• Title/Summary/Keyword: Hand Fingers

Search Result 289, Processing Time 0.023 seconds

DULEX, A Wearable Hand Rehabilitation Device for Stroke Survivals (뇌졸중 환자를 위한 착용형 손 재활훈련기기, DULEX)

  • Kim, Young-Min;Moon, In-Hyuk
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.16 no.10
    • /
    • pp.919-926
    • /
    • 2010
  • This paper proposes a wearable hand rehabilitation device, DULEX, for persons with functional paralysis of upper-limbs after stoke. DULEX has three degrees of freedom for rehabilitation exercises for wrist and fingers except the thumb. The main function of DULEX is to extend the range of motions of finger and wrist being contracture. DULEX is designed by using a parallel mechanism, and its parameters such as length and location of links are determined by kinematic analysis. The motion trajectory of the designed DULEX is aligned to human hand to prevent a slip. To reduce total weight of DULEX, artificial air muscles are used for actuating each joint motion. In feedback control, each joint angle is indirectly estimated from the relations of the input air pressure and the output muscle length. Experimental results show that DULEX is feasible in hand rehabilitation for stroke survivals.

A Study on Online Real-Time Strategy Game by using Hand Tracking in Augmented Reality

  • Jeon, Gwang-Ha;Um, Jang-Seok
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.12
    • /
    • pp.1761-1768
    • /
    • 2009
  • In this paper, we implemented online real time strategy game using hand as the mouse in augmented reality. Also, we introduced the algorithm for detecting hand direction, finding fingertip of the index finger and counting the number of fingers for interaction between users and the virtual objects. The proposed method increases the reality of the game by combining the real world and the virtual objects. Retinex algorithm is used to remove the effect of illumination change. The implementation of the virtual reality in the online environment enables to extend the applicability of the proposed method to the areas such as online education, remote medical treatment, and mobile interactive games.

  • PDF

Development of a New Multi-Fingered Robot Hand Using Ultrasonic Motors and Its Control System (초음파 모터를 이용한 다지 로봇 손 및 제어시스템 개발)

  • Kim, Byoung-Ho;Oh, Sang-Rok;You, Bum-Jae;Suh, Il-Hong;Choi, Hyouk-Ryeol
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.6 no.4
    • /
    • pp.327-332
    • /
    • 2000
  • In this paper, a new multi-fingered robot hand using ultrasonic motors and its control system are developed. The developed robot hand has four fingers and fifteen articulated joints. The distal joint of each finger is directly driven by ultrasonic motor and all joints except the distal joint has low transmission gear mechanism with the motor. The developed robot hand has several advantages in size compared to a hand using conventional DC motors, and in performance compared to a hand using tendons to drive joints. A VME-bus based hand control system and ultrasonic motor driver are also developed. The performance of the hand is confirmed by using the developed control system in real-time.

  • PDF

Development of Apple Harvesting Robot(I) - Development of Robot Hand for Apple Harvesting - (사과 수확 로봇의 핸드 개발(I) - 사과 수확용 로봇의 핸드 개발 -)

  • 장익주;김태한;권기영
    • Journal of Biosystems Engineering
    • /
    • v.22 no.4
    • /
    • pp.411-420
    • /
    • 1997
  • The mechanization efficiency using high ability machines such as tractors or combines in a paddy field rice farm is high. Mechanization in harvesting fruits and vegetables is difficult, because they are easy to be damaged. Therefore, Advanced techniques for careful handling fruits and vegetables are necessary in automation and robotization. An apple harvesting robot must have a recognition device to detect the positioning of fruit, manipulators which function like human arms, and hand to take off the fruit. This study is related to the development of a rotatic hand as the first stage in developing the apple harvesting robot. The results are summarized as follows. 1. It was found that a hand that was eccentric in rotatory motion, was better than a hand of semicircular up-and-down motion in harvesting efficiency. 2. The hand was developed to control changes in grasp forces by using tape-type switch sensor which was attatched to fingers' inside. 3. Initial finger positioning was set up to control accurate harvesting by using a tow step fingering position. 4. This study showed the possibility of apple harvesting using the developed robot hand.

  • PDF

The Study on Relationship between Mobile Phone Text Usage and Hand Dexterity

  • Chae, Soo-Gyung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.11 no.3
    • /
    • pp.77-86
    • /
    • 2019
  • The purpose of this study was to reveal how the agility of fingers directly involved in the use of mobile phones, a necessity for modern people, is related to the amount of text usage. To find out, 95 people who agreed to the purpose of this research without any limitation on visual and upper-geometry were selected. The research period was from June 27, 2018 to July 31, 2018. The evaluation tool used in this study was Grooved Pegboard, a standardized evaluation tool that measures hand dexterity, and the general characteristics of examinees such as age, text message amount, and a hand that using for text messages were investigated through interviews. Since text input methods vary depending on mobile phone types, unfamiliar methods of typing mobile phone characters can affect the speed of texting. As a result, there were significant differences in hand dexterity between age and gender. The rate of texting and hand dexterity were statistically significantly faster than those in their 20s and 30s (p<0.05), and in gender, women showed significantly faster texting and hand dexterity than men (p<0.05). However, it was not statistically significant to text usage and to the dexterity of the hand.

Changes in the Recognition Rate of Kodály Learning Devices using Machine Learning (머신러닝을 활용한 코다이 학습장치의 인식률 변화)

  • YunJeong LEE;Min-Soo KANG;Dong Kun CHUNG
    • Journal of Korea Artificial Intelligence Association
    • /
    • v.2 no.1
    • /
    • pp.25-30
    • /
    • 2024
  • Kodály hand signs are symbols that intuitively represent pitch and note names based on the shape and height of the hand. They are an excellent tool that can be easily expressed using the human body, making them highly engaging for children who are new to music. Traditional hand signs help beginners easily understand pitch and significantly aid in music learning and performance. However, Kodály hand signs have distinctive features, such as the ability to indicate key changes or chords using both hands and to clearly represent accidentals. These features enable the effective use of Kodály hand signs. In this paper, we aim to investigate the changes in recognition rates according to the complexity of scales by creating a device for learning Kodály hand signs, teaching simple Do-Re-Mi scales, and then gradually increasing the complexity of the scales and teaching complex scales and children's songs (such as "May Had A Little Lamb"). The learning device utilizes accelerometer and bending sensors. The accelerometer detects the tilt of the hand, while the bending sensor detects the degree of bending in the fingers. The utilized accelerometer is a 6-axis accelerometer that can also measure angular velocity, ensuring accurate data collection. The learning and performance evaluation of the Kodály learning device were conducted using Python.

Finger-Gesture Recognition Using Concentric-Circle Tracing Algorithm (동심원 추적 알고리즘을 사용한 손가락 동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.12
    • /
    • pp.2956-2962
    • /
    • 2015
  • In this paper, we propose a novel algorithm, Concentric-Circle Tracing algorithm, which recognizes finger's shape and counts the number of fingers of hand using low-cost web-camera. We improve algorithm's usability by using low-price web-camera and also enhance user's comfortability by not using a additional marker or sensor. As well as counting the number of fingers, it is possible to extract finger's shape information whether finger is straight or folded, efficiently. The experimental result shows that the finger gesture can be recognized with an average accuracy of 95.48%. It is confirmed that the hand-gesture is an useful method for HCI input and remote control command.

Extremity Amputation following Radial Artery Cannulation in Patient with Craniectomy (경피요골동맥삽관후 발생된 수지괴사 1례)

  • Kim, Heung-Dae;Song, Sun-Ok;Lee, Kyeung-Sook
    • Journal of Yeungnam Medical Science
    • /
    • v.4 no.1
    • /
    • pp.145-149
    • /
    • 1987
  • The technique of radial artery cannulation and its complications are well documented, but serious complications are rare. This is a report of one case of amputation of wrist due to finger necrosis developed from the radial artery cannulation in patient who had craniectomy surgery. This 52-year-old 70kg male underwent subdural hematoma removal surgery. Right radial artery cannulation was carried out percutaneously using 22 gauge Teflon extracath needle after modified Allen's test appeared to be positive. It was intermittently flushed by heparinized solution. His arterial blood pressure was maintained 100/70 - 110/80mmHg and 5 units of banked whole blood and 1 unit of fresh frozen plasma were transfused during 8-hours operation. Cannula was removed on the 9th hour after operation because that was obstructed. On the 12th hour after removal of cannula, his right hand noted to be cool and cyanotic. So, warm towel and hot bag applied continuonsly on the right hand and the right stellate ganglion block was carried out everyday for 4 times. However, on the 10th day after removal of cannula, necrotic change of all fingers of the right hand became worse and skin of fingers were shrunken. Therefore, disarticulation of the right wrist carried out on the 71th day of his hospitalization.

  • PDF

Implementation of Mouse Function Using Web Camera and Hand (웹 카메라와 손을 이용한 마우스 기능의 구현)

  • Kim, Seong-Hoon;Woo, Young-Woon;Lee, Kwang-Eui
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.5
    • /
    • pp.33-38
    • /
    • 2010
  • In this paper, we proposed an algorithm implementing mouse functions using hand motion and number of fingers which are extracted from an image sequence. The sequence is acquired through a web camera and processed with image processing algorithms. The sequence is first converted from RGB model to YCbCr model to efficiently extract skin area and the extracted area is further processed using labeling, opening, and closing operations to decide the center of a hand. Based on the center position, the number of fingers is decided, which serves as the information to decide and perform a mouse function. Experimental results show that 94.0% of pointer moves and 96.0% of finger extractions are successful, which opens the possibility of further development for a commercial product.

Research of Grip Forces and Subjective Preferences for Various Individual Finger Grip Spans by using an (MFFM System을 이용한 손가락 별 파지 폭들의 변화에 따른 악력 및 개인 선호도에 대한 연구)

  • Kim, Dae-Min;Kong, Yong-Ku
    • Journal of the Ergonomics Society of Korea
    • /
    • v.27 no.3
    • /
    • pp.1-6
    • /
    • 2008
  • Individual finger/total grip forces, and subjective preferences for various individual finger grip spans (i.e., four fingers had identical grip spans or different grip spans) were evaluated by using an "Adjustable Multi-Finger Force Measurement (MFFM) System". In this study, three grip spans were defined as follows: a 'favorite grip span' which is the span with the highest subjective preference; a 'maximum grip span' which is the span with the highest total grip force; a 'maximum finger grip span' which is a set of four grip spans that had maximum finger grip forces associated with the index, middle, ring, and little fingers, respectively. Ten males were recruited from university population for this study. In experiment I, each participant tested the maximum grip force with five grip spans (45 to 65mm) to investigate grip forces and subjective preferences for three types of grip spans. Results showed that subjective preferences for grip spans were not coincidence with the performance of total grip forces. It was noted that the 'favorite grip span' represented the lowest total grip force, whereas the 'maximum finger grip span' showed the lowest subjective preferences. The individual finger forces and the average percentage contribution to the total finger force were also investigated in this study. The findings of this study might be valuable information for designing ergonomics hand-tools to reduce finger/hand stress as well as to improve tool users' preferences and performance.