• Title/Summary/Keyword: GAN(Generative Adversarial Network

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A Hybrid Oversampling Technique for Imbalanced Structured Data based on SMOTE and Adapted CycleGAN (불균형 정형 데이터를 위한 SMOTE와 변형 CycleGAN 기반 하이브리드 오버샘플링 기법)

  • Jung-Dam Noh;Byounggu Choi
    • Information Systems Review
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    • v.24 no.4
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    • pp.97-118
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    • 2022
  • As generative adversarial network (GAN) based oversampling techniques have achieved impressive results in class imbalance of unstructured dataset such as image, many studies have begun to apply it to solving the problem of imbalance in structured dataset. However, these studies have failed to reflect the characteristics of structured data due to changing the data structure into an unstructured data format. In order to overcome the limitation, this study adapted CycleGAN to reflect the characteristics of structured data, and proposed hybridization of synthetic minority oversampling technique (SMOTE) and the adapted CycleGAN. In particular, this study tried to overcome the limitations of existing studies by using a one-dimensional convolutional neural network unlike previous studies that used two-dimensional convolutional neural network. Oversampling based on the method proposed have been experimented using various datasets and compared the performance of the method with existing oversampling methods such as SMOTE and adaptive synthetic sampling (ADASYN). The results indicated the proposed hybrid oversampling method showed superior performance compared to the existing methods when data have more dimensions or higher degree of imbalance. This study implied that the classification performance of oversampling structured data can be improved using the proposed hybrid oversampling method that considers the characteristic of structured data.

A study on evaluation method of NIDS datasets in closed military network (군 폐쇄망 환경에서의 모의 네트워크 데이터 셋 평가 방법 연구)

  • Park, Yong-bin;Shin, Sung-uk;Lee, In-sup
    • Journal of Internet Computing and Services
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    • v.21 no.2
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    • pp.121-130
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    • 2020
  • This paper suggests evaluating the military closed network data as an image which is generated by Generative Adversarial Network (GAN), applying an image evaluation method such as the InceptionV3 model-based Inception Score (IS) and Frechet Inception Distance (FID). We employed the famous image classification models instead of the InceptionV3, added layers to those models, and converted the network data to an image in diverse ways. Experimental results show that the Densenet121 model with one added Dense Layer achieves the best performance in data converted using the arctangent algorithm and 8 * 8 size of the image.

Extraction of Line Drawing From Cartoon Painting Using Generative Adversarial Network (Generative Adversarial Network를 이용한 카툰 원화의 라인 드로잉 추출)

  • Yu, Kyung Ho;Yang, Hee Deok
    • Smart Media Journal
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    • v.10 no.2
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    • pp.30-37
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    • 2021
  • Recently, 3D contents used in various fields have been attracting people's attention due to the development of virtual reality and augmented reality technology. In order to produce 3D contents, it is necessary to model the objects as vertices. However, high-quality modeling is time-consuming and costly. In order to convert a 2D character into a 3D model, it is necessary to express it as line drawings through feature line extraction. The extraction of consistent line drawings from 2D cartoon cartoons is difficult because the styles and techniques differ depending on the designer who produces them. Therefore, it is necessary to extract the line drawings that show the geometrical characteristics well in 2D cartoon shapes of various styles. This study proposes a method of automatically extracting line drawings. The 2D Cartoon shading image and line drawings are learned by using adversarial network model, which is artificial intelligence technology and outputs 2D cartoon artwork of various styles. Experimental results show the proposed method in this research can be obtained as a result of the line drawings representing the geometric characteristics when a 2D cartoon painting as input.

Application of transfer learning to develop radar-based rainfall prediction model with GAN(Generative Adversarial Network) for multiple dam domains (다중 댐 유역에 대한 강우예측모델 개발을 위한 전이학습 기법의 적용)

  • Choi, Suyeon;Kim, Yeonjoo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.61-61
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    • 2022
  • 최근 머신러닝 기술의 발달에 따라 이를 활용한 레이더 자료기반 강우예측기법이 활발히 개발되고 있다. 기존 머신러닝을 이용한 강우예측모델 개발 관련 연구는 주로 한 지역에 대해 수행되며, 데이터 기반으로 훈련되는 머신러닝 기법의 특성상 개발된 모델이 훈련된 지역에 대해서만 좋은 성능을 보인다는 한계점이 존재한다. 이러한 한계점을 해결하기 위해 사전 훈련된 모델을 이용하여 새로운 데이터에 대해 모델을 훈련하는 전이학습 기법 (transfer learning)을 적용하여 여러 유역에 대한 강우예측모델을 개발하고자 하였다. 본 연구에서는 사전 훈련된 강우예측 모델로 생성적 적대 신경망 기반 기법(Generative Adversarial Network, GAN)을 이용한 미래 강우예측모델을 사용하였다. 해당 모델은 기상청에서 제공된 2014년~2017년 여름의 레이더 이미지 자료를 이용하여 초단기, 단기 강우예측을 수행하도록 학습시켰으며, 2018년 레이더 이미지 자료를 이용한 단기강우예측 모의에서 좋은 성능을 보였다. 본 연구에서는 훈련된 모델을 이용해 새로운 댐 유역(안동댐, 충주댐)에 대한 강우예측모델을 개발하기 위해 여러 전이학습 기법을 적용하고, 그 결과를 비교하였다. 결과를 통해 새로운 데이터로 처음부터 훈련시킨 모델보다 전이학습 기법을 사용하였을 때 좋은 성능을 보이는 것을 확인하였으며, 이를 통해 여러 댐 유역에 대한 모델 개발 시 전이학습 기법이 효율적으로 적용될 수 있음을 확인하였다.

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Game Sprite Generator Using a Multi Discriminator GAN

  • Hong, Seungjin;Kim, Sookyun;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4255-4269
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    • 2019
  • This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.

Single Image-based Enhancement Techniques for Underwater Optical Imaging

  • Kim, Do Gyun;Kim, Soo Mee
    • Journal of Ocean Engineering and Technology
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    • v.34 no.6
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    • pp.442-453
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    • 2020
  • Underwater color images suffer from low visibility and color cast effects caused by light attenuation by water and floating particles. This study applied single image enhancement techniques to enhance the quality of underwater images and compared their performance with real underwater images taken in Korean waters. Dark channel prior (DCP), gradient transform, image fusion, and generative adversarial networks (GAN), such as cycleGAN and underwater GAN (UGAN), were considered for single image enhancement. Their performance was evaluated in terms of underwater image quality measure, underwater color image quality evaluation, gray-world assumption, and blur metric. The DCP saturated the underwater images to a specific greenish or bluish color tone and reduced the brightness of the background signal. The gradient transform method with two transmission maps were sensitive to the light source and highlighted the region exposed to light. Although image fusion enabled reasonable color correction, the object details were lost due to the last fusion step. CycleGAN corrected overall color tone relatively well but generated artifacts in the background. UGAN showed good visual quality and obtained the highest scores against all figures of merit (FOMs) by compensating for the colors and visibility compared to the other single enhancement methods.

Perceptual Generative Adversarial Network for Single Image De-Snowing (단일 영상에서 눈송이 제거를 위한 지각적 GAN)

  • Wan, Weiguo;Lee, Hyo Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.10
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    • pp.403-410
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    • 2019
  • Image de-snowing aims at eliminating the negative influence by snow particles and improving scene understanding in images. In this paper, a perceptual generative adversarial network based a single image snow removal method is proposed. The residual U-Net is designed as a generator to generate the snow free image. In order to handle various sizes of snow particles, the inception module with different filter kernels is adopted to extract multiple resolution features of the input snow image. Except the adversarial loss, the perceptual loss and total variation loss are employed to improve the quality of the resulted image. Experimental results indicate that our method can obtain excellent performance both on synthetic and realistic snow images in terms of visual observation and commonly used visual quality indices.

A Study on the Performance Comparison of GAN Model According to the Normalization Techniques (정규화 기법 적용에 따른 GAN 모델의 성능 비교 연구)

  • Kwak, Jeonggi;Ko, Hanseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.861-863
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    • 2019
  • 사람 얼굴 생성을 목적으로 하는 Generative Adversarial Network(GAN)에서 판별자(discriminator)의 각 레이어에 대한 스펙트럴 정규화(spectral normalization) 적용에 따른 출력 이미지의 결과를 비교하였다. 또한 생성자(generator)에 적응 인스턴스 정규화(Adaptive Instance Normalization) 모듈의 삽입에 따른 출력 이미지의 결과를 기존 모델과 비교하고 분석하였다.

Development of radar-based nowcasting method using Generative Adversarial Network (적대적 생성 신경망을 이용한 레이더 기반 초단시간 강우예측 기법 개발)

  • Yoon, Seong Sim;Shin, Hongjoon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.64-64
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    • 2022
  • 이상기후로 인해 돌발적이고 국지적인 호우 발생의 빈도가 증가하게 되면서 짧은 선행시간(~3 시간) 범위에서 수치예보보다 높은 정확도를 갖는 초단시간 강우예측자료가 돌발홍수 및 도시홍수의 조기경보를 위해 유용하게 사용되고 있다. 일반적으로 초단시간 강우예측 정보는 레이더를 활용하여 외삽 및 이동벡터 기반의 예측기법으로 산정한다. 최근에는 장기간 레이더 관측자료의 확보와 충분한 컴퓨터 연산자원으로 인해 레이더 자료를 활용한 인공지능 심층학습 기반(RNN(Recurrent Neural Network), CNN(Convolutional Neural Network), Conv-LSTM 등)의 강우예측이 국외에서 확대되고 있고, 국내에서도 ConvLSTM 등을 활용한 연구들이 진행되었다. CNN 심층신경망 기반의 초단기 예측 모델의 경우 대체적으로 외삽기반의 예측성능보다 우수한 경향이 있었으나, 예측시간이 길어질수록 공간 평활화되는 경향이 크게 나타나므로 고강도의 뚜렷한 강수 특징을 예측하기 힘들어 예측정확도를 향상시키는데 중요한 소규모 기상현상을 왜곡하게 된다. 본 연구에서는 이러한 한계를 보완하기 위해 적대적 생성 신경망(Generative Adversarial Network, GAN)을 적용한 초단시간 예측기법을 활용하고자 한다. GAN은 생성모형과 판별모형이라는 두 신경망이 서로간의 적대적인 경쟁을 통해 학습하는 신경망으로, 데이터의 확률분포를 학습하고 학습된 분포에서 샘플을 쉽게 생성할 수 있는 기법이다. 본 연구에서는 2017년부터 2021년까지의 환경부 대형 강우레이더 합성장을 수집하고, 강우발생 사례를 대상으로 학습을 수행하여 신경망을 최적화하고자 한다. 학습된 신경망으로 강우예측을 수행하여, 국내 기상청과 환경부에서 생산한 레이더 초단시간 예측강우와 정량적인 정확도를 비교평가 하고자 한다.

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Real-time prediction of dynamic irregularity and acceleration of HSR bridges using modified LSGAN and in-service train

  • Huile Li;Tianyu Wang;Huan Yan
    • Smart Structures and Systems
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    • v.31 no.5
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    • pp.501-516
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    • 2023
  • Dynamic irregularity and acceleration of bridges subjected to high-speed trains provide crucial information for comprehensive evaluation of the health state of under-track structures. This paper proposes a novel approach for real-time estimation of vertical track dynamic irregularity and bridge acceleration using deep generative adversarial network (GAN) and vibration data from in-service train. The vehicle-body and bogie acceleration responses are correlated with the two target variables by modeling train-bridge interaction (TBI) through least squares generative adversarial network (LSGAN). To realize supervised learning required in the present task, the conventional LSGAN is modified by implementing new loss function and linear activation function. The proposed approach can offer pointwise and accurate estimates of track dynamic irregularity and bridge acceleration, allowing frequent inspection of high-speed railway (HSR) bridges in an economical way. Thanks to its applicability in scenarios of high noise level and critical resonance condition, the proposed approach has a promising prospect in engineering applications.