• Title/Summary/Keyword: Gaze estimation

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Object detection within the region of interest based on gaze estimation (응시점 추정 기반 관심 영역 내 객체 탐지)

  • Seok-Ho Han;Hoon-Seok Jang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.3
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    • pp.117-122
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    • 2023
  • Gaze estimation, which automatically recognizes where a user is currently staring, and object detection based on estimated gaze point, can be a more accurate and efficient way to understand human visual behavior. in this paper, we propose a method to detect the objects within the region of interest around the gaze point. Specifically, after estimating the 3D gaze point, a region of interest based on the estimated gaze point is created to ensure that object detection occurs only within the region of interest. In our experiments, we compared the performance of general object detection, and the proposed object detection based on region of interest, and found that the processing time per frame was 1.4ms and 1.1ms, respectively, indicating that the proposed method was faster in terms of processing speed.

Real Time Eye and Gaze Tracking (실시간 눈과 시선 위치 추적)

  • Cho, Hyeon-Seob;Kim, Hee-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.2
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    • pp.195-201
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    • 2005
  • This paper describes preliminary results we have obtained in developing a computer vision system based on active IR illumination for real time gaze tracking for interactive graphic display. Unlike most of the existing gaze tracking techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze tracker can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using the Generalized Regression Neural Networks (GRNN). With GRNN, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. The effectiveness of our gaze tracker is demonstrated by preliminary experiments that involve gaze-contingent interactive graphic display.

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Gaze Recognition System using Random Forests in Vehicular Environment based on Smart-Phone (스마트 폰 기반 차량 환경에서의 랜덤 포레스트를 이용한 시선 인식 시스템)

  • Oh, Byung-Hun;Chung, Kwang-Woo;Hong, Kwang-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.191-197
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    • 2015
  • In this paper, we propose the system which recognize the gaze using Random Forests in vehicular environment based on smart-phone. Proposed system is mainly composed of the following: face detection using Adaboost, face component estimation using Histograms, and gaze recognition based on Random Forests. We detect a driver based on the image information with a smart-phone camera, and the face component of driver is estimated. Next, we extract the feature vectors from the estimated face component and recognize gaze direction using Random Forest recognition algorithm. Also, we collected gaze database including a variety gaze direction in real environments for the experiment. In the experiment result, the face detection rate and the gaze recognition rate showed 82.02% and 84.77% average accuracies, respectively.

Gaze Detection by Computing Facial and Eye Movement (얼굴 및 눈동자 움직임에 의한 시선 위치 추적)

  • 박강령
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.79-88
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    • 2004
  • Gaze detection is to locate the position on a monitor screen where a user is looking by computer vision. Gaze detection systems have numerous fields of application. They are applicable to the man-machine interface for helping the handicapped to use computers and the view control in three dimensional simulation programs. In our work, we implement it with a computer vision system setting a IR-LED based single camera. To detect the gaze position, we locate facial features, which is effectively performed with IR-LED based camera and SVM(Support Vector Machine). When a user gazes at a position of monitor, we can compute the 3D positions of those features based on 3D rotation and translation estimation and affine transform. Finally, the gaze position by the facial movements is computed from the normal vector of the plane determined by those computed 3D positions of features. In addition, we use a trained neural network to detect the gaze position by eye's movement. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 4.8 cm of RMS error.

Compensation for Fast Mead Movements on Non-intrusive Eye Gaze Tracking System Using Kalman Filter (Kalman 필터를 이용한 비접촉식 응시점 추정 시스템에서의 빠른 머리 이동의 보정)

  • Kim, Soo-Chan;Yoo, Jae-Ha;Nam, Ki-Chang;Kim, Deok-Won
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.33-35
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    • 2005
  • We propose an eye gaze tracking system under natural head movements. The system consists of one CCD camera and two front-surface mirrors. The mirrors rotate to follow head movements in order to keep the eye within the view of the camera. However, the mirror controller cannot guarantee the fast head movements, because the frame rate is generally 30Hz. To overcome this problem, we applied Kalman predictor to estimate next eye position from the current eye image. In the results, our system allows the subjects head to move 50cm horizontally and 40cm vertically, with the speed about 10cm/sec and 6cm/sec, respectively. And spatial gaze resolutions are about 4.5 degree and 4.5 degree, respectively, and the gaze estimation accuracy is 92% under natural head movements.

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Estimation of a Gaze Point in 3D Coordinates using Human Head Pose (휴먼 헤드포즈 정보를 이용한 3차원 공간 내 응시점 추정)

  • Shin, Chae-Rim;Yun, Sang-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.177-179
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    • 2021
  • This paper proposes a method of estimating location of a target point at which an interactive robot gazes in an indoor space. RGB images are extracted from low-cost web-cams, user head pose is obtained from the face detection (Openface) module, and geometric configurations are applied to estimate the user's gaze direction in the 3D space. The coordinates of the target point at which the user stares are finally measured through the correlation between the estimated gaze direction and the plane on the table plane.

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Design and Implementation of Eye-Gaze Estimation Algorithm based on Extraction of Eye Contour and Pupil Region (눈 윤곽선과 눈동자 영역 추출 기반 시선 추정 알고리즘의 설계 및 구현)

  • Yum, Hyosub;Hong, Min;Choi, Yoo-Joo
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.107-113
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    • 2014
  • In this study, we design and implement an eye-gaze estimation system based on the extraction of eye contour and pupil region. In order to effectively extract the contour of the eye and region of pupil, the face candidate regions were extracted first. For the detection of face, YCbCr value range for normal Asian face color was defined by the pre-study of the Asian face images. The biggest skin color region was defined as a face candidate region and the eye regions were extracted by applying the contour and color feature analysis method to the upper 50% region of the face candidate region. The detected eye region was divided into three segments and the pupil pixels in each pupil segment were counted. The eye-gaze was determined into one of three directions, that is, left, center, and right, by the number of pupil pixels in three segments. In the experiments using 5,616 images of 20 test subjects, the eye-gaze was estimated with about 91 percent accuracy.

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Method for Automatic Switching Screen of OST-HMD using Gaze Depth Estimation (시선 깊이 추정 기법을 이용한 OST-HMD 자동 스위칭 방법)

  • Lee, Youngho;Shin, Choonsung
    • Smart Media Journal
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    • v.7 no.1
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    • pp.31-36
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    • 2018
  • In this paper, we propose automatic screen on / off method of OST-HMD screen using gaze depth estimation technique. The proposed method uses MLP (Multi-layer Perceptron) to learn the user's gaze information and the corresponding distance of the object, and inputs the gaze information to estimate the distance. In the learning phase, eye-related features obtained using a wearable eye-tracker. These features are then entered into the Multi-layer Perceptron (MLP) for learning and model generation. In the inference step, eye - related features obtained from the eye tracker in real time input to the MLP to obtain the estimated depth value. Finally, we use the results of this calculation to determine whether to turn the display of the HMD on or off. A prototype was implemented and experiments were conducted to evaluate the feasibility of the proposed method.

Steering Gaze of a Camera in an Active Vision System: Fusion Theme of Computer Vision and Control (능동적인 비전 시스템에서 카메라의 시선 조정: 컴퓨터 비전과 제어의 융합 테마)

  • 한영모
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.4
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    • pp.39-43
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    • 2004
  • A typical theme of active vision systems is gaze-fixing of a camera. Here gaze-fixing of a camera means by steering orientation of a camera so that a given point on the object is always at the center of the image. For this we need to combine a function to analyze image data and a function to control orientation of a camera. This paper presents an algorithm for gaze-fixing of a camera where image analysis and orientation control are designed in a frame. At this time, for avoiding difficulties in implementing and aiming for real-time applications we design the algorithm to be a simple closed-form without using my information related to calibration of the camera or structure estimation.

Implementation of Multi-device Remote Control System using Gaze Estimation Algorithm (시선 방향 추정 알고리즘을 이용한 다중 사물 제어 시스템의 구현)

  • Yu, Hyemi;Lee, Jooyoung;Jeon, Surim;Nah, JeongEun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.812-814
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    • 2022
  • 제어할 사물을 선택하기 위해 여러 단계를 거쳐야 하는 기존 '스마트 홈'의 단점을 보완하고자 본 논문에서는 사용자의 시선 방향을 추정하여 사용자가 바라보는 방향에 있는 사물을 제어할 수 있는 시스템을 제안한다. 일반 RGB 카메라를 통해 Pose Estimation으로 추출한 Landmark들의 좌표 값을 이용하여 시선 방향을 추정하는 알고리즘을 구현하였으며, 이는 근적외선 카메라와 Gaze Tracking 모델링을 통해 이루어지던 기존의 시선 추적 기술에 비해 가벼운 데이터를 산출하고 사용자와 센서간의 위치 제약이 적으며 별도의 장비를 필요로 하지 않는다. 해당 알고리즘으로 산출한 시선 추적의 정확도가 실제 주거환경에서 사용하기에 실효성이 있음을 실험을 통해 입증하였으며, 최종적으로 이 알고리즘을 적용하여 적외선 기기와 Google Home 제품에 사용할 수 있는 시선 방향 사물 제어 시스템을 구현하였다.