• Title/Summary/Keyword: Garment drape simulation

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Development of a Platform for Realistic Garment Drape Simulation

  • Kim, Sung-Min;Park, Chang-Kyu
    • Fibers and Polymers
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    • v.7 no.4
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    • pp.436-441
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    • 2006
  • An integrated platform for garment drape simulation system has been developed. In this system, garment patterns from conventional two-dimensional CAD systems can be assembled into a three-dimensional garment on a parametrically resizable realistic human body model. A fast and robust particle-based physical calculation engine has been developed for garment shape generation. Then a series of geometric and graphical techniques were applied to create realistic impressions on simulated garments. This system can be used as the rapid prototyping tool for garments in the future quick-response system.

Fast Garment Drape Simulation Using Geometrically Constrained Particle System

  • Kim, Sungmin;Park, Chang-Kyu
    • Fibers and Polymers
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    • v.4 no.4
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    • pp.169-175
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    • 2003
  • A simulation system for versatile garment drape has been developed. Using this system, the shape of a garment can be simulated in consideration of fabric physical properties as well as the interaction between fabrics and other objects. Each fabric piece in a garment is modeled using a geometrically constrained particle system and its behavior is calculated from an implicit numerical integration algorithm in a relatively short time. The system consists of three modules including a preprocessor for the preparation of fabric patterns and external objects, a postprocessor for the results of three-dimensional visualization, and a drape simulation engine. It can be used for the design process of textile goods, garments, furniture, or upholsteries.

Parametric Body Model Generation for Garment Drape Simulation

  • Kim, Sungmin;Park, Chang-Kyu
    • Fibers and Polymers
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    • v.5 no.1
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    • pp.12-18
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    • 2004
  • A parametric body model generation system has been developed. Using various mathematic and geometric algorithms of this system, a three-dimensionally scanned human body can be converted into a resizable body model. Once a parametric body model is formed, its size and shape can be modified instantaneously by providing appropriate anthropometric data. To facilitate the subsequent pattern arrangement process for garment drape simulation, a bounding box generation algorithm has been developed in this study. Also the model can be converted into a set of parametric surfaces that it can also be used for three-dimensional garment pattern design system.

Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System (실시간 패턴 변형과 인체 상대좌표계를 이용한 대화형 3D 패턴 디자인)

  • Sul, In-Hwan;Han, Hyun-Sook;Nam, Yun-Ja;Park, Chang-Kyu
    • Fashion & Textile Research Journal
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    • v.12 no.5
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    • pp.582-590
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    • 2010
  • Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.

Drape Simulation Estimation for Non-Linear Stiffness Model (비선형 강성 모델을 위한 드레이프 시뮬레이션 결과 추정)

  • Eungjune Shim;Eunjung Ju;Myung Geol Choi
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.117-125
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    • 2023
  • In the development of clothing design through virtual simulation, it is essential to minimize the differences between the virtual and the real world as much as possible. The most critical task to enhance the similarity between virtual and real garments is to find simulation parameters that can closely emulate the physical properties of the actual fabric in use. The simulation parameter optimization process requires manual tuning by experts, demanding high expertise and a significant amount of time. Especially, considerable time is consumed in repeatedly running simulations to check the results of applying the tuned simulation parameters. Recently, to tackle this issue, artificial neural network learning models have been proposed that swiftly estimate the results of drape test simulations, which are predominantly used for parameter tuning. In these earlier studies, relatively simple linear stiffness models were used, and instead of estimating the entirety of the drape mesh, they estimated only a portion of the mesh and interpolated the rest. However, there is still a scarcity of research on non-linear stiffness models, which are commonly used in actual garment design. In this paper, we propose a learning model for estimating the results of drape simulations for non-linear stiffness models. Our learning model estimates the full high-resolution mesh model of drape. To validate the performance of the proposed method, experiments were conducted using three different drape test methods, demonstrating high accuracy in estimation.

A Comparative Analysis of Virtual Clothing Materials Using a Digital Clothing (디지털 클로딩을 활용한 가상의복의 소재별 비교분석)

  • Chang, Heekyung;Lee, Jungmin
    • Journal of Fashion Business
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    • v.21 no.5
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    • pp.30-42
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    • 2017
  • A comprehensive research must be conducted on manufacturing techniques such as patterns and sewing, with the understanding of material properties to satisfy consumers' emotions with a strong fashion trend orientation. Physical and emotional characteristics may change depending on the characteristics of the material, and the overall silhouette and feeling of the garment can change depending on how sewing is conducted.To examine the completeness of a finished garment depending on different kinds of clothing material, this study fabricated an actual garment and a 3D virtual garment as well using 3D CAD IMAGE SYSTEM (CLO 3D, DC Suite, etc.) for a comparative analysis. These two methods have their own advantages and disadvantages. This study selected five of the most representative clothing materials and conducted a comparative analysis on appearance differences between actual clothing and virtual clothing by material. Additionally, the study verified the similarity between actual clothing and virtual clothing by comparing their physical properties by material, and evaluated the objectivity and accuracy of the reproducibility of material properties of virtual clothing.

Physical Property and Virtual Sewing Image of Lyocell treated with Epichlorohydrine for the fibrillation control

  • Park, Ji-Yang;Jeon, Dong-Won;Kim, Sin-Hee
    • Journal of Fashion Business
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    • v.12 no.6
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    • pp.46-60
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    • 2008
  • Lyocell is a regenerated cellulosic fiber manufactured by an environmentally friendly process. The major advantages of lyocell are the excellent drape forming property, the genuine bulkiness, smooth surface, and high dry/wet tenacities. However, one drawback of lyocell is its fibrillation property, which would degrade its aesthetic quality and lower the consumer satisfaction. In our previous studies, lyocell was treated with epichlorohydrin, a non-formalin based crosslinker, to reduce its fibrillation tendency. To investigate the changes of physical properties upon ECH-treatment, the hand characteristics of ECH-treated fabric were observed using KES-FB system and the 3D-virtual sewing image of the fabrics were obtained using 3D CAD simulation system in this study. Since epichlorohydrin(ECH) treatment was conducted in the alkaline medium, the weight reduction was observed in all treated lyocell. The treated lyocell became light, smooth and flexible in spite of ECH crosslinker application. LT and RT in tensile property upon the ECH treatment did not change significantly, however, EMT and WT in the tensile property increased. The significant decrease in bending rigidity was resulted in all ECH-treated lyocell, which is the result of the weight loss upon the alkali condition of ECH treatment. The bending rigidity increased again in the ECH 30% treated lyocell, however, the B value is still lower than the original. Therefore, the ECH-treated lyocell would be more stretchable and softer than the original. Shear rigidity was also decreased in all ECH-treated lyocell, which would result in more drape and body fitting when it is made as a garment. The ECH-treated fabric showed the softer smoother surface according to SMD value from KES evaluation. The virtual 3D sewing image of the ECH-treated lyocell did not show a significant change from that of the original except ECH 30% treated lyocell. ECH 30% treated lyocell showed a stiffer and more puckered image than the original.

Drape Evaluation of 3D Garment Simulations for Flared Skirts

  • Lee, Joohyun;Kim, Hyun Ah;Nam, Yun Ja;Ryu, Hyo Seon
    • Fashion & Textile Research Journal
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    • v.16 no.1
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    • pp.128-136
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    • 2014
  • The virtual try-on technologies of the current level have limitations with material expression as well as some difficulties with commercialization. There are differences in simulation results and subjective evaluations perceived by consumers according to the types and physical characteristics of materials used in virtual try-on simulations. This study were to analyze the exterior clothing shapes and visual images from 3D virtual try-on simulations with materials whose drapability was differentiated and then test the accuracy of the expression of the drapability of the materials. The study carried out 3D virtual try-on simulations by selecting flared skirts as an item to best express differences in drapability along with five materials of different physical properties and offered some basic data for greater utilization of virtual try-on simulations by comparing and analyzing them with the exterior shapes and visual images of actual flared skirts. The analysis results of hemline shapes between actual and virtual try-on according to the types of materials showed no match among the quantitative items of exterior shapes factors. There were no significant differences in the visual images except for "soft" according to the simulation methods, which means that the items can serve as part of a scale for visual image comparison. It is necessary to reflect quantitative numbers regarding "drapability" proposed in the study simulation software and to continue to build a systematic database for virtual simulations by investigating and testing various materials.