• Title/Summary/Keyword: Greedy Selection

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Hyper-Rectangle Based Prototype Selection Algorithm Preserving Class Regions (클래스 영역을 보존하는 초월 사각형에 의한 프로토타입 선택 알고리즘)

  • Baek, Byunghyun;Euh, Seongyul;Hwang, Doosung
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.3
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    • pp.83-90
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    • 2020
  • Prototype selection offers the advantage of ensuring low learning time and storage space by selecting the minimum data representative of in-class partitions from the training data. This paper designs a new training data generation method using hyper-rectangles that can be applied to general classification algorithms. Hyper-rectangular regions do not contain different class data and divide the same class space. The median value of the data within a hyper-rectangle is selected as a prototype to form new training data, and the size of the hyper-rectangle is adjusted to reflect the data distribution in the class area. A set cover optimization algorithm is proposed to select the minimum prototype set that represents the whole training data. The proposed method reduces the time complexity that requires the polynomial time of the set cover optimization algorithm by using the greedy algorithm and the distance equation without multiplication. In experimented comparison with hyper-sphere prototype selections, the proposed method is superior in terms of prototype rate and generalization performance.

A Data Mining Approach for Selecting Bitmap Join Indices

  • Bellatreche, Ladjel;Missaoui, Rokia;Necir, Hamid;Drias, Habiba
    • Journal of Computing Science and Engineering
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    • v.1 no.2
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    • pp.177-194
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    • 2007
  • Index selection is one of the most important decisions to take in the physical design of relational data warehouses. Indices reduce significantly the cost of processing complex OLAP queries, but require storage cost and induce maintenance overhead. Two main types of indices are available: mono-attribute indices (e.g., B-tree, bitmap, hash, etc.) and multi-attribute indices (join indices, bitmap join indices). To optimize star join queries characterized by joins between a large fact table and multiple dimension tables and selections on dimension tables, bitmap join indices are well adapted. They require less storage cost due to their binary representation. However, selecting these indices is a difficult task due to the exponential number of candidate attributes to be indexed. Most of approaches for index selection follow two main steps: (1) pruning the search space (i.e., reducing the number of candidate attributes) and (2) selecting indices using the pruned search space. In this paper, we first propose a data mining driven approach to prune the search space of bitmap join index selection problem. As opposed to an existing our technique that only uses frequency of attributes in queries as a pruning metric, our technique uses not only frequencies, but also other parameters such as the size of dimension tables involved in the indexing process, size of each dimension tuple, and page size on disk. We then define a greedy algorithm to select bitmap join indices that minimize processing cost and verify storage constraint. Finally, in order to evaluate the efficiency of our approach, we compare it with some existing techniques.

Developing Novel Algorithms to Reduce the Data Requirements of the Capture Matrix for a Wind Turbine Certification (풍력 발전기 평가를 위한 수집 행렬 데이터 절감 알고리즘 개발)

  • Lee, Jehyun;Choi, Jungchul
    • New & Renewable Energy
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    • v.16 no.1
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    • pp.15-24
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    • 2020
  • For mechanical load testing of wind turbines, capture matrix is constructed for various range of wind speeds according to the international standard IEC 61400-13. The conventional method wastes considerable amount of data by its invalid data policy -segment data into 10 minutes then remove invalid ones. Previously, we have suggested an alternative way to save the total amount of data to build a capture matrix, but the efficient selection of data has been still under question. The paper introduces optimization algorithms to construct capture matrix with less data. Heuristic algorithm (simple stacking and lowest frequency first), population method (particle swarm optimization) and Q-Learning accompanied with epsilon-greedy exploration are compared. All algorithms show better performance than the conventional way, where the distribution of enhancement was quite diverse. Among the algorithms, the best performance was achieved by heuristic method (lowest frequency first), and similarly by particle swarm optimization: Approximately 28% of data reduction in average and more than 40% in maximum. On the other hand, unexpectedly, the worst performance was achieved by Q-Learning, which was a promising candidate at the beginning. This study is helpful for not only wind turbine evaluation particularly the viewpoint of cost, but also understanding nature of wind speed data.

Exploiting Packet Semantics in Real-time Multimedia Streaming

  • Hong, Sung-Woo;Won, You-Jip
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.118-123
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    • 2009
  • In this paper, we propose packet selection and significance based interval allocation algorithm for real-time streaming service. In real-time streaming of inter-frame (and layer) coded video, minimizing packet loss does not imply maximizing QoS. It is true that packet loss adversely affects the QoS but one single packet can have more impact than several other packets. We exploit the fact that the significance of each packet loss is different from the frame type it belongs to and its position within GoP. Using packet dependency and PSNR degradation value imposed on the video from the corresponding packet loss, we find each packet's significance value. Based on the packet significance, the proposed algorithm determines which packets to send and when to send them. The proposed algorithm is tested using publicly available MPEG-4 video traces. Our scheduling algorithm brings significant improvement on user perceivable QoS. We foresee that the proposed algorithm manifests itself in last mile connection of the network where intervals between successive packets from the source and to the destination are well preserved.

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FARS: A Fairness-aware Routing Strategy for Mobile Opportunistic Networks

  • Ma, Huahong;Wu, Honghai;Zheng, Guoqiang;Ji, Baofeng;Li, Jishun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.1992-2008
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    • 2018
  • Mobile opportunistic network is a kind of ad hoc networks, which implements the multi-hop routing communication with the help of contact opportunity brought about by the mobility of the nodes. It always uses opportunistic data transmission mode based on store-carry-forward to solve intermittent connect problem of link. Although many routing schemes have been proposed, most of them adopt the greedy transmission mode to pursue a higher delivery efficient, which result in unfairness extremely among nodes. While, this issue has not been paid enough attention up to now. In this paper, we analyzed the main factors that reflect fairness among nodes, modeled routing selection as a multiple attribute decision making problem, and proposed our Fairness-aware Routing Strategy, named FARS. To evaluate the performance of our FARS, extensive simulations and analysis have been done based on a real-life dataset and a synthetic dataset, respectively. The results show that, compared with other existing protocols, our FARS can greatly improve the fairness of the nodes when ensuring the overall delivery performance of the network.

Prioritized Multipath Video Forwarding in WSN

  • Asad Zaidi, Syed Muhammad;Jung, Jieun;Song, Byunghun
    • Journal of Information Processing Systems
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    • v.10 no.2
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    • pp.176-192
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    • 2014
  • The realization of Wireless Multimedia Sensor Networks (WMSNs) has been fostered by the availability of low cost and low power CMOS devices. However, the transmission of bulk video data requires adequate bandwidth, which cannot be promised by single path communication on an intrinsically low resourced sensor network. Moreover, the distortion or artifacts in the video data and the adherence to delay threshold adds to the challenge. In this paper, we propose a two stage Quality of Service (QoS) guaranteeing scheme called Prioritized Multipath WMSN (PMW) for transmitting H.264 encoded video. Multipath selection based on QoS metrics is done in the first stage, while the second stage further prioritizes the paths for sending H.264 encoded video frames on the best available path. PMW uses two composite metrics that are comprised of hop-count, path energy, BER, and end-to-end delay. A color-coded assisted network maintenance and failure recovery scheme has also been proposed using (a) smart greedy mode, (b) walking back mode, and (c) path switchover. Moreover, feedback controlled adaptive video encoding can smartly tune the encoding parameters based on the perceived video quality. Computer simulation using OPNET validates that the proposed scheme significantly outperforms the conventional approaches on human eye perception and delay.

Query Slipping Prevention for Trajectory-based Contents Publishing and Subscribing in Wireless Sensor Networks (무선 센서 네트워크에서의 궤도 기반 콘텐츠 발간 및 구독을 위한 질의 이탈 방지)

  • Tscha, Yeong-Hwan
    • Journal of KIISE:Information Networking
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    • v.32 no.4
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    • pp.525-534
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    • 2005
  • This paper is concerned with the query slipping and its prevention for trajectory-based matchmaking service in wireless sensor networks. The problem happens when a query propagating along a subscribe trajectory moves through a publish trajectory without obtaining desired information, even though two trajectories intersect geometrically. There follows resubmission of the query or initiation of another subscribe trajectory Thus, query slipping results in considerable time delay and in the worst, looping in the trajectory or query flooding the network. We address the problem formally and suggest a solution. First, the area where nodes are distributed is logically partitioned into smaller grids, and a grid-based multicast next-hop selection algorithm is proposed. Our algorithm not only attempts to make the trajectory straight but also considers the nodal density of recipient nodes and the seamless grid-by-grid multicast. We prove that the publishing and subscribing using the algorithm eventually eliminate the possibility of the slipping. It toms out that our algorithm dissipates significantly less power of neighbor nodes, compared to the non grid-based method, as greedy forwarding, and the fixed- sized grid approach, as GAF (Geographical Adaptive Fidelity)

Implementation of the Agent using Universal On-line Q-learning by Balancing Exploration and Exploitation in Reinforcement Learning (강화 학습에서의 탐색과 이용의 균형을 통한 범용적 온라인 Q-학습이 적용된 에이전트의 구현)

  • 박찬건;양성봉
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.672-680
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    • 2003
  • A shopbot is a software agent whose goal is to maximize buyer´s satisfaction through automatically gathering the price and quality information of goods as well as the services from on-line sellers. In the response to shopbots´ activities, sellers on the Internet need the agents called pricebots that can help them maximize their own profits. In this paper we adopts Q-learning, one of the model-free reinforcement learning methods as a price-setting algorithm of pricebots. A Q-learned agent increases profitability and eliminates the cyclic price wars when compared with the agents using the myoptimal (myopically optimal) pricing strategy Q-teaming needs to select a sequence of state-action fairs for the convergence of Q-teaming. When the uniform random method in selecting state-action pairs is used, the number of accesses to the Q-tables to obtain the optimal Q-values is quite large. Therefore, it is not appropriate for universal on-line learning in a real world environment. This phenomenon occurs because the uniform random selection reflects the uncertainty of exploitation for the optimal policy. In this paper, we propose a Mixed Nonstationary Policy (MNP), which consists of both the auxiliary Markov process and the original Markov process. MNP tries to keep balance of exploration and exploitation in reinforcement learning. Our experiment results show that the Q-learning agent using MNP converges to the optimal Q-values about 2.6 time faster than the uniform random selection on the average.

Mobility-Aware Service Migration (MASM) Algorithms for Multi-Access Edge Computing (멀티 액세스 엣지 컴퓨팅을 위한 Mobility-Aware Service Migration (MASM) 알고리즘)

  • Hamzah, Haziq;Le, Duc-Tai;Kim, Moonseong;Choo, Hyunseung
    • Journal of Internet Computing and Services
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    • v.21 no.4
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    • pp.1-8
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    • 2020
  • In order to reach Ultra-Reliable Low-Latency communication, one of 5G aims, Multi-access Edge Computing paradigm was born. The idea of this paradigm is to bring cloud computing technologies closer to the network edge. User services are hosted in multiple Edge Clouds, deployed at the edge of the network distributedly, to reduce the service latency. For mobile users, migrating their services to the most proper Edge Clouds for maintaining a Quality of Service is a non-convex problem. The service migration problem becomes more complex in high mobility scenarios. The goal of the study is to observe how user mobility affects the selection of Edge Cloud during a fixed mobility path. Mobility-Aware Service Migration (MASM) is proposed to optimize service migration based on two main parameters: routing cost and service migration cost, during a high mobility scenario. The performance of the proposed algorithm is compared with an existing greedy algorithm.

The Research Study on the Eating Habits and Food Preferences of the Elementary School Students in Gwangju (광주지역 초등학교 아동들의 식습관 및 식품 기호도에 관한 조사연구)

  • 이선이
    • Korean Journal of Human Ecology
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    • v.4 no.1
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    • pp.46-61
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    • 2001
  • The purpose of this study is to survey eating habits and food preferences of elementary school students, and to offer basic informations for proper guiding method. The findings of this research were as follows : (1) In regularity of eating habit, boys had more regular terms than girls. In other words, girls more often did without meals or didn't have regular eating habit. (2) Boys were more likely to overeat than girls. On the other hand. girls tended not to eat up all food. (3) The 60% of the children, who were given the questionnaire. answered that they were greedy for delicious foods. It shows that good table manner will have to be taught to children. (4) The 70% of the children answered that they were eating the unbalanced meals. It shows that systematic and continuous guidance for correcting unbalanced meals will be necessary to children. Also, considering that the eating habit of unbalanced meals is more serious in lower grade students, the children will have to learn about balanced meals from lower grade. (5) The research showed that the children were eating out more often than before and that the 90% of the children were eating snacks. So, the table manner when eating out and food selection for snack will have to be taught to children systematically. (6) The children were likely to prefer rice to cereals and to prefer meat to fish. (7) The children tended to like fried food better than any ether food. In addition, they showed higher preference for instant foods like noodles. Therefore, the systematic guidance will be necessary for children not to select acidified fried food.

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