• Title/Summary/Keyword: Hand-posture Recognition

Search Result 35, Processing Time 0.024 seconds

A Wearable Interface for Tendon-driven Robotic Hand Prosthesis (건구동식 로봇 의수용 착용형 인터페이스)

  • Jung, Sung-Yoon;Park, Chan-Young;Bae, Ju-Hawn;Moon, In-Hyuk
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.16 no.4
    • /
    • pp.374-380
    • /
    • 2010
  • This paper proposes a wearable interface for a tendon-driven robotic hand prosthesis. The proposed interface is composed of a dataglove to measure finger and wrist joint angle, and a micro-control board with a wireless RF module. The interface is used for posture control of the robotic hand prosthesis. The measured joint angles by the dataglove are transferred to the main controller via the wireless module. The controller works for directly controlling the joint angle of the hand or for recognizing hand postures using a pattern recognition method such as LDA and k-NN. The recognized hand postures in this study are the paper, the rock, the scissors, the precision grasp, and the tip grasp. In experiments, we show the performances of the wearable interface including the pattern recognition method.

Development and Usability Evaluation of Hand Rehabilitation Training System Using Multi-Channel EMG-Based Deep Learning Hand Posture Recognition (다채널 근전도 기반 딥러닝 동작 인식을 활용한 손 재활 훈련시스템 개발 및 사용성 평가)

  • Ahn, Sung Moo;Lee, Gun Hee;Kim, Se Jin;Bae, So Jeong;Lee, Hyun Ju;Oh, Do Chang;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
    • /
    • v.43 no.5
    • /
    • pp.361-368
    • /
    • 2022
  • The purpose of this study was to develop a hand rehabilitation training system for hemiplegic patients. We also tried to find out five hand postures (WF: Wrist Flexion, WE: Wrist Extension, BG: Ball Grip, HG: Hook Grip, RE: Rest) in real-time using multi-channel EMG-based deep learning. We performed a pre-processing method that converts to Spider Chart image data for the classification of hand movement from five test subjects (total 1,500 data sets) using Convolution Neural Networks (CNN) deep learning with an 8-channel armband. As a result of this study, the recognition accuracy was 92% for WF, 94% for WE, 76% for BG, 82% for HG, and 88% for RE. Also, ten physical therapists participated for the usability evaluation. The questionnaire consisted of 7 items of acceptance, interest, and satisfaction, and the mean and standard deviation were calculated by dividing each into a 5-point scale. As a result, high scores were obtained in immersion and interest in game (4.6±0.43), convenience of the device (4.9±0.30), and satisfaction after treatment (4.1±0.48). On the other hand, Conformity of intention for treatment (3.90±0.49) was relatively low. This is thought to be because the game play may be difficult depending on the degree of spasticity of the hemiplegic patient, and compensation may occur in patient with weakened target muscles. Therefore, it is necessary to develop a rehabilitation program suitable for the degree of disability of the patient.

Human Gesture Recognition Technology Based on User Experience for Multimedia Contents Control (멀티미디어 콘텐츠 제어를 위한 사용자 경험 기반 동작 인식 기술)

  • Kim, Yun-Sik;Park, Sang-Yun;Ok, Soo-Yol;Lee, Suk-Hwan;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.10
    • /
    • pp.1196-1204
    • /
    • 2012
  • In this paper, a series of algorithms are proposed for controlling different kinds of multimedia contents and realizing interact between human and computer by using single input device. Human gesture recognition based on NUI is presented firstly in my paper. Since the image information we get it from camera is not sensitive for further processing, we transform it to YCbCr color space, and then morphological processing algorithm is used to delete unuseful noise. Boundary Energy and depth information is extracted for hand detection. After we receive the image of hand detection, PCA algorithm is used to recognize hand posture, difference image and moment method are used to detect hand centroid and extract trajectory of hand movement. 8 direction codes are defined for quantifying gesture trajectory, so the symbol value will be affirmed. Furthermore, HMM algorithm is used for hand gesture recognition based on the symbol value. According to series of methods we presented, we can control multimedia contents by using human gesture recognition. Through large numbers of experiments, the algorithms we presented have satisfying performance, hand detection rate is up to 94.25%, gesture recognition rate exceed 92.6%, hand posture recognition rate can achieve 85.86%, and face detection rate is up to 89.58%. According to these experiment results, we can control many kinds of multimedia contents on computer effectively, such as video player, MP3, e-book and so on.

A Hierarchical Bayesian Network for Real-Time Continuous Hand Gesture Recognition (연속적인 손 제스처의 실시간 인식을 위한 계층적 베이지안 네트워크)

  • Huh, Sung-Ju;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.12
    • /
    • pp.1028-1033
    • /
    • 2009
  • This paper presents a real-time hand gesture recognition approach for controlling a computer. We define hand gestures as continuous hand postures and their movements for easy expression of various gestures and propose a Two-layered Bayesian Network (TBN) to recognize those gestures. The proposed method can compensate an incorrectly recognized hand posture and its location via the preceding and following information. In order to vertify the usefulness of the proposed method, we implemented a Virtual Mouse interface, the gesture-based interface of a physical mouse device. In experiments, the proposed method showed a recognition rate of 94.8% and 88.1% for a simple and cluttered background, respectively. This outperforms the previous HMM-based method, which had results of 92.4% and 83.3%, respectively, under the same conditions.

Development of a Hand Pose Rally System Based on Image Processing

  • Suganuma, Akira;Nishi, Koki
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.4 no.5
    • /
    • pp.340-348
    • /
    • 2015
  • The "stamp rally" is an event that participants go the round with predetermined points for the purpose of collecting stamps. They bring the stamp card to these points. They, however, sometimes leave or lose the card. In this case, they may not reach the final destination of the stamp rally. The purpose of this research is the construction of the stamp rally system which distinguishes each participant with his or her hand instead of the stamp card. We have realized our method distinguishing a hand posture by the image processing. We have also evaluated it by 30 examinees. Furthermore, we have designed the data communication between the server and the checkpoint to implement our whole system. We have also designed and implemented the process for the registering participant, the passing checkpoint and the administration.

Face and Hand Activity Detection Based on Haar Wavelet and Background Updating Algorithm

  • Shang, Yiting;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.8
    • /
    • pp.992-999
    • /
    • 2011
  • This paper proposed a human body posture recognition program based on haar-like feature and hand activity detection. Its distinguishing features are the combination of face detection and motion detection. Firstly, the program uses the haar-like feature face detection to receive the location of human face. The haar-like feature is provided with the advantages of speed. It means the less amount of calculation the haar-like feature can exclude a large number of interference, and it can discriminate human face more accurately, and achieve the face position. Then the program uses the frame subtraction to achieve the position of human body motion. This method is provided with good performance of the motion detection. Afterwards, the program recognises the human body motion by calculating the relationship of the face position with the position of human body motion contour. By the test, we know that the recognition rate of this algorithm is more than 92%. The results show that, this algorithm can achieve the result quickly, and guarantee the exactitude of the result.

Wearable Band Sensor for Posture Recognition towards Prosthetic Control (의수 제어용 동작 인식을 위한 웨어러블 밴드 센서)

  • Lee, Seulah;Choi, Youngjin
    • The Journal of Korea Robotics Society
    • /
    • v.13 no.4
    • /
    • pp.265-271
    • /
    • 2018
  • The recent prosthetic technologies pursue to control multi-DOFs (degrees-of-freedom) hand and wrist. However, challenges such as high cost, wear-ability, and motion intent recognition for feedback control still remain for the use in daily living activities. The paper proposes a multi-channel knit band sensor to worn easily for surface EMG-based prosthetic control. The knitted electrodes were fabricated with conductive yarn, and the band except the electrodes are knitted using non-conductive yarn which has moisture wicking property. Two types of the knit bands are fabricated such as sixteen-electrodes for eight-channels and thirty-two electrodes for sixteen-channels. In order to substantiate the performance of the biopotential signal acquisition, several experiments are conducted. Signal to noise ratio (SNR) value of the knit band sensor was 18.48 dB. According to various forearm motions including hand and wrist, sixteen-channels EMG signals could be clearly distinguishable. In addition, the pattern recognition performance to control myoelectric prosthesis was verified in that overall classification accuracy of the RMS (root mean squares) filtered EMG signals (97.84%) was higher than that of the raw EMG signals (87.06%).

Artificial Neural Network for Quantitative Posture Classification in Thai Sign Language Translation System

  • Wasanapongpan, Kumphol;Chotikakamthorn, Nopporn
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2004.08a
    • /
    • pp.1319-1323
    • /
    • 2004
  • In this paper, a problem of Thai sign language recognition using a neural network is considered. The paper addresses the problem in classifying certain signs conveying quantitative meaning, e.g., large or small. By treating those signs corresponding to different quantities as derived from different classes, the recognition error rate of the standard multi-layer Perceptron increases if the precision in recognizing different quantities is increased. This is due the fact that, to increase the quantitative recognition precision of those signs, the number of (increasingly similar) classes must also be increased. This leads to an increase in false classification. The problem is due to misinterpreting the amount of quantity the quantitative signs convey. In this paper, instead of treating those signs conveying quantitative attribute of the same quantity type (such as 'size' or 'amount') as derived from different classes, here they are considered instances of the same class. Those signs of the same quantity type are then further divided into different subclasses according to the level of quantity each sign is associated with. By using this two-level classification, false classification among main gesture classes is made independent to the level of precision needed in recognizing different quantitative levels. Moreover, precision of quantitative level classification can be made higher during the recognition phase, as compared to that used in the training phase. A standard multi-layer Perceptron with a back propagation learning algorithm was adapted in the study to implement this two-level classification of quantitative gesture signs. Experimental results obtained using an electronic glove measurement of hand postures are included.

  • PDF

Static Sign Language Recognition System Using Depth Camera (깊이 영상 기반 정적 수화 인식 시스템)

  • Kim, Ki-sang;Choi, Hyung-Il
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.07a
    • /
    • pp.323-326
    • /
    • 2014
  • 본 논문에서는 깊이 카메라를 이용한 사용자의 손 모양, 특히 수화를 인식하는 방법에 대해 제안한다. 손 모양 인식은 손가락 검출과 손 인식으로 크게 2가지로 나눌 수 있다. 손가락 검출을 위해 본 시스템에서는 Distance Transform을 이용하여 손의 뼈대를 검출 하고, Convex Hull을 통해 손가락을 검출하는 방법을 제안한다. 뼈대 검출은 보다 정확한 손가락을 검출할 수 있는 장점이 생긴다. 손 인식에는 손 중심과 손가락의 길이, 손의 축, 손가락의 축, 팔 중심의 위치 등을 이용하여 Decision Tree를 생성하고, 반복적 검사를 통해 인식의 오류율을 줄였다. 실험결과에서는 수화 인식이 성공적으로 잘 인식 되었다는 것을 보인다.

  • PDF

Research on Human Posture Recognition System Based on The Object Detection Dataset (객체 감지 데이터 셋 기반 인체 자세 인식시스템 연구)

  • Liu, Yan;Li, Lai-Cun;Lu, Jing-Xuan;Xu, Meng;Jeong, Yang-Kwon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.17 no.1
    • /
    • pp.111-118
    • /
    • 2022
  • In computer vision research, the two-dimensional human pose is a very extensive research direction, especially in pose tracking and behavior recognition, which has very important research significance. The acquisition of human pose targets, which is essentially the study of how to accurately identify human targets from pictures, is of great research significance and has been a hot research topic of great interest in recent years. Human pose recognition is used in artificial intelligence on the one hand and in daily life on the other. The excellent effect of pose recognition is mainly determined by the success rate and the accuracy of the recognition process, so it reflects the importance of human pose recognition in terms of recognition rate. In this human body gesture recognition, the human body is divided into 17 key points for labeling. Not only that but also the key points are segmented to ensure the accuracy of the labeling information. In the recognition design, use the comprehensive data set MS COCO for deep learning to design a neural network model to train a large number of samples, from simple step-by-step to efficient training, so that a good accuracy rate can be obtained.