This study identified the appropriateness of acceptance models of smart clothing and differences in the hypothesis of the path to clothing acceptance by classifying consumers depending on the level of technology innovation and fashion innovation through the extended TAM (Technology Acceptance Model) presented by Chae (2009). 815 copies of data were collected from adults over twenty living in major South Korean cities and analyzed them using a SPSS 15.0 and AMOS 5.0 package. Based on the average value of technology innovation and fashion innovation, the respondents were classified into: Group 1 with high technology innovation and fashion innovation, Group 2 with high technology innovation but low fashion innovation, Group 3 with low technology innovation but high fashion innovation, and Group 4 with low technology innovation and fashion innovation. The appropriateness of models for the four classified groups was verified. The analysis proved that an extended TAM for each classified group explains the acceptance process of smart clothing; especially the appropriateness of model of Group 1 and Group 4 was comparatively higher than other groups. Perceived usefulness was revealed as the key variable that affects consumer attitudes to accept smart clothing. Perceived ease of use has indirect positive effects on consumer attitudes passing through perceived usefulness and clothing involvement partly exerted impacts on consumer attitudes and the intention of acceptance. The mediating role of attitudes to explain the intention of the acceptance of smart clothing is high and suggests that it is necessary to take a positive role to help the consumer perceive the functional and useful aspects of the clothing.
Journal of Fisheries and Marine Sciences Education
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v.28
no.5
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pp.1183-1197
/
2016
The purpose of this study is to develop a Puzzle-Based Computer Science Instruction Model and Learning Program and to confirm the effects. To do so, we selected 2 classes with a similar level of pre-computational thinking in elementary schools in the Jeju Province. After that, from 2 classes, we designated the 5th grade students in 'D' elementary school as group A and designated students of the same grade in 'J' elementary school as group B. In a total of 28 sessions during an 18 week period, a Puzzle-Based Computer Science Learning Program was used with 31 students in group A, and the traditional computer science course was used with 25 students in group B. The results showed that there were significant improvements in computational thinking, which is computational cognition and its creativity, of the students in group A compared to students in group B. Also, this study proved that the Puzzle-Based program correlated with positive changes group A students' Science-Related Affective Domain. In this paper, on the basis of proven effectiveness, we introduce the Puzzle-Based Computer Science Instruction Model and Learning Program as an alternative to traditional, computer science education.
Journal of The Korean Association For Science Education
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v.12
no.3
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pp.61-76
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1992
The purpose of this study was to develop the instructional model and teaching material to change the middle school students'conceptions of electric current into the scientific ones and to investigate the effects of the model in actual classrooms. We identified the students' ideas and their misunderstanding about the concept of eIectic current through reviewing the literatures and our in this study. Based on the above results, we developed the instructional model and designed the teaching sequence and prepare the learning materials about the unit of the electric current in middle school Our instructional model was based on 'learning cycle' developed by Lawson, but the new stage called "exploration through qualitative questions" to elicit the students' own conceptions was inserted to it. To investigate the effects or the new teaching model, the pre- and post-test using the POE type were administered to experimental group(52 students) taught with learning cycles and control group(52 students) taught with traditional styles. The results are as follows; 1) The rates of correct. predictions was varying according to the kinds of problems. And the rates of the correct. reasons of their predictions were lower than those of the predictions. 2) The mean scores of the post-test of both groups were significantly higher than those of the pre-test. We could not find statistically significant difference in theme an score between experimental group and control group after implementation of the model. But the experimental group gained higher scores than those of the control group on two problem. Therefore, although we cannot show the prominent effects of our teaching model based on learning cycles, there are some effects of our model on changing the middle school students' conceptions of electric current.
Peng, Cheng;Mansour, Alaa M.;Wu, Chunfa;Zuccolo, Ricardo;Ji, Chunqun;Greiner, Bill;Sung, Hong Gun
Ocean Systems Engineering
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v.8
no.4
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pp.427-439
/
2018
Floating Production Storage and Offloading (FPSO) units have the advantages of their ability to provide storage and offloading capabilities which are not available in other types of floating production systems. In addition, FPSOs also provide a large deck area and substantial topsides payload capacity. They are in use in a variety of water depths and environments around the world. It is a good solution for offshore oil and gas development in fields where there is lack of an export pipeline system to shore. However due to their inherently high motions in waves, they are limited in the types of risers they can host. The Low Motion FPSO (LM-FPSO) is a novel design that is developed to maintain the advantages of the conventional FPSOs while offering significantly lower motion responses. The LM-FPSO design generally consists of a box-shape hull with large storage capacity, a free-hanging solid ballast tank (SBT) located certain distance below the hull keel, a few groups of tendons arranged to connect the SBT to the hull, a mooring system for station keeping, and a riser system. The addition of SBT to the floater results in a significant increase in heave, roll and pitch natural periods, mainly through the mass and added mass of the SBT, which significantly reduces motions in the wave frequency range. Model tests were performed at the Korea Research Institute of Ships & Ocean Engineering (KRISO) in the fall of 2016. An analytical model of the basin model (MOM) was created in Orcaflex and calibrated against the basin-model. Good agreement is achieved between global performance results from MOM's predictions and basin model measurements. The model test measurements have further verified the superior motion response of LM-FPSO. In this paper, numerical results are presented to demonstrate the comparison and correlation of the MOM results with model test measurements. The verification of the superior motion response through model test measurements is also presented in this paper.
Group communications are becoming popular in Internet applications such as video conferences, on-line chatting programs, games, and gambling. Secure and efficient group communication is needed for message integration, confidentiality, and system usability. However, the conventional group key agreement protocols are too much focused on minimizing the computational overhead by concentrating on generating the common group key efficiently for secure communication. As a result, the common group key is generated efficiently but a failure in authentication allows adversaries to obtain valuable information during the group communication. After achieving the secure group communication, the secure group communication should generate the group key efficiently and distribute it to group members securely, so the balance of security and system usage must be considered at the same time. Therefore, this research proposes the software architecture model of a secure and efficient group communication that will be imbedded into networking applications.
Journal of The Korean Association For Science Education
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v.17
no.1
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pp.45-53
/
1997
The purpose of this study was to investigate the instructional effects of a problem solving model on students' achievement, science process skills, and perceptions of science activities. The problem solving model was developed on the basis of the SSCS (Search, Solve, Create, Share) problem solving model while considering Korean educational situations under a national curriculum. The model developed is composed of 4 stages; identify, solve, create, and share. In this research, the treatment and control groups (6 classes) were selected from a middle school in Seoul and taught about the separation of mixture for four weeks. Prior to instruction, the Group Assessment of Logical Thinking and the Learning Approach Questionnaire were administered, and their scores were used as covariate and blocking variable, respectively. During instruction, classroom observations for each group were conducted with a researcher-made checklist. Immediately following the instructions, students' achievement, science process skills, and perceptions of science activities were measured by a researcher-made achievement test, the Middle Grades Integrated Science Process Skills Test(MIPT), and the Perceptions of Science Activities Questionnaire, respectively. The results indicated that students in the treatment group achieved significantly better than those in the control group. Although students in the treatment group were found to use more science process skills correctly during their science activities, the MIPT scores of the treatment group were not significantly higher than those of the control group. No interaction with students' learning approach was found for both students' achievement and science process skills. On the questionnaire of students' perceptions of science activities, the treatment group showed more positive perceptions and interest than the control group. Educational implications are discussed.
The purposes of this study were to investigate the relationships between e-loyalty formation process and satisfaction for apparel products by testing the research model developing upon prior researches, and to analyze the differences of the structural model between two groups (high satisfaction group and low satisfaction group). A total of 356 respondents participated through a convenience sampling at universities in Busan. Data were analyzed by a structural equation model analysis. The results were as followings: First, for the structural model, the attributes of shopping malls (e.g., e-store attributes and product attributes) affected consumer satisfaction which influenced the e-loyalty of shopping malls, mediated by value perception. Second, high-satisfaction group evaluated more importantly the attributes of shopping malls, higher perceived the value of products and web sites, more satisfied the mall, and had greater loyalty of online shopping malls than low-satisfaction group. Third, there were significant differences between high-satisfaction group and low-satisfaction group in the e-loyalty model for apparels. Specifically, for high-satisfaction group, the e-store attributes were more likely to influence the value perception of products and web sites than low-satisfaction group, while low-satisfaction group was the higher perceived the value of products, the more they satisfied and then the greater e-loyalty respectively. According to the findings, the implications and future suggestions related to e-loyalty of shopping malls for apparels are provided.
Journal of The Korean Association For Science Education
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v.38
no.3
/
pp.393-405
/
2018
In this study, we classified the group model construction types in the actual classroom situation implementing the instructional strategy mixed with individual model construction and group model construction types. The purpose of this study is to analyze the information flow and the individual construction types of each group model construction type to obtain implications for model co-construction in a real classroom environment. A two-session class on sound propagation was carried out for thirty-three 8th grade students in Seoul. A total of 65 individual model construction and 16 group model construction processes were collected and analyzed. The group model construction types were classified as unchanged, enumerated, and elaborated. The unchanged type was found in 8 groups, the enumerated type in 3 groups, and the elaborated type in 5 groups. The isolated individual and independent construction (i.I) were found mostly in the unchanged group construction type (50.0%) and enumerated group construction type (54.5%). In the unchanged type, the radial shape of flow in which one student's information is transmitted to all the members of the group appeared. In the enumerated type, the starting point of the information flow was observed from two individuals. In the elaborated type, linear information flow appeared and both the second dissemination and reflective construction (2d.R) contributed to the group model construction (58.3%). This study suggests a viewpoint that enables to understand the process of complex model construction in an actual classroom context rather than in an ideal situation. The result of this study suggests the necessity of a modeling strategy considering the characteristics of Korean small group culture. It is expected that the discussion will progress through further studies.
The Transactions of the Korea Information Processing Society
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v.5
no.6
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pp.1575-1582
/
1998
In this paper. we design and evaluate a cooperating model that increase problem solving ability by selecting proper cooperating partners under changing situation. In this model, to decide cooperation direction and extent, we have used a payoff function and then divided the group into two parts, cooperation part and non-cooperation part. To control these reconfigured groups at group level, group intention is used as a control media instead of existing data and goal. Group intention is abstractive and comprehensive and represents collection of strategies. Group intention is changed based on resources, information, and cooperation situation on group intention hierarchy. Two layered control is possible : first constraint with group intentions(group level) and then select a strategy under the constraint. These approaches are tested and evaluated on pursuit game testbed.
These days we come across many wicked problems whose solutions are beyond individuals intellectual ability. These problems can be resolved through collaborative group interaction. We developed an internet-based asynchronous group interaction support system, after looking into the collaborative problem solving process and the IBIS (Issue-Based Information System) argumentation model. It has the following characteristics ; 1) it is developed based on the modified IBIS model which is a model for group interaction to resolve wicked problems ; 2) it supports both processes of seeking and comparing solutions, while most similar systems do not have a feature to support the latter process ; 3) different structures can be defined dynamically according to the purpose of group interaction, so that it could be used for collaborative problem solving in a specific domain. To show the usability of the system, we carried out an experiment, whose result is shown at the end.
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