• Title/Summary/Keyword: Haptic

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Design of a Novel Gait Rehabilitation Robot with Upper and Lower Limbs Connections (상하지 연동된 새로운 보행재활 로봇의 설계)

  • Yoon, Jung-Won;Novandy, Bondhan;Christi, Christi
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.7
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    • pp.672-678
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    • 2008
  • This paper proposes a new rehabilitation robot with upper and lower limb connections for gait training. As humans change a walking speed, their nervous systems adapt muscle activation patterns to modify arm swing for the appropriate frequency. By analyzing this property, we can find a relation between arm swinging and lower limb motions. Thus, the lower limb motion can be controlled by the arm swing for walking speed adaptation according to a patent's intension. This paper deals with the design aspects of the suggested gait rehabilitation robot, including a trajectory planning and a control strategy. The suggested robot is mainly composed of upper limb and lower limb devices, a body support system. The lower limb device consists of a slider device and two 2-dof footpads to allow walking training at uneven and various terrains. The upper limb device consists of an arm swing handle and switches to use as a user input device for walking. The body support system will partially support a patient's weight to allow the upper limb motions. Finally, we showed simulation results for the designed trajectory and controller using a dynamic simulation tool.

A Team-based Firefighter Training Simulator for Complex Buildings (대형 복합건물을 대상으로 하는 소방관 팀 훈련용 시뮬레이터 개발)

  • Lee, Jai-Kyung;Cha, Moo-Hyun;Choi, Byung-Il;Kim, Tae-Sung
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.5
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    • pp.370-379
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    • 2011
  • The increasing complexity of complex buildings, such as high-rise buildings and underground subway stations, presents new challenges to firefighters. In a fire in complex buildings, the importance of the collaboration between firefighters is clear. The increased demand on firefighter training for such environment is now evident. Due to cost, time, and safety issues, it is impossible to experience a real fire in such environments for training. In addition, the use of real fire for training does not enable repeatable training and the evaluation of the training is difficult. We developed a team-based firefighter training simulator for complex buildings using the virtual reality technology. It provides the training and evaluation of firefighting and mission-based team training. To model real fire phenomena in virtual space, a numerical analysis method based on fire dynamics is used. To achieve an immersive virtual environment, an augmented reality technique for the compensation of real world image and a haptic technique for heat experience are adopted. The developed training simulator can help the firefighter to respond to large and complex firefighting scenarios, while maintaining the safety of the trainees.

A Vibrotactile, Kinesthetic, and Thermal device for Developmental Disorder Children (발달장애아동을 위한 진동감, 굳기감, 온열감 장치)

  • Im, Tami;Yoon, Inho;Kim, Sang-Youn;Jeong, Goo-cheol
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1435-1441
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    • 2017
  • The primary goals of this paper are to design an interactive education platform conveying a variety of haptic sensations to developmental disorder children when they touch the education platform. The proposed interactive education platform is composed of a kinesthetic module, a vibrotactile module, a thermal module. and a controller. The design focuses of the proposed education platform were to create sufficiently large kinesthetic forces, vibrations, and temperatures and to convey them to users. We have conducted experiments for evaluating the proposed system and found out three modules function safely and effectively as an educational platform.

Design and fabrication of a 3D haptic interface device and realization of a virtual plyometric rehabilitation training system (3차원 햅틱 인터페이스 장치 설계/제작 및 가상 순발력 재활훈련 장치 구현)

  • Back, Jong-Won;Yong, Ho-Joong;Choi, Dae-Seong;Yu, Dong-Jin;Lee, Hyun-Suk;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.915-919
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    • 2007
  • 가상현실은 컴퓨터를 이용하여 만들어진 가상의 환경에서 사용자가 오감을 통해 현실과 유사한 느낌을 경험할 수 있도록 해주는 기술이다. 햅틱 인터페이스는 사용자가 촉각으로 가상 환경과 상호 작용을 할 수 있도록 해주는 기술로서 사용자가 가상 물체를 실제로 만지는 듯한 착각을 불러 일으켜 보다 현실에 가까운 가상 경험을 할 수 있도록 도와준다. 본 논문에서는 다양한 용도로 사용할 수 있는 3차원 햅틱 인터페이스 장치를 설계 및 제작하고, 순발력 재활훈련의 목적으로 가상공간을 시각적으로 보여주는 입체영상 시스템과 연동하여 일부 제한적인 기능을 갖는 가상 테니스 연습 시스템을 구현하였다. 이때 가상 공과 가상 라켓의 간단한 충돌 모델과 햅틱 렌더링을 통하여 가상 공을 칠 때 사용자가 라켓으로 느끼는 충격과 반력을 제작한 3차원 햅틱 인터페이스 장치를 통하여 느낄 수 있도록 하였다. 구현된 시스템의 실험을 통하여 공과 라켓에서 충돌이 일어났을 때의 느낌을 사용자에게 전달할 수 있었으며, 완벽하지는 않지만 공과 라켓의 충돌 후 공의 나가는 방향과 속도가 실제와 유사함을 확인하였다.

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Tactile Display to Render Surface Roughness for Virtual Manufacturing Environment (가상제조환경에서 제품의 표면 거칠기 전달을 위한 촉각 디스플레이)

  • Lee, Dong-Jun;Park, Jae-Hyeong;Lee, Wonkyun;Min, Byung-Kwon
    • Journal of the Korean Society for Precision Engineering
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    • v.33 no.1
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    • pp.17-22
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    • 2016
  • In smart factories, the entire manufacturing process from design to the final product is simulated in a virtual manufacturing environment and optimized before starting production. Suppliers and customers make decisions based on the simulation results. Therefore, effective rendering of the information of the virtual products to suppliers and customers is essential for this manufacturing paradigm. In this study, a method of rendering the surface roughness of the virtual products using a tactile display is presented. A tactile display device comprising a $3{\times}3$ array of individually controlled piezoelectric stack actuators is constructed. The surface topology of the virtual products is rendered directly by controlling the piezoelectric stack actuators. A series of experiments is performed to evaluate the performance of the tactile display device. An electrical discharge machined surface is rendered using the proposed method.

Development of a Haptic System for Grasp Force Control of Underactuated Prosthetics Hands (과소 구동 전동의수의 파지력 제어를 위한 햅틱 시스템 개발)

  • Lim, Hyun Sang;Kwon, Hyo Chan;Kim, Kwon Hee
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.5
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    • pp.415-420
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    • 2017
  • Underactuated prosthetic hands are relatively light and economical. In this work, an economical grasping force control system is proposed for underactuated prosthetic hands with adaptive grasp capability. The prosthetic hand is driven by a main cable based on a set of electromyography sensors on the forearm of a user. Part of the main cable tension related to grasping force is fed back to the user by a skin-mounted vibrator. The proper relationship between the grasping force and the vibrator drive voltage was established and prototype tests were performed on a group of users. Relatively accurate grasping force control was achieved with minimal training of users.

Study on Pulse Simulator of Oriental Medicine for Objective Structured Clinical Examination (OSCE) (한의학 객관구조화진료시험(OSCE)을 위한 진맥 시뮬레이터 개념 연구)

  • Kim, Kyoung-Shin;Kim, Kyoung-Ho;Choi, Chan-Hun;Lee, Soo-Jin;Kim, Byoung-Soo
    • The Journal of Korean Medicine
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    • v.32 no.1
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    • pp.1-11
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    • 2011
  • Objectives: The aim of this study was to examine the controversial issues about objective structured clinical examination (OSCE) of pulse diagnosis and investigate the objectification of traditional Korean medicine and technical feasibility of pulse simulation through the suggestion of a pulse simulator. Methods: The concept, validity and reliability of OSCE and the current situation of medical simulation was described. The actual level and problems on the simulator development was presented through haptics and tactile technology in order to compose a pulse simulator for OSCE. Results: The pulse wave system of a pulse simulator should materialize through haptic technology and the classification of the differences between tactile sensation and tactile quality is essential for the development of the relevant pulse simulator for OSCE in traditional Korean medicine. Conclusions: The introduction and controversial issues of OSCE and methodology of pulse wave reappearance system are proposed for the objectification of Traditional Korean Medicine and the development of clinical technology.

An Study on the Expressive Elements of Sensible Space in Steven Holl's Educational Facilities - Focused on Public Space of University Facilities - (스티븐 홀의 교육시설건축에 나타난 감성적 공간의 표현요소에 관한 연구 - 대학교육시설의 공공공간을 중심으로 -)

  • Jeon, You-Chang;Kim, Do-Sik
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.2
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    • pp.15-23
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    • 2011
  • The purpose of this study is to analyze the methods applied to educational facilities of Steven Holl's architecture, especially focusing on sensible elements in the public space. Steven Holl has realized distinct space by applying very specific and limited concept. such as perspective space, color, light and shadow, time duration and perception, haptic realm, and proportion & scale. Education facilities designed by Steven Holl, are influenced the sensible aspects of space, form, materials, patterns, and other various sensible elements. Beyond the limits of color and sculptural vocabulary, Steven Holl utilizes a variety of ways which shown in educational facilities design and is identified by the emotional phenomenology of perceptual experience. Various elements in the public space are reinforced through light and materials to make experiential space in the educational facilities. This study used a composition of space that combines various sensible elements, meanings, and senses to examine how Steven Holl's architecture can mediate and reproduce user' emotional experiences and discover the existential relationship between space and user in public space of educational facilities.

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Design and Performance Evaluation of Tactile Device Using MR Fluid (MR 유체를 이용한 촉감구현장치의 설계 및 성능 평가)

  • Kim, Jin-Kyu;Oh, Jong-Seok;Han, Young-Min;Choi, Seung-Bok
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2012.10a
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    • pp.415-420
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    • 2012
  • This paper proposes a novel type of tactile device utilizing magnetorheological (MR) fluid which can be applicable for haptic master of minimally invasive surgery (MIS) robotic system. The salient feature of the controllability of rheological properties by the intensity of the magnetic field (or current) makes this potential candidate of the tactile device. As a first step, an appropriate size of the tactile device is designed and manufactured via magnetic analysis. Secondly, in order to determine proper input magnetic field the repulsive forces of the real body parts such as hand and neck are measured. Subsequently, the repulsive forces of the tactile device are measured by dividing 5 areas. The final step of this work is to obtain desired force in real implementation. Thus, in order to demonstrate this goal a neuro-fuzzy logic is applied to get the desired repulsive force and the error between the desired and actual force is evaluated.

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Neural Network Approach to Sensor Fusion System for Improving the Recognition Performance of 3D Objects (3차원 물체의 인식 성능 향상을 위한 감각 융합 신경망 시스템)

  • Dong Sung Soo;Lee Chong Ho;Kim Ji Kyoung
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.156-165
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    • 2005
  • Human being recognizes the physical world by integrating a great variety of sensory inputs, the information acquired by their own action, and their knowledge of the world using hierarchically parallel-distributed mechanism. In this paper, authors propose the sensor fusion system that can recognize multiple 3D objects from 2D projection images and tactile informations. The proposed system focuses on improving recognition performance of 3D objects. Unlike the conventional object recognition system that uses image sensor alone, the proposed method uses tactual sensors in addition to visual sensor. Neural network is used to fuse the two sensory signals. Tactual signals are obtained from the reaction force of the pressure sensors at the fingertips when unknown objects are grasped by four-fingered robot hand. The experiment evaluates the recognition rate and the number of learning iterations of various objects. The merits of the proposed systems are not only the high performance of the learning ability but also the reliability of the system with tactual information for recognizing various objects even though the visual sensory signals get defects. The experimental results show that the proposed system can improve recognition rate and reduce teeming time. These results verify the effectiveness of the proposed sensor fusion system as recognition scheme for 3D objects.