• Title/Summary/Keyword: Glasses-free 3D Display

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Glasses-free 3D Stereo Adapter Using Commercial DIY Goods

  • Ohara, Takashi;Sakamoto, Kunio;Nomura, Shusaku;Hirotomi, Tetsuya;Shiwaku, Kuninori;Hirakawa, Masahito
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1345-1349
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    • 2009
  • We developed a glasses-free 3D stereoscopic display using an LCD display panel, a view control film and a grating film for stereoscopic viewing. The observer can watch overlapped stereoscopic images for left and right eyes without special glasses such as polarized glasses.

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Crosstalk Reduction of Glasses-free 3D Displays using Multiview Image Processing (다시점 영상처리를 이용한 무안경 3차원 디스플레이의 크로스톡 저감 방법)

  • Kim, Sung-Yeol;Lee, Jin-Sung;Choi, Sang Mi
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.66-75
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    • 2016
  • In this paper, we present a new method to reduce crosstalk of a glasses-free three-dimensional (3D) display using a multi-view image processing technique. Since crosstalk makes the current view image mixed with its neighboring ones, the output 3D image becomes severely blurred. We apply adaptive depth retargeting and view gradient-based crosstalk inverse filtering onto a multi-view image to minimize crosstalk of the glasses-free 3D display. In addition, overflow and underflow pixels are compensated by epipolar image pixel interpolation so that visual artifacts are minimized. Experimental results show that the proposed method reduces crosstalk more efficiently than the previous work while improving 3D image quality.

Glasses-free Interactive 3D Display: The Effects of Viewing Distance, Orientation and Manual Interaction on Visual Fatigue (무안경식 Interactive 3D Display: 시청거리, 시청방위, 협응동작이 시각피로에 미치는 영향)

  • Kim, Duk-Joong;Li, Hyung-Chul O.;Kim, Shin-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.572-583
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    • 2012
  • In this study, we investigated visual fatigue in i3D system and basic factors that contribute to visual fatigue in the system. i3D is a type of glasses-free display which supports elementary manual interaction of users with the display. In Experiment 1, we performed open-ended survey of visual fatigue and collected responses from observers which then were used as survey questions for visual fatigue. The questions were validated by factor analysis from which we derived fatigue measurement scale. In Experiment 2, we measured visual fatigue in various conditions using survey questions obtained from Experiment 1. Using manual interaction (present/absent), viewing distance(1/2/4m), and viewing orientation($0/28/56^{\circ}$) as three factors in within-subject design, we measured visual fatigue in each condition. The results indicated that visual fatigue deceases with farther viewing distance, but viewing orientation and manual interaction does not influence visual fatigue. Although fatigue unexpectedly decreased in an extreme viewing condition (e.g., distance 1m, orientation $56^{\circ}$), the results were obtained because of technical limitation of glasses-free 3D display. General discussion provides discussion on limits of the current study and suggestions for future research.

Measuring Visual Fatigue of Glasses-free Interactive 3D System Under Various Viewing Conditions (다양한 시청환경에 따른 무안경식 interactive 3D 시스템의 시각피로도 측정)

  • Kim, Jung-Yul;Li, Hyung-Chul O.;Kim, ShinWoo
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.425-434
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    • 2013
  • Observers usually experience visual fatigue when they watch contents displayed on 3D display. There has been various research on visual fatigue incurred in stereoscopic displays that use 3D glasses, but relatively less studies have been done in the area of autostereoscopic displays. i3D system refers to interactive 3D system that makes it possible for users to interact with contents using their hands. Current research measured visual fatigue that users experience from i3D under various visual environments. We examined the effects of viewing distance, disparities and visual orientation on visual fatigue in i3D. The results indicated that visual fatigue decreased with longer distance and smaller disparity. Visual fatigue increased with angle when 3D fusion was unstable. In addition, there was an interaction effect between angle and distance in which visual fatigue increased with distance under stable 3D fusion but there was no difference in visual fatigue as a function of distance when 3D fusion was unstable. These results would be importantly used to develop autostereoscopic displays that minimize visual fatigue.

Effects of Substituting B2O3 for P2O5 on the Structure and Properties of SnO-P2O5 Glass Systems (SnO-P2O5계 유리에서 P2O5를 B2O3로 치환시 구조와 물성에 미치는 영향)

  • Kim, Dong-Hwan;Hwang, Cha-Won;Kim, Nam-Jin;Im, Sang-Hyeok;Gwoo, Dong-Gun;Kim, Tae-Hee;Cha, Jae-Min;Ryu, Bong-Ki
    • Journal of the Korean Ceramic Society
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    • v.48 no.1
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    • pp.63-68
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    • 2011
  • The investigation is directed to lead free (Pb-free) frits that can be used for organic light emitting diode, plasma display screen devices and other sealing materials. $P_2O_5$-SnO system glasses have been prepared for Pb-free low temperature glass frit. Structure and properties of the glasses with the composition SnO-$xB_2O_3-(60-x)P_2O_5$ (x=0, 5, 10, 15, 20, 25, 30, 35, 40 mol%) were characterized by infrared spectra (IR), X-ray diffraction(XRD), Density, Molar volume, Thermo mechanical analysis(TMA) and weight loss after immersion test. Glass transition temperature($T_g$), dilatometric softening temperature($T_d$) and chemical durability increased, and coefficient of thermal expansion($\alpha$) decrease with the substitution of $B_2O_3$ for $P_2O_5$ in the range of 0~25 mol%.