• Title/Summary/Keyword: GPU 병렬처리

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An Optimization Method for Hologram Generation on Multiple GPU-based Parallel Processing (다중 GPU기반 홀로그램 생성을 위한 병렬처리 성능 최적화 기법)

  • Kook, Joongjin
    • Smart Media Journal
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    • v.8 no.2
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    • pp.9-15
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    • 2019
  • Since the computational complexity for hologram generation increases exponentially with respect to the size of the point cloud, parallel processing using CUDA and/or OpenCL library based on multiple GPUs has recently become popular. The CUDA kernel for parallelization needs to consist of threads, blocks, and grids properly in accordance with the number of cores and the memory size in the GPU. In addition, in case of multiple GPU environments, the distribution in grid-by-grid, in block-by-block, or in thread-by-thread is needed according to the number of GPUs. In order to evaluate the performance of CGH generation, we compared the computational speed in CPU, in single GPU, and in multi-GPU environments by gradually increasing the number of points in a point cloud from 10 to 1,000,000. We also present a memory structure design and a calculation method required in the CUDA-based parallel processing to accelerate the CGH (Computer Generated Hologram) generation operation in multiple GPU environments.

A Parallel Processing of Finding Neighbor Agents in Flocking Behaviors Using GPU (GPU를 이용한 무리 짓기에서 이웃 에이전트 찾기의 병렬 처리)

  • Lee, Jae-Moon
    • Journal of Korea Game Society
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    • v.10 no.5
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    • pp.95-102
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    • 2010
  • This paper proposes a parallel algorithm of the flocking behaviors using GPU. To do this, we used CUDA as the parallel processing architecture of GPU and then analyzed its characteristics and constraints. Based on them, the paper improved the performance by parallelizing to find the neighbors for an agent which requires the largest cost in the flocking behaviors. We implemented the proposed algorithm on GTX 285 GPU and compared experimentally its performance with the original spatial partitioning method. The results of the comparison showed that the proposed algorithm outperformed the original method up to 9 times with respect to the execution time.

Parallel Design and Implementation of Shot Boundary Detection Algorithm (샷 경계 탐지 알고리즘의 병렬 설계와 구현)

  • Lee, Joon-Goo;Kim, SeungHyun;You, Byoung-Moon;Hwang, DooSung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.76-84
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    • 2014
  • As the number of high-density videos increase, parallel processing approaches are necessary to process a large-scale of video data. When a processing method of video data requires thousands of simple operations, GPU-based parallel processing is preferred to CPU-based parallel processing by way of reducing the time and space complexities of a given computation problem. This paper studies the parallel design and implementation of a shot-boundary detection algorithm. The proposed shot-boundary detection algorithm uses pixel brightness comparisons and global histogram data among the blocks of frames, and the computation of these data is characterized with the high parallelism for the related operations. In order to maximize these operations in parallel, the computations of the pixel brightness and histogram are designed in parallel and implemented in NVIDIA GPU. The GPU-based shot detection method is tested with 10 videos from the set of videos in National Archive of Korea. In experiments, the detection rate is similar but the computation time is about 10 time faster to that of the CPU-based algorithm.

스마트폰에서의 영상처리를 위한 GPU 활용

  • Park, In-Gyu;Choe, Ho-Yeol
    • Information and Communications Magazine
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    • v.29 no.4
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    • pp.46-51
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    • 2012
  • 본 기고에서는 최근 스마트폰에서 요구되는 다양한 멀티미디어 어플리케이션을 embedded GPU(Graphics Processing Unit)를 이용하여 고속 병렬처리하기 위한 GPGPU (General-Purpose Computing on GPU) 기술 및 영상처리 분야의 응용 사례를 소개한다. 일반적인 데스크탑 컴퓨팅 환경과 달리 제약사항이 많은 embedded 환경에서의 GPGPU 응용 기술은 아직 초기단계이다. 그러나 급격히 발전하는 embedded GPU IP와 OpenCL과 같은 API의 등장으로 embedded GPU를 이용한 고속 병렬처리 환경이 수 년 이내에 일반화 될 것이다. 본 기고에서는 그 가능성을 점검하기 위하여 embedded GPU에서의 영상처리를 위한 최신 하드웨어와 소프트웨어 환경의 발전 동향을 소개한다. 더불어 최신 스마트폰에서의 GPGPU기술을 사용한 영상처리 사례와 영상처리 알고리즘의 GPGPU 알고리즘 구현시 고려해야 할 주요 사항을 정리한다.

Parallel Range Query Processing with R-tree on Multi-GPUs (다중 GPU를 이용한 R-tree의 병렬 범위 질의 처리 기법)

  • Ryu, Hongsu;Kim, Mincheol;Choi, Wonik
    • Journal of KIISE
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    • v.42 no.4
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    • pp.522-529
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    • 2015
  • Ever since the R-tree was proposed to index multi-dimensional data, many efforts have been made to improve its query performances. One common trend to improve query performance is to parallelize query processing with the use of multi-core architectures. To this end, a GPU-base R-tree has been recently proposed. However, even though a GPU-based R-tree can exhibit an improvement in query performance, it is limited in its ability to handle large volumes of data because GPUs have limited physical memory. To address this problem, we propose MGR-tree (Multi-GPU R-tree), which can manage large volumes of data by dividing nodes into multiple GPUs. Our experiments show that MGR-tree is up to 9.1 times faster than a sequential search on a GPU and up to 1.6 times faster than a conventional GPU-based R-tree.

Parallel Processing of Multi-Core Processor and GPUs in Projection Step for Efficient Fluid Simulation (효율적인 유체 시뮬레이션을 위한 투영 단계에서의 멀티 코어 프로세서와 그래픽 프로세서의 병렬처리)

  • Kim, Sun-Tae;Jung, Hwi-Ryong;Hong, Jeong-Mo
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.48-54
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    • 2013
  • In these days, the state-of-art technologies employ the heterogeneous parallelization of CPU and GPU for fluid simulations in the field of computer graphics. In this paper, we present a novel CPU-GPU parallel algorithm that solves projection step of fluid simulation more efficiently than existing sequential CPU-GPU processing. Fluid simulation that requires high computational resources can be carried out efficiently by the proposed method.

Efficient Workload Distribution of Photomosaic Using OpenCL into a Heterogeneous Computing Environment (이기종 컴퓨팅 환경에서 OpenCL을 사용한 포토모자이크 응용의 효율적인 작업부하 분배)

  • Kim, Heegon;Sa, Jaewon;Choi, Dongwhee;Kim, Haelyeon;Lee, Sungju;Chung, Yongwha;Park, Daihee
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.8
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    • pp.245-252
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    • 2015
  • Recently, parallel processing methods with accelerator have been introduced into a high performance computing and a mobile computing. The photomosaic application can be parallelized by using inherent data parallelism and accelerator. In this paper, we propose a way to distribute the workload of the photomosaic application into a CPU and GPU heterogeneous computing environment. That is, the photomosaic application is parallelized using both CPU and GPU resource with the asynchronous mode of OpenCL, and then the optimal workload distribution rate is estimated by measuring the execution time with CPU-only and GPU-only distribution rates. The proposed approach is simple but very effective, and can be applied to parallelize other applications on a CPU and GPU heterogeneous computing environment. Based on the experimental results, we confirm that the performance is improved by 141% into a heterogeneous computing environment with the optimal workload distribution compared with using GPU-only method.

A Study on comparison of calculation between CPU-intensive and GPU-intensive and finding proper model for specific program (GPU기반의 계산속도와 CPU기반의 계산속도 비교 및 특정 프로그램에 따른 적합한 모델 찾기에 대한 연구)

  • Shin, Hyun-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.48-51
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    • 2019
  • 최근 기술이 발달함으로 인해 더 짧은시간에 더 많은 계산량이 필요해진 시대가 왔다. 본 연구에서는 CPU와 GPU의 구조를 파악하고 계산속도를 비교한다. 직렬 방식의 알고리즘에서의 병렬 방식의 알고리즘 및 현재 GPU 병렬처리 적용 사례 및 추후 적합한 모델 찾기에 대해 연구한다.

A Parallel Processing Method for Partial Nodes in R*-tree Using GPU (GPU를 활용한 R*-tree에서의 부분 노드 병렬 처리 방법)

  • Kim, Seong;Oh, Byoung-Woo
    • Spatial Information Research
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    • v.20 no.6
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    • pp.139-144
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    • 2012
  • The R*-tree manages hierarchical nodes for efficient access of spatial data. We propose a method that maintains partial nodes of R*-tree in the GPU memory to improve efficiency using parallel processing. The proposed method attempts to load as many nodes as possible to the GPU memory. The new nodes are inserted to manage the rest of R*-tree nodes in the main memory. The experimental result shows that the proposed method is more efficient than the main memory based R*-tree.

Comparison Speed of Pedestrian Detection with Parallel Processing Graphic Processor and General Purpose Processor (병렬처리 그래픽 프로세서와 범용 프로세서에서의 보행자 검출 처리 속도 비교)

  • Park, Jang-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.239-246
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    • 2015
  • Video based object detection is basic technology of implementing smart CCTV system. Various features and algorithms are developed to detect object, however computations of them increase with the performance. In this paper, performances of object detection algorithms with GPU and CPU are compared. Adaboost and SVM algorithm which are widely used to detect pedestrian detection are implemented with CPU and GPU, and speeds of detection processing are compared for the same video. As results of frame rate comparison of Adaboost and SVM algorithm, it is shown that the frame rate with GPU is faster than CPU.