the gift certificate or coupon. Consumers with more experience in apparel product also showed higher satisfaction with both the utilitarian and hedonic types of sales promotions, such as gift certificate offer, special price, price discount event, and coupon or courtesy card offer. Furthermore, consumers with higher self-evaluated knowledge showed higher satisfaction with the utilitarian types of sales promotion, such as gift certificate offer and regular sale. Therefore, by identifying the accurate understanding of consumers'empirical characteristics, an enterprise might be able to satisfy consumer by offering more appropriate and subdivided types of sales promotion.

오염-유해시설의 경제적 영향 : 메타분석 (The Economic Impact of Contaminated and Noxious Sites : A Meta Analysis)

  • 원두환
    • 자원ㆍ환경경제연구
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    • 제17권1호
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    • pp.165-196
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    • 2008
  • 본 연구는 지역적인 오염 및 유해시설원의 경제적 영향에 대한 메타분석이다. 헤도닉 방법 또는 진술선 선호방식을 이용해서 경제학자들은 비환경적 시설과 오염시설로 인한 경제적 영향 분석과 그런 시설의 제거로 인해서 실현되는 편익을 부동산가격 변동을 통해서 연구해왔다. 환경에 대한 공적 또는 민간 투자에 대한 정책 지원을 위해서, 이런 연구들의 목적은 정책결정자에게 환경개선과 오염시설 제거로 인해 발생하는 편익에 대해서 정보를 제공하기 위함이었다. 하지만 각 연구들의 결과는 매우 상이하게 달랐다. 그러나 이런 다른 결과가 나타나게 되었는지에 대한 체계적인 연구는 아직 없다. 이 연구는 메타분석법을 이용하여 기존 연구들에 왜 차이점이 나타나는지에 대해서 연구하고자 한다. 기존 연구들은 메타분석법에 따라서, 연구 방법론, 오염원의 특성, 오염원 개선계획, 그 밖의 요소로 특성화되었다. 또, 각 연구의 오염시설로 인한 부동산 가격 영향은 부동산 평균가격대비 퍼센트로 표준화되었다. 이원소 분석법과 다원소 분석법, 그리고 로짓 모형을 적용하여 선행연구들을 분석한 결과, 수자원에 기초한 오염원 영향 분석에서 부동산가격의 변동폭이 컸고, 출판된 논문의 연구 결과가 비출판 논문의 결과보다 더 크게 나타났다. 또 로짓분석을 통해서 기존연구들의 통계적 유의성은 오염원 청소에 대한 단계에 따라서 변한다는 것을 발견하였다.

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소비자 세분시장 특성에 따른 인터넷 판매 제품분석 (The Analysis of On-line Product Categories Based on Consumer Segmentation Characteristics)

  • 박성용;이진용
    • 한국유통학회지:유통연구
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    • 제10권1호
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    • pp.59-84
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    • 2005
  • '어떤 제품들이 인터넷에서 잘 팔릴 것인가?' 이를 정확히 이해하기 위해서는 인터넷 쇼핑에서 뿐만 아니라, 오프라인 쇼핑에서의 소비자들의 쇼핑 목적, 온라인에 대한 인식 및 지식, 쇼핑에 대한 선호 등에 대한 이해가 필요하다. 이 논문에서는 인터넷 쇼핑과 오프라인 쇼핑 성장들 통합하여 소비자들을 분류하고, 각 집단 소비자 간에 제품군에 따라서 구매장소(온라인 vs, 오프라인), 가격에 대한 강조(가격 vs, 비가격)에 따라 차이가 나타난 것인가를 살펴보았다. 즉 어떤 유형의 소비자들이 인터넷에서 어떤 유형의 제품군에 대하여 구매를 고려하고 있는지, 그리고 그 이유는 무엇인가를 가격 및 비가격 요인을 중심으로 조사하였다. 실증분석 결과에 의하면 인터넷 쇼핑뿐만 아니라 오프라인 쇼핑의 소비자 인식 및 행동을 반영할 때에 소비자들의 온라인에 대한 전반적 선호도 및 제품별 유통채널 의존도가 다른 것으로 나타난다. 또한, 소비자 제품군을 고려하여 보면 '온라인에 대한 혜택요인을 더욱 더 크게 느끼는 소비자들의 경우에는 온라인에서 구매하려는 제품군의 수가 크다' 또는 '온라인에 대한 위험요인을 더욱 더 크게 느끼는 소비자들의 경우에는 인터넷에서 구매하려는 제품군의 수가 작다'를 간접적으로 보여주었다.

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소비자의 윤리적 소비성향과 사회신뢰수준이 기업의 공익연계 마케팅 성과에 미치는 영향 (A Study on the Effects of Consumer's Ethical Consumption and Social Trust Levels on the Performance of Cause-Related Marketing)

  • 박윤서;김용식;단빙양;우교혜
    • 한국콘텐츠학회논문지
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    • 제18권8호
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    • pp.544-560
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    • 2018
  • 공익연계마케팅은 소비자들이 조직이나 개인의 목적을 만족시키려는 기업과의 이윤 창출적인 교환행위에 참여함에 있어, 기업이 지정된 사회적 명분을 대상으로 일정금액을 기부하는 것을 특징으로 하는 마케팅 활동이다. 본 연구는 공익연계 마케팅 메시지 제시여부가 소비자 제품태도에 미치는 영향력을 확인하고, 더불어 소비자의 윤리적 소비성향 및 사회신뢰성향 그리고 제품유형(실용재 vs. 쾌락재)의 조절적 역할을 규명함으로써 실무적인 시사점을 제시하고자 하였다. 연구결과, 소비자들은 공익연계 마케팅 메시지가 제시되지 않은 제품보다 공익연계 마케팅 메시지가 제시된 제품에 대하여 더 호의적인 태도를 보이는 것으로 나타났다. 또한 소비자의 윤리적 소비성향과 사회적 신뢰성향이 높을 경우 공익연계 마케팅 메시지가 더 강한 영향을 미치는 것으로 나타났다. 하지만 제품유형에 대한 조절효과는 유의하지 않은 것으로 나타났다. 이들 결과는 기업이 공익연계 마케팅 활동을 전개하는 것도 중요하지만, 그에 앞서 소비자들의 윤리적 소비성향과 사회적 신뢰성향을 높여줄 수 있는 다양한 캠페인 등을 전개할 때, 이러한 마케팅 활동이 보다 큰 성과를 낼 수 있음을 시사하고 있다.