• Title/Summary/Keyword: GOMS 분석

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STM-GOMS Model: A Security Model for Authentication Schemes in Mobile Smart Device Environments (STM-GOMS 모델: 모바일 스마트 기기 환경의 인증 기법을 위한 안전성 분석 모델)

  • Shin, Sooyeon;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.6
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    • pp.1243-1252
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    • 2012
  • Due to the widespread use of smart devices, threats of direct observation attacks such as shoulder surfing and recording attacks, by which user secrets can be stolen at user interfaces, are increasing greatly. Although formal security models are necessary to evaluate the possibility of and security against those attacks, such a model does not exist. In this paper, based on the previous work in which a HCI cognitive model was firstly utilized for analyzing security, we propose STM-GOMS model as an improvement of GOMS-based model with regard to memory limitations. We then apply STM-GOMS model for analyzing usability and security of a password entry scheme commonly used in smart devices and show the scheme is vulnerable to the shoulder-surfing attack. We finally conduct user experiments to show the results that support the validity of STM-GOMS modeling and analysis.

Analytical Evaluation Model of the Gameplay in MMO Game - Focused on GOMS Model - (MMO 게임의 게임플레이 분석적 평가 모형 - GOMS 모형을 중심으로 -)

  • Song, Seung-Keun
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1652-1660
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    • 2009
  • The main objective of this research is to build a behavior prediction model of gameplay for MMO (Massively Multiplayer Online) game using the GOMS analysis method. GOMS analysis is an observational approach to HCI(Human Computer Interaction) to model and predict behaviors of a human operator in a highly interactive task. In this research, a pilot experiment was previously conducted with three skilled gamers. The gamers were provided with the goals and operators through the user's guide book, and they found methods and selection rules while being observed. Based on the results obtained from the pilot study, this research was expanded and the model was further tested with 30 subjects (game experts). The new outcomes revealed that the relevance of GOMS analysis for predicting selection rules is 96.25% according to the degree of abstraction and 77.35% based on the degree of complexity. This research will provide game designers with a new testing mechanism in the early development stages, in order to improve the quality of the game product.

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Using GOMS for User Interface Evaluation (GOMS를 이용한 사용자 인터페이스 평가)

  • Jeon, Young-Joo;Back, Ji-Seung;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1045-1052
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    • 2009
  • 컴퓨터의 빠른 발달과 보급 속도로 인해 사용자와 컴퓨터 간의 상호작용(Human-Computer Interaction; HCI)이 중요해 지면서, 인터페이스 개발과 평가가 강조되고 있다. 본 논문에서는 컴퓨터 시스템의 정량적 사용성 평가에 널리 이용되는 GOMS에 대한 이해와 함께 인터페이스 평가에서의 GOMS의 한계와 개선 방향에 대하여 알아보고자 한다. 먼저 연구 대상이 되는 컴퓨터 작업 환경을 선정하고, 특정 작업에 대한 작업 분석을 실시하였다. 그리고 작업 분석 결과를 바탕으로 NGOMSL을 이용하여 모델링 하였다. 모델링 결과 작업 Operators의 구성을 알 수 있었고, 총 수행시간과 학습시간을 예측할 수 있었다. GOMS 모델링 결과가 실제 사람의 수행 결과와 얼마나 일치하는지를 비교하기 위하여 Empirical Test를 실시하였고, 그 결과 GOMS 모델링을 통해 예측된 수행시간과 실험을 통해 얻은 총 수행시간 사이에는 큰 차이가 있음을 알 수 있었다. 이러한 차이를 줄이고 실제 사용자의 수행과정과 유사하게 모델링을 하기 위하여 두 가지 가정을 바탕으로 GOMS 모델을 개선하였다. 본 연구를 통하여 GOMS 모델링은 컴퓨터 시스템의 효과적인 상대적 사용성 평가 도구로 활용될 수 있음을 확인할 수 있었다.

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A Cognitive Evaluation Technique for Group Tasks (그룹 과업의 인지적 분석 방안)

  • 민대환;정운형;김복렬
    • Journal of Information Technology Application
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    • v.2 no.1
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    • pp.139-160
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    • 2000
  • This paper suggests a technique for evaluating cognitive process when a working group performs its group tasks. First, it review a theory of distributed cognition which provides a theoretical background for investigating group's cognitive process. Then, it presents a procedure for DGOMS(Distributed GOMS) evaluation which is an extension from GOMS. GOMS is an analytica evalutation technique that has been used at the individual level. DGOMS analyzes task completion time and compares workload among group members on the basis of each member's task execution time, communication time, and cognitive workload. DGOMS can be applied to a situation where a group of people are working together for a common goal using a technical subsystem such as information systems.

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An Analysis of Panel Attrition in GOMS(Graduates Occupational Survey) (대졸자 직업이동 경로조사에서 패널탈락분석)

  • Chun, Young-Min;Yoon, Jeong-Hye;Oh, Min-Hong
    • The Korean Journal of Applied Statistics
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    • v.22 no.5
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    • pp.981-993
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    • 2009
  • It would cause a serious problem in the panel data when panel attrition is concentrated on certain socioeconomic groups. Using the GOMS, this study investigates whether there exists non-random attrition bias in the data and seeks for feasible solutions to minimize the bias. The results of logit analyses show that panel attrition in the GOMS results mainly from surveying system but not from the surveyed. Therefore, the result suggests to develop well-organized management skill and systems as well as to construct weighting methods.

GOMS Analysis of Database Menu Structure for PC Communication Services (PC통신서비스를 위한 데이터베이스 메뉴 구조에 대한 GOMS 분석)

  • Yun, Cheol-Ho;No, Byeong-Ok
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.101-107
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    • 2000
  • This study reviews several database menu structure for pc communication services to examine the efficiency of database menu structure. Database menu systems of 5 major pc communication companies were analyzed by GOMS methodology, a description of the knowledge that a user must have in order to carry out tasks on system. Also, each database access time of 4 pc communication companies were measured with internet pc environment in laboratory. It is recommened that another menu design strategies (for example, broad-shallow rather than narrow-deep) should be adopted because current menu structures have inefficient procedures to access those database.

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그룹과업의 분석 방안

  • 민대환
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1998.10a
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    • pp.671-688
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    • 1998
  • 본 논문은 작업그룹의 과업을 수행하는 인지적 과정을 분석하는 방안을 제시한다. 먼저, 그룹의 인지현상을 연구하는 분산인지이론을 검토하고, 기존의 개인 과업 분석 방법론중의 하나인 GOMS를 확장하여 그룹에 적용할 수 있는 분산형 GOMS 방법론을 제안한다. 제안한 분산형 GOMS 방법론을 작업그룹의 실제 사례인 원자력 발전소의 주 제어실 운전반의 한 과업에 시험적으로 적용하여 분석해 본 결과를 제시한다. 각 구성원의 업무 수행 시간, 의사소통시간, 최대인지 부하등을 기초로 작업그룹의 업무 수행시간과 인지 부하의 ?형도를 계산하여 그룹의 과업에 대해 분석하였다.

Classification and Comparison of the Type of Graduates Job Mobility (대졸자의 일자리 이동 유형 분류 및 비교)

  • Chun, Young-Min;Lee, Seong-Jae
    • The Korean Journal of Applied Statistics
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    • v.23 no.2
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    • pp.235-247
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    • 2010
  • In this paper it is investigated how the number of work experiences is distributed among college graduates who have ever entered the labor market and built up career by turnover. To do so, we classified the type of work experience and, moreover, conduct ANOVA to explore wage differentials caused by the number of work experience and by the type of work experience, using the GOMS(graduates occupational mobility survey) from 2006 to 2007.

Possibility for Gamification based on Alternate Reality Game : Toward Pro-baseball Manager Game (대체현실게임기반의 게임화 가능성 : 프로야구매니저게임을 중심으로)

  • Han, Sang Geun;Song, Seung Keun
    • Smart Media Journal
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    • v.4 no.1
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    • pp.52-57
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    • 2015
  • Currently the gamification as marketing technique has appeared in the field non-related with game, applied to game elements. The alternate reality game pulled down the boundary between the real and the virtual has come out. New trend game has shown beyond the range of the existing game. The possibility has import into online baseball simulation game. The objective of this research is the exploratory approach to build GOMS model through three subjects to the famous pro-baseball manager game. After game playing session, three subjects' utterance with game experience was recorded. We built the goal hierarchy of goal in GOMS to pro-baseball manager game to analyze the vocabulary in three subjects' utterance. We try to find the possibility of gamification in alternate reality game interacting between the real and the virtual, and demolishing them.

분산형 GOMS애 의한 원전의 Human-Machine Interface 평가

  • 민대환;구상회;정윤형;김복렬
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.239-245
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    • 1998
  • GOMS 평가는 운전원 개인의 인지과정에 초점을 두어 직무 절차의 학습시간과 직무 실행시간을 예측하고 직무 실행시 요구되는 인지부하를 분석한다. 하지만 실제 원전의 운전은 그룹에 의해 이루어지므로 운전원간 의사소통과 직무의 상호 의존관계를 고려하여 기존의 GOMS를 확장한 분산형 GOMS를 고안하였다. 본 논문에서는 분산형 GOMS 평가기법을 CE형 원전의 비상운전절차서에 시험적으로 적용해 본 결과를 제시한다.

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