• 제목/요약/키워드: GOMS model

검색결과 24건 처리시간 0.018초

이동전화 한글 입력 방식 평가 방법에 관한 문헌 조사 (Literature Survey on Assessment Techniques for Korean Characters Entry Methods of Mobile Phones)

  • 기도형
    • 대한인간공학회지
    • /
    • 제26권2호
    • /
    • pp.15-20
    • /
    • 2007
  • The purpose of this study is to compare assessment techniques for Korean characters entry methods of mobile phones. This study was performed based on survey of relevant existing studies. The assessment techniques were classified into three: 1) predicting entry time using conceptual models such as Fitts' law, Hick-Hyman's law and KLM-GOMS model (conceptual model); 2) counting the number of pressing button(number of pressing button); and 3) measuring performance or rating subjective measures using real mobile phones(real mobile phone). The comparison revealed that the assessment results were different depending upon the techniques used. The results from the conceptual model using only Fitts' law and the number of pressing button were opposite to those from techniques of the real mobile phone and conceptual model using Fitts' and Hick-Hyman's laws. Based on this result and suggestions provided by the literature, it is recommended that for more precisely assessing interfaces of mobile phones such as Korean characters entry method, real mobile phones be used instead of the conceptual models.

다양한 IoT 환경에서 상황인지 서비스 제공을 위한 크로스 버티컬 온톨로지 개발 (Development of the Cross-vertical Ontology for Context Aware Service in Various IoT Environment)

  • 양나리;최환석;이우섭
    • 한국콘텐츠학회논문지
    • /
    • 제15권2호
    • /
    • pp.58-73
    • /
    • 2015
  • IoT 환경에서 사용자에게 상황인지 서비스를 제공하기 위해서는 상황정보가 필요하다. 이를 위해 센서나 액츄에이터 같은 장치에서 수집된 데이터를 온톨로지를 통해 상황정보로 변환한다. 기존의 상황인지 서비스를 위한 온톨로지는 타겟 서비스를 기반으로 온톨로지를 설계하여 사용자의 요구사항, 서비스 조건, 환경 등이 변하거나 또는 전혀 다른 서비스를 원할 경우 온톨로지를 전반적으로 재설계해야 하는 불편함이 있다. 이러한 점을 극복하기 위해 본 논문에서는 사용자가 장소나 상황에 구애 받지 않고 자신이 원하는 장소에서 원하는 서비스를 정의할 수 있는 크로스 버티컬(Cross-vertical) 온톨로지 모델인 Generic Ontology Models(GOMs)를 제안한다. 또한 IoT 서비스의 데이터 흐름을 나타내는 IoT 서비스 개념 모델과 IoT 서비스를 제공하기 위한 IoT 서비스 환경을 제안하고 제안된 환경에서 GOMs를 이용하여 다양한 서비스 시나리오에 적용해봄으로써 IoT 환경에서 상황인지 서비스가 가능함을 보인다.

모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안 (Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device)

  • 강승수;고현;윤희용
    • 한국IT서비스학회지
    • /
    • 제11권4호
    • /
    • pp.181-194
    • /
    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.

도시철도 역무실 통합 안전관리시스템 디스플레이의 Ecological Interface Design Prototype 개발 (Development of Ecological Interface Design Prototype on Integrated Safety Management System Display in Subway Station Office)

  • 이봉근;백지승;조성식;명노해;이덕희
    • 대한인간공학회지
    • /
    • 제29권4호
    • /
    • pp.661-665
    • /
    • 2010
  • Current subway station's office employee must perform safety management tasks by monitoring the various safety management systems. But these monitoring systems are limited in effective situational awareness and response to a state of emergency immediately. It is necessary to develop an integrated safety management system display. In this study, we developed subway station safety management system's (CCTV, fire detection & alarm system, screen door control equipment) integrated prototype display with ecological interface design framework and evaluated prototype display interface's usability with GOMS model. The result was that the ecological interface's performance was better than existing safety management system's interface.

A Unit Touch Gesture Model of Performance Time Prediction for Mobile Devices

  • Kim, Damee;Myung, Rohae
    • 대한인간공학회지
    • /
    • 제35권4호
    • /
    • pp.277-291
    • /
    • 2016
  • Objective: The aim of this study is to propose a unit touch gesture model, which would be useful to predict the performance time on mobile devices. Background: When estimating usability based on Model-based Evaluation (MBE) in interfaces, the GOMS model measured 'operators' to predict the execution time in the desktop environment. Therefore, this study used the concept of operator in GOMS for touch gestures. Since the touch gestures are comprised of possible unit touch gestures, these unit touch gestures can predict to performance time with unit touch gestures on mobile devices. Method: In order to extract unit touch gestures, manual movements of subjects were recorded in the 120 fps with pixel coordinates. Touch gestures are classified with 'out of range', 'registration', 'continuation' and 'termination' of gesture. Results: As a results, six unit touch gestures were extracted, which are hold down (H), Release (R), Slip (S), Curved-stroke (Cs), Path-stroke (Ps) and Out of range (Or). The movement time predicted by the unit touch gesture model is not significantly different from the participants' execution time. The measured six unit touch gestures can predict movement time of undefined touch gestures like user-defined gestures. Conclusion: In conclusion, touch gestures could be subdivided into six unit touch gestures. Six unit touch gestures can explain almost all the current touch gestures including user-defined gestures. So, this model provided in this study has a high predictive power. The model presented in the study could be utilized to predict the performance time of touch gestures. Application: The unit touch gestures could be simply added up to predict the performance time without measuring the performance time of a new gesture.

부스팅 기계 학습과 SHAP를 이용한 설명 가능한 소프트웨어 분야 대졸자 취업 모델 개발 (Explainable Software Employment Model Development of University Graduates using Boosting Machine Learning and SHAP)

  • 권준희;김성림
    • 디지털산업정보학회논문지
    • /
    • 제19권3호
    • /
    • pp.177-192
    • /
    • 2023
  • The employment rate of university graduates has been decreasing significantly recently. With the advent of the Fourth Industrial Revolution, the demand for software employment has increased. It is necessary to analyze the factors for software employment of university graduates. This paper proposes explainable software employment model of university graduates using machine learning and explainable AI. The Graduates Occupational Mobility Survey(GOMS) provided by the Korea Employment Information Service is used. The employment model uses boosting machine learning. Then, performance evaluation is performed with four algorithms of boosting model. Moreover, it explains the factors affecting the employment using SHAP. The results indicates that the top 3 factors are major, employment goal setting semester, and vocational education and training.

First Job Waiting Times after College Graduation Based on the Graduates Occupational Mobility Survey in Korea

  • Lee, Sungim;Moon, Jeounghoon
    • 응용통계연구
    • /
    • 제25권6호
    • /
    • pp.959-975
    • /
    • 2012
  • Each year research institutions such as the Korea Employment Information Service(KEIS), a government institution established for the advancement of employment support services, and Job Korea, a popular Korean job website, announce first job waiting times after college graduation. This provides useful information understand and resolve youth unemployment problems. However, previous reports deal with the time as a completely observed one and are not appropriate. This paper proposes a new study on first job waiting times after college graduation set to 4 months prior to graduation. In Korea, most college students hunt for jobs before college graduation in addition, the full-fledged job markets also open before graduation. In this case the exact waiting time of college graduates can be right-censored. We apply a Cox proportional hazards model to evaluate the associations between first job waiting times and risk factors. A real example is based on the 2008 Graduates Occupational Mobility Survey(GOMS).

공간 가상 디자인을 위한 다해상도 곡면트리밍을 이용한 넙스곡면 조각효과 렌더링 (NURBS Surface Rendering of Sculpting Effect Using Multiresolution Surface Trimming for Spatial Virtual Design)

  • 권정훈;김희준;채영호
    • 한국CDE학회논문집
    • /
    • 제11권6호
    • /
    • pp.403-411
    • /
    • 2006
  • NURBS surfaces have been widely used in engineering design since it can create a smooth surface using minimal numbers of data. But deformation of the surfaces is quite difficult especially for the detailed modification. Also, NURBS surface deformation processes need many inputs, and it is not easy to be implemented in 3D virtual system. In this paper, both the surface trimming and multi-resolution surface are used for the detailed sculpting including sharp edges of NURBS surface. QuadTree is used to separate cleanly the target surface with the surface for sculpting effect. Simple user strokes are also used for the sculpting target curves and GOMS(Goals, Operators, Methods, Selection Rules) model is applied to verify the efficiency of the proposed sculpting process.

대졸자의 일자리적합과 직무만족 영향요인에 관한 구조모형분석 (An analysis of Structural Model for Graduates on the Influencing Factors of Job Suitability and Job Satisfaction)

  • 이만기
    • 경영과정보연구
    • /
    • 제29권4호
    • /
    • pp.245-266
    • /
    • 2010
  • 지금까지 대졸자에 대한 연구는 대졸자의 취업, 임금 등에 집중되어 왔다. 그러나 본 연구에서는 대졸자가 취업을 하였다면 과연 자신의 수준에 맞는 일자리를 얻게 되었는지 아니면 현재 자신의 직무에는 만족하는 지에 대한 연구로 확장하고자 한다. 이러한 연구를 위해 '2007년도 대졸자 직업이동경로조사(GOMS)' 데이터를 사용하여 대졸자의 일자리적합과 직무만족에 영향을 미치는 요인을 확인하고자 구조방정식모형을 설정하였다. 구체적으로 대졸자의 직업가치관, 대학 취업지원프로그램 참여를 선행요인으로 하여 일자리적합과 직무만족을 분석하였다. 분석 결과, 직업가치관은 취업지원프로그램 참여에 긍정적인 영향을 미치고 있었으며, 일자리적합과 직무만족에도 긍정적인 영향을 미치는 것으로 분석되었다. 그리고 대학 취업지원프로그램 참여는 취업 시 직무만족과 일자리적합에 긍정적인 영향을 주었다. 이밖에 일자리적합은 직무만족에 긍정적인 영향을 주는 것으로 나타났다. 이로서 대졸자가 재학 시 갖는 직업에 대한 가치관이 매우 중요하며 취업 시에 일자리적합이나 직무만족에 중요한 역할을 하는 것으로 나타났다. 또한 직업 가치관이 높은 사람은 대학의 각종 취업지원프로그램에 참여하게 되고 취업 후 일자리 적합이나 직무만족을 경험하는 것으로 나타나 대학의 각종 취업지원프로그램이 대졸자들에게 중요한 역할을 하는 것을 알 수 있었다. 따라서 학교 당국과 고용센터 등에서는 대학생들에게 직업 가치관을 심어 줄 수 있도록 가치관교육을 강화하여야 하며 대학의 취업지원프로그램을 개선하고 강화하여야 할 것이다.

  • PDF

ACT-R을 이용한 터치스크린 메뉴 선택 수행 예측 (Prediction of Menu selection on Touch-screen Using A Cognitive Architecture: ACT-R)

  • 민정상;조성식;명노해
    • 대한인간공학회지
    • /
    • 제29권6호
    • /
    • pp.907-914
    • /
    • 2010
  • Cognitive model, that is cognitive architecture, is the model expressed with computer program to show the process how human solve a certain problem and it is continuously under investigation through various fields of study such as cognitive engineering, computer engineering, and cognitive psychology. In addition, the much extensive applicability of cognitive model usually helps it to be used for quantitative prediction of human Behavior or Natural programming of human performance in many HCI areas including User Interface Usability, artificial intelligence, natural programming language and also Robot engineering. Meanwhile, when a system designed, an usability test about conceptual design of interface is needed and in this case, analysis evaluation using cognitive model like GOMS or ACT-R is much more effective than empirical evaluation which naturally needs products and subjects. In particular, if we consider the recent trend of very short-end term between a previous technology development and the next new one, it would take time and much efforts to choose subjects and train them in order to conduct usability test which is repeatedly followed in the process of a system development and this finally would bring delays of development of a new system. In this study, we predicted quantitatively the human behavior processes which contains cognitive processes for menu selection in touch screen interface through ACT-R, one of the common method of usability test. Throughout the study, it was shown that the result using cognitive model was equal with the result using existing empirical evaluation. And it is expected that cognitive model has a possibility not only to be used as an effective methodology for evaluation of HCI products or system but also to contribute the activation of HCI cognitive modeling in Korea.