• Title/Summary/Keyword: Global illumination

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IMAGE SYNTHESIS FOR DYNAMIC SCENES

  • Feng, Chen-Chin;Chang, Su-Yuan;Yang, Shi-Nine
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.15.1-21
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    • 1999
  • Radiosity method is a global illumination model for image synthesis. It computes all energy interactions among diffuse elements in a virtual environment. One of the major drawbacks if its time consuming computation. Existing radiosity algorithms for static scene is difficult to be applicable to dynamic environments. In this paper we proposed an hierarchical scene partition scheme to speedup the link update computations in the dynamic environments. Since the proposed spatial data structure is global, it not only can be used to speedup the culling of non-affected links after geometry change, but also can be used to accelerate the subsequent visibility computation. Several empirical tests are given to show the efficiency of our improved algorithm.

Improved Progressive Photon Mapping Using Photon Probing (포톤 탐사법을 이용한 개선된 점진적 포톤 매핑)

  • Lee, Sang-Gil;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.41-48
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    • 2010
  • Photon mapping is a traditional global illumination method using many photons emitted from the light source for photo-realistic rendering. However, this method needs a lot of resources to perform tracing of millions of photons. Progressive photon mapping solves this problem. Typical progressive photon mapping performs ray tracing at first to find the hit points on diffuse surface of objects. Next, light source repeatedly emits a small number of photons in photon tracing pass, and power of photons in each sphere that has a fixed radius with the hit points in the center is accumulated. This method requires less resources than previous photon mapping, but it spends much time for gathering enough photons since each of photons progresses through a random direction and rendering high quality image. To improve the method, we propose photon probing that calculates variance of photons in the sphere and controls radius of sphere. In addition, we apply cone filter in radiance estimation step for reducing aliasing at the edges in result image.

Image based Relighting Using HDRI Enviroment Map & Progressive refinement radiosity on GPU (HDRI 환경맵과 GPU 기반 점진적 세분 래디오시티를 이용한 영상기반 재조명)

  • Kim, Jun-Hwan;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.53-62
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    • 2007
  • Although radiosity can represent diffuse reflections of the object surfaces by modeling energy exchange in 3D space, there are some restrictions for real-time applications because of its computation loads. Therefore, GPU(Graphics Processing Unit) based radiosity algorithms have been presented actively to improve its rendering performance. We implement the progressive refinement radiosity on GPU by G. Coombe in 3D scene that is constructed with HDR(High Dynamic Range) radiance map. This radiosity method can generate a photo-realistic rendering image in 3D space, where the synthetic objects were illuminated by the environmental light sources. In the simulation results, the rendering performance is analyzed according to the resolution of the texel in the environmental map and mipmaping. In addition, we compare the rendering results by our method with those by the incremental radiosity.

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Regional Renaissance and Rejuvenated Civilization in Japan for Sustainable Development and Global Innovation: Focusing on the Industry-Academia-Government Collaboration's Context

  • Miyakawa, Yasuo
    • World Technopolis Review
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    • v.6 no.1
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    • pp.1.1-1.34
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    • 2017
  • This paper aims to illuminate the role of serial context among industry, academia and government, taking much care of the role of society and community in the sustainable regional planning and practice. This paper is composed of five chapters, each of them dealing with different aspects. In In chapter 1, we give the little long introduction of the time of mutation and significance of locus that explains the conceptual background and framework of this paper. In chapter 2, we elaborate on the mutation and metamorphosis of structural, social, and natural changes in the world and especially Japan. In chapter 3 and chapter 4, the main chapters of this paper, we describe the evolution of academic town in megalopolis, the revitalization of technopolis, and the creative local culture of the World Heritage for the regional renaissance in Japan. In chaper 5, we conclude this paper. As for this illumination, we should pay more due regards to the locus, orbit and iconography of region to develop better hosting environment and habitat for global innovation of industry-academia-government collaboration's serial contexts through sustainable tourism and tourism sustainability. Especially, at the time of natural and social mutation, we could not look over the heavy and sudden natural unexpected changes, the deep structural social and community changes in Japan, and war and terrorism in Asia on the global scene for sustainable rejuvenation.

Hierarchical Height Reconstruction of Object from Shading Using Genetic Algorithm (유전자 알고리즘을 이용한 영상으로부터의 물체높이의 계층적 재구성)

  • Ahn, Eun-Young;Cho, Hyung-Je
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3703-3709
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    • 1999
  • We propose a new approach to reconstruct the surface shape of an object from a shaded image. We use genetic algorithm instead of gradient descent algorithm which is apt to take to local minima and also proposes genetic representation and suitable genetic operators for manipulating 2-D image. And for more effective execution, we suggest hierarchical process to reconstruct minutely the surface of an object after coarse and global reconstruction. A modified Lambertian illumination model including the distance factor was herein adopted to get more reasonable result and an experiment was performed with synthesized and real images to demonstrate the devised method, of which results show the usefulness of our method.

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Planetary Long-Range Deep 2D Global Localization Using Generative Adversarial Network (생성적 적대 신경망을 이용한 행성의 장거리 2차원 깊이 광역 위치 추정 방법)

  • Ahmed, M.Naguib;Nguyen, Tuan Anh;Islam, Naeem Ul;Kim, Jaewoong;Lee, Sukhan
    • The Journal of Korea Robotics Society
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    • v.13 no.1
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    • pp.26-30
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    • 2018
  • Planetary global localization is necessary for long-range rover missions in which communication with command center operator is throttled due to the long distance. There has been number of researches that address this problem by exploiting and matching rover surroundings with global digital elevation maps (DEM). Using conventional methods for matching, however, is challenging due to artifacts in both DEM rendered images, and/or rover 2D images caused by DEM low resolution, rover image illumination variations and small terrain features. In this work, we use train CNN discriminator to match rover 2D image with DEM rendered images using conditional Generative Adversarial Network architecture (cGAN). We then use this discriminator to search an uncertainty bound given by visual odometry (VO) error bound to estimate rover optimal location and orientation. We demonstrate our network capability to learn to translate rover image into DEM simulated image and match them using Devon Island dataset. The experimental results show that our proposed approach achieves ~74% mean average precision.

Modified Particle Filtering for Unstable Handheld Camera-Based Object Tracking

  • Lee, Seungwon;Hayes, Monson H.;Paik, Joonki
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.2
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    • pp.78-87
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    • 2012
  • In this paper, we address the tracking problem caused by camera motion and rolling shutter effects associated with CMOS sensors in consumer handheld cameras, such as mobile cameras, digital cameras, and digital camcorders. A modified particle filtering method is proposed for simultaneously tracking objects and compensating for the effects of camera motion. The proposed method uses an elastic registration algorithm (ER) that considers the global affine motion as well as the brightness and contrast between images, assuming that camera motion results in an affine transform of the image between two successive frames. By assuming that the camera motion is modeled globally by an affine transform, only the global affine model instead of the local model was considered. Only the brightness parameter was used in intensity variation. The contrast parameters used in the original ER algorithm were ignored because the change in illumination is small enough between temporally adjacent frames. The proposed particle filtering consists of the following four steps: (i) prediction step, (ii) compensating prediction state error based on camera motion estimation, (iii) update step and (iv) re-sampling step. A larger number of particles are needed when camera motion generates a prediction state error of an object at the prediction step. The proposed method robustly tracks the object of interest by compensating for the prediction state error using the affine motion model estimated from ER. Experimental results show that the proposed method outperforms the conventional particle filter, and can track moving objects robustly in consumer handheld imaging devices.

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Global Patterns of Pigment Concentration, Cloud Cover, and Sun Glint: Application to the OSMI Data Collection Planning

  • Kim, Yong-Seung;Kang, Chi-Ho;Lim, Hyo-Suk
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.387-392
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    • 1998
  • To establish a monthly data collection planning for the Ocean Scanning Multispectral Imager (OSMI), we have examined the global patterns of three impacting factors: pigment concentration, cloud cover, and sun glint. Other than satellite mission constraints (e.g., duty cycle), these three factors are considered critical for the OSMI data collection. The Nimbus-7 Coastal Zone Color Scanner (CZCS) monthly mean products and the International Satellite Cloud Climatology Project (ISCCP) monthly mean products (C2) were used for the analysis of pigment concentration and cloud cover distributions, respectively. And the monthly simulated patterns of sun glint were produced by performing the OSMI orbit prediction and the calculation of sun glint radiances at the top-of-atmosphere (TOA). Using monthly statistics (mean and/or standard deviation) of each factor in the above for a given 10$^{\circ}$ latitude by 10$^{\circ}$ longitude grid, we generated the priority map for each month. The priority maps of three factors for each month were subsequently superimposed to visualize the impact of three factors in all. The initial results illustrated that a large part of oceans in the summer hemisphere was classified into the low priority regions because of seasonal changes of clouds and sun illumination. Sensitivity tests were performed to see how cloud cover and sun glint affect the priority determined by pigment concentration distributions, and consequently to minimize their seasonal effects upon the data collection planning.

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Patch-based Texture Synthesis for Marker Concealment (마커 은닉을 위한 패치 기반 텍스쳐 합성)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.11-18
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    • 2007
  • We propose a novel method to conceal fiducial markers observed in augmented scenes using patch-based texture synthesis. Despite the efficiency for simple object recognition and tracking, the markers deliver inherent obtrusiveness. They do not only reduce immersiveness, but also severely degrade usability of augmented reality. The proposed method constructs alternative images in real time to overlay markers present in the sequence of images. The global characteristics of background textures are retained and the results are more adaptive to illumination changes.

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Study of hydrogenated a-SiGe cell for middle cell of Triple junction solar cell (Triple junction 태양전지의 a-SiGe middle cell에 관한 연구)

  • Park, Taejin;Baek, Seungjo;Kim, Beomjoon
    • 한국신재생에너지학회:학술대회논문집
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    • 2010.06a
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    • pp.83.1-83.1
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    • 2010
  • Hydrogenated a-SiGe middle cell for triple junction solar cell was investigated with various process parameters. a-SiGe I-layer was deposited at substrate temperature $245^{\circ}C$ and hydrogen content(R) was up to 26.7. Low optical bandgap(1.45eV) of a-SiGe cell was applied for middle cell although a-SiGe single cell efficiency with low Ge content was higher. And this cell was applied to the middle cell of a glass superstrate type a-Si/a-SiGe/uc-Si triple junction solar cell. The triple junction solar cell was resulted in the initial efficiency of about 9%, area $0.25cm^2$, under global AM 1.5 illumination.

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