• Title/Summary/Keyword: Gifted Students

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Thermal Sensor Design Technique for FPGA Based Systems (FPGA 기반 시스템에서의 열 감지 센서 구현 기법)

  • Kim, Sun-Gyu;Kim, Yong-Ju;Kim, Tae-Whan
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.298-302
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    • 2008
  • 주어진 작은 크기의 칩 내부에 많은 기능 (예: 멀티미디어, 음성/영상 등)을 작동시키기 위해서는 고집적(high-integration)의 회로가 구현되게 된다. 이러한 고집적 회로는 작동할 때 상당한 양의 전력 소모를 유발하게 되어 결국 배더리 수명을 단축시키는 상황을 가지게 한다. 더욱 심각한 상황은 고 밀도의 칩 안에서의 많은 전력 소모는 열의 발생을 더욱 가속화 시키게 되며, 결국 칩 작동의 신뢰성(reliability)을 상당히 잃게 만든다. 본 연구에서는 칩의 작동에 따른 열 발생으로 유발되는 칩의 온도 상승을 감지하는 센서회로 구현에 관한 것이다. FPGA 칩은 주 목적의 기능을 수행하는 회로들을 구현함과 동시에 추가적으로 열 감지 센서 회로를 구현할 자원을 FPGA가 제공을 해 주어야 하는데, 주목적의 회로 공간(즉, 자원) 사용으로 인해 열 센서 회로 구현 자원이 충분하지 않을 경우나 여러 지역에 사용 가능한 자원이 소규모로 흩어진 경우 등 센서 구현을 위한 자원 탐색 및 구현 가능성에 대해 점검하는 알고리즘이 필요하다. 본 연구는 이러한 알고리즘을 개발하여 그 효용성을 실험을 통해 보이고 있다. 제안한 알고리즘의 특징은 Branch-and-Bound에 기반을 두고 있으며, 알고리즘의 수행 시간 단축을 위한 효과적인 search tree pruning 기법을 제안하고 있다.

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A Study of e-Learning Utilization to Support Elementary & Secondary Education (초·중등교육 지원을 위한 e-Learning 적용 방안 연구 : 교육격차 해소, 선택중심 교육과정 운영, 영재교육을 중심으로)

  • Lee, June;Lee, Kyung-Soon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.71-82
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    • 2004
  • The purpose of the study was to suggest policy implications to support K-12 education, especially weak areas, through e-Learning, With the literature review and discussions among experts in the field of K-12 education, we identified three areas - support for neglected students, preference-based curriculum, and gifted education - as the ones e-Learning may contribute much, and discussed current situations and problems for the each area followed by policy implications accordingly. In addition, we suggest strategic bases for the policy implications, which were reform of the law and polices, contents sharing, and quality control of e-Learning.

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Impact of Robot Programming Education in Application of Web 2.0 on Improving Problem Solving Ability (웹 2.0을 활용한 로봇프로그래밍 교육이 문제해결력 신장에 미치는 영향)

  • Bae, Young-Kwon;Nam, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.11
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    • pp.468-475
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    • 2010
  • We survey the effects of robot programming education using web 2.0 on improving problem solving ability. For this, we constructed a robot programming education system using springnote based web 2.0 and taught computer gifted students of D region. Furthermore, we investigated about the problem solving ability when the robot programming education using web 2.0 is executed. In conclusion, the robot programming education using web 2.0 stimulate problem solving ability for learners.

An analysis of errors in understanding the fundamental concepts of function and differentiation for matriculants (대학 입학 예정자들의 함수 및 미분의 기초개념 이해에 대한 오류 분석)

  • Lim, Yeon-Hui;Pyo, Yong-Soo
    • Journal of the Korean School Mathematics Society
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    • v.16 no.2
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    • pp.435-457
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    • 2013
  • The purpose of this paper is to discover effective teaching and learning methods for improving low level mathematic matriculants', who passed the early decision program, problem solving abilities by analyzing their error patterns in the special lecture for basic mathematics in P University. In this paper, we examine the matriculants' understanding and errors on the fundamental concepts of function, and continuity and differentiability of function based on the pre-examination. We also measure the their academic achievement in the special lecture for basic mathematics, and analyze the differences of error patterns between pre-test and post-test result on the concepts of continuity and differentiability of function.

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An Analysis of Ecological Factors Affecting Student-Life Satisfaction in Korea Science Academy (한국과학영재학교 학생의 학교생활만족도: 생태학적 접근)

  • Kim, Ae-Hee;Yoon, Chong-Hee
    • Journal of the Korean Home Economics Association
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    • v.48 no.2
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    • pp.51-62
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    • 2010
  • The primary purpose of this study was to employ an ecological model to analyze relative magnitudes of significant predictors affecting school life satisfaction in Korea Science Academy. The instruments used for this study were school life satisfaction Scale, Self-Efficacy Scale, Relationship Skill Scale, Internal Control Scale, Emotional Intelligence Scale, and FACE IV Scale. Data were collected by purposive sampling of 180 students of the Korea Science Academy in Busan, Korea. The data were analyzed by frequency, percentile, mean, standard deviation, Cronbach' ${\alpha}$, Pearson's productive correlation, hierarchical regression and stepwise regression, using SPSS 15.0+WIN program package. The results were as follows: 1. The level of school life satisfaction in Korea Science Academy was found to be high(Mean = 4.24, SD = 0.57). 2. Model IV was the most powerful. It explained 49.7% of the school life satisfaction. 3. Relationship with friends(${\beta}$ = .443), with teachers(${\beta}$ = .273), and self-efficacy(${\beta}$ = .201) were significant factors in explaining the school life satisfaction. The three variables explained 49.9% of school life satisfaction.

The Effects of Algorithm Learning using Motivation Stargegies On Secondary Informatics gifted Students In Problem Solving Ability (동기유발전략을 활용한 알고리즘 수업이 중등정보영재들의 문제해결능력에 미치는 영향)

  • Kang, Byung-Ho;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.493-498
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    • 2010
  • 영재들은 그들의 특성상 지적인 호기심과 높은 과제집착력을 갖고 있다. 물론 그들이 갖고 있는 능력으로 봤을 때 알고리즘 수업을 진행하면 어느 정도의 문제해결력을 신장시킬 수 있다. 본 연구에서는 정보영재들의 능력을 조금 더 끌어올리는 것에 연구에 목적을 두고 있으며 동기유발전략을 활용하면 기존의 알고리즘 수업보다 더 높은 문제해결력을 키우는 것에 가설을 두고 연구를 진행하였다. 알고리즘 수업은 기존 정보교육과정과 비교하여 비슷한 수준으로 구성하였으며 실생활과 관련된 수업 모형을 연구, 적용한 후 문제해결능력 검사지[4]를 이용하여 그 효과를 검증하였다. 검사 결과 실험집단의 문제해결능력이 통제 집단에 비해 향상된 것으로 나타났다. 이러한 결과는 전통적인 알고리즘 수업보다는 정보영재들의 지적인 호기심과 자신감을 자극한 수업이 학습자의 문제해결능력을 향상시켰음을 의미한다. 이는 같은 내용이라도 동기유발전략을 활용한 수업이 효과적이라는 것을 확인할 수 있었고 앞으로도 다양한 전략을 활용한 수업이 필요함을 기대한다.

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PCR-based Identification of Microorganisms in a Kefir Grain

  • Koo, Won Hoe;Seo, Min-Gook;Ahn, Jung Hoon
    • Journal of Marine Bioscience and Biotechnology
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    • v.2 no.4
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    • pp.238-244
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    • 2007
  • Nowadays many people are concerned about being healthy, and many dairy products are taken as health supplementary foods. Among dairy products, kefir, also called as Tibet mushroom, is a yogurt fermented by kefir grain, which is a mixture of lactic acid bacteria and yeasts. Although there are many empirical evidences that kefir is very influential for human body, the exact reason is not definitively discovered. Therefore, it would be useful to understand characteristics of a kefir grain and to categorize bacteria in a kefir grain. In this paper, molecular biological apparatus such as PCR, electrophoresis, PCR purification, DNA sequencing were used to identify and classify the species of lactic acid bacteria and yeast in a kefir grain. We used PCR-based identification method using 16S rRNA primer and Internal Transcribed Spacer (ITS) primer. We identified 6 different species which were selected on different medium. In addition, observation with scanning electron microscope (SEM) enabled us to grasp an external shape of the kefir grain. Although we found a limited number of microbial species, more intensive research are needed for extensive identification of microorganism species in Korean kefir grain.

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A case study on the development and practice of lessons for mathematics-oriented convergence through the professional development of multi-tiered teacher community (공동체단위의 연수를 통해 나타난 고등학교 수학 중심 융합수업의 개발 및 적용 사례)

  • Kwon, Oh Nam;Park, Jaehee;Oh, Kukhwan;Bae, Young Gon
    • The Mathematical Education
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    • v.53 no.3
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    • pp.357-381
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    • 2014
  • This study analyzed the cases of three teacher communities participating in an innovative professional development program and clarified the characteristics and the process of lessons for mathematics-oriented convergence that were developed and applied during the program. Each of the teacher communities designed and implemented lessons according to the context of each community and the concept of lessons for mathematics-oriented convergence were developed and refined. The lessons developed by the three teacher communities were characterized as convergence problem posing lessons using technology, convergence of various subject content focused on mathematical concepts through team teaching, and convergence lessons according to students' achievement levels. The program contributed to teacher community activities by proving sustainable professional development in the area of convergence education, a connection between the content of their professional development and the context of the field, and opportunities for active participation in the process of developing and implementing the convergence lessons.

Metaverse Friend Making System Design and Implement (메타버스 비대면 친구사귀기 시스템 디자인 및 구현)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.97-102
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    • 2021
  • In this study, we developed the service that can efficiently making friends among college students in metaverse world. Metaverse technology has recently emerged as an important topic across the industry.' The development of virtual and augmented reality technologies, which have emerged as a new paradigm to drive the next generation of the Internet, is bringing us closer to the metaverse world. Metaverse is spreading around the gaming, entertainment, music, and content industries[1]. In particular, as non-face-to-face transitions have accelerated since the COVID-19 outbreak, lifestyles and industrial sites are rapidly changing beyond untacting to metaverseization, a three-dimensional virtual space. After discovering the needs of users through surveys and interviews, the research method added functions to the service that matched those needs. Users were pleased that they could make friends who matched their preferences and tastes, play like a game in a virtual world called metaverse, and customize their avatars to their liking. It was also very fresh to customize the goods so that they could be gifted and kept by themselves.

A design on the Prediction of Learning Achievement System for IT Collective Intelligence Learner (IT 집단지성 학습자를 위한 학습 성취도 예측 시스템 설계)

  • Lee, Gyoung-Eun;Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1502-1504
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    • 2011
  • 최근 소셜 네트워크를 이용한 학습 방법이 활발하게 연구되고 있다. 동일한 영역에 지식을 공유하고 새로운 정보를 웹에서 생성하는 등 집단지성 학습자들이 계속적으로 늘어가고 있으며, 특히 IT 학습을 위한 온라인기반 교육은 관심도와 직군에 따른 집단지성을 통한 효과적인 학습 성취도를 높일 수 있다. 따라서 본 연구는 웹 기반을 중심으로 한 IT집단지성 학습자들의 개인차를 파악하고, 각 특성에 따른 다양성을 적용하여 학습과정 중 자신에게 적합한 학습경로를 파악하여 학습의 지속적인 진행에 있어 정확한 자료를 제공하고 효율적인 학습의 진행이 이루어져 성취도를 높일 수 있도록 학습 성취도 예측 시스템을 연구 개발하는 데 그 목적이 있다. 이를 위해 먼저 IT습자들이 자신의 개인차를 파악하기 위해 학습의 유형, 학습몰입, 인지적 능력, 개인적 성향, 창의적 성향 등을 활용한 검사도구의 개발이 선행되어야 한다. 다음으로, IT 전공자 혹은 비전공자를 대상으로 예비조사를 실시하고 그 결과를 바탕으로 학습 성취도 예측을 가능하게 하기위한 시스템을 설계하고자 한다. 향후 본 연구의 결과로 학습자의 학습 성취도를 향상시키고, 예측 결과에 의한 집단지성 그룹을 좀 더 효과적으로 운영 할 수 있는 시스템을 구축할 수 있을 것으로 기대한다.