• Title/Summary/Keyword: GUI(graphic user interface) design

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Development of GUI Environment Using a Commercial Program for Truss Structure of Approximate Optimization (상용프로그램을 사용한 트러스 구조물 근사최적설계 GUI 환경 개발)

  • 임오강;이경배
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.16 no.4
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    • pp.431-437
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    • 2003
  • In this paper, an approximate optimization program based on GUI(graphic user interface) environment is developed. This program is coded by using Fortran and Visual basic. Fortran is used to Progress approximate optimization process. Visual basic is used to make user environment for user to use conveniently. Inside of this program, it uses two independent programs. One is commercial program, ANSYS, and the other is optimization program, PLBA(Pshenichny-Lim-Belegundu Arora). The former is used to obtain approximate equation of stress and displacement of a structure. The latter is used to solve approximate optimization. This algorithm uses second-order information of a function and active set strategy. This program is connecting ANSYS and PLBA. And it progress the process repeatedly until it obtain optimum value. As a method of approximate optimization, sequential design domain(SDD) is introduced. SDD starts with a certain range which is offseted from midpoint of an initial design domain and then SDD of the next step is determined by optimal point of a prior step.

Design of Graphic User Interface for Collaborative Display and Smart User Interaction (협업 환경 디스플레이와 지능형 사용자 인터랙션을 위한 그래픽 유저 인터페이스 설계)

  • Ko, Su-Jin;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.567-572
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    • 2007
  • 빠른 인터넷의 보급과 빈번하게 발생하는 원격지 구성원간의 협업으로 인해서 쉽고 편리하게 이용 가능한 다자간 협업 환경의 필요성이 대두되었으며 현재 이와 관련한 연구가 활발히 진행되고 있다. 커뮤니티 컴퓨팅 환경에서의 원격 협업을 지원하기 위한 구성 기술로는 먼저 지능형 원격협업을 지원할 수 있는 시스템 및 네트워킹 구조를 설계하는 기술, 다양한 종류의 입력 채널의 내용을 동시에 보여줄 수 있는 디스플레이를 제공하는 기술, 협업 구성원 간의 자연스러운 데이터 및 태스크 마이그레이션 기반 기술, 그리고 다양한 사용자 인터랙션을 제공하는 기술 등이 있다. 그러나 무엇보다도 사용자 편의성 면에서는 위치적인 이질감을 극복하고 현장감 있는 공동 작업을 지원할 수 있는 사용자 인터랙션 기술이 매우 중요하다고 할 수 있다. 본 논문에서는 이러한 인터랙션을 지원하기 위한 다양한 인터랙션 기술을 소개하며 사용자의 인터랙션이 발생했을 경우 사용자의 의도에 따라 변경된 협업 환경, 특히 공통 디스플레이 화면의 변경 정보를 사용자 컨트롤 머신에도 Graphic User Interface(GUI) 기술을 통해 제공하는 방안이 논의되어 진다.

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The Design and Implementation of Graphic User Interface on Real-Time Operating System without File System (파일시스템이 없는 실시간 운영체제에서 Graphic User Interface 설계 및 구현)

  • Kang Hui-Sung;Son Pil-Chang;Lee Won-Yong;Lee Cheol-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.277-279
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    • 2006
  • 실시간 운영체제 GUI 에서 가장 중점적인 것은 임베디드 시스템상에서 중요한 자원 중 하나인 메모리의 효율적인 관리이다. 특히 파일시스템이 없는 임베디드 시스템의 경우 GUI 를 사용하게 되면 폰트 이미지(Font Image)와 그림파일 등이 메모리상에 존재하여야 하기 때문에 메모리를 많이 차지하게 된다. 본 논문에서는 실시간 운영체제 $UbiFOS^{TM}$에서 파일시스템 모듈을 제거하고 GUI 를 설계 및 구현하였고 특히 폰트 이미지와 그림파일을 처리하는 방법과 폰트 이미지를 위한 메모리를 절약할 수 있는 메커니즘을 제안하였다.

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Graphic Simulator for processing test of Humanoid Robot (인간형 로봇의 동작 더스트를 위한 그래픽 시뮬레이터)

  • Hwang, Byung-Hun;Kim, Jee-Hong
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2480-2482
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    • 2003
  • As make a simulator including user interface functions like start & stop, load parameters, record and save, view 3D display has a real-like length and numerical value of sizes, represent real-shape of inner and outer part of robot, make the possible fast and slow selective observation as a adjust a step, receiving the images through the image device which attached in robot, so make a motion tester simulator of humanoid robot which coded by windows based GUI(Graphic User Interface) program with a MMI(Man Machine Interface) function that user can watch the environment which included robot and use a images. For implement this, we use a design data that converted data which made by use a CAD for Laser RP(Rapid Prototyping) progress into C coding for simulator programming. Using OpenGL, an API of graphic, it has a efficiency and detail of graphic operation. To make and test animation data, it has the option of save and resume in animation.

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Development of a Program for Analyzing the Stability of Artificial Reefs - Application of a Computer Coding System - (인공어초 안정성 해석 프로그램 개발 - 컴퓨터 코딩시스템 적용)

  • Jeon, Yong-Ho;Park, Jae-Hyung;Yoon, Han-Sam
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.5
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    • pp.537-544
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    • 2018
  • In this study, a simple, efficient, user-based program called SCAR was developed for evaluating the sliding and collapse of artificial reefs due to hydrodynamic forces in ocean environments. SCAR was developed by applying Delphi code and a Graphical User Interface (GUI) based on the Morison formula for evaluating and analyzing the stability of artificial reefs. SCAR can be applied widely for design and stability evaluation of fishery structures (such as artificial reefs or other underwater structures) in undergraduate and graduate courses and by experts in the field.

GUI for Initial Proncipal Dimensions and Hull form factor Inference using Neurofuzzy System (뉴로퍼지 시스템을 이용한 초기 주요 치수 및 선형 요소 추론의 GUI 구현)

  • 김현철;이충렬;김수영
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.10a
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    • pp.237-240
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    • 1997
  • This paper is to arrange systematically the geometrical & physical data for real ships and to develop the graphic user interface program for initial hull design using NFHFD, which save the distributed information about hull form database and can output multi-variables.

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Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.27-35
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    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

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Design of User Interface on Decommissioning DB (연구로 해체 DB User Interface 설계)

  • 박희성;정관성;이근우;백삼태;이규일;박진호
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2003.11a
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    • pp.681-686
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    • 2003
  • It has been designed GUI(graphic user interface) to consult the convenience of a input data and the flexibility that can be retrieved dismantling information relation to decommissioning DB of KRR1&2. The GUI can proceed an input materials and a search and output of a saved data in server based on a facility code and also have a function of explorer which can find the lower dismantling objects in each facilities. It has added the structure of the multimedia that could be showed a series of dismantling activities with a Mpeg and pictures into the GUI. In the future work, Decommissioning DB and User Interface are intend to contribute a functions that could be evaluate and analyze for a dismantling activities with a engineering theory.

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Study of GUI Design appearing in Fast Food Restaurant DID - Focused on Lotteria, McDonald's, Burger King and Mom's Touch - (패스트푸드점 DID에 나타난 GUI 디자인 연구 - 롯데리아, 맥도날드, 버커킹, 맘스터치 중심으로 -)

  • Lee, Young-Hwa
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.253-262
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    • 2019
  • This study conducted an actual condition survey with users in order to examine the Graphic User Interface (GUI) design appearing in fast food Digital Information Display (DID). Selecting four restaurants with high sales in the hamburger industry in 2017, including Lotteria, McDonald's, Burger King, and Mom's Touch, based on this, this study investigated and analyzed GUI visual components appearing in DID, including layout, character, color, graphics, and videos based on this. As a result, this study could propose a design plan providing users with the layout that can be clearly and neatly divided, characters attracting attention with high readability, colors with high visibility, graphics attract interest, and videos with various contents, rather than a complex approach for efficient GUI design, analyzing the environmental factors of fast food restaurants.

The Design and fabrication of unattended food waste treatment system (무인 음식물 쓰레기 처리기 설계 및 제작)

  • Yeo, Seok-ki;Kim, Gye-Kuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.95-98
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    • 2015
  • 요즘 현대사회는 주거생활을 윤택하게 하기 위해 많은 노력을 기울이고 있다. 특히, 런던협약에 의해 음식물 쓰레기에 대한 대안은 분명히 필요한 부분이다. 런던 협약은 세계 각국의 폐기물 투기로 오염이 심각해짐에 따라 1972년 2월 유럽국가들이 모여 체결한 협약으로, 런던 협약에 가입한 국가는 매년 자국이 해양에 버리고 있는 폐기물 현황을 협약사무국에 보고할 의무가 있고 해양투기 금지를 저준위 방사성 물질을 포함한 모든 방사성 폐기물과 산업폐기물의 해양투기를 금지하기로 결의한 협약이다. 본 논문에서는 태양열 집열판을 이용해 자체적인 전원사용이 가능하도록 하여 음식물처리기 제어를 :LCD를 통한 GUI(Graphic User Interface)시스템으로 접근성이 쉽게 조작하도록 하여 사용자 편의에 중점을 두어 설계하였다.

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