• Title/Summary/Keyword: Hand Model

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The System Dynamics Model Development for Management Performance Forecasting of Small and Medium Hospital (BSC기반의 중소병원 경영성과예측 시스템다이내믹스 모델개발)

  • Chung, Hee-Tae;Kim, Yoon-Sin;Kwak, Sang-Man;Lee, Yong-kyoon
    • Korean System Dynamics Review
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    • v.8 no.2
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    • pp.209-234
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    • 2007
  • Recently, balanced scorecard is widely used in the public sector as well as in the private sector. Balanced scorecard system of a particular hospital is a very useful tool in the sense that it shows various measures for the management including the traditional financial measures. However, since it does not show the impact of action items, managers have to analyze his potential decisions. On the other hand, a system dynamics model for the management of a hospital can be used to predict future management status. In this paper, a balanced scorecard system with a system dynamics model is developed for a small sized hospital, and the feasibility and applicability of the system have been tested. It turns out the combination of the balanced scorecard and system dynamics technique can be comprised each other. The balanced scorecard system can take advantage of the data forecasted by the system dynamics model including the implementation of action items taken today. On the other hand, the key performance indicators and action items from the balanced scorecard system provide guidelines the scope and direction of the system dynamics model. The additional efforts of developing a system dynamics model are well compensated by the additional colorful functionalities of the system. This paper also covers the future research areas for the combined system to be more effectively developed.

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A Relation-based Model for Analyzing Ecosystems of Products, Services and Stakeholders (제품 서비스 시장참여자의 에코시스템 분석을 위한 관계 기반 모델 개발)

  • Kang, Chang-Muk;Hong, Yoo-Suk;Kim, Kwang-Jae;Park, Kwang-Tae
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.1
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    • pp.41-54
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    • 2011
  • A central theme in recent IT (information technology) industry is a mobile ecosystem. While a concept of business ecosystem, which is an economic community of firms and individuals producing and consuming goods and services, has been around for about 20 years now, the recent spotlight is mainly caused by the enormous success of iPhone. Many hand-set makers or platform developers want to mimic Apple's iPhone ecosystem from which both application developers and hand-set users can benefit. In this study, a representation model of the business ecosystem is proposed for supporting systematic design and analysis of ecosystems. Whereas previous studies also proposed some representation models, they emphasized only on the value chain between participating players. The proposed model, which is named relation-based ecosystem model, represents an ecosystem with the requirement relationships between product and service components and the roles of players, as well as their value chain. Such comprehensive representation explicitly reveals the strategic difference between ecosystems. This advantage was illustrated by comparing a Korean traditional mobile ecosystem and an emerging smart-phone ecosystem represented by the proposed model.

Modeling the wetting deformation behavior of rockfill dams

  • Guo, Wanli;Chen, Ge;Wu, Yingli;Wang, Junjie
    • Geomechanics and Engineering
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    • v.22 no.6
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    • pp.519-528
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    • 2020
  • A mathematical wetting model is usually used to predict the deformation of core wall rockfill dams induced by the wetting effect. In this paper, a series of wetting triaxial tests on a rockfill was conducted using a large-sized triaxial apparatus, and the wetting deformation behavior of the rockfill was studied. The wetting strains were found to be related to the confining pressure and shear stress levels, and two empirical equations, which are regarded as the proposed mathematical wetting model, were proposed to express these properties. The stress and deformation of a core wall rockfill dam was studied by using finite element analysis and the proposed wetting model. On the one hand, the simulations of the wetting model can estimate well the observed wetting strains of the upstream rockfill of the dam, which demonstrated that the proposed wetting model is applicable to express the wetting deformation behavior of the rockfill specimen. On the other hand, the simulated additional deformation of the dam induced by the wetting effect is thought to be reasonable according to practical engineering experience, which indicates the potential of the model in dam engineering.

A Study on Impact analysis of breaking the pine board (태권도 격파시 인체 충격력에 대한 연구)

  • Lee J.W.;Lee Y.S.;Choei Y.J.;Lee S.H.;Lee H.S.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1948-1953
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    • 2005
  • The Teakwondo is composed of the breaking, competition and poomsea. In the hand breaking, the breaking impact of human is affected by the breaking posture. In this paper, impact analysis of the human model for breaking posture is carried out. The LifeMOD is used in breaking modeling and simulation. The simulation model createsthe human model to hit and to grasp a pine board. For the breaking, the poomsea motion of the hand joint inputs the splines pass condition. As the results, the reaction of human joint is presented

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Efficient Implementing of DNA Computing-inspired Pattern Classifier Using GPU (GPU를 이용한 DNA 컴퓨팅 기반 패턴 분류기의 효율적 구현)

  • Choi, Sun-Wook;Lee, Chong-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.7
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    • pp.1424-1434
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    • 2009
  • DNA computing-inspired pattern classification based on the hypernetwork model is a novel approach to pattern classification problems. The hypernetwork model has been shown to be a powerful tool for multi-class data analysis. However, the ordinary hypernetwork model has limitations, such as operating sequentially only. In this paper, we propose a efficient implementing method of DNA computing-inspired pattern classifier using GPU. We show simulation results of multi-class pattern classification from hand-written digit data, DNA microarray data and 8 category scene data for performance evaluation. and we also compare of operation time of the proposed DNA computing-inspired pattern classifier on each operating environments such as CPU and GPU. Experiment results show competitive diagnosis results over other conventional machine learning algorithms. We could confirm the proposed DNA computing-inspired pattern classifier, designed on GPU using CUDA platform, which is suitable for multi-class data classification. And its operating speed is fast enough to comply point-of-care diagnostic purpose and real-time scene categorization and hand-written digit data classification.

Cartesian Coordinate Control of Robot Motion (로보트 운동에 대한 공간 좌표 제어)

  • 노영식;우광방
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.35 no.5
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    • pp.177-184
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    • 1986
  • An effective cartesian coordinate model is presented to control a robot motion along a prescribed timebased hand trajectory in cartesian coordinates and to provide an adaptive feedback design approach utilizing self-tuning control methods without requiring a detailed mathematical description of the system dynamics. Assuming that each of the hybrid variable set of velocities and forces at the cartesian coordinate level is mutually independent, the dynamic model for the cartesian coordinate control is reduced to first-order SISO models for each degree of freedom of robot hand, including a term to represent all unmodeled effects, by which the number of parameters to be identified is minimized. The self-tuners are designde to minimize a chosen performance criterion, and the computed control forces are resolved into applied joint torques by the Jacobian matrix. The robustness of the model and controller is demonstrated by comparing with the other catesian coordinate controllers.

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A coupled damage-viscoplasticity model for the analysis of localisation and size effects

  • Georgin, J.F.;Sluys, L.J.;Reynouard, J.M.
    • Computers and Concrete
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    • v.1 no.2
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    • pp.169-188
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    • 2004
  • A coupled damage-viscoplasticity model is presented for the analysis of localisation and size effects. On one hand, viscosity helps to avoid mesh sensitivity because of the introduction of a length scale in the model and, on the other hand, enables to represent size effects. Size effects were analysed by means of three-point bending tests. Correlation between the fracture energy parameter measured experimentally and the density fracture energy modelling parameter is discussed. It has been shown that the dependence of nominal strength and fracture energy on size is determined by the ligament length in comparison with the width of the fracture process zone.

A Study on Character Recognition using HMM and the Mason's Theorem

  • Lee Sang-kyu;Hur Jung-youn
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.259-262
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    • 2004
  • In most of the character recognition systems, the method of template matching or statistical method using hidden Markov model is used to extract and recognize feature shapes. In this paper, we used modified chain-code which has 8-directions but 4-codes, and made the chain-code of hand-written character, after that, converted it into transition chain-code by applying to HMM(Hidden Markov Model). The transition chain code by HMM is analyzed as signal flow graph by Mason's theory which is generally used to calculate forward gain at automatic control system. If the specific forward gain and feedback gain is properly set, the forward gain of transition chain-code using Mason's theory can be distinguished depending on each object for recognition. This data of the gain is reorganized as tree structure, hence making it possible to distinguish different hand-written characters. With this method, $91\%$ recognition rate was acquired.

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A Study on Leisure Time Leisure Cost and Leisure Satisfaction of Husbands and Wives (부부의 여가시간과 여가비용 및 여가만족도에 대한 연구)

  • 이기영
    • Journal of Families and Better Life
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    • v.17 no.2
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    • pp.137-156
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    • 1999
  • The purpose of this study was to investigate couple's leisure time leisure cost and leisure satisfaction and the relations among these variables. Data for 214 couples were gathered from the structured questionnaire and time diary. The major findings of this study were as follows": (1) The amount of leisure time was very different between husbands and wives. And couples' leisure time was different according to wives' employement status,. (2) The amount of leisure cost was very different between couples and between employed wife and non-employed wife (3) Couple's leisure satisfaction was also different between couples and between employed wife and non-employed wife (4) In husbands' model leisure time had significant effect on their leisure satisfaction. On the other hand in wives' regression model different according to employment On the other hand in wives' regression model was different according to employment status. Employed wives' leisure satisfaction was significnatly rela ed to the leisure time and cost while non-employed wives' leisure satisfaction was related to leisure cost and age.

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Wearable Input Device for Incorporating Real-World into Virtual Reality (가상현실과 실세계 정합을 위한 웨어러블 입력장치)

  • Park, Ki-Hong;Lee, Hyun-Jik;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.319-325
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    • 2011
  • In this paper, we propose the matching model between virtual reality and the real-world for peoples with limited mobility. The proposed matching model is consist of four parts: wearable input device-based PC control, hand-motion pattern recognition, application software, and matching between virtual reality and the real-world. To recognition mouse functions and hand-motion patterns from six-axis coordinate of wearable input device, RF communication is used. In addition, to easily control the real-world, virtual reality has been implemented with realism of the real-world. Some experiments are conducted so as to verify the proposed model, and as a result, hand-motion recognition as well as virtual reality control are well performed.