• 제목/요약/키워드: Hard real-time

검색결과 505건 처리시간 0.027초

경성 실시간 멀티프로세서 환경에서 고장허용을 위한 토큰할당 알고리즘 (Token Allocation Algorithm for Fault Tolerant in Hard Real-Time Multiprocessor Systems)

  • 최장홍;이승룡
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 1999년도 추계종합학술대회 논문집
    • /
    • pp.430-433
    • /
    • 1999
  • Woo[8]proposed dual-token based fault-tolerant scheduling algorithm in multiprocessor environment for resolving the problem of old systems that have a central dispatcher processor. However, this algorithm does not present token allocation algorithm in detail when central dispatcher processor has failed. In this paper, we propose a fault detection algorithm and processor selection algorithm for token allocation when central dispatcher processor has failed.

  • PDF

FDDI 기반 경성 실시간 통신에서의 비동기 대역폭을 이용한 오류제어기법의 설계 및 성능 평가 (Design and performance analysis of an error control scheme via asynchronous bandwidth on FDDI-based hard real-time communication)

  • 이정훈;진용문
    • 한국정보과학회:학술대회논문집
    • /
    • 한국정보과학회 1999년도 가을 학술발표논문집 Vol.26 No.2 (3)
    • /
    • pp.277-279
    • /
    • 1999
  • 본 논문은 FDDI에 기반한 경성 실시간 통신에서 비동기 대역폭을 이용한 오류제어 기법을 제안하고 성능을 평가한다. 제안된 기법은 FDDi 프레임에 포함된 오류 탐지 기능을 기반으로 하고 있으며 오류 제어 과정에 여분의 대역폭을 이용하기 때문에 다른 실시간 메시지 전송에 간섭을 일으키지 않고 전송 오류에 의한 메시지 손실을 감소시켜 종료시한 만족도를 개선한다. 모의 실험 결과는 주어진 메시지 집합에 대해 실시간 메시지의 종료시간 만족도를 최대 29% 개선함과 아울러 비동기 트래픽의 부하에 대해서도 종료시한 만족도가 안정적임을 보인다.

  • PDF

실시간 고속 플라즈마 아킹 검출에 대한 연구 (Case Study of High-speed Real-time Plasma Arc Detection)

  • 홍상진
    • 한국표면공학회:학술대회논문집
    • /
    • 한국표면공학회 2015년도 추계학술대회 논문집
    • /
    • pp.183-183
    • /
    • 2015
  • Arc in plasma processing chamber results in high current discharge marks and particles on wafers, but it is hard to identify or observe it during the proc ess. In this paper, we report the observations of plasma arc s during various plasma proc esses through a non-invasive optic al plasma monitoring system (OPMS) devised for the in-situ detec tion of abnormal discharge.

  • PDF

경성 실시간 다중프로세서 시스템에서 주기적인 태스크를 위한 스케줄링 알고리즘 (A Scheduling Algorithm for Periodic Tasks on Hard-Real Time Multiprocessor Systems)

  • 신동훈;김용석
    • 한국정보과학회:학술대회논문집
    • /
    • 한국정보과학회 2000년도 봄 학술발표논문집 Vol.27 No.1 (A)
    • /
    • pp.113-115
    • /
    • 2000
  • n개의 동일한 프로세서 상에서 m개의 주기적인 태스크들의 적합한 스케줄을 구하기 위한 알고리즘을 제시한다. 정수이하의 작은 시간으로 태스크의 실행시간이 잘라질 수 있다는 가정 하에 태스크 집합은 기본 스케줄링 알고리즘을 통해서 부분적인 스케줄을 얻고 정수 화를 위한 다중프로세서 스케줄링 알고리즘으로 적합한 스케줄을 구성한다. 또한 태스크들에 대한 활용도의 합이 n보다 작거나 같다는 조건은 실시간 다중프로세서 시스템에서 주기적인 태스크 집합에 대한 적합한 스케줄을 구성하기 위한 필요.충분조건임을 보여준다.

  • PDF

가공설비의 인터넷 기반 원격 감시 및 조작 (Internet Based Remote Operation and Monitoring System for Machining Equipments)

  • 정영수;이교일;한영근
    • 대한안전경영과학회:학술대회논문집
    • /
    • 대한안전경영과학회 1999년도 추계학술대회
    • /
    • pp.183-189
    • /
    • 1999
  • Nowadays advanced manufacturing companies are trying to find a way to check the performance of their production equipments and plants from remote sites. However, it is hard to monitor the status of machine or to check the performance of the processes because the regional limitation of distributed environment. This paper presents research results in the real time monitoring of machining processes and internet_based operation of machining centers via internet, which is implemented using VRML and JAVA.

  • PDF

Maximizing Concurrency and Analyzable Timing Behavior in Component-Oriented Real-Time Distributed Computing Application Systems

  • Kim, Kwang-Hee Kane;Colmenares, Juan A.
    • Journal of Computing Science and Engineering
    • /
    • 제1권1호
    • /
    • pp.56-73
    • /
    • 2007
  • Demands have been growing in safety-critical application fields for producing networked real-time embedded computing (NREC) systems together with acceptable assurances of tight service time bounds (STBs). Here a service time can be defined as the amount of time that the NREC system could take in accepting a request, executing an appropriate service method, and returning a valid result. Enabling systematic composition of large-scale NREC systems with STB certifications has been recognized as a highly desirable goal by the research community for many years. An appealing approach for pursuing such a goal is to establish a hard-real-time (HRT) component model that contains its own STB as an integral part. The TMO (Time-Triggered Message-Triggered Object) programming scheme is one HRT distributed computing (DC) component model established by the first co-author and his collaborators over the past 15 years. The TMO programming scheme has been intended to be an advanced high-level RT DC programming scheme that enables development of NREC systems and validation of tight STBs of such systems with efforts far smaller than those required when any existing lower-level RT DC programming scheme is used. An additional goal is to enable maximum exploitation of concurrency without damaging any major structuring and execution approaches adopted for meeting the first two goals. A number of previously untried program structuring approaches and execution rules were adopted from the early development stage of the TMO scheme. This paper presents new concrete justifications for those approaches and rules, and also discusses new extensions of the TMO scheme intended to enable further exploitation of concurrency in NREC system design and programming.

센서 네트워크에서 실시간 침입탐지 라우팅을 위한 다목적 개미 군집 최적화 알고리즘 (A Multi-objective Ant Colony Optimization Algorithm for Real Time Intrusion Detection Routing in Sensor Network)

  • 강승호
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
    • /
    • 제2권5호
    • /
    • pp.191-198
    • /
    • 2013
  • 이동하는 베이스 노드를 가진 무선 센서 네트워크(WSN)에서 실시간 침입탐지를 위해서는 침입을 탐지한 센서로부터 베이스 노드까지의 정보 전달이 짧은 라우팅 경로를 통해 이루어져야 한다. 센서 네트워크에서 최소 Wiener수 신장트리(MWST)기반 라우팅 방법은 최소 신장트리(MST)기반 라우팅 방법에 비해 작은 홉 수를 보장하고 있어서 실시간 침입탐지에 적합함이 알려져 있다. 하지만 주어진 네트워크로부터 최소 Wiener 수 신장트리를 찾는 문제는 NP-hard이고 특정 노드에 대한 의존성이 커서 최소 신장 트리 기반 라우팅 방법에 비해 짧은 네트워크 수명을 갖는 단점이 있다. 본 논문은 실시간 침입탐지를 위해 최소 Wiener수 신장트리를 개선해 작은 홉 수와 긴 네트워크의 수명을 동시에 보장하는 라우팅 트리를 찾는 다목적 개미 군집 최적화 알고리즘을 제안한다. 그리고 제안한 라우팅 트리의 성능을 패킷의 평균 전송 홉 수 및 네트워크 전력 소모, 네트워크의 수명 측면에서 최소 신장트리기반 라우팅 방법 및 최소 Wiener수 신장트리기반 라우팅 방법과 비교한다.

A Study of Facial Expression of Digital Character with Muscle Simulation System

  • He, Yangyang;Choi, Chul-young
    • International journal of advanced smart convergence
    • /
    • 제8권2호
    • /
    • pp.162-169
    • /
    • 2019
  • Facial rigging technology has been developing more and more since the 21st century. Facial rigging of various methods is still attempted and a technique of capturing the geometry in real time recently also appears. Currently Modern CG is produced image which is hard to distinguish from actual photograph. However, this kind of technology still requires a lot of equipment and cost. The purpose of this study is to perform facial rigging using muscle simulation instead of using such equipment. Original muscle simulations were made primarily for use in the body of a creature. In this study, however, we use muscle simulations for facial rigging to create a more realistic creature-like effect. To do this, we used Ziva Dynamics' Ziva VFX muscle simulation software. We also develop a method to overcome the disadvantages of muscle simulation. Muscle simulation can not be applied in real time and it takes time to simulate. It also takes a long time to work because the complex muscles must be connected. Our study have solved this problem using blendshape and we want to show you how to apply our method to face rig.

Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • 한국멀티미디어학회논문지
    • /
    • 제17권6호
    • /
    • pp.733-740
    • /
    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.

범용의 퍼지 하드웨어 설계 (A Design of the General-Purpose Fuzzy Hardware)

  • 김용태;이승하;이윤정
    • 전자공학회논문지B
    • /
    • 제31B권7호
    • /
    • pp.149-158
    • /
    • 1994
  • Recently the fuzzy control is widely used as a tool for constructing automatic control systems which can replace the manual operation of large-scale nonlinear plants. In most applications of the fuzzy control however it is hard to meet the requirement of the operation time. In some real-time control the fuzzy control scheme requires too much computing time for fuzzification inference and defuzzification. To reduce the computing time there may be two alternatives the development of a new operation algorithm and the design of high-speed fuzzy hardware. In this paper to solve the problem of reducing the fuzzy operation time we propose a new high-speed fuzzy hardware scheme which has merits of its generality and extensibility. Finally we verify the proposed fuzzy hardware.

  • PDF