• Title/Summary/Keyword: GUI 환경

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Implementation Methods of GUI Development Environments Using GUI Editor Retargeting (GUI 편집기 재목적을 통한 GUI 개발환경 구현 방법)

  • Jang, Han-Il;Woo, Gyun;Kim, Won-Young;Choi, Wan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.685-688
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    • 2006
  • 응용프로그램의 쉽고 빠른 개발을 위한 개발도구의 중요성이 대두되고 있다. 이중 GUI 개발환경은 개발자의 편의성과 신속한 개발을 위해서 필수적이나 다양한 언어와 플랫폼을 위한 GUI 개발환경을 개발하는데 어려움을 겪고 있는 실정이다. 그리하여 본 논문에서는 여러 언어와 플랫폼을 위한 GUI 개발환경을 신속히 얻기 위해 기존의 GUI 편집기를 재목적하여 GUI 개발환경을 구현하는 방법을 제안한다. 기존에 개발된 FarPy GUI 편집기를 전단부로 하고 GUI를 구성하는 GroovyMarkup 코드를 생성하는 방법을 사용하여 Groovy를 위한 GUI 개발환경을 쉽고 빠르게 얻을 수 있었다.

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BomBart : Web-based Programming Environment Support to Graphic User Interface (그래픽 유저 인터페이스를 지원하는 웹 기반 프로그래밍 환경 '봄밭'의 설계 및 구현)

  • Cheon, Junseok;Song, Jiwon;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.317-325
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    • 2017
  • There has been a growing interest in programming education recently. However, to use most programming languages the corresponding compiler and IDE have to be installed on computers. To tackle this issue, though there developed several web-based programming environment including Eclipse Che and JDOODLE, most of them does not support GUI nor Korean programming languages. This paper proposes a web-based programming environment called Bombart, which supports Saesark, a Korean programming language, with GUI output. It also supports a console-based input and output. To support both kinds of interfaces, two compiling subsystems are designed and implemented. To test the effectiveness of the GUI support of Bombart, all the Java tutorial codes on GUI are translated into Saesark and executed on top of Bombart. According to this test, 81.42% of codes can be successfully converted and executed.

A Study on the Enhancement of GUI Based High-end Word processor (GUI 환경의 고성능 워드프로세서의 발전 방향에 관한 연구)

  • 홍원기;이상렬
    • KSCI Review
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    • v.2 no.2
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    • pp.19-26
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    • 1996
  • The improvement of word processor has been done rapidly according with generalized acceptance of GUI Environment such as Windows. So in this paper, with the result of analysing the functions of korean word processor on Windows, I will propose the method of enhancement of GUI based word processor and discuss the direction of multimedia word processor.

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Development of a GUI-based Parallel and Distributed Simulation Environment (GUI를 이용한 병렬/분산 시뮬레이션 환경의 개발)

  • 강원석
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.04a
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    • pp.174-178
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    • 1999
  • 병렬/분산 시뮬레이션은 시뮬레이션의 수행 속도를 높이려는 시도로서 많이 연구되고 있는 분야이다. 기존의 병렬/분산 시뮬레이션 연구에서는 주로 시뮬레이션 속도를 향상시키려는 동기화 기법에 대해 연구의 초점이 맞추어져 왔다. 따라서 전문가가 아니면 병렬 모델을 만들기 매우 힘든 문제점이 있었다. 본 논문에서는 병렬/분산 시뮬레이션을 위한 GUI 기반의 모델링 및 시뮬레이션 환경을 제시한다. 제시된 환경에서는 사용자가 모델기술을 GUI기반으로 쉽게 할 수 있고 병렬 시뮬레이션을 위해 모델을 자동으로 파티션 및 수행 코드를 발생시켜준다. 따라서 비전문가도 쉽게 분산 시뮬레이션을 할 수 있도록 자동화 할 수 있다.

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Test Supporter for GUI of Mobile Application Software in J2ME Platform (J2ME 기반 모바일 응용 소프트웨어 GUI 자동화 테스트 지원기)

  • Hwang, Sun-Myumg
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.361-370
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    • 2009
  • Recently, the most mobile application software developers are being faced by short developing time (fast time-to-market), various requirements and requirement changes. In order to overcome the environment, developer should support user friendly GUI and assure the quality from the early developing process using GUI test method. This paper proposes a test method and tool for mobile software GUI, which reduces test time and supports comfortable test environment by user oriented UI design. We implemented a tool based on test scenarios based image flow for high testing accuracy and test case reusability. And the results show the characteristics of the method compared to the existing tools.

A Study on 3D Object and GUI Representation Based on MPEG-4 BIFS for Mobile TV (MPEG-4 BIFS 기반 모바일 방송 환경에서 3D 객체 및 GUI 표현 기술 연구)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.677-687
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    • 2009
  • Despite the fact that the mobile environment has favorable conditions for using data contents, it is not easy to implement enhanced data services for mobile broadcasting based on MPEG-4 BIFS. With a structure inherited from VRML, BIFS targets different types of content with a development approach that is not very compatible with broadcasting contents. Furthermore, it is not easy to implement BIFS because the standard is too complicated for the mobile broadcasting environment. Accordingly, this study proposes an enhanced mobile TV contents model that provides interactive 3D objects and GUI for the viewers to interact with the broadcasting contents. By applying the model to the DMB environment, this study suggests a direction for future developments of mobile broadcasting contents. In order to represent 3D graphics on mobile TV, we analyzed MPEG-BIFS 3D nodes and composed a subset of VRML profile, and defined new nodes that can efficiently represent GUI at the content development level. If this study helps facilitate expression of 3D graphics and interactions in data contents composition, enhanced efficiency of contents development is expected to promote the development of various contents suitable for the mobile broadcasting environment.

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Viewing Environment Based Smart TV User Experience System Design and Implementation (시청 환경정보 기반 스마트 TV 사용자경험 시스템 설계 및 구현)

  • Ahn, Yang-Keun;Jung, Kwnag-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1675-1676
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    • 2015
  • 최근 디지털 서비스 기기 트렌드는 기능 및 성능 위주 기술들보다는 사용자 중심 기술들로 점점 변화해 가고 있다. 특히 사용자 접근이 많은 디지털 서비스 기기일수록 사용자경험 증대를 위한 다양한 기술들이 선보이고 있는데, 본 논문은 가장 대중적인 디지털 서비스 기기인 TV의 사용자경험 시스템을 제안한다. 본 시스템은 사용자의 시청 환경정보를 정의하고 각 환경정보를 수집할 수 있는 모듈을 제공한다. 본 시스템의 서비스 추론 모듈은 센싱된 환경정보, 사용자 프로파일, 날짜 및 날씨 정보 등을 기반으로 사용자 맞춤화된 GUI 서비스 및 시청 환경개선 서비스를 추론한다. 맞춤화된 GUI 서비스는 크기, 색상 및 레이아웃 별 디자인된 GUI 콘텐츠와 GUI Framework을 기반으로 사용자에게 제공된다.

Development of Reliability-Based Design Program based on the MATLAB GUI Environment (MATLAB GUI 환경기반 신뢰성 설계기법의 개발)

  • Jeong, Shin-Taek;Ko, Dong-Hui;Park, Tae-Hun;Kim, Jeong-Dae;Cho, Hong-Yeon
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.22 no.6
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    • pp.415-422
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    • 2010
  • Development of the reliability-based design program in the GUI environment is inadequate for engineers familiar with the deterministic design to deal with the international design criterion based on the probabilistic design. In this study, the design program based on the GUI environment is developed in order to more efficiently input the design factor and more easily carry out the design works. The GUI environment is the GUIDE (Graphic User Interface Development Environment) tool supported by the latest MATALB version 7.1. In order to test the model reliability, the probabilities of failure (POF) on the breakwater armor block (AB) and gravity quay-wall (QW) in the sliding mode are computed using the model in the Level II and Level III. The POF are 55.4~55.7% for breakwater AB and 0.0006~0.0007% for gravity QW. A non-GUI environment program results of the POF are 55.6% for breakwater AB and 0.0018% for gravity QW. In comparison, the POF difference is negligible for breakwater AB because the exact input design parameters are available, whereas the large POF difference, but within the same order, for gravity QW can be explained by the difference of the input design factors because of the poor input data information.

A GUI Testing Method base on Scenario for Mobile Application Software (시나리오 기반의 모바일 어플리케이션 소프트웨어 GUI 테스트 방법)

  • Hwang, Sun-Myung;Kim, Jung-Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.681-689
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    • 2008
  • Graphic User Interface(GUI) of mobile application is the working environment exchanging informations and almost functions on mobile are operated by it. In order to increase the productivity and to develop reliable mobile software, GUI test is absolutely needed. In this paper, we introduce the scenario based GUI test method and automatic tool(MoGuT). The MoGuT can detect the functional faults using scenarios and operate in SKVM environment.

Design and Implementation of GUI in CVM on Real-Time Operating System, iRTOS (실시간 운영체제에서 iRTOS에서의 CVM GUI 설계 및 구현)

  • Choi, chan-woo;Lee, cheol-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.551-554
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    • 2008
  • JVM(Java Virtual Machine) has GUI(Graphical User Interface) facility and Platform Independance and is used on the embedded device such as set-top box and smart phone. This needs JVM to execute Java application in the embedded device. CVM(Classic Virtual Machine) which is the kind of JVM is designed for embedded device to have limited resources. To support GUI facility of JAVA uses PBP(Personal Basis Profile) which is included on CVM. The PBP defines the GUI Stardard API to support GUI facility. When the GUI Stardard API is implemented, JNI(Java Native Interface) is used to connect between Java Native Method and Native function in Operating System. In this pater, PBP which is defined by CVM has designed and implemented on the Real-Time Operating System, iRTOS.

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