• Title/Summary/Keyword: Hand Pose

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Hand Pose and Gesture Recognition Using Infrared Sensor (적외선 센서를 사용한 손 동작 인식)

  • Ahn, Joon-young;Lee, Sang-hwa;Cho, Nam-ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.119-122
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    • 2016
  • 최근 IT기술 영역에서 미래기술로 촉망받는 증강현실(AR)과 가상현실(VR)환경을 구축함에 있어서, 마우스나 키보드 등의 별도 장치 없이 기기에 원하는 동작을 입력 하도록 하는 NUI(Natural User Interface)기술이 각광받고 있다. 또한 NUI를 구현하는데 중요한 기술 중 하나로 손동작 인식 기술, 얼굴 인식 기술 등이 대두되고 있다. 이에 본 논문은 적외선 센서의 일종인 Leapmotion 센서를 사용하여 손동작 인식을 구현하고자 하였다. 첫 번째로 우선 거리변환 행렬을 사용하여 손바닥의 중심을 찾았다. 이후 각각의 손가락을 convex hull 알고리즘을 사용하여 추출한다. 제안한 알고리즘에서는 손가락, 손바닥 부분의optical flow를 구한 후, 두 optical flow의 특성을 사용하여 손의 이동, 정지, 클릭 동작을 구분 할 수 있도록 하였다.

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State Management Mechanisms for the Exchange of Information Regarding Cyberattacks, Cyber Incidents and Information Security Incidents

  • Kryshtanovych, Myroslav;Britchenko, Igor;Losonczi, Peter;Baranovska, Tetiana;Lukashevska, Ulyana
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.33-38
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    • 2022
  • The main purpose of the study is to determine the key aspects of the mechanisms of state management of the exchange of information about cyberattacks, cyber incidents, and information security incidents. The methodology includes a set of theoretical methods. Modern government, on the one hand, must take into account the emergence of such a new weapon as cyber, which can break various information systems, can be used in hybrid wars, influence political events, pose a threat to the national security of any state. As a result of the study, key elements of the mechanisms of state management of the exchange of information about cyberattacks, cyber incidents, and information security incidents were identified.

Voronoi Diagram-based USBL Outlier Rejection for AUV Localization

  • Hyeonmin Sim;Hangil Joe
    • Journal of Ocean Engineering and Technology
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    • v.38 no.3
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    • pp.115-123
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    • 2024
  • USBL systems are essential for providing accurate positions of autonomous underwater vehicles (AUVs). On the other hand, the accuracy can be degraded by outliers because of the environmental conditions. A failure to address these outliers can significantly impact the reliability of underwater localization and navigation systems. This paper proposes a novel outlier rejection algorithm for AUV localization using Voronoi diagrams and query point calculation. The Voronoi diagram divides data space into Voronoi cells that center on ultra-short baseline (USBL) data, and the calculated query point determines if the corresponding USBL data is an inlier. This study conducted experiments acquiring GPS and USBL data simultaneously and optimized the algorithm empirically based on the acquired data. In addition, the proposed method was applied to a sensor fusion algorithm to verify its effectiveness, resulting in improved pose estimations. The proposed method can be applied to various sensor fusion algorithms as a preprocess and could be used for outlier rejection for other 2D-based location sensors.

Virtual Navigation of Blood Vessels using 3D Curve-Skeletons (3차원 골격곡선을 이용한 가상혈관 탐색 방안)

  • Park, Sang-Jin;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.1
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    • pp.89-99
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    • 2017
  • In order to make a virtual endoscopy system effective for exploring the interior of the 3D model of a human organ, it is necessary to generate an accurate navigation path located inside the 3D model and to obtain consistent camera position and pose estimation along the path. In this paper, we propose an approach to virtual navigation of blood vessels, which makes proper use of orthogonal contours and skeleton curves. The approach generates the orthogonal contours and the skeleton curves from the 3D mesh model and its voxel model, all of which represent the blood vessels. For a navigation zone specified by two nodes on the skeleton curves, it computes the shortest path between the two nodes, estimates the positions and poses of a virtual camera at the nodes in the navigation zone, and interpolates the positions and poses to make the camera move smoothly along the path. In addition to keyboard and mouse input, intuitive hand gestures determined by the Leap Motion SDK are used as user interface for virtual navigation of the blood vessels. The proposed approach provides easy and accurate means for the user to examine the interior of 3D blood vessels without any collisions between the camera and their surface. With a simple user study, we present illustrative examples of applying the approach to 3D mesh models of various blood vessels in order to show its quality and usefulness.

Design of a SIFT based Target Classification Algorithm robust to Geometric Transformation of Target (표적의 기하학적 변환에 강인한 SIFT 기반의 표적 분류 알고리즘 설계)

  • Lee, Hee-Yul;Kim, Jong-Hwan;Kim, Se-Yun;Choi, Byung-Jae;Moon, Sang-Ho;Park, Kil-Houm
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.116-122
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    • 2010
  • This paper proposes a method for classifying targets robust to geometric transformations of targets such as rotation, scale change, translation, and pose change. Targets which have rotation, scale change, and shift is firstly classified based on CM(Confidence Map) which is generated by similarity, scale ratio, and range of orientation for SIFT(Scale-Invariant Feature Transform) feature vectors. On the other hand, DB(DataBase) which is acquired in various angles is used to deal with pose variation of targets. Range of the angle is determined by comparing and analyzing the execution time and performance for sampling intervals. We experiment on various images which is geometrically changed to evaluate performance of proposed target classification method. Experimental results show that the proposed algorithm has a good classification performance.

Real-time 3D Pose Estimation of Both Human Hands via RGB-Depth Camera and Deep Convolutional Neural Networks (RGB-Depth 카메라와 Deep Convolution Neural Networks 기반의 실시간 사람 양손 3D 포즈 추정)

  • Park, Na Hyeon;Ji, Yong Bin;Gi, Geon;Kim, Tae Yeon;Park, Hye Min;Kim, Tae-Seong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.686-689
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    • 2018
  • 3D 손 포즈 추정(Hand Pose Estimation, HPE)은 스마트 인간 컴퓨터 인터페이스를 위해서 중요한 기술이다. 이 연구에서는 딥러닝 방법을 기반으로 하여 단일 RGB-Depth 카메라로 촬영한 양손의 3D 손 자세를 실시간으로 인식하는 손 포즈 추정 시스템을 제시한다. 손 포즈 추정 시스템은 4단계로 구성된다. 첫째, Skin Detection 및 Depth cutting 알고리즘을 사용하여 양손을 RGB와 깊이 영상에서 감지하고 추출한다. 둘째, Convolutional Neural Network(CNN) Classifier는 오른손과 왼손을 구별하는데 사용된다. CNN Classifier 는 3개의 convolution layer와 2개의 Fully-Connected Layer로 구성되어 있으며, 추출된 깊이 영상을 입력으로 사용한다. 셋째, 학습된 CNN regressor는 추출된 왼쪽 및 오른쪽 손의 깊이 영상에서 손 관절을 추정하기 위해 다수의 Convolutional Layers, Pooling Layers, Fully Connected Layers로 구성된다. CNN classifier와 regressor는 22,000개 깊이 영상 데이터셋으로 학습된다. 마지막으로, 각 손의 3D 손 자세는 추정된 손 관절 정보로부터 재구성된다. 테스트 결과, CNN classifier는 오른쪽 손과 왼쪽 손을 96.9%의 정확도로 구별할 수 있으며, CNN regressor는 형균 8.48mm의 오차 범위로 3D 손 관절 정보를 추정할 수 있다. 본 연구에서 제안하는 손 포즈 추정 시스템은 가상 현실(virtual reality, VR), 증강 현실(Augmented Reality, AR) 및 융합 현실 (Mixed Reality, MR) 응용 프로그램을 포함한 다양한 응용 분야에서 사용할 수 있다.

A Study on User Interface for Quiz Game Contents using Gesture Recognition (제스처인식을 이용한 퀴즈게임 콘텐츠의 사용자 인터페이스에 대한 연구)

  • Ahn, Jung-Ho
    • Journal of Digital Contents Society
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    • v.13 no.1
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    • pp.91-99
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    • 2012
  • In this paper we introduce a quiz application program that digitizes the analogue quiz game. We digitize the quiz components such as quiz proceeding, participants recognition, problem presentation, volunteer recognition who raises his hand first, answer judgement, score addition, winner decision, etc, which are manually performed in the normal quiz game. For automation, we obtained the depth images from the kinect camera which comes into the spotlight recently, so that we located the quiz participants and recognized the user-friendly defined gestures. Analyzing the depth distribution, we detected and segmented the upper body parts and located the hands' areas. Also, we extracted hand features and designed the decision function that classified the hand pose into palm, fist or else, so that a participant can select the example that he wants among presented examples. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

Motion Plane Estimation for Real-Time Hand Motion Recognition (실시간 손동작 인식을 위한 동작 평면 추정)

  • Jeong, Seung-Dae;Jang, Kyung-Ho;Jung, Soon-Ki
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.347-358
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    • 2009
  • In this thesis, we develop a vision based hand motion recognition system using a camera with two rotational motors. Existing systems were implemented using a range camera or multiple cameras and have a limited working area. In contrast, we use an uncalibrated camera and get more wide working area by pan-tilt motion. Given an image sequence provided by the pan-tilt camera, color and pattern information are integrated into a tracking system in order to find the 2D position and direction of the hand. With these pose information, we estimate 3D motion plane on which the gesture motion trajectory from approximately forms. The 3D trajectory of the moving finger tip is projected into the motion plane, so that the resolving power of the linear gesture patterns is enhanced. We have tested the proposed approach in terms of the accuracy of trace angle and the dimension of the working volume.

Glomus Tumors: Symptom Variations and Magnetic Resonance Imaging for Diagnosis

  • Ham, Ki Weon;Yun, In Sik;Tark, Kwan Chul
    • Archives of Plastic Surgery
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    • v.40 no.4
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    • pp.392-396
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    • 2013
  • Background The typical clinical symptoms of glomus tumors are pain, tenderness, and sensitivity to temperature change, and the presence of these clinical findings is helpful in diagnosis. However, the tumors often pose diagnostic difficulty because of variations in presentation and the nonspecific symptoms of glomus tumors. To the best of our knowledge, few studies have reported on the usefulness of magnetic resonance imaging (MRI) in diagnosing glomus tumors in patients with unspecific symptoms. Methods The inclusion criteria of this study were: having undergone surgery for subungual glomus tumor of the hand, histopathologic confirmation of glomus tumor, and having undergone preoperative MRI. Twenty-one patients were enrolled. The characteristics of the tumors and the presenting symptoms including pain, tenderness, and sensitivity to temperature change were retrospectively reviewed. Results Five out of 21 patients (23%) did not show the typical glomus tumor symptom triad because they did not complain of pain provoked by coldness. Nevertheless, preoperative MRI showed well-defined small soft-tissue lesions on T1- and T2-weighted images, which are typical findings of glomus tumors. The tumors were completely resected and confirmed as glomus tumor histopathologically. Conclusions Early occult lesions of glomus tumor in the hand may not be revealed by physical examination because of their barely detectable symptoms. Moreover, subungual lesions may be particularly difficult to evaluate on physical examination. Our cases showed that MRI offers excellent diagnostic information in clinically undiagnosed or misdiagnosed patients. Preoperative MRI can accurately define the character and extent of glomus tumor, even though it is impalpable and invisible.

Development of the self-diagnosis system for initial stage of developmental disability (발달장애 초기 자가 진단 시스템 개발)

  • WonSang Yu;Hyun-Woo Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.367-372
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    • 2024
  • Although developmental disabilities account for a relatively low number of the total number of disabilities, they are generally classified as severe disabilities considering the degree of disability. If these developmental disorders are discovered early, adaptability and early treatment efficiency can be improved, but most parents do not detect any signs from their children or miss the right time for treatment. In this paper, we conducted development of the developmental disorder diagnosis algorithm that can recognize hand-flapping, one of the early unusual behaviors of developmental disorders, for parents and early childhood care workers who cannot recognize signs of early developmental disorders based on specific behavioral characteristics as a pilot study. It was confirmed that the recognition area and fingers were accurately recognized, and the number of hand flapping was accurately counted. It is expected that research on algorithms that can diagnose various behavioral patterns will continue to be conducted and expanded all through algorithms advancement and expansion of functional performance using big data.