• Title/Summary/Keyword: Hardware Engine

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A Study on the Piston Temperatures and Carbon Deposit Formation in LPG Fuelled Engine (LPGdusfy 엔진의 피스톤온도 및 카본디포짓 형성에 관한 연구)

  • 민병순;최재권;박찬준
    • Transactions of the Korean Society of Automotive Engineers
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    • v.6 no.2
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    • pp.100-106
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    • 1998
  • The wide open throttle performance and piston temperatures were measured by the change of fuel : gasoline and liquefied petroleum gas(LPG). Bench test method was developed and experimented to study the effect of temperature on the formation of carbon deposit. The bench test results were confirmed by measuring the piston temperature and observing the deposit production rate at an actual engine running condition. Results show that if the fuel of spark ignition engine is changed from gasoline to LPG, the output power decreases about 10% and the piston temperatures increase about 40~55$^{\circ}C$. In actual engine tests, because of this temperature increase, it was observed that the quantity of carbon deposit in the top ring groove increased in a big degree. Consuquently, it is known that the fing sticking may occur if the gasoline engine was rebuilt to LPG fuelled engine. Therefore, in order to preserve the durability of LPG fuelled engine, it is necessary to lower the piston temperature by hardware modificationor to reduce the carbon deposit by the improvement of engine oil.

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3D Game Rendering Engine Degine using Empty space BSP tree (Empty space BSP트리를 이용한 3D 게임 렌더링 엔진 설계)

  • Kim Hak-Ran;Park Hwa-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.345-352
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    • 2005
  • This paper aims to design Game Rendering Engine for real-time 3D online games. Previous, in order to raise rendering speed, BSP tree was used to partitioned space in Quake Game Engine. A game engine is required to develop for rapidly escalating of 3D online games in Korea. too. Currently rendering time is saved with the hardware accelerator which is working on the high-level computer system. On the other hand, a game engine is needed to save rendering time for users with low-level computer system. Therefore, a game rendering engine is which reduces rendering time by PVS look-up table using Empty space BSP tree designed and implemented in this paper

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Development of Engine ECU_ILS System for Diesel Engine of Commercial Vehicle (상용차용 디젤엔진의 Engine ECU_ILS 시스템 개발)

  • Ko, Youngjin
    • Transactions of the Korean Society of Automotive Engineers
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    • v.22 no.5
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    • pp.35-43
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    • 2014
  • The automobile industry requires technological innovations to reduce fuel consumption with the public interest in environmental conservation in recent years. Thus, the hybrid system is applied not only to passenger cars but also commercial vehicles. The purpose of this paper is to develop engine ECU_ILS to develop commercial hybrid vehicles. In order to develop the engine and vehicle, the dynamometer and exhaust gas analyzer is needed. However, a lot of time and cost are required. In contrast, the model-based development environment that can be applied to a variety of test conditions can reduce development time. Therefore, a HILS system environment that can consider the behavior of actual vehicles for evaluation of the control logic, fuel consumption and exhaust gas is required. This engine ECU_ILS system was developed in this study, can analyze parameter such as the fuel injection rate, fuel injection time, fuel consumption and exhaust gas like the actual vehicle test using map data. Also, this system is expected to be able to analyze the characteristic of vehicle behavior and the development of peripheral device in relation to engine and vehicles. This HILS system can be used to develop control strategies of commercial hybrid vehicle systems in the future.

Development of Engine Vibration Analysis and Monitoring System(EVAMOS) for Marine Vessels (선박용 엔진 진동 분석 및 모니터링 시스템(EVAMOS) 개발에 관하여)

  • Lee, D.C.;Joo, K.S.;Nam, T.K.;Kim, E.S.;Kim, S.H.
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.2
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    • pp.155-161
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    • 2009
  • Engine builders have separately developed and applied torsional, axial and structural vibration monitoring system on most marine engines. These systems displayed their results for engine or ship operation engineers and were not regularly stored at the hardware of computer. So, the history and trend of various engine and hull vibrations were not supported for preventive maintenance and to protect the failure of these activity or function. The integrated vibration or stress monitoring system(EVAMOS : engine vibration analysis and monitoring system) in marine diesel engine, its accessories and hull structure have been developed by the dynamics laboratory of Mokpo Maritime University during last 3 years. This paper introduces the design conception and ability of commercial software EVAMOS with field data on several actual tests.

High Performance IP Address Lookup Using GPU

  • Kim, Junghwan;Kim, Jinsoo
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.49-56
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    • 2016
  • Increasing Internet traffic and forwarding table size need high performance IP address lookup engine which is a crucial function of routers. For finding the longest matching prefix, trie-based or its variant schemes have been widely researched in software-based IP lookup. As a software router, we enhance the IP address lookup engine using GPU which is a device widely used in high performance applications. We propose a data structure for multibit trie to exploit GPU hardware efficiently. Also, we devise a novel scheme that the root subtrie is loaded on Shared Memory which is specialized for fast access in GPU. Since the root subtrie is accessed on every IP address lookup, its fast access improves the lookup performance. By means of the performance evaluation, our implemented GPU-based lookup engine shows 17~23 times better performance than CPU-based engine. Also, the fast access technique for the root subtrie gives 10% more improvement.

Design and Development of an Electronic Control Unit of the Automobile Engine for Optimal Fuel Injection and Spark Timing Control (최적의 연료분사와 점화시기 제어를 위한 자동차 엔진용 전자제어장치 설계 및 개발)

  • 김태훈
    • Journal of Advanced Marine Engineering and Technology
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    • v.25 no.3
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    • pp.644-654
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    • 2001
  • In this paper, an electronic control unit of the automobile engine for optimal fuel injection an spark timing control has been designed and developed. This system includes hardware and software for a precise control of fuel injection and ignition timing. Especially, the crank angle sensor provides two separate signals: One is the position signal (POS) which indicates 180 degree pulses per revolution, and the other is the reference signal (REF) that represents each cylinder individually. Consequently, the developed engine control system has been able to control fuel injection and ignition timing more quickly and accurately. Through the experiment, it has been found that the fuel injection duration and the position of MBT have been influenced by coolant temperature, air flow rate and engine speed.

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A Reconfigurable Lighting Engine for Mobile GPU Shaders

  • Ahn, Jonghun;Choi, Seongrim;Nam, Byeong-Gyu
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.15 no.1
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    • pp.145-149
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    • 2015
  • A reconfigurable lighting engine for widely used lighting models is proposed for low-power GPU shaders. Conventionally, lighting operations that involve many complex arithmetic operations were calculated by the shader programs on the GPU, which led to a significant energy overhead. In this letter, we propose a lighting engine to improve the energy-efficiency by supporting the widely used advanced lighting models in hardware. It supports the Blinn-Phong, Oren-Nayar, and Cook-Torrance models, by exploiting the logarithmic arithmetic and optimizing the trigonometric function evaluations for the energy-efficiency. Experimental results demonstrate 12.7%, 42.5%, and 35.5% reductions in terms of power-delay product from the shader program implementations for each lighting model. Moreover, our work shows 10.1% higher energy-efficiency for the Blinn-Phong model compared to the prior art.

A Study on the Development of Experimental Method for ACC Using Powertrain HILS (파워트레인 HILS를 이용한 차량간격 제어장치의 실험기법 개발에 관한 연구)

  • 백창현;윤원석;장광수
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.6
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    • pp.165-173
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    • 1999
  • HILS system consists of hardwares which are engine and dynamometer and softwares which is vehicle model without the engine. It is well-known that because of engines's nonlinearity it is difficult to describe an engine exactly and not to lose it reality coincidently. But HILS system is the high technology that can compensate this weakness by using a real engine instead of model. The various experiments regarding the ACC which are not normally available for real vehicle tests have been performed by the HILS system. From the results , the HILS system is expected to decrease the experimental accident rate and save costs and time. Compared with simulation, HILS experimental results show similarities and expected to increase road capacity.

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A Study on the Communication Method for a Ship Main Engine Remote Control System (선박 주기관 원격제어시스템을 위한 통신방식에 관한 연구)

  • 류길수
    • Journal of Advanced Marine Engineering and Technology
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    • v.22 no.6
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    • pp.894-900
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    • 1998
  • In this paper, a communication method is proposed for the development of a main engine remote control system. The main engine control system compriese three subsystems such as RCS (Remote Control System) BCS (Bridge Control System) and SS (Safety System), Thus it is required to exchange data each other among these subsystems. The communication method has simplified hardware through the minimization of communication components where the interrupt method are employed for receiving and the polling method for transmitting. We discuss a methodology of using a ring buffer for data storage physically which has two buffers virtually for the effective use of memory. This communication method presents a good performance in the system which has rather small numbers of communication data.

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Conceptual Design of Penumatic System Routing for Liquid Rocket Engine (액체로켓엔진의 공압류 라우팅 개념 설계)

  • Kim, Okkoo;Park, Soonyoung;Jung, Eunhwan
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.1112-1114
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    • 2017
  • The liquid rocket engine determines the routing of the component placement and layout by adapted the cycle method, the hardware configuration, the gimbal type on the functional implementation, and so on. In this paper, the conceptual routing of major pneumatic lines such as helium (He) supply pneumatic line for driving, many purge pneumatic line and main ignition line based on the main components installed in the liquid rocket engine was performed.

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