• Title/Summary/Keyword: Graphic Analysis Method

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Device Performance Analysis Method for Hybrid Rendering (하이브리드 렌더링을 위한 단말기 성능분석 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.771-778
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    • 2008
  • A Device performance analyzing method for appropriate level in hybrid rendering model is suggested. In recent research, we proposed a hybrid rendering model which is applying a proper shading method to each of polygons consisting of an object. The number of polygon for Gouraud shading and that for flat shading should be considered according to a current device performance and system environments. Therefore, this paper suggests the method to calculate automatically a proper resolution of a mesh of object and a proper level of mixture between Gouraud and a flat shading, considering a current device performance and a preference of end-user. The rendering model is so simple that it can be an efficient replacement to reduce a real-time rendering time since it provides automatically multi-level of rendering resolution to an executing environments. Moreover, it can be adopted in real-time adaptive service for 3D graphic contents like a graphic game under various device environments.

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Correlations between Stereoscopic Perception and Colour Attributes in Graphic Images (그래픽 영상에서 입체감과 색채 속성의 연관성 관련 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.19-24
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    • 2019
  • Digital technologies in the digital image field are developing and changing rapidly while creating various forms of media environments. In particular, broadcasting image-processing technologies provide more realistic images through the development of multimedia technology. Consequently, the needs of flat image quality have been nearly met, leading to technological saturation. Currently, flat images possess the advantages of popularity and freedom from visual fatigue over three-dimensional stereoscopic images. A complementary technology for flat images is the stereoscopic perception improvement technology. To examine correlations between stereoscopic perception and colour attributes for graphic images on flat displays, we have conducted experiments related to stereoscopic perception and analysed the results. In these experiments, the colour attributes of hue, value, and chroma were applied at different levels. Next, the factors that provide the highest stereoscopic perception and their interactions were analysed through analysis of variance. Finally, this study defines the significance of colour factors related to stereoscopic perception by analysing the experimental results, and proposes a colour adjustment method for improved stereoscopic perception in graphics image processing.

A Stability Analysis of a Biped Walking Robot about Balancing Weight (이족 보행로봇의 균형추 형태에 따른 안정성 해석)

  • Noh Kyung-Kon;Kim Jin-Geol
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.1
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    • pp.89-96
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    • 2005
  • This paper is concerned with a balancing motion formulation and control of the ZMP (Zero Moment Point) for a biped-walking robot that has a prismatic balancing weight or a revolute balancing weight. The dynamic stability equation of a walking robot which have a prismatic balancing weight is conditionally linear but a walking robot's stability equation with a revolute balancing weight is nonlinear. For a stable gait, stabilization equations of a biped-walking robot are modeled as non-homogeneous second order differential equations for each balancing weight type, and a trajectory of balancing weight can be directly calculated with the FDM (Finite Difference Method) solution of the linearized differential equation. In this paper, the 3dimensional graphic simulator is developed to get and calculate the desired ZMP and the actual ZMP. The operating program is developed for a real biped-walking robot IWRⅢ. Walking of 4 steps will be simulated and experimented with a real biped-walking robot. This balancing system will be applied to a biped humanoid robot, which consist legs and upper body, as a future work.

Development of the VR Simulation System for the Dynamic Characteristics of the Adaptive Cruise Controlled Vehicle (ACC 차량의 동특성 해석을 위한 VR 시뮬레이션 시스템 개발)

  • Kwon, Seong-Jin;Jang, Suk;Yoon, Kyoung-Han;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.4
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    • pp.163-172
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    • 2004
  • Nowadays, to analyze the dynamic characteristics of the automotive driving system, the computer simulation linked up with VR(Virtual Reality) technology is treated as the useful method with the improvement of computing ability. In this paper, the VR simulation system has been developed to investigate the driving characteristics of the ASV(Advanced Safety Vehicle) equipped with an ACC(Adaptive Cruise Control) system. For the purpose, VR environment which generates 3D graphic and sound information of the vehicle, the road, the facilities, and the terrain has been organized for the driving reality. Mathematical models of vehicle dynamic analysis including the ACC model have been constructed for computer simulation. The ACC modulates the throttle and brake functions to regulate the vehicle speed so that vehicles could keep proper spacing. Also, the real-time simulation algorithm synchronizes vehicle dynamic simulation with the graphic rendering. With the developed VR simulation system, simple scenarios are applied to analyze the dynamic characteristics. It is shown that the VR simulation system could be useful to evaluate the adaptive cruise controlled vehicle on various driving conditions.

A study on the expression of t-shirt design using Hangeul calligraphy (한글 캘리그라피를 이용한 티셔츠 디자인의 표현에 관한 연구)

  • Kim, Ki Hoon
    • The Research Journal of the Costume Culture
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    • v.21 no.5
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    • pp.684-698
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    • 2013
  • Interest and desire for analogue emotion increased with the dazzling development of digital technology. Especially, as analogue emotion got grafted in the design field, analysis through various expression media is being done. This study seeks to propose design of t-shirt using unique advantage of Hangeul calligraphy that can satisfy the modern flow and pattern design's various expressions. Calligraphy is being used in various fields such as advert, package, logo, movie poster, signboard, graphic design, calligraphy and abstract painting. Formative yet effective in readability and conveying meaning as it's expressed in letters, calligraphy is a field of attention with its contribution in extending the new design area. As a method of the study, altogether 8 pieces of t-shirts were proposed through related preceding research, literary research, co-work with calligraphy author, computer graphic program, and heat transfer. As such, the t-shirt designs which were created by suggesting various design and using traditional materials like calligraphy, can be used as novel and sensual factor, where one can get a glimpse at the potential of development as traditional fashion product.

A New Methodology for Advanced Gas Turbine Engine Simulation

  • M.S. Chae;Y.C. Shon;Lee, B.S.;J.S. Eom;Lee, J.H.;Kim, Y.R.;Lee, H.J.
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2004.03a
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    • pp.369-375
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    • 2004
  • Gas turbine engine simulation in terms of transient, steady state performance and operational characteristics is complex work at the various engineering functions of aero engine manufacturers. Especially, efficiency of control system design and development in terms of cost, development period and technical relevance implies controlling diverse simulation and identification activities. The previous engine simulation has been accomplished within a limited analysis area such as fan, compressor, combustor, turbine, controller, etc. and this has resulted in improper engine performance and control characteristics because of limited interaction between analysis areas. In this paper, we propose a new simulation methodology for gas turbine engine performance analysis as well as its digital controller to solve difficulties as mentioned above. The novel method has particularities of (ⅰ) resulting in the integrated control simulation using almost every component/module analysis, (ⅱ) providing automated math model generation process of engine itself, various engine subsystems and control compensators/regulators, (ⅲ) presenting total sophisticated output results and easy understandable graphic display for a final user. We call this simulation system GT3GS (Gas Turbine 3D Graphic Simulator). GT3GS was built on both software and hardware technology for total simulation capable of high calculation flexibility as well as interface with real engine controller. All components in the simulator were implemented using COTS (Commercial Off the Shelf) modules. In addition, described here includes GT3GS main features and future works for better gas turbine engine simulation.

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A Comparative Study of the Design Software Systems from the View Point of Optimization (최적설계 관점에서의 설계소프트웨어 성능 비교에 관한 연구)

  • Hong, U.P.;Park, C.M.;Park, G.J.
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.176-181
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    • 2001
  • Analysis technology is widely accepted and quite popular these days. Incorporation of the analysis result into design process is a key factor for the success of the analysis area. A few design software products have been commercialized. Generally, they are trying to make an interface between various design methods and analysis software. Optimization is a representative design method. The products are investigated and compared for the aspects of user convenience and algorithm performance. A few popular products are selected. Graphic user interface (GUI) is compared for the function and efficiency. The performances of the optimization algorithms are tested by mathematical and engineering examples. The results are discussed.

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A Comparative Study of the Design Software Systems from the View Point of Optimization (최적설계 관점에서의 설계 소프트웨어 성능 비교에 관한 연구)

  • Hong, Eul-Pyo;Park, Cheol-Min;Park, Gyeong-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.1
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    • pp.83-94
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    • 2002
  • Analysis technology is widely accepted and quite popular these days. Incorporation of the analysis result into design process is a key factor for the success of the analysis area. A few design software products have been commercialized. Generally, they are trying to make an interface between various design methods and analysis software. Optimization is a representative design method. The products are investigated and compared for the aspects of user convenience and algorithm performance. A few popular products are selected. Graphic user interface (GU) is compared for the function and efficiency. The performances of the optimization algorithms are tested by mathematical and engineering examples. The results are discussed.

DGA Interpretation of Oil Filled Transformer Condition Diagnosis

  • Alghamdi, Ali Saeed;Muhamad, Nor Asiah;Suleiman, Abubakar A.
    • Transactions on Electrical and Electronic Materials
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    • v.13 no.5
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    • pp.229-232
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    • 2012
  • DGA is one of the most recent techniques developed to diagnose the fault condition on oil filled insulation transformers. There are more than 6 known different methods of DGA fault interpretation technique and so there is the likelihood that they may vary in their interpretations. A series of combined interpretation methods that can determine the power transformer condition faults in one assessment is therefore needed. This paper presents a computer program- based system developed to combine four DGA assessment techniques; Rogers Ratio Method, IEC Basic Ratio Method, Duval Triangle method and Key Gas Method. An easy to use Graphic User Interface was designed to give a visual display of the four techniques. The result shows that this assessment method can increase the accuracy of DGA methods by up to 20% and the no prediction result had been reduced down to 0%.

Analysis of Domestic Research Trends and Tools of Digital Alternative Learning Materials for Digital Tactile Graphic Production of Blind Students (시각장애학생의 디지털 촉각그래픽 제작을 위한 디지털 대체학습자료의 국내 연구동향 및 도구 분석)

  • Tae-eun Lee;Hee-ju Lee
    • Journal of Practical Engineering Education
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    • v.16 no.5_spc
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    • pp.653-661
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    • 2024
  • This study aims to derive implications for the development of digital tactile graphics by analyzing research trends and product trends of visually impaired students through Naver's academic information over the past 10 years. Research on 'digital data' and 'digital tactile graphics' was mainly conducted, and the 'in-depth analysis' method was used a lot. In the research content, 'research trend analysis' was high, and 'research purpose' was most often performed, and empirical research was insufficient. Domestic tactile graphic products need to be improved because they have fewer expression cells than overseas, and production guides need to be produced through empirical research in the future.