• 제목/요약/키워드: Generative design

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도형문법 기반의 생성디자인 활용에 관한 연구 (A Study on Using Generative Design based on Shape Grammars)

  • 김언용;전한종
    • 한국CDE학회논문집
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    • 제15권6호
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    • pp.440-448
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    • 2010
  • At the early design stage, a designer would develop a design through reviewing various alternatives. However, the limitation of human information handling capacity restricts what makes various alternatives. A way to overcome the limitation is to create the alternatives with computer power and the generative design concept with computer has been used. For the generative design, even if a great deal of methodologies has been presented, the core of methodologies would be the process of shapes which examine interrelationship among shapes and how shape can be changed with the interrelationship. The interrelationship can be represented as rules. To represent the rule, the shape grammar is suggested by Stiny in 1972 with the article of "Shape Grammars and the Generative Specification of Painting and Sculpture". The aim of this paper is to present a way of using generative design based on shape grammar for generating alternatives in 3D manner.

환경분석에 기반한 생성디자인 시스템 설계에 관한 연구 (Generative Design System based on Environment Analysis)

  • 지승열;전한종
    • 한국CDE학회논문집
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    • 제15권6호
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    • pp.403-410
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    • 2010
  • This paper is aimed at the development of a theoretical framework that addresses practical applications of generative design system that have been observed in architectural practice. Existing theoretical frameworks are not aimed at addressing this specific use of parametric tools but do provide a set of key themes. Based on these themes a generative design system is presented here as a means for tackling architectural design development tasks. This is then used in order to examine a case study; the generative design system tasks involved in the design development and documentation of the Olympic Stadium in Germany. The findings from this examination are used to discuss proposals and implications for a practical framework for generative design in architecture.

생성적 디자인을 이용한 가구디자인의 특성에 관한 연구 - 프랙탈 기하학과 보로노이 다이어그램을 적용한 가구디자인을 중심으로 - (A Study on the Characteristics of Furniture Design Using Generative Design - Focus on the Furniture Design using Fractal Geometry and Voronoi Diagram -)

  • 이진욱
    • 한국실내디자인학회논문집
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    • 제20권1호
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    • pp.89-97
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    • 2011
  • Furniture design is no exception to human desire for pursuit of the nature. In various design fields, it has turned out nature-decorative method in the past, and also recently it has turned out bio-adaptive method which is more root design process using principal of generation in nature world. The purpose of this study is to analyze application methods and characteristics of fractal geometry and voronoi diagram which are most representative principals of generative design in nature by research on the example of furniture design using these principals. The results of having analyzed fumitures by generative design can be summarized as follows; design principals of fractal; superposition, scaling, repetition & gradation, deformation, distortion and voronoi diagram; individual speciation, variational patten, repetition gradation, ambiguous boundary create new design concept and emergent form in furniture design. Application methods are 'form emergence by algorithm', 'conventional process based on principals of generative design', and 'reproduction of pattern from generative design'. Biological reinterpretations and new explorations of principals of nature generation offer unbounded possibilities for furniture design.

제너러티브 디자인 방법론을 활용한 참여적 패션디자인의 사례 연구 (A Case Study For Participatory Fashion Design Using Generative Design Methodology)

  • 이지현;이은한;조혜수;양은경;고정민
    • 복식
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    • 제67권4호
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    • pp.58-70
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    • 2017
  • This study examined the characteristics of generative design methodology, and it selected and analyzed 11 sites that provide design development services using generative methodology, INPUT data were classified into design form factor based on the choices of each and the variable form associated with each participant's movement. In designing the algorithms, designers set the meth- od and range of participation according to the characteristics of the design, and linked them with design components. This provided the study with a discriminative design process. This resulted in a type with morphological characteristics and a type that emphasized epidermal formability. The generative design methodology has value as an alternative process in the field of fashion where the utilization of digital technology is becoming universal based on contingency and variability. The results of this study can be used as basic data for the study of personalized design through the extension of methodology of digital-based fashion design and generative methodology.

Generative Artificial Intelligence for Structural Design of Tall Buildings

  • Wenjie Liao;Xinzheng Lu;Yifan Fei
    • 국제초고층학회논문집
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    • 제12권3호
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    • pp.203-208
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    • 2023
  • The implementation of artificial intelligence (AI) design for tall building structures is an essential solution for addressing critical challenges in the current structural design industry. Generative AI technology is a crucial technical aid because it can acquire knowledge of design principles from multiple sources, such as architectural and structural design data, empirical knowledge, and mechanical principles. This paper presents a set of AI design techniques for building structures based on two types of generative AI: generative adversarial networks and graph neural networks. Specifically, these techniques effectively master the design of vertical and horizontal component layouts as well as the cross-sectional size of components in reinforced concrete shear walls and frame structures of tall buildings. Consequently, these approaches enable the development of high-quality and high-efficiency AI designs for building structures.

제너러티브 아트(Generative Art)의 시각적 속성이 반영된 패션디자인 분석 (Analysis of Fashion Design Reflected Visual Properties of the Generative Art)

  • 김동옥;최정화
    • 한국의류학회지
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    • 제41권5호
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    • pp.825-839
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    • 2017
  • Generative Art (also called as the art of the algorithm) creates unexpected results, moving autonomously according to rules or algorithms. The evolution of digital media in art, which tries to seek novelty, increases the possibility of new artistic fields; subsequently, this study establishes the basis for new design approaches by analyzing visual cases of Generative Art that have emerged since the 20th century and characteristics expressed on fashion. For the methodology, the study analyzes fashion designs that have emerged since 2000, based on theoretical research that includes literature and research papers relating to Generative Art. According to the study, expression characteristics shown in fashion, based on visual properties of Generative Art, are as follows. First, abstract randomness is expressed with unexpected coincidental forms using movements of a creator and properties of materials as variables in accordance to rules or algorithms. Second, endlessly repeated pattern imitation expresses an emergent shape by endless repetition created by a modular system using rules or 3D printing using a computer algorithm. Third, the systematic variability expresses constantly changing images with a combination of system and digital media by a wearing method. It is expected that design by algorithm becomes a significant method in producing other creative ideas and expressions in modern fashion.

3D 그래픽 S/W이용 초기 구조계획 (Preliminary Structural Configuration Using 3D Graphic Software)

  • 김남희;고현무;홍성걸
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2011년도 정기 학술대회
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    • pp.504-507
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    • 2011
  • 3D graphic softwares have brought design spaces beyond the limitations of Euclidean space. Moreover, as computational geometry has been considered together with algorithms, generative algorithms are being evolved. Recently 3D graphic softwares with the embedded generative algorithms allow designers to design free form curves and surfaces in a systematic way. While architectural design has been greatly affected by the advancement of 3D graphic technology, such attention has not given in the realm of structural design. Grasshopper is a platform in Rhino to deal with these Generative Algorithms and Associative modelling techniques. This study has tried to develop a module for preliminary structural configuration using Rhino with Grasshopper. To verify the proposed concept in this study, a module for designing a basic type of suspension structure is introduced.

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Structural analysis and design using generative AI

  • Moonsu Park;Gyeongeun Bong;Jungro Kim;Gihwan Kim
    • Structural Engineering and Mechanics
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    • 제91권4호
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    • pp.393-401
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    • 2024
  • This study explores the integration of the generative AI, specifically ChatGPT (GPT-4o), into the field of structural analysis and design using the finite element method (FEM). The research is conducted in two main parts: structural analysis and structural design. For structural analysis, two scenarios are examined: one where the FEM source code is provided to ChatGPT and one where it is not. The AI's ability to understand, process, and accurately perform finite element analysis in both scenarios is evaluated. Additionally, the application of ChatGPT in structural design is investigated, including design modifications and parameter sensitivity analysis. The results demonstrate the potential of the generative AI to assist in complex engineering tasks, suggesting a future where AI significantly enhances efficiency and innovation in structural engineering. However, the study also highlights the importance of ensuring the accuracy and reliability of AI-generated results, particularly in safety-critical applications.

DEFORMED BUILDING DESIGN AND FABRICATION BASED ON THE PARAMETRIC TECHNOLOGY

  • Eonyong Kim;Jongjin Park;Hanjong Jun
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.1107-1112
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    • 2009
  • To design and build a deformed building, new approaches and technologies are required, in which a design approach with parametric and generative technology is used for design and for building it, computer based fabrication technology. Even if parametric design technology is not a state of the art thing, the technology is still used widely, in order to effect the efficiency and furthermore it will continue to be innovated upon continuously. To cope with the limitation of it, the generative design system is developed. Deformed building design requires new methodology to overcome the limitations of conventional ways, which have difficulties to create enough design alternatives to explore satisfied design solutions order to deformed design have geometrical complexity and dramatically increased amount of data. Hence the generative design system can be a cutting edge methodology to solve it. However we should consider how to build the design in the real world. For this, the computer based fabrication technology which is used in mechanical industry is required to introduce to architecture and construction domain for efficiency. In this research, the methodology is modeled and tested with Bezier surface based shell structure.

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Towards Resource-Generative Skyscrapers

  • Imam, Mohamed;Kolarevic, Branko
    • 국제초고층학회논문집
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    • 제7권2호
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    • pp.161-170
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    • 2018
  • Rapid urbanization, resource depletion, and limited land are further increasing the need for skyscrapers in city centers; therefore, it is imperative to enhance tall building performance efficiency and energy-generative capability. Potential performance improvements can be explored using parametric multi-objective optimization, aided by evaluation tools, such as computational fluid dynamics and energy analysis software, to visualize and explore skyscrapers' multi-resource, multi-system generative potential. An optimization-centered, software-based design platform can potentially enable the simultaneous exploration of multiple strategies for the decreased consumption and large-scale production of multiple resources. Resource Generative Skyscrapers (RGS) are proposed as a possible solution to further explore and optimize the generative potentials of skyscrapers. RGS can be optimized with waste-energy-harvesting capabilities by capitalizing on passive features of integrated renewable systems. This paper describes various resource-generation technologies suitable for a synergetic integration within the RGS typology, and the software tools that can facilitate exploration of their optimal use.