• Title/Summary/Keyword: GO언어

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Metaphor: Interface between the Cognitive View and the Truth-conditional View

  • Yoon, Young-Eun
    • Language and Information
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    • v.8 no.1
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    • pp.163-182
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    • 2004
  • Since metaphor was proposed to be a matter of thought instead of language over two decades ago, the research in this area has made most of its progress by the cognitivists. For the cognitivists represented by Lakoff, metaphor is not a mere poetic or rhetoric device, but is central to our everyday language. Furthermore, according to them, we categorize the world and break it into concepts mainly through metaphors, and truth conditions simply cannot account for metaphor. However, this cognitivists' view has been severely counterattacked by the truth-conditional semanticists. Their main criticism is that the cognitivists do not provide a way to go from our internal representations to the outside world. It is also criticized that the cognitive theory of metaphor as cross-conceptual domain mappings is too broad and general, and that they do not explain why a particular metaphorical expression should be subsumed under one mapping rather than another mapping, i.e., their schemes and structural relations are not predictive. In this context, the purpose of this paper is to propose a model for metaphor interpretation that combines the virtues of the two opposite views of metaphor. Truth-conditional semantics cannot ignore cognitive aspects of language, so-called states of affairs or mental representations, while cognitive theories cannot neglect vigorous representation of meaning with objective reality. This paper will try to present a preliminary outline of this combining model.

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An Analysis of Cultural Policy-related Studies' Trend in Korea using Semantic Network Analysis(2008-2017) (언어네트워크분석을 통한 국내 문화정책 연구동향 분석(2008-2017))

  • Park, Yang Woo
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.371-382
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    • 2017
  • This study aims to analyze the research trend of cultural policy-related papers based on 832 key words among 186 whole articles in the Journal of Cultural Policy by the Korea Culture & Tourism Institute from October 2008 to January 2017. The analysis was performed using a big data analysis technique called the Semantic Network Analysis. The Semantic Network Analysis consists of frequency analysis, density analysis, centrality analysis including degree centrality, betweenness centrality, and eigenvector centrality. Lastly, the study shows a figure visualizing the results of the centrality analysis through Netdraw program. The most frequently exposed key words were 'culture', 'cultural policy/administration', 'cultural industry/cultural content', 'policy', 'creative industry', in the order. The key word 'culture' was ranked as the first in all the analysis of degree centrality, betweenness centrality and eigenvector centrality, followed by 'policy' and 'cultural policy/administraion'. The key word 'cultural industry/cultural content' with very high frequency recorded high points in degree centrality and eigenvector centrality, but showed relatively low points in betweenness centrality.

A Study on the Pentium Code Generation using Retargetable Code Generation Technique from Bytecode (Bytecode로부터 재목적 코드 생성 기법을 이용한 Pentium 코드 생성에 관한 연구)

  • Jeong, Seong-Ok;Go, Gwang-Man;Lee, Seong-Ju
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.4
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    • pp.1-8
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    • 2000
  • The massive growth of the internet and the world-wide-web leads us to research the programming languages for the development of applications in heterogeneous, network-wide distributed environments. Java is an object-oriented language for such a environment and the Java programming language environment provides a portable, interpreted, high-performance, simple programming language. Bytecode is an intermediate code for Java language and it enables the development of applications on multiple platform in heterogeneous, distributed networks. But it takes much time to execute Bytecode because of using an interpretation method. In this paper, we design and implement a retargetable code generation system which can be systematically reconfigured to generate code for a variety of distinct target computers. From the system, we realize the code generation system which translates the Bytecode being produced by Java compiler into Pentium target code. We use ACK code generation system to do the work easily.

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Representation of Stone Meaning in Computer Go (바둑착점의 의미표현)

  • 홍병찬;박수목;배재학
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.49-51
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    • 2003
  • 컴퓨터 바둑에 대한 기존연구에서는 형세를 판단하거나 행마를 하기 위해 게임이론에 입각한 인공지능적 알고리즘을 주로 사용하였다. 본 논문에서는 이러한 틀에서 벗어나 각 착점의 의미를 언어학적으로 파악하고자 하였다. 이를 위해 먼저 바둑 용어를 의미에 따라 구분하여 정리하였고 분류된 용어에 대하여 세분화된 의미특성을 부여하였다. 정리한 용어를 활용하여 각 착점이 반상에서 가지는 역학관계를 표현하고 그 의미를 해석할 수 있게 하였다. 이를 토대로 각 착점의 가치를 수치화할 수도 있게 되었다. 이러한 분석과 분류는 바둑 한판의 내용을 이야기로 보는데 있어서 그 기초를 제공한다.

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The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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A Proposed Role for Semiotics Methodology in Education of Comics Studies Majors (전공자 대상의 만화교육에 있어서 기호학적 방법론의 역할제안)

  • Kwon, Kyung-Min
    • Cartoon and Animation Studies
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    • s.32
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    • pp.141-158
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    • 2013
  • Comics are a genre that convey meaning through compositional arrangements of dialogue and images as well as through the flow of panels across a page. Communicating that meaning to readers through a combination of language and visual lexicons is the essential process of drawing comics, a process that in itself is significant. The semiotics of comics is a field of scholarship grounded in the broader discipline of semiotic theory in which all the components of comics, both visual and verbal, are the subject of study and research. By adopting a semiotic approach we are able to objectively analyze and understand the symbolic, social and ideological meanings embedded in the signs and sign processes expressed in comics. The fundamental pedagogical mission of teaching comics is to cultivate human nature through the study of theory as well as through the production and completion of original works that explore new modes of expression. To go further, interpreting those embedded meanings in the context of comics fosters effective and creative skills of expression that go beyond a mere fascination for the genre itself. In short, because the semiotic approach to understanding visual communication is the essence teaching comics, we can expect that the act of reading and creating comics plays a significant role in understanding visual communication.

Design and Implementation of Progress Management System Using Swing Component Based on Internet (Swing 컴포넌트를 이용한 인터넷 기반 공정관리시스템 설계와 구현)

  • Kim, Tai-Suk;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.8
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    • pp.1163-1170
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    • 2010
  • In this paper, in order to develop a remote progress management system through the Internet, we show a design method to make easy maintenance by developing the system with both the JAVA language and GoF Design Patterns. For the system implementation, we added the RS232C and RS422/RS485 communication modules to PLC(Programmable Logic Controller) in the control box which provide the real time status data of machines. Also we set up the RS232C to Ethernet converter based on wireless environment to communicate the PLC control data. We use JAVA Swing components to implement the multi-tier architecture system supported the GUI of the Applet and Frame at the same time so that the manager grasps the progress of work easily at the remote machines through the Internet. The key objective of the multi-tier architecture is to share resources among clients, this proposed system can help to develop the software to control the remote machine, and also it has the advantage that developer who wants to make a similar software can make easy to add new function reusing the existing codes.

GO Guide : Browser & Query Translation for Biological Ontology (GO Guide : 생물학 온톨로지를 위한 브라우저 및 질의 변환)

  • Jung Jun-Won;Park Hyoung-Woo;Im Dong-Hhyuk;Lee Kang-Pyo;Kim Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.3
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    • pp.183-191
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    • 2006
  • As genetic research is getting more active, data construction of genes are needed in the field of biology. Therefore, Gene Ontology Consortium has constructed genetic information by OWL, which is Ontology description language published by W3C. However, previous browsers for Gene Ontology only support simple searching mechanisms based on keyword, tree, and graph, but it is not able to search high quality information considering various relationships. In this paper, we suggest browsing technique which integratesvarious searching methods to support researchers who are doing actually experiment in biology field. Also, instead of typing a query, we propose querv generation technique which constructs query while browsing and query translation technique which translate generated query into SeRQL query It is convenient for user and enables user to obtain high quality information. And by this GO Guide browser, it has been shown that the information of Gene Ontology could be used efficiently.

News in a Nutshell: A Korean Headline-Style Summarization Dataset (요점만 남긴 신문 기사: 한국어 표제 형식 문서 요약 데이터셋)

  • Kwon, Hongseok;Go, Byunghyun;Park, Juhong;Lee, Myungjee;Oh, Jaeyoung;Heo, Dam;Lee, Jonghyeok
    • Annual Conference on Human and Language Technology
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    • 2020.10a
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    • pp.47-53
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    • 2020
  • 문서 요약은 주어진 문서에서 핵심 내용만을 남긴 간결한 요약문을 생성하는 일로 자연어처리의 주요 분야 중 하나이다. 최근 방대한 데이터로부터 심층 신경망 표상을 학습하는 기술의 발전으로 문서 요약 기술이 급진적으로 진화했다. 이러한 데이터 기반 접근 방식에는 모델의 학습을 위한 양질의 데이터가 필요하다. 그러나 한국어와 같이 잘 알려지지 않은 언어에 대해서는 데이터의 획득이 쉽지 않고, 이를 구축하는 것은 많은 시간과 비용을 필요로 한다. 본 논문에서는 한국어 문서 요약을 위한 대용량 데이터셋을 소개한다. 데이터셋은 206,822개의 기사-요약 쌍으로 구성되며, 요약은 표제 형식의 여러 문장으로 되어 있다. 우리는 구축한 학습 데이터의 적합성을 검증하기 위해 수동 평가 및 여러 주요 속성에 대해 분석하고, 기존 여러 문서 요약 시스템에 학습 및 평가하여 향후 문서 요약 벤치마크 데이터셋으로써 기준선을 제시한다. 데이터셋은 https://github.com/hong8e/KHS.git의 스크립트를 통해 내려받을 수 있다.

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Bakhtinian Reading of the Su-Hyeon Kim's Lines 2 Focused on Carnivalistic Component of Bakhtinian Dialogism Theory (김수현 대사의 바흐찐적 독해 2 바흐찐 대화주의 이론의 카니발적 요소를 중심으로)

  • Yoo, Jin-Hee
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.631-643
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    • 2018
  • This study is the first ever attempted series paper of one particular TV drama writer, Su-Hyeon Kim, with diversified and systematic scale. Along with the just before study, proving Su-Hyeon Kim's line's conceptual properties as the Bahktin's dialogism, its core of polyphony, this study is to analyze the concrete method of creation through Bahktin's Canivalistic creation component of 'Grotesque Realism' and 'Unofficial Square Language'. With her work of (SBS, 1992), this study verifies its characteristic creation of lines to be the 'Grotesque Realism' components of overturn, destruction, and creation along with 'Unofficial Square Language' components of the masses, material, physical language, and discourse of self-liberation. In this way, this study is on one hand, to overcome the application problem of Bahktin's theory as a separated one, but also to enhance the quality of the study of the writer and the lines. As a result, she has acquired her own distinction of ambivalence by the way of demotion, overturn with masses' material, physical, unofficial square language along with a stronger execution of acquiring self denial, positivity. liberation, and life. Therefore the writer is highly rated for her fierce cognition of language and her artistic spirit. Also, this paper proposes the following study to appraise the impact of the writer's differentiation and artistic spirit on the creation of Korean TV drama, contents industry, and mass media.