• Title/Summary/Keyword: Head and Torso

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A study of the measurement systems implementation for the interior impulse noise (실내 충격소음 측정시스템 구현에 관한 연구)

  • Song, Kee-Hyeok;Chung, Sung-Hak
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.6
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    • pp.93-100
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    • 2014
  • The objective of this study is to propose the measurement system implementation method for the evaluation and measurement of the indoor-impulsive over 170 dB noise source. For the purpose of measuring impulse noise, design and implementation constructed followed subsystems of the testing center, microphone, ear simulator, head and torso simulator and so on. Measurement systems for the accuracy and reliability of impulse noise are implemented when measuring 3 ways of measurements method by the simultaneous measurement system design. For the accuracy and reliability of three mutually indoor-impulse noise measurements were compared, three kinds of measuring methods in accordance with the peak sound pressure level and octave band. Comparing the results of data, the indoor-impulse noise by analyzing a frequency characteristic was validated in difference for the statistical significance. Result are determined by the influence of the reflected wave. Therefore, the flexible size of the interior test site while interior impulse noise measurement system was constructed. Throughout this system can be affected by parameters that are the impulse noise source and the corresponding frequency-characteristic analysis to determine the spectrum of the reflected wave. And, in the near future, indoor impulse noise measurement systems for acquisition and analysis are utilized in useful data.

A Study on Implementation of 3D sound generation System Using Relative HRTF (Relative HRTF를 이용한 입체음향 재생방법에 관한 연구)

  • 이신렬
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06e
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    • pp.15-18
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    • 1998
  • 지금까지의 입체음향 재생 연구에서는 Dummy head 나 Head and Torso Simulator(HATS)를 사용한 측정 HRTF(Head-Related Transfer Function)를 사용하여 입체음향 재생 시스템을 설계해왔다. 하지만 이러한 시스템은 구현의 단순함에도 불구하고 계산량 증가로 인한 실시간 구현의 어려움과, 신호처리로 인한 음색의 변화 및 음질의 저하, 정면 정위의 어려움 등 많은 문제점을 내포하고 있었다. 본 연구팀이 제안하는 Relative HRTF는 인체의 가하학적 모델링을 통한 구조적 접근 방법으로 이러한 단점을 극복할 수 있는 새로운 HRTF 모델링 기법이다. 이는 신호처리 과정의 단순화를 통하여 실시간 구현과 음색의 변화를 극소화시키고 스피커 구동 방식에서도 적절히 사용될 수 있다. 또한 본 연구를 위하여 기존의 HRTF 측정 방법의 문제점을 개선한 HATS를 이용한 Blocked Ear Canal HRTF 측정 방법에 대해서도 소개한다.

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A DNN-Based Personalized HRTF Estimation Method for 3D Immersive Audio

  • Son, Ji Su;Choi, Seung Ho
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.161-167
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    • 2021
  • This paper proposes a new personalized HRTF estimation method which is based on a deep neural network (DNN) model and improved elevation reproduction using a notch filter. In the previous study, a DNN model was proposed that estimates the magnitude of HRTF by using anthropometric measurements [1]. However, since this method uses zero-phase without estimating the phase, it causes the internalization (i.e., the inside-the-head localization) of sound when listening the spatial sound. We devise a method to estimate both the magnitude and phase of HRTF based on the DNN model. Personalized HRIR was estimated using the anthropometric measurements including detailed data of the head, torso, shoulders and ears as inputs for the DNN model. After that, the estimated HRIR was filtered with an appropriate notch filter to improve elevation reproduction. In order to evaluate the performance, both of the objective and subjective evaluations are conducted. For the objective evaluation, the root mean square error (RMSE) and the log spectral distance (LSD) between the reference HRTF and the estimated HRTF are measured. For subjective evaluation, the MUSHRA test and preference test are conducted. As a result, the proposed method can make listeners experience more immersive audio than the previous methods.

A Study on Body Cathexis and Clothing Invovement by Demographic Characteristics (인구 통계적 변인에 따른 신체만족도와 의복관여도에 관한 연구)

  • 구양숙
    • Journal of the Korean Home Economics Association
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    • v.34 no.5
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    • pp.29-40
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    • 1996
  • The purpose of this study was to investigate body cathexis and clothing involvement by demographic characteristics and to indentify the relationship between body cathexis and clothing involvment. Five aspects of body cathexis(lower body, head/upper body, height, weight, torso) were assessed with 17 Likert type questionnaires adapted from the previous researches, and 24 items of clothing involvement were measured. The questionnaire was administered to 430 women in Taegu, Korea. The data were analyzed using percentage, frequency, factor analysis, ANOVA, Sceffe test, t-test, and Pearson's Correlation Analysis. The results of the study were as follows; 1. The body cathexis showed head/upper body, height, torso, lower body, weight in order of satisfaction level. Especially lower body and weight part were shown as the most unsatisfactory body parts. Age of 20s' showed the lowest body cathexis, and those who had the higher educational background and family income were more satisfied with their bodies. 2. Five dimensions of clothing involvement were derived by factor analysis such as fashion, interest, pleasure, symbolism, and perceived buying risk. 3. There were significant relationships between clothing involvement dimensions and demographic characteristics such as age, educational background and family income level. Those who were younger showed positive relationship partially among fashion, interest and pleasure of clothing dimensions but showed negative relationship in total clothing involvement. Those who had higher educational background and family income showed positive clothing involvement than married women and empolyed showed higher clothing involvement with symbolism and perceived buying risk than unemployed women partially but not in total clothing involvement with symbolism and perceived buying risk than unemployed women partially but not in total clothing involvement. 4. There were significant relationships between body cathexis and interest, perceived buying risk of clothing involvement partially. However, the correlation between body cathexis and total clothing involvement was relatively low.

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Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

  • Kang, Cheol Yong;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.15-20
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    • 2016
  • When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.

A study of the Indoor-Impulse Noise Attenuation Effect for the Hearing Protection Devices (청각 보호 장구의 실내 충격소음 차음성능에 관한 연구)

  • Chung, Sung-Hak;Song, Kee-Hyeok
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.37-42
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    • 2014
  • The objective of this study is the frequency of the noise source 170 dB level of impulsive sound attenuation performance by earplugs to identify, to analyze the frequency characteristics of a shape and pattern. The attenuation performance of the impulsive noise by the frequency levels on the Combat Arm and 3M Form types 1100 Earplugs were evaluated. In order to check the sound attenuation performance of the B&K head and torso simulator and sound attenuation performance of the ear simulator data was verified. Previous studies have most impact, even in the noise source and the impulse noise level is 140 dB, but this study is higher than that of the impulsive noise source features. The results of the impulse noise attenuation effect is frequency-dependent mean 28.58 dB.

Young Children's Problem-solving : The role of representation and evaluation (아동의 문제해결능력 : 표상과 평가능력의 역할)

  • 김경미
    • Journal of Gifted/Talented Education
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    • v.5 no.2
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    • pp.17-36
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    • 1995
  • The present study examined preschooler's (3-5yrs) representation and evaluation skills in a puzzle completion task. The puzzle contained panels of four children dressed for each seacon and the key to success was using a body scheme to reconstruct the panels (head, torso, legs, feet and sky on top). Baseline data (Study 1) revealed a developmental pattern of increasing bydy scheme representation along with more careful attention to season consitent construction. Spontaneous verbalization also shifted from more guiding statements (where'the head?) to move evaluative statements (this isn't right). Study 2 examined different intervention techniques for increasing representation (verbal laveling) and evaluative processes (error detection practice), along with a control group that had unassisted practice. Three year olds benefited from verbal labeling, four year olds from both types of training. Verbalizations also showed appropriated shifts toward increasing evaluation, particularly for the older children. These findings are discussed in terms of a developmental hypothesis that representation precedes evaluation skills and that training techniques should take into account the relative balance between representation and evaluation skills in the individual for the task at hand.

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Clinical Usefulness of PET-MRI in Lymph Node Metastasis Evaluation of Head and Neck Cancer (두경부암 림프절 전이 평가에서 PET-MRI의 임상적 유용성)

  • Kim, Jung-Soo;Lee, Hong-Jae;Kim, Jin-Eui
    • The Korean Journal of Nuclear Medicine Technology
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    • v.18 no.1
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    • pp.26-32
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    • 2014
  • Purpose: As PET-MRI which has excellent soft tissue contrast is developed as integration system, many researches about clinical application are being conducted by comparing with existing display equipments. Because PET-MRI is actively used for head and neck cancer diagnosis in our hospital, lymph node metastasis before the patient's surgery was diagnosed and clinical usefulness of head and neck cancer PET-MRI scan was evaluated using pathological opinions and idiopathy surrounding tissue metastasis evaluation method. Materials and Methods: Targeting 100 head and neck cancer patients in SNUH from January to August in 2013. $^{18}F-FDG$ (5.18 MBq/kg) was intravenous injected and after 60 min of rest, torso (body TIM coil, Vibe-Dixon) and dedication (head-neck TIM coil, UTE, Dotarem injection) scans were conducted using $Bio-graph^{TM}$ mMR 3T (SIEMENS, Munich). Data were reorganized using iterative reconstruction and lymph node metastasis was read with Syngo.Via workstation. Subsequently, pathological observations and diagnosis before-and-after surgery were examined with integrated medical information system (EMR, best-care) in SNUH. Patient's diagnostic information was entered in each category of $2{\times}2$ decision matrix and was classified into true positive (TP), true negative (TN), false positive (FP) and false negative (FN). Based on these classified test results, sensitivity, specificity, accuracy, false negative and false positive rate were calculated. Results: In PET-MRI scan results of head and neck cancer patients, positive and negative cases of lymph node metastasis were 49 and 51 cases respectively and positive and negative lymph node metastasis through before-and-after surgery pathological results were 46 and 54 cases respectively. In both tests, TP which received positive lymph node metastasis were analyzed as 34 cases, FP which received positive lymph node metastasis in PET-MRI scan but received negative lymph node metastasis in pathological test were 4 cases, FN which received negative lymph node metastasis but received positive lymph node metastasis in pathological test was 1 case, and TN which received negative lymph node metastasis in both two tests were 50 cases. Based on these data, sensitivity in PET-MRI scan of head and neck cancer patient was identified to be 97.8%, specificity was 92.5%, accuracy was 95%, FN rate was 2.1% and FP rate was 7.00% respectively. Conclusion: PET-MRI which can apply the acquired functional information using high tissue contrast and various sequences was considered to be useful in determining the weapons before-and-after surgery in head and neck cancer diagnosis or in the evaluation of recurrence and remote detection of metastasis and uncertain idiopathy cervical lymph node metastasis. Additionally, clinical usefulness of PET-MRI through pathological test and integrated diagnosis and follow-up scan was considered to be sufficient as a standard diagnosis scan of head and neck cancer, and additional researches about the development of optimum MR sequence and clinical application are required.

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Lifelike Pattern Generator for a Giant Quadrupedal Walking System Based on Fuzzy Logic (퍼지로직 기반의 거대 4족 보행 시스템을 위한 실감형 패턴 발생기)

  • Lee, Sang-Won;Rim, Kyung-Hwa;Kwon, O-Hung
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.2
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    • pp.133-140
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    • 2012
  • In this paper, we suggest a lifelike pattern generator for a quadruped walking system with a head, a tail, four legs and a torso. The system looks like a giant dinosaur which stands over 7 meters tall with its legs over 2 meters long. We focus on its lifelike naturalness. Thus, generating logical patterns in harmony with head-body-tail patterns and quadrupedal locomotion patterns makes you feel that the quadruped walking system is alive. The basic patterns of four legs and a body are obtained from a 3D graphic animation, which is made and captured from various motions of similar species in existence since the giant dinosaurs are exterminated. The dinosaur-like mechanism also is designed from bone and joint structures of quadrupedal animals. The lifelike pattern generator based on fuzzy logic could generate lifelike motions according to the dinosaur-like mechanism and the basic patterns. A series of computer simulations and experimental implements show that the pattern generator makes the quadruped walking system lifelike.

HRTF Measurement and Its Application for 3-D Soung Localization

  • Kang, Kyeong Ok;Kang, Dong-Gyu;Hahn, Minsoo;Jho, Moon Jae;Jeong, Dae-Gwon
    • The Journal of the Acoustical Society of Korea
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    • v.16 no.3E
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    • pp.50-55
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    • 1997
  • Based on the anthropometric data of Korea male adults, a head and torso simulator(HATS) is constructed to measure its head related transfer functions (HRTFs) which can be used for three dimensional (3-D) sound localization. The HRTFs binaural impulse responses, are measured in an anechoic chamber using a burst maximum length sequence (MLS) signal of 65,535 samples and 32,768 samples acquisition at the sampling rate of 75.47kHz. Also measured are the impulse responses of a driving loudspeaker and some headphones for sound reproduction to get the exact HRTF of the HATS-alone. Through a post-processing procedure, the impulse-version HRTFs at the sampling frequency of 44.1 kHz, which have filter lengths of 512 points, are finally obtained. As an application of the measured HRTFs, a 3-D sound processor for headphone reproduction has been developed. The signal intervals to be processed can be selected and each interval is manipulated to have its diretionality and distance information by using corresponding HRTF and energy control.

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