• Title/Summary/Keyword: Game device

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Smart Top for Fighting Game based on Remote Control of Smart Device (스마트 기기의 원격제어를 기반으로 한 대전게임용 스마트 팽이)

  • An, Sungwoo;Lee, Kyoungyong;Yeom, Changguen
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.106-108
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    • 2017
  • 최근 사물인터넷 기술은 4차 산업혁명을 이끌 차세대 성장기술로 많은 분야에서 기술도입과 융합을 시도하고 있다. 장난감 시장 역시 사물인터넷 기술 도입으로 많은 변화가 일어나고 있다. 특히, 단순한 조작 위주의 장난감을 스마트 기기, 센서 등과 연동하여 원격제어를 하고, 부가 정보를 축적하여 활용함으로써 사장되었던 많은 장난감들이 새로운 놀이도구로 재생산되고 있다. 본 논문에서는 대표적인 놀이기구였던 팽이를 새롭게 사물인터넷 기반 스마트 팽이로 제작하기 위한 방안을 제시한다. 스마트 팽이는 초소형 아두이노 보드를 장착하고 스마트폰과 통신이 가능하도록 하여 회전 및 충돌 정보를 스마트폰으로 전송하도록 한다. 또한, 스마트 팽이에 솔레노이드를 이용한 점핑 모듈을 추가하고 스마트폰에서 점프 명령을 내릴 수 있도록 함으로써 게임 참여자의 직접 제어가 가능한 스마트 팽이 대전 게임을 구현할 수 있도록 한다.

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The Design of Educational Game Device which can be Operates between Online and Mobile with Environment of Plant Life (식물의 성장 환경과 유무선 연동 가능한 교육용 게임기 설계)

  • Hwang, Doh-Yeun;Lee, Nam-Jae;Kwak, Hoon-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.235-238
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    • 2006
  • 최근 컴퓨터는 학습의 도구가 아닌 단순한 오락의 도구 정도로 전락하고, 사용자는 컴퓨터 게임에 중독되어 현실 세계와 게임의 가상 세계와의 구분이 모호하여져 학교 공부에 소홀하는 경우, 현실 세계에서 실제 다툼이 일어나는 경우 등 여러 가지 부작용이 발생하고 있다. 본 논문에서는 식물의 성장 과정에 게임의 요소를 더하여 컴퓨터 게임 사용자에게 생명의 소중함을 일깨워 줄 수 있으며 교육적인 효과 또한 거둘 수 있는 교육적 요소가 포함된 게임기의 설계를 제안한다.

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Development of Mobile Java Browser for Wireless Internet (무선인터넷용 Mobile Java Browser(MJB) 개발)

  • 진민식;정민수
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.276-287
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    • 2003
  • Wireless Internet has to offer various types of services as much as wired network does in the scope of Internet business. The browser for simple data service using SMS in the early wireless internet cannot serve various multimedia contents. In this paper, We design and implement a Java browser that runs Java program, by adding JVM(Java Virtual Machine) into the web browser for mobile terminals. The Java browser for mobile terminals dynamically loads various Java program you want. This browser makes it possible to be multipurpose mobile terminals for E-Commerce, E-Wallet, Game Device.

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A Gesture-based Game System using Multiple Touch Input Device (다중 터치 입력 장치를 이용한 제스처 기반의 게임 시스템)

  • Son, Hae Sung;Seo, In Kyo;Kim, Jung Hoon;Yun, Tea Su;Lee, Dong Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.807-810
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    • 2010
  • 본 논문에서는 복수 개의 터치 입력 장치를 통해 각각의 제스처를 입력하고, 입력된 제스처와 화면에 출력되는 제스처의 일치여부 및 정확도를 판단하는 제스처 기반의 게임 시스템을 제안한다. 구현된 시스템은 복수 개의 터치 패널과 Desktop 또는 Embedded Board 등의 프로세싱 장치의 하드웨어와 SDL(Simple Directmedia Layer) 라이브러리를 기반으로 한 소프트웨어로 구성된다. 시스템은 미리 정의된 방향을 가지는 3가지의 제스처를 제공하며 사용자의 제스처 입력을 받아 화면에 출력된 제스처와 비교해 일치여부, 정확도를 판단하여 4가지의 결과를 출력한다. 구현된 시스템에 기존의 콘텐츠를 변환 적용하거나 새로운 기획을 이용하여 새로운 게임 시스템을 개발할 수 있을 것으로 기대된다.

Removable 3D Object For Mobile Phone Based on J2ME

  • Lee, Song-Won;Hong, Sung-Soo;Kim, Seok-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.706-709
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    • 2009
  • The informatization of Korea is accompanied by the great growth of new strategic export industry, as of mobile phone or semiconductor LCD. Speaking to the situation of mobile phone, Motorola swept over the American domestic market in the beginning of 1990s, digital mobile communication as CDMA developed swiftly in Korea. In 1996, the first year's CDMA users of Samsung were merely one million, nevertheless, the world's sales in the first half of this year is up to 92 million. In this p aper I design 3D application based on J2ME and implement a freely removable 3D object which happened in a 3D scen e by receiving the keyboard response of mobile device with WTK (Wireless ToolKit) simulator. It contains benefits of improvement of relative speed and high-level functionality such as scene graph, keyframe animation, etc.

Development of a Mobile Game-Based Digital Therapeutic Device for Symptom Alleviation in Post-Traumatic Stress Disorder Patients (외상후 스트레스장애 환자의 증상 완화를 위한 모바일 게임 기반의 디지털치료기기 개발)

  • Dawon Suh;Nan Park;Inseong Baek;Gahyeon Kim;Yoonjin Cho;JeongEun Nah
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.822-823
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    • 2023
  • 외상후 스트레스 장애(PTSD)는 장기적으로 심각한 기능 장애를 초래하므로 적절한 치료가 필수적이다. 현재 PTSD 치료법 중 효과가 검증된 주류 심리치료는 환자에게 정서적 고통을 유발하여 치료 중도 포기를 야기하고 치료 효과를 감소시키는 주요한 원인이다. 본 연구에서는 생성형 AI를 적용하여 사용자의 맞춤형 트라우마 이미지를 무의식적으로 노출시키는 방식으로 게임에 적용하였다. 개발된 게임은 디지털 치료기기로 사용함으로써 비침습적인 방법으로 치료의 효과를 증대한다.

Design of Music Player Application System based on Android (안드로이드 기반의 뮤직 플레이어 어플리케이션 시스템 설계)

  • Ryu, Chang-Su;Lee, Myung-Hwan;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1237-1242
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    • 2014
  • The functions of playing musics and multimedia have become essential in one device as a smart phone since the smart phone appeared. It is very convenient, but it contains controversial arguments about sound quality, so many smart phone users use the music player application. By using these music applications, people start to think about the relationship between music playing and sound quality. However, those applications are not perfect, so it is hard to choose a good application. This thesis is about the advantages of the sound quality of music player applications that are currently sold in Android Market through RightMark Audio Analyzer program, and plans to suggest android music player application system design by analyzing applications by covering disadvantages of these applications.

Automated Bar Placing Model Generation for Augmented Reality Using Recognition of Reinforced Concrete Details (부재 일람표 도면 인식을 활용한 증강현실 배근모델 자동 생성)

  • Park, U-Yeol;An, Sung-Hoon
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.3
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    • pp.289-296
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    • 2020
  • This study suggests a methodology for automatically extracting placing information from 2D reinforced concrete details drawings and generating a 3D reinforcement placing model to develop a mobile augmented reality for bar placing work. To make it easier for users to acquire placing information, it is suggested that users takes pictures of structural drawings using a camera built into a mobile device and extract placing information using vision recognition and the OCR(Optical Character Registration) tool. In addition, an augmented reality app is implemented using the game engine to allow users to automatically generate 3D reinforcement placing model and review the 3D models by superimposing them with real images. Details are described for application to the proposed methodology using the previously developed programming tools, and the results of implementing reinforcement augmented reality models for typical members at construction sites are reviewed. It is expected that the methodology presented as a result of application can be used for learning bar placing work or construction review.

A Proposal for Improving Techniques of GTS Utilization Based on WBAN (WBAN 기반의 GTS 채널 이용률 향상기법 제안)

  • Park, Joo-Hee;Jung, Won-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.73-81
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    • 2011
  • The WBAN(Wireless Body Area Network) technology is a short distance wireless network which provides each device's interactive communication by connecting devices inside and outside of body located within 3 meters. Standardization on the physical layer, data link layer, network layer and application layer is in progress by IEEE 802.15.6 TG BAN. The The WBAN servides consists of both medical and non-medical applications. The medical application service uses the sensor that transfer the periodic traffic and have different data rates. It uses GTS method to guarantee QoS. In this paper, a new method is proposed, which are suitable design for MAC Protocol. Firstly, MAC frame structure and a primitive based on the WBAN are proposed. Secondly, we proposed the GTS algorithm improved the channel utilization based on the WFQ(Weighted Fair Queuing). The proposed scheduling method is improved channel utilization compared with i-Game(Round Robin scheduling method).

Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.