• Title/Summary/Keyword: Graphical Model

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A Tool to Support Efficient Development of Node Software for Various Operating System Platforms in Sensor Network Environment (센서 네트워크 환경에서 다양한 운영체제 플랫폼을 위한 노드 소프트웨어의 효율적인 개발을 지원하는 도구)

  • Lee, Woo-Jin;Choi, Il-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4536-4544
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    • 2014
  • This paper proposes a development tool to efficiently develop node software for various operating system platforms in a sensor network. The proposed tool consisted of several modules, such as writing graphical model diagram, PIM and PSM design, code generation, and deployment file generation. Through the proposed tool, the users can graphically draw a sensor network model and design the PIM and PSM of the node software by setting the values of the predefined attributes. The source code of the node software is generated automatically from the PSM using the code templates of the target platform. The deployment files for installing node software on each node are generated automatically. The proposed tool helps the users to develop node software easily for a range of target platforms, even though they do not have details of the low-level information for a sensor network.

GPU-accelerated Reliability Analysis Method using Dynamic Reliability Block Diagram based on DEVS Formalism (DEVS 형식론 기반의 Dynamic Reliability Block Diagram과 GPU 가속 기술을 이용한 신뢰도 분석 방법)

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.109-118
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    • 2013
  • This paper adopts the system configuration to assess the reliability instead of making a fault tree (FT), which is a traditional method to analyze reliability of a certain system; this is the reliability block diagram (RBD) method. The RBD method is a graphical presentation of a system diagram connecting the subsystems of components according to their functions or reliability relationships. The equipment model for the reliability simulation is modeled based on the discrete event system specification (DEVS) formalism. In order to make various alternatives of target system, this paper also adopts the system entity structure (SES), an ontological framework that hierarchically represents the elements of a system and their relationships. To enhance the calculation time of reliability analysis, GPU-based accelerations are adopted to the reliability simulation.

Optimization of Muffins Containing Dried Leek Powder Using Response Surface Methodology (부추 분말 첨가 머핀의 제조 조건 최적화)

  • Ryu, Seung-Yeon;Jung, Hee-Sun;Park, Sang-Hyun;Shin, Ji-Hun;Jung, Hyeon-A;Joo, Na-Mi
    • Journal of the Korean Dietetic Association
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    • v.14 no.2
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    • pp.105-113
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    • 2008
  • The purpose of this study was to develop a muffin containing dried leek powder. The complete analysis was conducted using the Design Expert 7 program (Stat - Easy Co., Minneapolis, MN, USA). The leek muffins were produced with varying amounts of leek powder (A), sugar (B), and butter (C). According to response surface methodology (RSM), there were 16 experimental points, including two replicates. The leek muffin formulation was optimized using rheology and sensory analyses. For the results, a quadratic model was applied in determining lightness, volume, hardness, and sensory characteristics, including flavor, texture, and overall quality; redness and height were represented by a linear model. Lightness decreased and redness increased with increasing amounts of leek powder (p<0.001). In addition, hardness displayed significant differences (p<0.001) with increasing amounts of leek powder. The sensory evaluation results showed significant differences for color, flavor, texture, and overall quality (p<0.05). Based on the numerical and graphical methods, the optimal formulation was determined as 8.30 g of leek power, 88.37 g of sugar, and 81.70 g of butter.

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3D Model Extraction Method Using Compact Genetic Algorithm from Real Scene Stereoscopic Image (소형 유전자 알고리즘을 이용한 스테레오 영상으로부터의 3차원 모델 추출기법)

  • Han, Gyu-Pil;Eom, Tae-Eok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.538-547
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    • 2001
  • Currently, 2D real-time image coding techniques had great developments and many related products were commercially developed. However, these techniques lack the capability of handling 3D actuality, occurred by the advent of virtual reality, because they handle only the temporal transmission for 2D image. Besides, many 3D virtual reality researches have been studied in computer graphics. Since the graphical researches were limited to the application of artificial models, the 3D actuality for real scene images could not be managed also. Therefore, a new 3D model extraction method based on stereo vision, that can deal with real scene virtual reality, is proposed in this paper. The proposed method adapted a compact genetic algorithm using population-based incremental learning (PBIL) to matching environments, in order to reduce memory consumption and computational time of conventional genetic algorithms. Since the PBIL used a probability vector and competitive learning, the matching algorithm became simple and the computation load was considerably reduced. Moreover, the matching quality was superior than conventional methods. Even if the characteristics of images are changed, stable outputs were obtained without the modification of the matching algorithm.

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A Review of Graphical Interface Design Methods through Collaborative Teamwork (공동협력 관계를 통한 GUI디자인 방법적 고찰)

  • 황지연;서정운
    • Archives of design research
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    • v.11 no.2
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    • pp.191-200
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    • 1998
  • In the "digitalized" world of new media, visual designer are increasingly enlarging their roles in desighing interaction products. However, the concepts and their methods of the interaction design have not been well established in the design community yet. The reason is attributed to the fact that designing interaction products requires two way communication between the products and final users. whereas traditional graphic design counts only on one way communication. This study emphasizes GUI design should aim at improving the usability of products which helps users quickly learn about the products and easily use them. The usability of GUI design significantly improved by securing logical rationality helps designers communicate and collaborate with program engineers and other product developers. To explain how designers can effectively communicate with program engineers and other product participants in the design process, a model of design collaboration is provided in this study. Based on the model, the study deals with the principles and methods of visual interaction, the formulation of specification system, testing design usability, and design evaluation. The study concludes that GUI designers must ensure logical rationality and the cognitive approach of visual language. Because it improves the usability of products. It also becomes an objective tool for communicating and collaborationg with engineers and the other participants in the design process.

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The Simulator Design for the Analysis of Aircraft Longitudinal Dynamic Characteristics (항공기 세로 동특성 해석을 위한 시뮬레이터 설계)

  • Yoon, Sun-Ju
    • Journal of the Korea Computer Industry Society
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    • v.7 no.4
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    • pp.427-436
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    • 2006
  • State-space method for the analysis of the dynamic characteristics of a body motion is set up as mathematical tool for the solution of differential equation by computer. Representation of a system is described as a simple form of matrix calculation and unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system etc. For the analysis of state-space method a complicated vector calculation is required, but this analysis can be simplified with the specific functions of a software package. Recently as the Graphical User Interface softwares are well-developed, then it is very simplified to execute the simulation of the dynamic characteristics for the state-space model with the interactive graphics treatment. The purpose of this study is to developed the simulator for the educational analysis of the dynamic characteristics of body motion, and for the analysis of the longitudinal dynamic characteristics of an aircraft that is primarily to design the simulator for the analysis of the transient response of an aircraft longitudinal stability.

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Molecular Holographic Quantitative Structure-Activity Relationship (HQSAR) for the Fungicidal Activities of New Novel 2-Alkoxyphenyl-3-phenylthioisoindoline-1-one Derivatives (새로운 2-Alkoxyphenyl-3-phenylthioisoindoline-1-one 유도체들의 살균활성에 관한 분자 홀로그래피적인 정량적 구조와 활성과의 관계)

  • Sung, Nack-Do;Yoon, Tae-Yong;Jung, Hoon-Sung
    • The Korean Journal of Pesticide Science
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    • v.9 no.2
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    • pp.146-152
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    • 2005
  • The fungicidal activities against resistance phytophthora blight (RPC; 95CC7303) and sensitive phytophthora blight (Phytopthora capsici) (SPC; 95CC7105) by new 2-alkoxyphenyl-3-phenylthioisoindoline-1-one derivatives (A & B) were studied using molecular holographic quantitative structure activity relationships (HQSAR) methodology. Based on the results, the statistical results of the two best HQSAR models, RI-B for RPC and SII-A for SPC exhibited the best predictability and fitness for the fungicidal activities based on the cross-validated value ($q^2=0.806{\sim}0.865$) and non cross-validated value ($r^2_{ncv.}=0.921{\sim}0.952$, respectively. The quality of the model for SPC was slightly than that of RPC. From the based graphical analyses of atomic contribution maps, it was confirmed that the novel selective character for fungicidal activities against RPC depends upon the 2-fluoro-4-chloro-5-alkoxyanilino group.

Structured DEVS Formalism: A Structural Modelling Method of Discrete Event Systems (Structured DEVS Formalism: 이산사건 시스템의 구조적 모델링 기법)

  • Song, Hae-Sang
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.19-30
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    • 2012
  • In recent decades, it has been known that the Discrete Event System Specification, or DEVS, formalism provides sound semantics to design a modular and hierarchical model of a discrete event system. In spite of this benefit, practitioners have difficulties in applying the semantics to real-world systems modeling because DEVS needs to specify a large size of sets of events and/or states in an unstructured form. To resolve the difficulties, this paper proposes an extension of the DEVS formalism, called the Structured DEVS formalism, with an associated graphical representation, called the DEVS diagram, by means of structural representation of such sets based on closure property of set theory. The proposed formalism is proved to be equivalent to the original DEVS formalism in their model specification, yet the new formalism specifies sets in a structured form with a concept of phases, variables and ports. A simplified example of the structured DEVS with the DEVS diagram shows the effectiveness of the proposed formalism which can be easily implemented in an objected-oriented simulation environment.

Optimization of Ingredient Mixing Ratio for Preparation of Steamed Cake with Mugwort (Pseudosasa japonica Makino) Powder (혼합물 실험계획법에 의한 쑥 첨가 찜 케이크의 최적화)

  • Oh, Suk-Tae;Park, Jung-Eun
    • Korean journal of food and cookery science
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    • v.28 no.1
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    • pp.67-76
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    • 2012
  • This study examined the optimal ingredient mixing ratio for the preparation of steamed cake containing mugwort (Artemisia princeps var. orientalis) powder. After preliminary studies, the following ingredient ranges were determined; 110~129% sugar, 3~8% mugwort powder, 10~25% oil. Among the different mixture designs, the D-optimal design was chosen for analysis. The results of F-test, specific gravity, viscosity, volume and color values (L, a, b), hardness decided a linear model, while the sensory characteristics (color, taste, texture and overall acceptance) decided a quadratic model. The fitness analysis results showed that in all characteristic, the probabilities were significant within 0.05%; thus, the models were accepted as appropriate. The response surface and trace plot results showed that increasing amounts of mugwort powder decreased the brightness, and increased redness and yellowness. As the level of added oil increased, the softness of the cake increased. Cake samples received low sensory evaluation scores when sugar, mugwort powder, and oil were added above their optimal levels. The optimum formulations by the numerical and graphical methods, were similar, and with the numerical method presented as: sugar, mugwort powder, and oil at 120.7%, 5.1%, and 16.2%, respectively(flour weight basis). The above results demonstrate the feasibility of adding mugwort powder to sponge cake, and therefore, the commercialization of mugwort powder cake marketed as a functional food is deemed possible.

Development of Advanced Rendering Library for CAD/CAM Moduler (CAD/CAM 모델러용 고급 렌더링 라이브러리의 개발)

  • Choe, Hun-Gyu;Lee, Tae-Hyeon;Han, Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.385-394
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    • 1999
  • 제품을 설계하는 디자이너나 엔지니어는 많은 시간과 노력을 들이지 않고서 그들이 설계한 3차원 제품 모델에 대한 사실적인 이미지를 원한다. 디자인 프로세스의 초기인 개념 설계에서부터 설계검증, 그리고 가공 과정에서 사실적인 이미지가 매우 유용하므로, 대부분의 주요 CAD 제작사는 그들의 CAD 소프트웨어에 고급 렌더링 기능을 추가하고 있다. 상용의 CAD/CAM 모델러에서는 NURB 곡면을 기초로 모델링을 수행하므로, NURB 곡면을 렌더링할 수 있는 패키지가 필요하다. VIF(Visual InterFace) 렌더링 라이브러리는 A-buffer 방식과 Ray tracing 방식의 두 가지 고급 렌더링 모드를 제공한다. 다각형은 물론 NURB 곡면을 입력으로 받아 사용자가 설정한 표면의 각종 계수, 원하는 view와 설정된 광원에 따라 이미지를 만들고 다양한 형태로 출력시킬 수 있는 다양한 기능을 제공한다. 본 논문에서는 VIF 렌더링 라이브러리에 대한 구조와 기능별로 분류된 함수에 대하여 설명하며, 실제로 CAD/CAM 시스템과 통합되어 구상설계에서부터 3차원 설계 모델링에 이르기까지의 제조공정에서 설계검증 툴로써 어떻게 활용되고 있는가에 대하여 기술한다.Abstract Engineers and industrial designers want to produce a realistic-looking images of a 3D model without spending a lot of time and money. Photo-realistic images are so useful from the conceptual design, through its verification, to the machining, that most major CAD venders offer built-in as well as add-on photo-realistic rendering capability to their core CAD software. Since 3D model is consists of a set of NURB surfaces in commercial CAD packages, we need a renderer which handles NURB surface as well as other primitives.A new rendering library called VIF (Visual InterFace) provides two photo-realistic rendering modes: A-buffer and Ray tracing. As an input data it takes NURB surfaces as well as polygonal data and produces images in accordance with the surface parameters, view and lights set by user and outputs image with different formats. This paper describes the overall architecture of VIF and its library functions classified by their functionalities, and discusses how VIF is used as a graphical verification tool in manufacturing processes from the conceptual design to 3D modeling.