• Title/Summary/Keyword: Head-Related Transfer Function

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Analysis and Evaluation Simulation System for Whistle Sound Related Marine Casualty (기적음관련 해양사고 분석.평가 시뮬레이션 시스템 개발)

  • 임정빈;김창경
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.61-67
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    • 2004
  • This paper describes Three-Dimensional Listening Simulation System (3D-LSS) which is to analyze whistle sound related marine casualties, and is to evaluate the accident situations using 3D sound by Head Related Transfer Function. At first, the three-dimensional listening model from the analysis of accident situations is proposed, and then the reproduction and evaluation methods of 3D sounds are also discussed. The system is designed to explain the accident situations and to simulate the possible situations with GUI based graphics and 3D sound reproduction. The evaluation experiments using 3D-LSS are carried out with six cases that did not known whether it is true or not the blast and listening of the whistle sound between two vessels. As results of psychological assessments by five subjects, the six cases can be analyzed clearly by visual images and audio sounds, thus the usability of 3D-LSS as one of the judgment assistant system of marine casualty is verified.

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Development of Analysis and Evaluation Simulation System for Whistle Sound Related Marine Casualty (기적음관련 해양사고 분석·평가 시뮬레이션 시스템 개발)

  • Yim, Jeong-Bin;Kim, Chang-Kyoung
    • Journal of Navigation and Port Research
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    • v.28 no.8
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    • pp.659-666
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    • 2004
  • This paper describes Three-Dimensional Listening Simulation System (3D-LSS) which is to analyze whistle sound related marine casualties, and is to evaluate the accident situations using 3D sound by Head Related Transfer Function At first, the hree-dimensional listening model from the analysis of accident situations is proposed, and then the reproduction and evaluation methods of 3D sounds are also discussed. The system is designed to explain the accident situations and to simulate the possible situations with GUI based graphics and 3D sound reproduction. The evaluation experiments using 3D-LSS are carried out with six cases that did not known whether it is true or not the blast and listening of the whistle sound between two vessels. As results of psychological assessments by five subjects, the six cases can be analyzed clearly by visual images and audio sounds, thus the usability of 3D-LSS as one of the judgment assistant system of marine casualty is verified.

Auditory Spatial Arrangement of Object's Position in Virtual and Augmented Environment (가상환경에서의 위치정보 제시를 위한 청각적 공간배열)

  • Lee, Ju-Hwan
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.326-333
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    • 2011
  • In the present study, we measured the performance (accuracy and reaction time) of the user in the virtual environment with see-through Head-Mounted Display system that includes 3D sound generated through Head-Related Transfer Function (HRTF) to investigate the feasibility of auditory display for a certain object's spatial information. To sum up the results of two experiments, when presenting location information of the object with 3D sound, it is desirable that information arrangement from the user should be an orthogonal pattern which is located with right angle, not a diagonal pattern. Like these results propose that spatial information presentation with 3D sound make the optimal object arrangement of virtual environment possible.

Enhancement of the 3D Sound's Performance using Perceptual Characteristics and Loudness (지각 특성 및 라우드니스를 이용한 입체음향의 성능 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.846-860
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    • 2011
  • The binaural auditory system of human has ability to differentiate the direction and the distance of the sound sources by using the information which are inter-aural intensity difference(IID), inter-aural time difference(ITD) and/or the spectral shape difference(SSD). These information is generated from the acoustical transfer of a sound source to pinna, the outer ears. We can create a virtual sound system using the information which is called Head related transfer function(HRTF). However the performance of 3D sound is not always satisfactory because of non-individual characteristics of the HRTF. In this paper, we propose the algorithm that uses human's auditory characteristics for accurate perception. To achieve this, excitation energy of HRTF, global masking threshold and loudness are applied to the proposed algorithm. Informal listening test shows that the proposed method improves the sound localization characteristics much better than conventional methods.

A Study on Auditory Perception Characteristics of Directional Tonal Noise (방향성을 가진 회전체 소음의 청각계 인지 특성에 관한 연구)

  • Seo, Kang-Won;Kim, Eui-Youl;Kim, Sung-Ki
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2012.04a
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    • pp.348-353
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    • 2012
  • This paper presents the HRTF based experimental approach to figure out why the human auditory perception on the interior noise source including the directional tonal components does not well match with the dominant features extracted from recorded acoustic signals in terms of psycho-acoustics. Since the general objective evaluation models for tonalness among various sound attributes are a function of width, frequency, excessive level of tonal components respectively, the directional tonal components cannot be properly evaluated without considering the effects of head-related transfer function on the binaural auditory perception. Thus, the directivity of source is additionally considered to prevent the erroneous conclusions from the same sound source in the process of source identification. The signal synthesis technique is used to solve a little difficulty in measuring all of desired acoustic signals for jury evaluation. The sound attributes of synthetic acoustics signals are analyzed to roughly predict the results of jury evaluation in advance by using sound quality factors such as loudness, sharpness, roughness, fluctuation strength and tonality. The jury evaluation is carefully conducted based on the recommended guideline suggested by N. Ottoet al. Each sound is respectively evaluated by selecting a value between -2 and 2 in intervals of 0.2 point. Through above procedure, based on the results of jury evaluation, it is confirmed that serious problems can be caused in the process of analyzing the dominant sound attributes in terms of psycho-acoustics according to the type of a microphone and a playback system.

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Measurement and analysis of the near-field HRTFs for virtual audio enhancement (가상음장 재현을 위한 근거리 머리전달함수 측정 및 해석)

  • Shin Ki H.;Park Youngjin
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.335-338
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    • 2004
  • 효과적인 가상음장 재현을 위한 머리전달함수(Head Related Transfer Function: HRTF) 측정 시도는 1994년에 이루어진 MIT의 Bill Gardner에 의한 KEMAR 머리전달 함수 측정 이후 이미 여러 차례에 걸쳐 이루어졌다. 그러나 대부분의 시도는 음원이 머리중심점에서 1 m 이 후에 위치한 원거리에 국한되었고 음원이 1 m나 그 이내에 위치한 근거리에서의 측정은 스피커에서 반사된 음파가 dummy head 나 피험자의 귀에 다시 들어가는 것을 막기 어려워 시도된바가 적으며 data 도 공개되지 않은 것이 현 실정이다. 음원이 머리중심점에서 1 m 보다 가까운 거리에 있는 경우 머리전달함수의 특성은 고도와 방위뿐만 아니라 거리에도 영향을 받는 것으로 알려져 있으며, 이를 알아보기 위해 무향실에 B&K HATS (Head and Torso Simulator)를 설치하고 단극음원에 가까우며 반사가 적은 스피커를 따로 제작하여 근거리 머리 전달함수를 측정하였고 이를 분석하였다.

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A Study on Implementation of 3D sound generation System Using Relative HRTF (Relative HRTF를 이용한 입체음향 재생방법에 관한 연구)

  • 이신렬
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06e
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    • pp.15-18
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    • 1998
  • 지금까지의 입체음향 재생 연구에서는 Dummy head 나 Head and Torso Simulator(HATS)를 사용한 측정 HRTF(Head-Related Transfer Function)를 사용하여 입체음향 재생 시스템을 설계해왔다. 하지만 이러한 시스템은 구현의 단순함에도 불구하고 계산량 증가로 인한 실시간 구현의 어려움과, 신호처리로 인한 음색의 변화 및 음질의 저하, 정면 정위의 어려움 등 많은 문제점을 내포하고 있었다. 본 연구팀이 제안하는 Relative HRTF는 인체의 가하학적 모델링을 통한 구조적 접근 방법으로 이러한 단점을 극복할 수 있는 새로운 HRTF 모델링 기법이다. 이는 신호처리 과정의 단순화를 통하여 실시간 구현과 음색의 변화를 극소화시키고 스피커 구동 방식에서도 적절히 사용될 수 있다. 또한 본 연구를 위하여 기존의 HRTF 측정 방법의 문제점을 개선한 HATS를 이용한 Blocked Ear Canal HRTF 측정 방법에 대해서도 소개한다.

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Improvement of 3D Sound Using Psychoacoustic Characteristics (인간의 청각 특성을 이용한 입체음향의 방향감 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.5
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    • pp.255-264
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    • 2011
  • The Head Related Transfer Function (HRTF) means a process related to acoustic transmission from 3d space to the listener's ear. In other words, it contains the information that human can perceive locations of sound sources. So, we make virtual 3d sound using HRTF, despite it doesn't actually exist. But, it can deteriorate some three-dimensional effect by the confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization using human's acoustic characteristics. The frequency spectrum and global masking threshold of 3d sounds using HRTF are used to calculate the psychoacoustical differences among each directions. And perceptible cues in each critical band are boosted to create effective 3d sound. As a result, we can make the improved 3d sound, and the performances are much better than conventional methods.

Development of Stereo Sound Authoring Tool to Modify and Edit 2Channel Stereo Sound Source Using HRTF (HRTF를 이용한 2채널 스테레오 음원을 수정 및 편집 할 수 있는 입체음향 저작도구 개발)

  • Kim, Young-Sik;Kim, Yong-Il;Bae, Myeong-Soo;Jeon, Su-Min;Lee, Dae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.909-912
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    • 2017
  • In implementing a computerized virtual training system, the auditory element is responsible for the human cognitive ability following visual elements. Especially, the improvement of hearing ability is closely related to the performance of the training, and it contributes to improvement of the training effect. In this paper, we propose a sound system that is necessary for constructing such a virtual training system as a test system that can use a sound source using a head related transfer function (HRTF). Functional and auditory tests were performed to evaluate system performance.

Technique of Low-Order stable IIR HRTF Modeling (안정성을 유지하는 머리전달함수의 저차 IIR 모델링 기법)

  • 김홍철;이원철
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.807-810
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    • 2000
  • 입체음향 시스템에서 모노음에 방향감을 제어하기 위한 방법으로 FIR 필터 형태의 머리전달함수( HRTF : Head-Related Transfer Function)를 사용한다. 그러나 이때 사용되는 FIR형태의 머리전달함수는 높은 차수를 가지고 있어 실시간 음상정위 처리가 어려운 문제점을 가지고 있다. 본 논문에서는 FIR 형태의 머리전달함수를 ARMA 시스템 인지기법을 이용하여 저차의 IIR필터 형태로 모델링하여 실시간 데이터 처리가 가능하도록 하였다. 본 논문에서 제안하는 ARMA 시스템 인지기법을 이용하게 되면 주어진 고차의 FIR형태의 머리전달함수를 다양한 안정성을 갖는 IIR모델들을 얻을 수 있으며, 이들 중 적절한 스펙트럼오차를 갖는 저차의 IIR모델을 선택 할 수 있다.

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