• Title/Summary/Keyword: GuessWhat?!

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Analyzing and Solving GuessWhat?! (GuessWhat?! 문제에 대한 분석과 파훼)

  • Lee, Sang-Woo;Han, Cheolho;Heo, Yujung;Kang, Wooyoung;Jun, Jaehyun;Zhang, Byoung-Tak
    • Journal of KIISE
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    • v.45 no.1
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    • pp.30-35
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    • 2018
  • GuessWhat?! is a game in which two machine players, composed of questioner and answerer, ask and answer yes-no-N/A questions about the object hidden for the answerer in the image, and the questioner chooses the correct object. GuessWhat?! has received much attention in the field of deep learning and artificial intelligence as a testbed for cutting-edge research on the interplay of computer vision and dialogue systems. In this study, we discuss the objective function and characteristics of the GuessWhat?! game. In addition, we propose a simple solver for GuessWhat?! using a simple rule-based algorithm. Although a human needs four or five questions on average to solve this problem, the proposed method outperforms state-of-the-art deep learning methods using only two questions, and exceeds human performance using five questions.

Deep Reinforcement Learning for Visual Dialogue Agents (영상 기반 대화 에이전트를 위한 심층 강화 학습)

  • Cho, Yeongsu;Hwang, Jisu;Kim, Incheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.412-415
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    • 2018
  • 본 논문에서는 영상 기반 대화 연구를 위한 기존 GuessWhat?! 게임 환경의 한계성을 보완한 새로운 GuessWbat+ 게임 환경을 소개한다. 또 이 환경에서 동작하는 대화 에이전트를 위한 정책 기울기 기반의 심층 강화 학습 알고리즘인 MRRB의 설계와 구현에 대해서도 설명한다. 다양한 실험을 통해, 본 논문에서 제안한 GuessWbat+ 환경과 심층 강화 학습 알고리즘의 긍정적 효과를 입증해 보인다.

The Realization of Binary Systems by the Latent Stress Model

  • Choi, Daiwoo
    • Journal of Korean Society for Quality Management
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    • v.23 no.1
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    • pp.50-63
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    • 1995
  • We study under what condition the probability of the failure state of each component is realized by the latent stress model which considers the cause of the failure as well as the state of the given system. As a result, when the number of the components is less than or equal to 3, the $MTP_2$ property is a necessary and sufficient condition for the realization of the probability of system state by the latent stress model. Moreover, if the probability of the system state involving 2 or 3 components satisfies the $MTP_2$ property, one could guess that each component is under the same stress.

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Future Costume through Movies (영화속에 나타난 미래 의상)

  • 이상례
    • Journal of the Korean Society of Costume
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    • v.48
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    • pp.133-150
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    • 1999
  • In future what kind of costume do we wear\ulcorner We can guess it is in advance through movie. Movie is a comnipresent medium and a mode of expression that reflect a distintive feature of the times like fashion. In many case costume design which belongs to a special era is based on the historic costumes but ostume design for future movie depends on the creativity of costume designer and director. Therefore it is interesting to research how costume designer get his/her design concept for future ccostume in movie how he/hse express his/her design concept through his/her costume and can we convince the design comes true practically in future. In this study I analyze the costume design of masterpieces among SF Film: (Metropolis/1926) (2001: A Space Odyssey/1968) (Star Wars/1977) (Blade Runner/1982) (The 5th Element/1977) Because this study is analyzed not through the original article but just through movie it has some limitation in exact materials or color.

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The Connecting Paradigm between Skills and Free Imagination (기술과 자유로운 상상의 연결 패러다임)

  • Lee, Ho Young
    • Korean Medical Education Review
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    • v.13 no.2
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    • pp.3-7
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    • 2011
  • The status of medical doctors is relatively high in society. However, in spite of this acknowledged status, physicians are not aware of the extent to which they have the ability to care for patients or how much effort they should make to meet people's expectations. Therefore, we should examine what society asks of doctors and how doctors need to be educated to meet the expectations of society. In this article, the author asserts that physicians need four skills. First, doctors should know how to speak and communicate. In the work of a doctor, language is the most important for tasks such as understanding texts, communication with patients, analyzing data, and starting new projects. Second, doctors should have intuition. In a doctor's medical judgment, intuition is very important and it can initiate from an educated guess. In other words, good intuition can be developed based on a good educated guess, which in turn can derive from one's explored knowledge, communication with one's inner dialogues, and good interpretation skill. Third, doctors should have creativity. Doctors should produce an image about patients from intuition, and those intuitions are based on creativity. Usually, students in medical school have creative ability; therefore, the instructor should facilitate their learning to connect this creativity to free imagination ability and medical skills. Fourth, doctors should be humane. Patients want to communicate with doctors about their disease and further about their lives. The reason why a humane doctor is important is that this humane approach itself could cure patients and reduce their pain. When a doctor's humane attitude is realized in the hospital, the patients and doctors could be pleased sincerely.

Violence and an Ethical Figure in Harold Pinter's One for the Road (해롤드 핀터의 『길 떠나기 전 한잔』에 나타난 폭력과 윤리적 주체)

  • Lee, Seon Hyeon
    • English & American cultural studies
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    • v.18 no.4
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    • pp.103-137
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    • 2018
  • Harold Pinter's One for the Road(1984) is a play about violence. Nicholas, who appears to be the manager of a place, interrogates Victor, Nicky, and Victor's wife Gila in a room for one day from morning to night. There is no direct physical violence in this play. But hints about the atrocities that took place outside the stage make the audience guess the violence and cruelty. Violence, which is not seen as such, is the central theme of the play. One for the road is worth reading as a resistance to breaking the mirror of global ideology, not as it deals with violent events confined to Turkey. The problem which Pinter had in mind, in particular, is that the United States plays a leading role in producing world-class ideologies, and that Britain is involved in collusion with the United States in cultivating such ideological fantasies, both abroad and at home. This thesis analyzes the contrasting reactions of each character in the play based on this social context. In particular, the conflicting reactions of the characters on the system are the most important conflict in the drama. Nicolas is a manager who moves on the system without seeing the truth. Victor and his family, on the other hand, do not move within the same ideology as Nicholas. This paper will take a look at what their strategies of resistance is and how they are revealed in the work. In fact, Nicholas appears split. Nicholas seemingly reacted decisively to the interpellation of the system. He expresses his belief and respect for the legitimacy of his actions. However, he has repeatedly sought the respect and love of Victor. Nicholas is now swaying. The theme that Nicholas presents consciously by grabbing at his own sway is 'Patriotism.' But this fantasy splits through Victor's silence and death demands. Therefore, the questions to be answered are: So why does Nicolas appear to be torn apart in a system that directs violence? But why is he forced to assimilate into the system? What other figures imply? To answer these questions, this thesis will take Slavoj Zizek's view of ideology. On the other hand, there are previous studies that read the system of violence in One for the road from the Althusser's perspective. Surely, this play explores the role of Ideological State Apparatus. However, from the point of view of Althusser, it is not possible to read Nicholas's division and the point of resistance seen by Victor's family. Pinter does not limit the scope of the ideological system as a closed one that regenerates ideologies, but secures the domain of main body resistance and struggle. On the other hand, there are already several domestic theses that read Pinter's work in Zizek's perspective. But these theses are mainly focused on analysis of Mountain Language. What this thesis would suggest is that there is a potential for an ethical figure of Zizek to be considered in One for the Road.

Scythai's clothing type and style - focusing on the relationship with ancient Korea - (스키타이 복식 유형 및 형태에 관한 연구 - 고대 한국과의 관계를 중심으로 -)

  • Kim, So-Hee;Chae, Keum-Seok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.1
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    • pp.61-77
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    • 2018
  • The primary focus of this thesis is to look at Scythai's historical, geographical and ethnologic background in order to understand Scythai's garment types and styles as described in Scythai-related documented records, previous studies and excavated artifacts. Based upon this, another objective lies in comparing and contrasting this information with ancient Korean garments to identify what kind of relationship exists between the two. The result from this study's objectives is summarized as follows. Firstly, ancient Korean and Scythai share similarities in art work, craftwork, accessories and the like, which allows us to make a guess at the relationship between ancient Korea and Scythai of that time. Secondly, Scythai garments are based on the tight and well-fitted Caftan Yugoje, which is tightly fit to the body, as well as including garments similar to the drapery Kiton and Tunic found in ancient Greek garments, from which can be seen that the garment of culture medium passing between the East and the West had nomadic horse-riders' ethnic characteristics and Eurasian characteristics. Thirdly, ancient Korean Scythai garments were found to have homogeneity in their garment culture in that northern nomadic cultural district's Hobok-Goseupje, i.e., open-front Caftan Jeogori and pants called Sangeuihago is its basic with a triangular cone hat shape (transformed hat) and boots, which is the basis for considering that ancient Korea exchanged culture with Scythai, who once lived as active northern nomads. However, it can also be seen that ancient Korea and Scythai garments differed in form depending on region, weather, culture, custom and the like. As such, Scythai and ancient Korea have an aesthetic bond because northern nomads and Scythai exchanged their cultural traits of the times. The evidence supports this idea as it seems that the characteristics of garments that can be considered to be Scythain in style are also commonly discovered in ancient Korean garments.

A Study on Design and Development of a VR-Tangible Interaction Therapy System for Autism Children (VR-Tangible Interaction을 이용한 발달장애 아동의 치료 시스템 디자인 개발 연구)

  • Lee, Hyun-Jin;Suh, Dong-Soo;Choi, Min-Young
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.215-224
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    • 2007
  • A VR-Tangible Interaction therapy system for autistic children has been designed and implemented. The purpose of this system is to provide a virtual interactive experience for autistic children to check their performances in various tasks and to provide them with the effect of a medical treatment. An interdisciplinary study was deployed by a group of designers, doctors, psychologists and engineers. 14 interaction scenarios were designed and developed. Scenarios include such tasks as to guess a person's feeling by watching his facial expressions, to choose what a person is gazing at, and to pop virtual balloons with a stick. A prototype system was developed and a pilot study made with 11 autistic children. The test showed that autistic children easily understood and enjoyed the virtual environment, and promising theraphy results were also found.

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Optimal pricing under uncertain product lifetime conditions and simulation study

  • 이훈영;주기인;이시환
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.10a
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    • pp.103-112
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    • 1996
  • Optimal pricing research in general has been focused on profit maximizing strategy under the given product life-time T. Here we have tried to study the effect of uncertain product life-time on dynamic optimal pricing strategy. In reality, the life-time of product is more likely to be uncertain and not known as well. In terms of approximating the model to the concerned reality, so-called model validity, it seems to be more desirable to consider the uncertainty of product life-time into the optimal pricing strategy model, For this purpose, we tried two different approaches. One is to consider diverse product life-time probability functions under fixed life-time T. In this case, we might have the same product life-time as the previous study, but the process could be different in the expectation of product's discontinuity. The other is that life-time itself is not determined and thus it is the situation in which we can only decide optimal price on incremental basis. The former is the situation in which although we got some strong guess on life-time of a certain product, the pattern of expected life-time probability could be different. The question is what could be optimal pricing strategies on such different product life-time situations. But since in the latter, we don't assume any idea on the life-time of product. proper optimal pricing could be derived only from the past prices and diffusion information. While the latter seems to be safer in the aspect of model assumption, the former could be more realistic because we might have more or less a prior knowledge on the product life-time itself.

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Comparison study of satisfaction levels on Field Practice of EMT college students by 5 Practice Fields (응급구조학생들의 실습대상지별 현장실습만족도 비교)

  • Park, Jeong-Mi;Kim, Sun-Sim
    • The Korean Journal of Emergency Medical Services
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    • v.2 no.1
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    • pp.7-25
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    • 1998
  • It was enacted 'Emergency Medical Act' in January, 1994 and while it was established the emergency medical department in college providing the agenda and curriculum about EMT but not detailed and the regulation relative to the application of a low on the emergency medical act in 1995. The purpose of this study was to provide basic development of information for the development of field practice discipline and to Improve for the appropriateness and the effectiveness of the field practice though comparison study of satisfaction levels on field practice of E.M.T college students by 5 practice fields. The subjects were EMT college students who had practiced from June first to July 11, 1998, at the fire department and 4 departments (emergency dept., delivery dept., operating dept., and intensive care unit.) in the hospital. The data were collected by Questionnaire from september 7 to 10, 1998. The data were analyzed by percentage, mean, T-test, F-test using SAS program, The result were as follow; 1. Mean satisfaction level of 5 departments was to be low as 2.863 of a total score 5,0. 2. Comparing with other departments, emergency dept. and fire dept. were 3.198, 3.109 respectively revealed to be high (mean=2,863), 3. In field content and environment, emergency dept. is the most satisfactory place(3.480, 3,686) respectively, in practice teaching, fire dept was the most satisfactory place(3,567). 4, Satisfaction level according to the 4 variables (religion vs fire dept. practice, motivation vs intensive care unit practice, place of emergency dept. field vs emergency dept. practice, practice problem vs emergency dept. practice) revealed significant differences. There were a lot of problems that we have to improve and correct the field practice curriculum. Though this study, we could guess what the practical matters were.

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